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1 mo ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
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I'm Australian so I just imagine that its the landscape of GTA V.

N U T T S N B O L T S
roleplay concepts


This is a thread that will contain several roleplay concepts, ideas and WIPs that I have crafted and will possibly reuse/build upon in the future. Unfortunately it won't contain every concept that I have created as some of them are not always worth mentioning, however these are the ones that I wish to expand on.

I would ask that people do not post in this thread, and if you wish to comment on any Roleplays you are more than welcome to PM me. :)
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R O L E P L A Y I D E A S
A list of possible roleplays.

Coal
Red's Redemption: The Rise of Team Rocket
Steeledge Nights: a cyberpunk heist
Artemis: A Borderlands Story
Valour & Vale:
The God Complex
Soul Eater

You get that itch, you browse the forum, and then you find that roleplay you really want to enter—or you decide to make your own. At which point you have entered the all too familiar waiting game until the eventual IC. Have any of you noticed that it is often several days or even a week or so later until a roleplay truly starts?

So the thought crossed my mind, but do some people space out the process of starting a roleplay to a length that is too long? That decision to wait until a certain date/number of "interested" comments before migrating from Interest Check to eventual OOC. Could, or more should, a GM place a character sheet template in the Interest Check so people can start working on their characters sooner? And how much should a GM prepare their own works (OOC, Characters, and IC #1) before choosing to start their roleplay?

Understandably there is a point when you go too fast and it falls apart, but I wanna hear thoughts on what pace has worked for others, and whether there are choices you would whole heartily avoid because they burn too fast or too slow.
Write to the theme of the roleplay, not the theme that you want to insert.

Start off by thinking about their adventure and what you wish to achieve. Maybe they're a complete nobody that hot pull in because they were at the wrong place at the right time, or perhaps they got mixed up in identity with someone else, or maybe they—instead of having someone die—owe some money or have a stolen set of goods.

On a lot of my characters now I rarely use the death aspect unless it works in with the character properly. As an example my last character is a superhuman who discovered her abilities by accident after they lead to the death of another human. She's gonna be haunted by those memories and will hate her abilities, but that's because I want to write a character who has to come to terms with how dangerous she is when everyone else is able to fly, teleport or even read minds—abilities that are safe in comparison.
In Mahz's Dev Journal 9 yrs ago Forum: News
@Mahz We love you Mahz!
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