Avatar of Opposition
  • Last Seen: 8 mos ago
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  • Username history
    1. Opposition 5 yrs ago
    2. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 10 yrs ago
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Status

Recent Statuses

2 yrs ago
Current New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
2 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
1 like
3 yrs ago
Guild Cyberpunk gang currently popping off
2 likes
3 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
1 like

Bio

<<<ℍ𝔼𝕃𝕃𝕆 π•Žπ•†β„π•ƒπ”»...>>>

>>>𝔸𝕣π•₯π•šπ•—π•šπ•”π•šπ•’π• π•€π•Ÿπ•₯π•–π•π•π•šπ•˜π•–π•Ÿπ•”π•– π•Œπ•Ÿπ•šπ•₯: π•†β„™β„™π•†π•Šπ•€π•‹π•€π•†β„•
>>>
>>> "𝕀 π•’π•ž 𝕒 π•”π• π•žπ•‘π•¦π•₯𝕖𝕣"
>


I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.

Contact me on Discord at Opposition#4407.

<<<β„‚π•¦π•£π•£π•–π•Ÿπ•₯ ℝ𝕠𝕝𝕖𝕑𝕝𝕒π•ͺ𝕀...>>>


The Last Embers --- Tatiana Leviatan : The Black Shepherd Summoner




𝔽𝕦π•₯π•šπ•π•šπ•₯π•ͺ: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t π”Ύπ•’π•žπ•–


Dare you stand against Titans in a Great Game?
Enter the π”Ύπ•’π•žπ•–. Move your piece

Most Recent Posts

Honestly, my head-canon for what happened to Hour Error's character was that she's currently blackout drunk in the midst of all this chaos and currently nursing a hangover at wherever she lives at.


That just might work for the moment. I figured I won't just whisk away the character in general, so I've got some ideas in the works of what she'll be useful for as an NPC.
I am here! SAT on Saturday so...I need a little time. Arigato


Take your time! I was just making sure we didn't lose another member. Good luck on the exam!



If Dexter has room for one (1) more body guard, then count another player to the game, pretty please with sugar on top.


well, the last body guard character kinda vanished so i don't see why not. that's up to Opp tho.


And yes, as Firecracker said we lost our last bodyguard to the void. You're welcome to write up a character to fill the position.
It seems we may be out of hope for Alton Harris, @AdobeFlash?

Hopefully we'll get some other recruits coming in soon.

I'm finishing up a collaborative post with @Firecracker_, then everyone should be nearly ready to move another round. Things are running smoothly!
-Crawls out of the woodwork- If my schedule clears up enough to allow for it, I'm definitely signing up for round two.


Yeah, I am also going to sign up for round two and hopefully finish my dude in time.


π•Žπ•–π•π•”π• π•žπ•– π•₯𝕠 π•₯𝕙𝕖 𝔾𝕣𝕖𝕒π•₯ π”Ύπ•’π•žπ•–!

Feel free to take your time working on your sheets. I put out the interest check early so that we might garner new interest throughout the conclusion of the prologue. Let me know if you've got any questions with the character creation process, the world, or the story thus far as well.
@Opposition

Just with Taryn's injury putting her down momentarily I was waiting for Bork to respond so I could build off of it.


No worries. You're free to wait until after Bork posts if you'd like. I'm just trying to make sure everyone is still with us and ready after we lost one of our players.




The Int Check #2 is now up. It's relatively the same as the first with a few minor edits and an added introduction regarding this being the second round of recruitment, but if anyone wants to look at it or comment on it, it can be found here.
𝔽𝕦π•₯π•šπ•π•šπ•₯π•ͺ: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t π”Ύπ•’π•žπ•–



Dare you stand against corporate titans in a Great Game?


ℍ𝕖𝕝𝕝𝕠 π•Žπ• π•£π•π••...

Welcome to Futility! This is a cyberpunk political roleplay that has been running for a short time now. Due to the necessity of longer posts and in depth characters, we did not pull very many players at the very beginning within time constraints, but I am happy to say that Futility will now be accepting a second round of characters! While some of you may be worried that this much is a lot to take in for someone joining the RP late, I urge you to apply anyways, as we've just delved in to the prologue of the story, and there is much more Futility that awaits! The number of players we're going to take is going to vary depending on the amount of applications I receive, but I am certainly willing to take at least six new players. Below, I've included all the information listed in the original interest check, and there is even more detailed information in the OOC. Comb through it at your leisure. You'll not need to know every minute detail for now. It's just all part of an expansive world.

With that out of the way, I'd like to get down to a little more about what's gone on so far. Really, we've just seen the campaign team that the RP is based around run through two choice-driven scenarios regarding their candidate's campaign. While an assassin has attacked the last debate on one front, voter's fraud is being committed at the polling stations that the other group of players is dealing with. Your characters will come on as new members of the campaign team in fresh positions as Dexter Campbell, the candidate, grows in popularity. At the bottom of the interest check, I've included a number of positions that you guys might be able to take on if you choose to build that sort of character. With that, feel free to explore the world! Let me know if you have any questions, and head over to the OOC if you're ready to begin working on a character!

Welcome to the Great Game...




The Original Interest Check


In the year 2064, the mere thought of such a prospect is as futile as finding love in virtual reality. Everything is futile these days, really. You know that, but you’re going against futility anyways aren’t you? We’ll see how long you last. After all, survival is hard enough as is in America these days. After global temperatures skyrocketed leaving most of the landscape arid dustlands and sea levels rising just as quickly, American citizens flocked to urban megaregions. Living outside the walls of the urbanization movement is as much of a death sentence as slighting one of the corporate conglomerates that run their roots deep through the political game. I suppose the choice is between fighting the volcanic faults and dust storms outside the walls or the corruption and gangs inside the walls.

Welcome to the Reclaim Zone, the most forgotten and downtrodden district in the South City megaregion. People don’t really come to the Reclaim Zone unless they’re down on their luck, but maybe today’s different. With the imminent mayoral election, naive minds might think change could come. Things could be made better. They could also be made a whole lot worse. For whichever of those you prefer, you find your reason for being here. With the first bright and moral man willing to run in the election for a number of years, maybe you have hope you can help him bring about change. Maybe your motives are selfish, but either way you find yourself standing in solidarity with that man: Dexter Campbell. His fervent speeches bring about passionate calls for change not only on the mayoral level, but much higher up as well. As much as he riles up the people in the Reclaim Zone, most people have already disregarded his promises of a better future. People like Campbell don’t win elections. At least not without one hell of a campaign team, but that’s where you come in isn’t it?

In this speculative roleplay, you will take on the role of one of the Reclaim Zone’s derelicts. For whatever reason, you’ve found yourself in the dangerous district of America’s west coast and working for Dexter Campbell. Maybe you believe he can bring about change. Maybe you’re trying to use his platform for a more personal gain. Either way, the success of Campbell’s campaign for change lies in your hands. Could he die in the dirt of the Reclaim Zone’s streets or could he be catapulted to a platform that could bring about national change? This roleplay will be revolving around the decisions the group makes regarding the campaign platform. Thus, as you progress and develop your own character and make decisive actions revolving around Campbell’s rise through political office, his platform may change. Will the group emerge as martyrs of a new age or will the Reclaim Zone give birth to another corrupt empire that crushes its enemies under heel.

While the heart of this roleplay will revolve around the advancement and goings-on of the campaign that unifies all of the characters, I encourage each player to undertake their own subplots. The world is vast and has an ever-expanding lore pool to explore. While you may assist Campbell by day, perhaps there are other motivations that drive you onto the streets at night. Because of this, I encourage characters of all backgrounds and alignments. In this sense, the roleplay will be partially open-world, as there’s plenty for you to do outside of the main plot. This is another of the overarching goals of the party. As you progress through the story, certain groups will become allies and others enemies. It is up to you to decide what outcome of rising and falling factions is desirable. Just make sure to remember, whatever actions you undertake determine the future that emerges. Will you rise above the gangers and criminals in the streets and bring about change, or does everyone end up giving into Futility.

Please don't let yourself be intimidated by the massive pile of lore. It is mostly extraneous and can be read through at your leisure.

The World






The story will begin based in and around one main region: the self-proclaimed paradise of the west, South City. This is one of the most populous megaregions in America encompassing what was once Los Angeles as well as the surrounding area where the city expanded into throughout the 21st century. In reality, that much couldn’t be further from the truth. As the 2064 elections grow closer and closer, chaos is ever present in the streets. Political turmoil in the city’s urban sprawl is at an all time high with riots in the streets, veiled and corrupt political dealings in the shadows, and a populous with views split between all five of the major political parties. Small districts in the city are more contested than ever both in terms of elected offices and street rivalries that tear violently through South City’s slum districts. South City is one of the two major megaregions that make up the β€˜Twin City Sprawl’, a sprawl of urban cityscape that covers America’s western coast along California. Its sister region is The Bay Region to the north.

There are a number of smaller β€˜districts’ in the megaregion, but for one reason or another, you find yourself in the Reclaim Zone. The Reclaim Zone is a large district emanating out from one main street. The district gets its name from the origin of its architecture and infrastructure. Most of the buildings in the Reclaim Zone are now defunct factories of corporations that have either gone under or moved to better locations. These shells are now the basis for cheap hotels, smaller scale manufacturers, as well as innumerable clubs and bars. Believe it or not, the Reclaim Zone used to hold the greatest employment rates in South City Sprawl, but times have changed. As more and more people migrated to the district, the Reclaim Zone became a home to slumming populations and street vagabonds. As population increased, so did the tension in the streets as did the demands for better conditions.

When riots began to tear through Reclaim Zone streets in 2035, Enforcers were barely able to hold back the crowds from turning strikes and protests into a full-blown war in the streets across South City. As violence continued for a span of three weeks, large scale companies shut down production activity in the district temporarily, but when the riots ended in the Reclaim Zone, the turmoil they brought didn’t leave. The Reclaim Zone became known for its most dangerous times, attracting a completely new sort of individual and corporation. With the decreased regulation due to broken infrastructure and lack of Enforcers in the area, seedy business practices began to take root in every Reclaim Zone industry. Crime began to flourish and the monolithic factories that once housed reputable corporations were bought out by gangs and criminal organizations. Clandestine business has become the trademark of the Reclaim Zone, whether its corps, gangs, or mercs in power.

Technology




Cyberware



Virtual Reality



The Cyber Matrix & Labyrinth



Artificial Intelligence



Political Map & Faction Details














A Note on Factions & Backstories:
I encourage you to interact with the factions above in your backstory as you wish, but keep in mind how likely certain scenarios are. Obviously if a massive corporation hates you, you aren't going to last long. If you'd like, you are allowed to have been a part of one of these factions (excluding Tech Witches and Nekrolytes for plot reasons). If you would prefer, you can also write something of your own if you'd like to be a part of a local gang or something similar.

Character Information

In this RP, you will take on the role of someone related to or working for the campaign team of Dexter Campbell. Together the team will seek to further Dexter Campbell’s influence as he climbs the political ladder. Perhaps Campbell’s rise will benefit your character in some way. Perhaps your character is lost in the world and finds purpose in this line of business. Perhaps you want to infiltrate the political game and exert your own partisan influence on the country. The choice is yours. Of course, characters aren’t restricted to political lackeys. Campbell’s team is rather cobbled together and could include all sorts of roles, though keep in mind that your character will be working for someone running for mayor of a not-so-great district. Supersoldiers, corporate CEOs, and generally extremely powerful people wouldn’t find themselves in this situation. I’ve included a list of possible roles you may play on the campaign team below. Feel free to make up your own or use one of these.


While I want each of you to take an active role in the campaign, I also want each of your characters to have personal goals. Players are encouraged to introduce their own relevant subplots. I can guide the way and facilitate the world around you, and you’ll still have the main goals of the group driving you as well, but you should also be developing your own character throughout the RP. While you are ultimately in control of your character's actions, fate is a cruel mistress. Death will be possible in this RP, and while I have no plans of forcing it on anyone, if you choose to get into a crazy and unbeatable scenario, that's on you. If you do die in the course of the RP, you are free to make another character. Campbell's staff of expendables is ever changing after all.

I encourage you all to cooperate and make connections between characters. While you don’t have to be best friends with every other character (in fact, I encourage you to form rivalries and other dynamic connections), try to come up with some relations with other characters. These can be cursory meetings or deep emotional bonds. The choice is yours. I don’t yet have a set number of people I want to accept into the final cast, but I will end up limited accepted characters eventually.





Now I know this is a lot of information to take in, but feel free to read through the extraneous lore at your leisure. The world is vast and you have the opportunity to explore whatever select portions of it suit you. My aim for this roleplay is a collaborative worldbuilding experience while we maintain the central goal of confronting society in this cyberpunk world. With that said, I’ll be adding more information as time goes on and we near the start of the RP. I hope to attract a certain type of RPer to Futility, so if you love to write expansively about the world and develop freely your character obsessively, this is the place for you.

Everything will be expanded upon in the next few days as I prepare an OOC. Feel free to make suggestions or ask questions about character concepts, the story, or the world. Now then, any interest?
@Opposition

Taryn was sort of left out of most of the posts which isn’t the end of the world it just doesn’t give me a whole lot to build off of. I’ll try and work something up if I have to though.


I'm unsure what you mean. The last Rail Stop post was meant to update any NPCs with their actions. At this point it's between you and Bork Lazer to choose where you'd like to go from here. The Cass post was meant to open up the second half of the Rail Stop if you'd like to pursue further conflict in the back. The Knight who remains uninjured is trying to secure the machines via the back exit.
I'm going to start up and updated interest check for newfound players in the coming days now that I've finished the first half of my term and I have the time. Hopefully, we'll be able to bring in new players with finished sheets right around the time these two prologue scenarios end. All seems to be moving along well, though can I get updates from those who haven't yet jumped in about this round of posts?

@AdobeFlash, @Prizrak,

Are you guys doing alright for this rotation?
Cass's post is up, and thus the second portion of [π”»π•–π•žπ• π•”π•£π•’π•”π•ͺ & π”»π•¦π•’π•π•šπ•₯π•ͺ] is open for exploration. As you might be able to infer, we'll be moving one more time in this scenario...

If you can guess what that entails...
𝕆𝕝𝕕 β„π•’π•šπ• π•Šπ•₯𝕠𝕑, β„™π• π•π•π•šπ•Ÿπ•˜ π•Šπ•₯𝕒π•₯π•šπ• π•Ÿ
β„•π• π•§π•–π•žπ•“π•–π•£ 𝟠π•₯𝕙, 𝟚𝟘𝟞𝟜 πŸ™πŸ‘:1𝟘


In a world quiet, but not silent...

At the surface level, the alley was occupied only by Cass's echoing steps. Well... Echoing at least to her. The subtle stalking step she took remained rather inaudible to those not equipped with such strangely enhanced senses. Between the two concrete walls that rose to either of her sides, Cass was entirely relaxed as she strolled almost aimlessly around the Old Rail Stop towards the station's opposite side. That quickly changed, however, as Cass's Visual Enhancer corroborated with her ANVL augment to offer her a visual representation of the slight tremors and sounds that occurred just beyond the alley.

If Cass was nervous, she didn't do much to show it. No change in her pace of breathing; no increased heart rate. She was as solid as always. What might be noticed was the clandestine way her posture realigned and her grip on the monoblade's sheath twisted to offer her easy access to the weapon's hilt. The closer Cass got to emerging from the alley, the clearer her change in demeanor became. Breathing, walking, fiddling with her blade, each action seemed to occur in slow time. Truly, Cass was beginning to believe that her extreme perception was as much a curse as it was a gift. To try and completely silence herself became nearly impossible. Perhaps she was being too cautious, though. After all, just because she could feel the resonance of her footsteps on the walls that boxed her in didn't mean anyone else could.

Cass stepped up to the corner of the uniform box of a building that was the Rail Stop's exterior. The source of the reverberation from beyond her was blatant at this point. Cass knew the noise all to well. After all, it had haunted her on a daily basis, bringing with it a series of headaches if she were to do as little as go outside on some days: Footsteps. They were complemented by the screeching of small steel wheels rolling across the rough and trash-strewn ground. Peeking around the corner offered Cass an actual image of the scenario. A series of gangers worked to load a truck with voting kiosks. Next to the unmarked white truck, one luxury car was parked at the ready. One by one, Cass watched the men haul the massive machines into the vehicle, entirely unaware of her presence. She recognized the emblems charged on their cybernetics well. Most of the men were Knights, but a handful of them seemed to be either uninitiated or not affiliated with the gangers in general. Nonetheless, the worked together, moving without much haste.

A string of a thousand thoughts ran through Cass's head, but she couldn't seem to formulate a plan that ended well for her. She tossed her monoblade into her offhand while her free hand reached to grasp one of her machine pistols. Cass settled on approaching how she did best. Without any more extraneous time wasted thinking up a plans, the quiet Cass timed herself based on the movements of her adversaries, picking an opportune time to shoot out from the corner and towards the truck. With bounding steps, Cass maintained her stalking rhythm to keep herself unnoticed. She didn't stop when she ducked behind the truck's engine, though. Circling the vehicle, Cass paused just for a moment to wait for the paths of the working men to change ever so slightly. Then, she tapped the butt of her pistol on the vehicle's passenger side door before slipping back behind the engine block and out of view.

Of course one of the men came to investigate. It wasn't one of the Knights, but instead a man dressed in a dirty and wrinkled dress shirt. Cass didn't take long to launch herself around the corner and press the barrel of her weapon to man's torso as quickly as possible. She offered a universal gesture for silence just in time for the man to stifle his words. Cass helped push the man into a spin so that they weren't facing one another before scanning his belt-line. Her plan had been to secure the keys to one of the vehicles to cause enough havoc that she could prevent their extraction. Her gambit, however sound in thought, was a failure. By the time Cass realized her hostage wasn't the driver, one of the Knights had stepped around to the truck's side and witnessed the whole ordeal.

"Shit," was all Cass could offer before the Knight called her out. By the time he was reaching for his weapon, Cass had already started shifting her pistol to her hostage's gut. She squeezed the trigger as the Knight brought up his weapon, spraying a mess of blood and bullets through the worker's abdomen. His white shirt was, at the very least, ruined forever. The Knight ducked for cover and Cass did the same, abandoning the screaming man in a puddle of his own blood.

"Get the last one's in, get Asher up here, and let's get the fuck out of here!" That was the first call that Cass had heard before the Knights began yelling out to call for her own death. In shifting around the corner to lay down more fire and take some of the impending heat off of herself, Cass stumbled backwards as a bullet ripped through the air to tear through her ear. The stinging sensation was only compounded by the fact that her radio piece was certainly destroyed in the injury. Cass cursed once again, twisting her hand around the truck and spraying without heed.

Another call for "The machines!" signaled to Cass that it was time to move. She holstered her weapon. "Finish the damn job!" came next from a character that Cass could discern only by voice. Relying almost exclusively on ANVL sensations to perceive her opponents at this point, Cass prepared to sprint from her weak position of cover. That was her plan, at least until she felt the approaching footsteps on the driver's side of the truck. Soon, the opening of the door followed it. Cass took the corner as quickly as she could, kicking the door into the man who attempted to climb in the truck. As the steel door impacted the driver, Cass drew the Mandlebrot Monoblade from its sheath, curving around the dented door to stab her weapon forward. It easily slid into her enemy, but not without drawing the attention of any remaining Knights. The driver fell back, not entirely out of the game yet. For the moment, it seemed that the men had taken to worrying more about their task to deal with spraying suppressing fire. Cass took the opportunity to throw herself behind the luxury car poised just next to the truck, taking a moment to assess both herself and the situation.

"Could use some help..." Her voice was whispered, understanding the futility of her call.
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