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2 mos ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

Bio

Most Recent Posts

Arkheus Identification Card
Bureau of Public Citizen Management


Artistic Impression


Name: Rachael Morton

Aliases: Gaze

Gender: Female

Age: 26

Job Title: Slave/Gang Member






Proficiencies:
  • Superior Accuracy:
    The design of Rachael's weapon makes it pretty hard for her to miss a target, so long as the one being shot as is within the crosshairs. This however only applies while she is scoping as her hip fire aim is absolutely atrocious.
  • Fearless:
    The lack of sight means that any dangers that are presented to her are quite often missed. Crossing the road and almost being struck by a vehicle, having a gun pulled to her face and even venturing into areas that are classified as dangerous simply don't phase her. It's not that she's not scared by them but simply isn't aware of the immediate threat.
  • Observant:
    As odd as this sounds, Rachael is highly observant all of her other four senses. She has the hearing that can pick up slight changes and fluctuations, the ability to smell the faintest of smells, to feel and memorise changes in texture, and taste any abnormalities in her food.
  • Backstreet Specialist:
    Growing up in a world of crime, Rachael is well aware of the hell hole she lives in. She has several contacts through her owner, Julius, and is quite comfortable moving around many of the hubs in The Core on her own. If you ever need to know a back route to get to a location then Gaze will be your person of choice. She just can't guarantee that it'll be safer...

Limitations:
  • Submissive:
    Julius owns Rachael, and Rachael is his slave. She has been granted a fair amount of freedom but if he instructs her to perform a task, then she simply has to obey. Failure to do so often results in a backlash, either through torture or forcing her to activate her visor for hours at a time.
  • Migraines:
    Rachael's visor is a wonderful creation, a gift that has granted her the sight that she never had, but the vibrant images and continual inputs into her mind do cause her migraines. The intensity of these headaches will vary depending on the length of time that the visor has been used, with each use causing her some eventual discomfort.
  • Paranoia:
    This is a condition that presents itself once Rachael starts to use her visor. The overload of imagery and inputs that she experiences overpowers her fearless nature, causing her to freak out about the world around her. Eventually it can get to a point where it breaks down the female, causing her to collapse under her own weight.
  • Range of weapons:
    Rachael is severely limited to what weapons she can use and her Tarkus Rifle is the one one that has been set up for her. This creates a huge problem if she gets into a heavy fight as she does not have te ability to switch up guns like many others.
  • Known to Authorities:
    While Gaze doesn't have any warrants out for her arrest, she is known to the authorities due to line of work. This does sometimes present challenges when moving to different locations and sometimes has to utilise a false identity in order to avoid questioning.

Likes:
  • Freedom from control
  • Drug use
  • Friendly Company (Even if she can appear snarky)

Dislikes:
  • Julius the FUCKEN Leech
  • Augmentations and Cybernetics
  • The Adult Industry

Important People:
  • Julius the Leech

A L E X I S W O L F E

NICKNAME:
Fang (Sometimes Wolfe Fang)

AGE:
26

APPEARANCE:
Much like the image presented above, Alexis' style usually consists of her brightly coloured, grunge style hair and clothing that would typically be seen on a punk rocker. Her left arm is tattoed from her fingertips all the way to her shoulder, while her right only has a tattoo on the upper arm.

PERSONALITY:
Alexis can come across as a bit of cocky person, thinking most of the time of herself first before her fellow team. She is a regular smoker and isn't afraid to have a drink, even while working.

BIOGRAPHY:
Every city has an area known as the slums, and every slum has it's fair share of crime. This is unfortunately where Alexis grew up and matured into the person she is today. For most of her younger life she was surrounded by the violent and volatile nature of these people with many small gangs claiming their own share of property, including the people around them. By the time she was in her early 20s she had already been claimed by one of these gangs and helped participate in their many crimes and wrongdoings.

Several years later she branched off from the gang, feeling that she needed a bit more of a challenge to which she both discovered the Devil Runners and witnessed the destruction of the world.

UNIQUE TRAIT:
Alexis has a mechanical grapple-hook that she can use to traverse the landscape, making her extremely fast and nimble. This comes in the form of a glove that connects up to her backpack, using the backpack as storage for the wire and firing mechanics, while the glove is used to aim the shot. The hook can be fired about 25 metres and has the strength and speed to pull her from one place to another in a second or two.

She acquired this during her time in the Gang when they went on patrols and leapt from building to building in order to perform successful raids on the unfortunate inhabitants.

EQUIPMENT:
  • Gas Mask: (Image) Alexis has a regular run of the mill Gas Mask in order to protect her from the toxins within the world. The filters, while regularly available, so have to be changed often.
  • Assault Rifle: (Image) The fast firing Rifle that Alexis uses is of a unique shadow chrome design, giving it a slightly reflective surface. Like most weapons on the planet, it uses standard ammunition that is fired through the use of electromagnets.
  • Plasma Pistol: (Image) Alexis also uses a small Plasma Pistol that fires a small, short ranged blast of energy at a given target. The energy fired will leave a slightly caustic residue on the surface and can burn through most armour given enough time. This weapon however can only fire a few shots at a time as it has an overheat protection module that prevents the unit from failing, and is used mainly in emergency situations.
  • Machete: (Image) In order to deal with closer enemies, Alexis has a blade that she keeps attached to her side. The hooked back part of the blade can be used to grab on to other objects or limbs if the situation needs it.
  • Backpack: Alexis has a backpack that she has filled with various items that she finds useful, including a couple of timed charges and a few handy tools. The pack also houses the mechanisms used for her grapple-hook.
  • Light Armour: Alexis doesn't have much in the way of armour, preferring the light nature in order to focus on speed and flanking her opponents before they have a chance to react.

MOTTO:
"This bitch bites..."
Activated!
@Kitsune Did you have any info you wanted me to reveal through Alyon's father. He's an NPC as such so if you wanna give him dialogue you can. :)

To give a rough idea, he's a caring father with a limp, but I do have some info I'll reveal with the glowing eye man. ;D
Fraya was right. For the two of them to solve the various mysteries that surrounded these artifacts and the people involved, they would have to go to Alyon's father for some hard answers. No sooner that they had finished their conversation they felt the train begin to slow down as it began to make it's way into the station. Peering out the window Alyon could see the night sky with the faint glow of lights. Even without seeing the town buildings she could tell that she was home. It was just something about the air that made her feel at ease.

The two of them stood up and began to gather their belongings so that they could disembark the train and make the trip to Alyon's home. When the two of them stepped onto the platform they could see only a handful of people were around them, a sure sign that this town was not high on the tourism attraction list.

"This way..." Alyon spoke as the girls walked off the platform and towards the edge of town. The darkness surrounded them and produced an eerie silence that was only broken by the sound of the moist ground squelching under their feet and a few frogs croaking in the distant. Before too long they were on a small path that lead to a lone house, surrounded by a few oak trees and resting on the edge of some farmland.

Alyon stepped up to the doorway where a dim light shone through the gaps around the edges, and with a steady knock she heard the shuffle of some feet. The door creaked open as a bearded man stuck his head out, "Who's there and what do ya want!"

"Hello Father, I've come ho..." before completing her greeting the door swung open and the man stepped forward to embrace her daughter in a grand hug.

"Pumpkin!" he bellowed as he held onto his daughter, "Look at you. You need to rest, and who's you're friend here. She's..." His eyes stopped his speech as he examined the creature that was accompanying Alyon, looking at the tail and horns that made up her build. "Get inside! Now!" he bellowed at Alyon before motioning for Fraya to enter the immediately and slamming the door behind them. In an instant he spun on his feet, and rested his hands on the shoulder of Fraya, "You found one of them... You actually found one of the Ancients."
Notice a few people haven't posted as well. I hope they post before then because some of them are characters I do find interesting to read.
Sadly because of this Hype Train that people have about Undertale, it's actually turned me off it completely.

Same thing happened to me with Brothers: A Tale of Two Sons. EVERYONE was saying it was the greatest with unique mechanics, and when I played it, it just felt like another Indie Roleplaying Game.
O.o

I'm just talkative and like to explore the world of knowledge, that's all. When it comes down to a decision it's your call but I was merely bringing about a discussion on a few things for clarification because I didn't understand some of your reasoning.
@neogreggory

I'm up for that, if only because I would rather have a safe house that -doesn't- have a risk of mutated monsters living in the walls. Mouse traps don't work on that shit.


*Eppie crawls into air vent and goes off to find the good doctor*

@6slyboy6 There's always going to be aspects that people don't like. The super villain RP I entered has one character that I looked at and thought, "ergh. That is so crap, over the top and even the pic had a political person in it that made it feel even worse", but you know what, it actually turned out to be the funniest, most bat shit insane character that constantly screams out "for motherland Korea" when she thinks that taking over a convenience store is going to expand her country's grasp in the world.
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