I recommend practicing fast strokes and using your whole arm rather than your wrist. I'm not sure of the exact state of your right hand, or arm, but you should practice using your whole arm and making fast strokes.
The point of the base is that it's... The base. No one's going to see it. Be as sketchy as you need to be, they're guidelines, not the final result.
Everyone has their own methods for making the base, experiment and find which one you can work best with.
Alright thank you for the advice! I'll try this on the thing HereComesTheSnow recommended to me :D
Nara, do you draw mannequins before filling in colour, clothing and detail? Because those looks anatomically incorrect.
I see so many people drawing and not doing that and their end result is always pretty far off the mark.
I usually draw with after making bases , but I drew those without bases as quickly as I could (I draw bases very slowly because my right hand is not steady and has a prosthetic supporting it). Sorry if they look a bit wonky xD
And Jojo has weird poses in general! I heard Dio's in a 2015 magazine had a wonky shoulder like that so I followed it
I'll make a test CS for example. Here's what I'm sort of talking about.
Name: Twisted Fate
Powers
Dice Roll: If Twisted Fate stands next to someone for about twenty seconds, he will be able to sneak out some money. Whether he succeeds or not is completely random.
Pick A Card: Twisted Fate charges a card with either three kinds of powers: red (power), yellow (stun), and blue (energy restoration). Blue only works on organic targets. The cards tend to work for his favor, but the power selection is still decided by a probability factor.
Now, none of that is supposed to really make sense in the Athalian roleplay, but it shows the gimmicks of how probabilities could be handled without a fully-functioning system that does not need a lot of control by people (can be controlled by computer languages well). Let's compare that with this version.
Powers
Dice Roll: If Twisted Fate stands next to someone for about twenty seconds, he will be able to sneak out some money. If he tries to take money before ten seconds, he only succeeds if a dice is rolled and he gets over a 5. If he takes the money slightly before twenty seconds, he will be able to take the money if the dice rolls at 4. If twenty seconds pass, he will be able to passively take the money without a roll.
Pick A Card: Twisted Fate charges a card with either three kinds of powers: red (power), yellow (stun), and blue (energy restoration). Blue only works on organic targets. If Twisted Fate charges the card before two seconds, he will roll a dice: 1-2 will end up with red, 3-4 will end up with yellow, and 5-6 will end up with blue. If Twisted Fate charges the card right at two seconds, he will roll a dice: 1-3 will lead him to the random selection, 4-6 will allow him to pick any card. If Twisted Fate charges the card for three seconds, then he will choose whatever kind of power he wants to use.
The primary difference between the non-systematic version and the systematic version is that while the non-systematic version is ideal when initiated by a computer language, it's not ideal if the person controlling the probability is a person. And from what I've seen, some misunderstandings on how unfair the dice-rolling system is for completely random-probability-based characters are pretty frequent. The systematic version may look boring to some, but the main point is that it works well when used by people, as there is still a reward for the character taking their time and effort to keep their powers functioning the way they want it to.
And like Rose said, there is also the encouragement of improving the powers as the roleplay progresses, which eventually may do away with the powers' weaknesses to a certain extent. That's how I see probability-based powers should work, honestly.
meanwhile this shit was hidden too in the dumps of my posts but fortunately it's a bit easier to search for
Bonus Fighter Game Sprite:
Elissa Vermont
alias Monty Augustine
Age: 20
Gender: Female
Species: Human(?)
Height: 6'2"
Weight: 164 lb.
Hair Color: Brown (originally blonde prior to escape)
Eye Color: Blue
Skin Color: Caucasian
Figure: Lean and tall af for a girl.
Occupation: Traveller/Wanted Criminal
Powers Chaos Manipulation/Chaotic Physics: Elissa can manipulate the forces of chaos-- not relating to evil demon spells typically associated with the word "chaos", but rather to the utilization of volatile, unpredictable and/or disorderly magic. Some abilities take on the concept of probability and are difficult to foresee the results, while others alter physics and turn the battlefield into a mess.
Abilities: Chaos Field - In an area with a randomly fluctuating and expanding size, Elissa focuses on a spot to create a place where physics become all messed up, resulting in a few rocks being ripped from the ground and floating around, gravity destabilizing, and random matter appearing and disappearing. Magic can also be allocated into ramping up the intensity of the field, making the place even more chaotic with the event being directed by Michael Bay some random small explosions and gravity violent enough to throw people far at extremes.
Chaos Barrage - A barrage of red projectiles are brought forth, bringing random damage with small chances of accidental healing, to big effect or small. The damage can range from simple blunt damage to gunshot damage, and there may also be chances of some missiles ricocheting and homing in on anyone other than Elissa herself. Of course, Chaos Barrage does not recognize who are Elissa's allies, so they might want to stay clear.
Chaos Bolt - A single large projectile different from Chaos Barrage's missiles in that its power can be willingly controlled. When fired, the speed, direction and manner of the Chaos Bolt may be random, ranging from singular bullet-speed fast to slow homing with division into smaller bolts of random speed at some random point or a straight-shooting beam, or whatever mixture it makes up with.
Gravity Distortion - A less chaotic, more specific form of Chaos Field, Elissa distorts the gravity around a person, leaving them hanging in the air and heading in unwanted directions for a few random seconds, although sometimes Gravity Distortion may put them in an advantageous place. This ability can also be used on herself, and she can control it willingly in both direction and time when used as such (although jittery), making Gravity Distortion a good mode of flight for her.
Probability Shield - A permanent, innate ability that gives chances for attacks on Elissa to either miss completely or deal only slight damage.
Weaknesses Wanted: Elissa, alias Monty, is currently a fugitive at large wanted by Lavanyan authorities for exhibiting abilities outside the continent, attacking Lavanyan officers (out of self-defense), and escaping prison. While unrecognized by her alias, revelations about her past could cause authorities, or even the Athalians themselves, to start coming after her.
Unpredictable: Her skillset's reliability is questionable at best, and may have some undesired effects such as healing enemies, damaging allies or being too weak.
Personality Elissa is quite the eccentric, energetic and mischievous girl, probably being a nuisance to some who prefer to be away from her antics, since she has gone under some influence from the bozos in jail. Typically she's self-centered and hotheaded, and she tends to harass whoever she doesn't like. Elissa does have some sense of good, occasionally taking action to help people in need, but she claims that she only feels obligated to and is not really eager about it. However, she also have a sense of cowardice and won't be willing to put herself in risks she deems too large to do a heroic act. She also refuses to disclose most details of her life, whether they may be related or unrelated to her status as a fugitive.
Background Elissa had known only her crimes and mischiefs, her memory of being supposed to have been to a certain Academy only to hear the news of its fall before she was about to enter the next day, and her name, after having been knocked out and locked up behind bars, now stuck in an old dirty room. The memories of her motives for committing those felonies, the reason why she had escaped from Lavanya, the details of her family, all of them have become blurry. Although confused, Elissa had no choice but to accept this fate, spending a year in a filthy old concrete room, bound to a strange device that blocked the energy from within from welling up within her, and stuck with a bunch of bozos she had been pitting against from the days since she was thrown in here.
But suddenly, chaos ensued in the prison. Chaos of which she didn't cause; chaos that was from something else. Or was it her own power leaking, the device unable to handle her power?
A man, bearing an unknown reason and a familiar face, turned out to be the culprit. Slowly, he approached her cell. He might have come as well to put Elissa out of her misery, but that wasn't much the case when he cast his spell on her. Instead, Elissa found herself on a plain, a few meters from the prison, and a few moments of hearing voices in her head say "flee".
Elissa ran. And wandered. Moving from place to place, the girl regularly tried to find where she could live, being under the name of Monty Augustine to deter her captors. Nearly the entire continent, however, was in strife, and Oasari was her only choice to go.
In the archipelago, there she stumbled on a specific group of people, with names she's sure she heard before. Maria Ann Cross? Brako? She remembered reading those names on paper. Others? She have heard the somewhere.
But nevertheless, they might give a good place to stay.
not sure if approved though
I remember seeing this, actually.
At least, the image.
Cool stuff. Again, though, powers based on luck or probabilities are pretty wonky, especially since they could be pretty convenient without having the user realizing it. My suggestion is to make it so that the more time she focuses on using her magic, the more accurate it would be; but when she just uses the magic out-of-the-blue, the effect is random as stated in the CS. That way we could avoid making her look like as if she is lucking out most of her battles.