Elizabeth Nichole FlameAliases:
February 29th, 1132Death Date:
August 11th, 1150Ethnicity:
Modern Day VilniusGodly Parent:
LokiHow Many Years At Hotel Valhalla:
Since her death in 1150Gender:
Old Norse, Curonian, English
107 poundsBody Type:
Dark Brown/blackSkin Tone:
Each letter of Elder Fut-ark, along her arms.Personal Style:
Beth always has her blindfold on, and being unable to see what she truly looks like, the actual appearance she puts up is unimportant to her. In terms of comfort, she prefers cloaks, with heavy furs more than anything. Things that are soft and keep her warm when it's cold, or are light and free to move around in in warmer weather. She keeps her hair short enough that it's not a liability in combat, though she prefers to keep it as long as she can within that context.
Wise * Unforgiving * Protective * Condescending * Confident * JudgmentalSexuality:
Elizabeth might be physically young, but she's really just an old lady. Tough, smarter than you, and not afraid to let that be known. However, she still has a mischievous side, being known throughout the hotel for hazing newbies, and making life more interesting for her fellow warriors. Though she might seem hard to get along with, Elizabeth would die for any of her family members, and she doesn't hide that from them. She cares deeply and truly for all of them, and will do anything she can to help whenever they're struggling.Fatal Flaw:
Tracing runes on things with her fingers, Snapping her fingers to make sparks, Alliterating her sentences.Hobbies:
Listening to Audio books, Cooking, pulling Pranks.Fears:
- Sensory deprivation
- Messing with people
- The cold
- Unearned confidence
- Processed food
- Being underestimated.
- Mystiokinesis, Rune magic
- Animal Husbandry
- Story telling
(Must fit what your character knows)
- Combat reflexes
- Bow proficiency
What Do They Carry On Them:
- Blindfold of Sif: Grants Elizabeth a Tremor Sense, giving her a 360 degree sense of what surrounds her, out to 300 feet.
- Backpack of Holding: A backpack that's bigger on the inside than it is on the out, letting Elizabeth transport and have access to many more things that she normally would.
This includes your clothing, jewelry, your wallet, your id, your keys; cash (denote which country), a picture, lighter, cigarettes, weapons you may carry, shoes, purse, bag, pistol and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world. Limited to spots provided.
Possessions In Hotel Room:
- Clothing -
- Purse/Wallet -
- Backpack of Holding
- Blindfold of Sif
(What Does he or she keep at their hotel room, anything from weapons, trophies they have take while on quests, and any other personal possessions they have.)
- Journals she's kept throughout her afterlife.
- An mp3 player filled with audiobooks.
- Assorted powders and plants used for rituals.
Possessions in Backpack of Holding:
- Money (Dollars)
Growing up in the 12th century, life was pretty much all work and no play, especially out near the Baltic Sea. Not having much in the way of infrastructure, Elizabeth was, from a young age, taught how to take care of her home. There was always something to be done, either hunting to help help feed everyone, or helping to take care of the younger, or much older, members of their family. One thing that did bring a but of light into her life, however, was the ritual and worship of their gods. Though it varied who they prayed to, depending on what they needs, Elizabeth never felt more at peace when she was doing it. Communing with something bigger than herself provided a constant inner peace she needed.
As she reached her teenage years, she proved herself as an apt protector. From fending off larger predators that threatened to wreck them, to defending their home from those who would pillage and destroy them, Elizabeth was well suited as a warrior. Favoring the bow, she was a natural born archer, and many a bandit would find themselves dead before they even saw her. More than her aim, she knew how to become one with the environment, and track and kill like no other. Something about her just understood how to get inside the head of other creatures, which proved to be a boon as a huntress.
Reaching adulthood, Elizabeth was well respected in her community, and seen as the best of the next generation's leaders. Her ideas and thoughts mattered, and she learned how to take charge and direct other people to act in the best interests of everyone. Though she didn't have much time in this position before she died, it very much formed how she'd act in her afterlife. She learned that warriors may be able to make a difference in the moment, but there was something to be said for those who could affect more long term change.How Did You Get To Hotel Valhalla:
It came in the dead of night, her people were not ones to keep up on worldly matters, so they knew not the devastation that was coming their way. The people, acting as a ambassador of God's eternal love, had called for the eradication of her people. Accept the light of Jesus Christ, or meet Satan in Hell, was the offer giving to her people. They acted as all would, and tried to defend themselves, but were helpless compared to the overwhelming forces of the church. Elizabeth was on guard that night, and had fired the first shot after being given their ultimatum. In response, she was held down, and had her eyes gouged out in front of her people. With her last breaths, she tried to take down whatever monster stole her sight, swinging madly with the knife at her side, but she was quickly put down, and sent off to Valhalla.
Theme Song: Think this is fitting if Ragnarok is happeningExtra Information:
Aesir, roleplayerguild.com/posts/5131129I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.