*Image for Character*
Name:
Original World: If working with an existing series, you can just list the name of it here. Though feel free to give your homeworld a name.
Apparent Age:Description:Personality: Can be brief or tentative
Important Memories: List a few definitive memories that you retain from your original life. Try to mention one or more people that you were close to.
Far-off Memories: Just send me a PM to keep these ideas secret from the other players. List some ideas for things that your character has forgotten about entirely, that they can't quite remember, or are otherwise confused about. These might not end up being exactly the way you tell them now. We might want to change things up a little in a later stage of planning, but let's get some basic ideas to work with.
Backstory: What has happened since you were reborn? You can just give a gloss of your original life, or you can go into it in more depth. Your choice.
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Battle Profile - Just to give us an idea what your strengths are in battle. But don't stress about it, combat will mostly be handled through roleplay. Rarely these stats might be checked by situations outside of battle.
Distribute 12 Points among the following stats (Maximum 7 in one stat)
Attack: Determines how strong, fast, and physically able you are. A score of 0 means that you are no stronger or faster than an average human, and you can't effectively fight with your physical abilities.
Defense: Determines how hardy and resilient you are, and how well you can protect others with your abilities. A score of 0 means that you are very vulnerable to damage and can't effectively protect allies from attacks either.
Magic: Determines how powerful your magic is, how often you can use it, and your general understanding of magical principles and spells. A score of 0 means that you can't use magic at all, and you don't understand it.
Tech: Determines how good you are with technology, the kinds of gadgets you have access to, and how powerful they are. A score of 0 means that you have no special technology, and are incapable of using anything but the simplest machines.
Command: Determines the number and kind of creatures/allies that you can summon, and how powerful they are. A score of 0 means that you can't summon anything.
Distribute up to 6 points between the following stats: This represent your affinity for the two great forces of the universe. A score of 0 in either means you have no particular connection to that force. A score of double 0 means you have a special affinity for
Nothingness (Although all nobodies can be said to be connected to that force by some measure)
Light:Darkness:--
Special Weapon: Tell us about any special weapon or focus your character uses. Also tell us about any special gadgets or other tools you want to make use of. You can call on your special weapon at any time and materialize it, because it's a part of your existence. Characters with a high tech skill may also materialize their gadgets.
Special Abilities: Tell us about three special abilities your character can make use of. These can be unique/specialty spells, techniques, or other skills. Try to keep the scope of these powers reasonable. All cynics with at least 1 magic gain the power listed below for free.
Dark Corridor - Opens a portal to another location the user is familiar with. It takes some time to manifest - enough that this technique is ineffective in battle. Mortals cannot pass through a dark corridor more than once a day without falling ill.