Avatar of Necroes

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4 mos ago
Current Just your average D&D nerd.
5 likes
1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
3 likes
5 yrs ago
And I'm back!
1 like
5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
1 like

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Most Recent Posts

@Dark Cloud While the game system is actually extremely easy to learn, I'm really not sure how I could teach it to you without the source material to work from. There are a number of free apps you could download that would let you make a character, but all the information it provides would mean nothing to you without reference. Unfortunately, this is just one of those games where the rulebook is less of a tutorial for the game, and more of the controller.

I'd love to have you take part, but I feel it would be somewhat irresponsible of me to do so. Something akin to letting someone play tennis without a racket, or paintball without ammunition. I'm sure it could be done, but I'm just not sure how, without massively handicapping you.
@pugbutter I actually have an idea in mind for folks who want to play as a bit older, even though you'll be starting as fledglings. No, I'm not letting people start at different levels; no offence to your group, but that's just asking for trouble.

@Dark CloudIf you were interested, you would make three and we could look at getting things started. If not, that's fine, too.

For anyone wondering: This game could very well hit lulls in activity, with bursts of extreme excitement. A small cast of players in a relatively complex setting, along with myself having a day job, means that I wouldn't be surprised if we saw months with a handful of posts-even an entire week without any posts at all-only to be followed by a burst of multiple posts a day. A lot of what will happen in this game will likely be behind the scenes, and while a small group will make it easier for me to organize all that, DM-loading will very much be a thing that happens. So, if anyone is worried they won't have time to post in a TTRPG at a hyper-regular rate, that should not be a concern.
@pugbutter Not at all. You're perfectly welcome to join as a player. It seems like you have a firm grasp of the rules, and I could use that kind of mindset around to proffer advice where appropriate. Not that I'd take all of it, of course, but it's still nice to have the option.

That said, I feel like it would not be within the spirit of the game if I, as the storyteller, did not perceive slights against me as a player loudly declaring their masochistic desires. I'll admit, I hadn't thought the mind games would start in the interest check thread, but I'll be damned if I'm not excited about it. Welcome aboard, @pugbutter! It's good to have you.
@pugbutter You went a very long way to pointing out that I typed 'is' instead of 'isn't.' My wording was terrible, I wrote this at fairly late in the day for me. I admit that, you have my apologies for the confusion.

Now to answer the questions you asked:

While we cannot do a proper 'per session' experience gain, I have a number of ideas for how to distribute experience. Of course, this is somewhat open for debate from my players, depending on how they feel about it. We could do a somewhat even distribution, where all players receive experience per scene. That mechanic already exist within the game, and as long as I don't feel like the players are abusing it, I think it could work. Another option I have in mind would be more lump-sum experience gain, where players receive a fairly large chunk of experience at the end of each story arc. That option would be much more staggered and lurching, but I think still workable.

I'd considered the companion errata, but I won't lie, I've never played with it myself. One of the reasons I'm limiting this game, at least at the beginning, to the core rulebook is because my experience with the game as a whole is through a limited play group. My LGS is where I've mostly played this, and I'd be lying if I said it was the primary game of choice there. Thus, my actual experience with anything not in the core rulebook is basically non-existent.

And, strictly speaking, it's possible to be both a neonate And a thin-blood. It just means that your character being a thin-blood is more of a dark secret from their past, than actually relevant to the game's mechanics. Thin-bloods can commit diablerie and 'ascend' (for lack of a better term) to full vampire status, gaining a generation of 13 and a clan in the process. However, if a player wanted to play as a thin-blood proper, then I had planned to let them start with the bonus 15 exp but not the higher generation level.

If that shatters everyone's perception too greatly, though, I could just make you all start as fledglings. Hadn't planned on it, but far be it for me as the storyteller to not enable my players to be as pathetic and worthless as they want to be. Fairly easy fix from a story telling perspective, now that I think about it. Makes a few sticking points just go away.

So, actually, @pugbutter. Everyone will be starting as fledglings now! I like your thinking. Any more oddly specific questions about my poor spelling?
@Cu Chulainn Sounds good to me. I'll mark you down as interested. Need at least two more.
That's fine then. Will we all be playing Neonates in this case? I'd assume this isn't a Thin-Blood campaign from the outset.


Yes, you'd all start as neonates. While the entire cast isn't going to be thin-bloods, the mechanics are in the core rulebook I have, so I would allow a player who wanted to play one to do so. That said, they would be suffering all the usual stigma, and I'd have to speak with the player about why they have not been hunted down.
I'd be interested potentially. I'm going through life things atm, but the last VTM campaign I was in ended up falling flat in the end. Do you have plans for us to play as the Camarilla or Anarch, or are we going for something unique? I wanted to play a Clan Hecata for a good bit after that book was released, but I'm fine with anything, really.


The framing would be as a new cotorie, joined together by the Camarilla. The Anarchs will be present, and the players will have to decide which faction to side with, though the Camarilla will have a stronger hold in the city from the outset.

As I do not have full access to most of the newest material, I'm going to be restricting clans, abilities, etc. to the core 5th edition book. As time goes on, that may change, but for now that's my decision on the matter.
@Necroes How well would you like for a player to know the rules?


Reasonably well. I'm requiring owning your own copy of the rulebook, either physical or pdf. If rules do get called into question, I'll be supplying and expecting page numbers. That said, the system is one designed to rely more on roleplay than mechanics, so people not being masters of the system is by far not a deal breaker.

That said, I do recommend being familiar with the setting. Unlike D&D or Pathfinder, VtM very much has a preexisting setting that the game expects you to be using.
I'm considering starting a VtM campaign, acting as the storyteller, for the guild. We would be using the core rulebook for the fifth edition as the primary source material.

If there is enough interest in the system alone, I will open a thread for the roleplay and we will go from there. As it stands, I'm looking for four players, no more, and I'd start with three.

Feel free to ask questions; I'll do my best to answer.

Edit: My game is not designed to let you be super heroes who are vampires. Actions have consequences, the world is full of things that can kill you in a heartbeat, and you're the second from the bottom on the totem pole. You've got some neat tricks to keep you alive, but you're gonna have to make damn good use of them.
I got an 11 for my init.
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