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  • Old Guild Username: NarayanK
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Most Recent Posts

it's gonna be beautiful

EDIT: hold on is jack his fucking stand

that's great


I edited the Stand so that it's Jack! I tried my best to convert the mask to a face, but I still think it looks funny :D
I have to rest because my hand hurts a bit now, but here is what i have so far! @HereComesTheSnow



I will get back to it later
I recommend practicing fast strokes and using your whole arm rather than your wrist. I'm not sure of the exact state of your right hand, or arm, but you should practice using your whole arm and making fast strokes.

The point of the base is that it's... The base. No one's going to see it. Be as sketchy as you need to be, they're guidelines, not the final result.

Everyone has their own methods for making the base, experiment and find which one you can work best with.


Alright thank you for the advice! I'll try this on the thing HereComesTheSnow recommended to me :D
Nara, do you draw mannequins before filling in colour, clothing and detail? Because those looks anatomically incorrect.

I see so many people drawing and not doing that and their end result is always pretty far off the mark.


I usually draw with after making bases , but I drew those without bases as quickly as I could (I draw bases very slowly because my right hand is not steady and has a prosthetic supporting it). Sorry if they look a bit wonky xD

And Jojo has weird poses in general! I heard Dio's in a 2015 magazine had a wonky shoulder like that so I followed it
@Guess Who

I made it!





with luke and ben


I have actually been testing manga shading these days. I might try this out!
@NarayanK

Would it be too much if I request one as well?

Also I'll be working on a post.


I do not mind receiving requests xD A Jojo one or a different kind? :o
<Snipped quote by NarayanK>

Can I make a request for a drawing of Robert in a Jojo pose as well?


Sure thing! :D
@Lugubrious

I made Abel a Jojo pose because I think you like Jojo :D



I'm sorry if it's a bit rushed, I was trying SAI out for the first time ever xD
@Unfortunately @HylianRose

I'll make a test CS for example. Here's what I'm sort of talking about.





Name: Twisted Fate

Powers


Dice Roll: If Twisted Fate stands next to someone for about twenty seconds, he will be able to sneak out some money. Whether he succeeds or not is completely random.

Pick A Card: Twisted Fate charges a card with either three kinds of powers: red (power), yellow (stun), and blue (energy restoration). Blue only works on organic targets. The cards tend to work for his favor, but the power selection is still decided by a probability factor.




Now, none of that is supposed to really make sense in the Athalian roleplay, but it shows the gimmicks of how probabilities could be handled without a fully-functioning system that does not need a lot of control by people (can be controlled by computer languages well). Let's compare that with this version.




Powers


Dice Roll: If Twisted Fate stands next to someone for about twenty seconds, he will be able to sneak out some money. If he tries to take money before ten seconds, he only succeeds if a dice is rolled and he gets over a 5. If he takes the money slightly before twenty seconds, he will be able to take the money if the dice rolls at 4. If twenty seconds pass, he will be able to passively take the money without a roll.

Pick A Card: Twisted Fate charges a card with either three kinds of powers: red (power), yellow (stun), and blue (energy restoration). Blue only works on organic targets. If Twisted Fate charges the card before two seconds, he will roll a dice: 1-2 will end up with red, 3-4 will end up with yellow, and 5-6 will end up with blue. If Twisted Fate charges the card right at two seconds, he will roll a dice: 1-3 will lead him to the random selection, 4-6 will allow him to pick any card. If Twisted Fate charges the card for three seconds, then he will choose whatever kind of power he wants to use.




The primary difference between the non-systematic version and the systematic version is that while the non-systematic version is ideal when initiated by a computer language, it's not ideal if the person controlling the probability is a person. And from what I've seen, some misunderstandings on how unfair the dice-rolling system is for completely random-probability-based characters are pretty frequent. The systematic version may look boring to some, but the main point is that it works well when used by people, as there is still a reward for the character taking their time and effort to keep their powers functioning the way they want it to.

And like Rose said, there is also the encouragement of improving the powers as the roleplay progresses, which eventually may do away with the powers' weaknesses to a certain extent. That's how I see probability-based powers should work, honestly.
i want to make a joke but i can't.



meanwhile this shit was hidden too in the dumps of my posts but fortunately it's a bit easier to search for

not sure if approved though


I remember seeing this, actually.

At least, the image.

Cool stuff. Again, though, powers based on luck or probabilities are pretty wonky, especially since they could be pretty convenient without having the user realizing it. My suggestion is to make it so that the more time she focuses on using her magic, the more accurate it would be; but when she just uses the magic out-of-the-blue, the effect is random as stated in the CS. That way we could avoid making her look like as if she is lucking out most of her battles.
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