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1 mo ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

Bio

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God modding is when a character features god-like abilities, such as invincibility, mind control, or other unrealistic powers that might not fit with lore. Another form is when your character does something impossible that could kill them.

Example: *Eric would grab the sharp edge of the sword with his bare hand, not having his palm or fingers cut in half.*
Another example: *Luke would punch his opponent chest, despite it being covered with armor, it would break through and impale him despite not having any enhancement, or claw on him.*


That's the basic rule of God-modding. It has nothing to do with whether four character is a God or not, but making it believable within the rules of the roleplay. If you are playing someone who can only be killed by a certain character/weapon/spell/etc, you need to show that aspect as a threat. Perhaps you can have weaknesses in other kinds as well, like mental problems or something. Being immortal comes at the cost of knowing pain is irrelevant, so maybe they're suicidal.

I can't comment on the RP itself for if you were treated unjustly, but your character should fit within that world and be of a suitable standard.
Can we keep this thread for venting frustrations?

If you wish to discuss about character sheet, the setup of them or any other kind of stuff, create a new thread with a topic.
<Snipped quote by NuttsnBolts>

NuttsnBolts' inspirational guide when?


When I can work out how to write up this roleplay design I have had bouncing around in my head for the last month or so.
I have been so uninspired as of late. I've voiced interest in three RPs over the last several months, and never got past the character creation phase (I'm really sorry). I'm starting to wonder if I'm just jaded and need a nice long break, or if I'm completely losing interest. I hate to, because I've had some great experiences on here before, but trying to write up new characters is fucking exhausting. Once it's done, the situational writing comes naturally, but thinking of a history, personality, etc. of a character is so damn dull.


Go back to your basics, back to something simple in it's creation.

You mentioned it in your post that you're trying to think of histories, personalities, relationships, motives, and so on and so forth... Yet you haven't even started the roleplay to begin with. You haven't developed the character for that world, only a prop that fits in within the rules and lore of that universe.

This was something I noticed not too long ago in an advanced RP that opted to remove the bio section. For me, that was an odd choice as advanced should be about depth and detail, and yet it actually made the character a lot more easier to design. You didn't have to explain the history of their 5+ years or how they became a masterful mage, there was no restrictions on how the character history could change so you could create that chance encounter with another character, and you weren't writing the IC into the bio section—a section that in all honesty is forgotten by many people.

One of my favourite pieces of my own writing is about two siblings in a train for a Western RP. To be honest I have forgotten the Character sheet completely but when I've shown that one post to people they understand the type of characters I am trying to portray, all without reading that character sheet.

So I don't necessarily think you're jaded, and a break is nice when you're stressed from work and life, but I think the problem may lie in the size of the task that you are looking at. Reduce it down and follow the inspiration of how a movie or book sets up a character. The greatest manipulator of the computer world was a lonely hacker known as Neo, the battle for Middle Earth started off as a Hobbit at a Birthday party, and even Luke Skywalker was nothing more than a boy at his uncle's farm. These people have no history other than basic personality traits and yet their adventure is what we have come to know, not their childhood years.

On the same token I think GMs in some roleplays have pushed and pushed the requirements for their applicants. I've seen some that ask for more and more prior to the RP starting and then wonder why it dies in a couple weeks. Last RP I showed interest in and not joined has only had a few IC posts, and yet there were about a dozen applicants who all posted these long character sheets with depth, detail, and enough info to bring the world to life.

Bit of a long winded reply for the whole KISS principle, but it's just a little advice.
Oddly enough, just finished listening to this:
@Avali done
Very nice guide and a heap of good pointers for people to look out for.
I'd abolish many time related scenarios, leaving it to references like morning, midday, and evening at most. In a roleplay it doesn't really matter if in the time someone bakes a pie that another character flew across the Atlantic unless you reference it. What matters is the post and the event that took place in that message. Some RPs have an endless night and don't break into daylight, and it works cause of the way it's written.

Most tabletop rpgs do this right. They create a scenario and the players play out those events without referencing time. It doesn't distract from the RP and the only situations that bring up time are when sight and hearing need to be used.

The problems with sticking to a time slot is that you are micromanaging the players post. They need to calculate how much a task takes and often it detracts from what is written. Sure it works sometimes, but it's too much effort and many people won't stick to it well.
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