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7 yrs ago
Current "What's left in the end is not always what you wish for." — Xerxes Break
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@1Charak2

I think that Medusa is pretty much alright, except for the alignment. She clearly should be Chaotic Evil. This incarnation of her is much closer to Gorgon than her Rider self, as shown in the First Order special, she can't be Good by any stretch of imagination.
@Breo

Apologies for the late reply. I only look over here once or twice a day at most.

Anyway, what I meant with Self Modification is that it doesn't sound right as a skill when you consider it. Self Modification is something done willingly to change your own self (like CA Hassan's Arm, or how NR does change identities, appearance, and even her mindset, depending on her Master and which fairytale is more aligned with them). Hardly it has to do with changing parts for repairs, like the thought experiment posits.

The ability to remain himself, despite any gradual changes that happen doesn't sound, or works, like Self Modification at all.

It's not a bad concept, but you probably should make it into a new skill.
PS: This host of Servants is giving me some good ideas of what Servants and challenges to use as opponents as well as what kind of scenario to built out of it while taking advantage of the SE.RA.PH.'s ability to create some pretty interesting environments.

If everything goes alright, this will end up being a pretty big clash of legends. I hope you all are looking forward to it.
Yeah, thanks for the feedback. Agreed on Armstrong, as he was alive when Extra came out.

If I do any of the OCs, no promises they'll be perfectly fine from the getgo, since I've gotta figure out skills for some.

Churchill is fun, he'll probably get a tank if I made him Rider(Due to his connections to the first usage of a tank in warfare). Alan Turing is fun because he's the "actual" father of computers, given Babbage died before he could complete the first modern computer, whereas Alan actually succeeded. Learning more about him in a spyfare class gave me more respect for the man than the recent film already did.

tl;dr: Thanks for feedback, I'll get back to you when I can with a profile. Might just do Armstrong since I can ask my dad for help, as he's ex-NASA(retired recently).


You're welcome.

@Parallel Hearts
Sure, I can add a luck check when I get home. Probably gonna aim for C or higher to defend against the weakpoint kill. Or just roll a dice if you prefer.


Thanks. That's really just to make it more like other similar that can be avoided sometimes by those who have a great power to defy fate. In the same way as say... Gae Bolg works. As soon as you've done so, you can add him to the characters tab.

@Breo
Well, most of Theseus is ok, but there a few points that need to be addressed.

- Reducing Magic Resistance from B to C, since I don't think there's anyway to justify he having a stronger rank in this than Achilles. In fact, most of the points I'm working on are in comparison to Achilles' stats, since he's also a top-notch Greek Rider who can be used a fair benchmark to Theseus.

- I don't think that Pankration needs to be considered a skill, since all of the oldest Greek heroes are good at a level or other of it. The two best examples being Achilles and Chiron don't have it specifically noted on their sheets. However, since skills such as Li-Shuen's Chinese Martial Arts and many other similar ones exist, I think you can keep if you want to specify. This is just a consideration, you can chose whatever you do with it.

- However, when it comes to Self-Modification, I'd say that you either have that skill sealed, or make Theseus into something weird enough to warrant it. Even with a concept such as the one you brought up behind it, this skill is really something that makes anyone who owns it "weird".

The rest of him seems ok.
@Reflection

I don't see any particular problems with Hagen. However, I'd say to add a mention of some sort of check (most likely Luck) to Dainsleif's instantkill bit, just so that it's more on the same page of similar NPs.

@Moonlit Sonata & @Rune_Alchemist

Both are alright, you can post them to the CS tab.

So, a question on the common battlefield.

Are we fighting within or outside of the mooncell? (asking because inside the mooncell there is no pressure from the world which is what allows the insanity of the sakura AI to even exist)


Inside, but not as deep as the core, at least. And certainly not anywhere near the Far Side.

Considering joining this, but before I do that, would any of the following be deemed acceptable? Asking just so I don't take up anyone's time. I probably won't be submitting anything until Weds, due to a trio of papers slamming into my radar at the same time.

CCs:
Charles Babbage
James Moriarty(Archer since I don't know what his Caster stats would be)
Thomas Edison(Caster)
Nicolas Tesla

OCs
John Watson(Caster)
Winston Churchill(Rider/Caster)
Theodore Roosevelt(Rider)
FDR(Caster/Rider/Archer, I can explain the other classes aside from Caster if needed)
Alan Turing(Caster)
Albert Einstein(Caster/Rider/Archer, same deal with FDR)

ACs(Altered Canon)
Neil Armstrong(Rider)

Well aware I'm listing mostly modern servants, but they're all people I know well enough that I could attempt something. Armstrong is AC since while I'm aware that an astronaut is present in Extra(And gets wrecked by Drake), I'm not sure if they named him or not. Neil Armstrong does however make the most sense as to that Astronaut's TN due to his historical legacy(fight me on it if you like, but as someone with connections to the first Moon Landing, I know a lot about that event). I would have listed other CCs, but I wasn't sure if there was anyone else I could try my hands at.


That Astronaut is 90% certain to be Neil Armstrong. The only reason they don't namedrop him that he was alive until very recently and Nasu doesn't like to use people from too much recent History as Servants because it's harder to write about them with enough creative freedoms. If you want to use that as a concept, you can go ahead.

I'll not give any opinions about who you should pick though, since that's supposed to be on your own. I'm just making sure you know that Armstrong is ok as a concept.
For everyone else, including those with CSs already ready for evaluation, the link to the main thread is here:

https://www.roleplayerguild.com/topics/177088-fate-exit-order/ooc
@Parallel Hearts

What sort of threat(s) are we going up against? Is this Velber again?

Additionally, has the Moon Cell sealed off its core like in Extella?


I hope you don't mind it, but I would like to leave these questions to answer in the RP properly said. Not because of spoilers, but because I'm not 100% sure of the whole scenario yet.

That said, you can be more or less certain that it'll be aliens behind all it. If not Velber, it'll be something up to its level like the Aristoteles. That, you all will face Servants and autonomous programs as the bulk of the opposing for one way or another.

If there's still room in this i would like to join.


You're welcome.
Character Sheet


Class: Caster
True Name: Scáthach, "The Queen of the Land of Shadows"
Origin: Irish Mythology
Height/Weight: 168cm/55kg
Alignment: Neutral Good
Personality: Proud, wise, and witty. Those are some of the best three adjectives to describe Scáthach, no matter the form she takes. A ruler from birth, who understands not only her position as being above the masses, but also her obligation not to exert her authority over them, but instead to do so for them. She's a sage and a great warrior, with an eye for the talent of others and displeasure for those who don't strive to improve themselves or don't show any pride as human beings. In many ways, she's a being so perfect, that the World elevated her to a rank similar to that of a Divine being without she ever asking for — or even wanting — it. But, above all else, she's a young woman in the prime of her beauty who has all the charms of a caring, albeit harsh older sister and no reservation about showering whoever attracts her fancy with them. Be it pupil, lover, or both.
Backstory: This is a pure version of Scáthach when summoned under the Caster Class. Her prime state as a mentor figure, which may as well be considered her true nature as a Heroic Spirit. While she may be impossible to summon through the "original" Holy Grail, her existence had been recorded in the Moon Cell where she's able to be called upon as a Servant despite never having "died".

— Parameters —
STR: D | END: C | AGI: C | MAG: A+ | LCK: C | NP: A+

— Class Skills —
Territory Creation —: Scáthach's ability to open a path to the Land of Shadows, exceeds the worth of workshop or temple many times.
Item Construction A++: As a creator of many mystical artifacts, many of which would go on to become Noble Phantasms in and of themselves, Scáthach boasts a naturally high rank of this skill, which receives a substantial boost if the object in question is a weapon of any sort. Thanks to this skill, she's able to summon the weapon that she gifted to her most famous pupil, with little to no expenditure of magical energy. However, despite not having lost any of her martial arts prowess, Scáthach cannot unleash that Noble Phantasm's True Name, since in her hands it's "just a spear that has yet to acquire enough fame".

— Personal Skills —
Primordial Rune —: She has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. These runes are different from the Runes modern magi use. These are Primal Runes with the power of the Age of Gods. Because of the Norse chief god Odin, they had spread throughout the world. She, who granted Cú Chulainn 18 Primal Runes, is as strong in magecraft as she is a warrior.
Wisdom of the Land of Shadows A+: With the exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of B~A Rank. Also, only towards those, she has recognized as true heroes, it is also possible to teach such Skills.
Clairvoyance A+: While Scáthach normally makes use of this skill through her Wisdom of the Land of Shadows skill, when summoned her a Caster she receives a small rank up of it, thanks to being able to exercise her true might as a mentor. With this rank of Clairvoyance and inherent wisdom, Scáthach is qualified to the title of Grand.
Divinity B: Thanks to sharing a very similar role in the Irish Mythology with the Mórrígan, and the Norse Nornir, Scáthach was bestowed with a high rank of this skill. A fact that doesn't exactly please the God-Slayer Queen. Thanks to it, she's able to summon certain types of Divine Beasts (namely ravens) to do her bidding as familiars.

— Armaments —
A rune-laden staff made from a branch of Yggdrasil, Primordial Runes, Raven familiars, and a certain Crimson Spear.

— Noble Phantasms —
True Name: Gate of Skye, "Gate of the Magical Realm Brimming with Death"
Type: Anti-Army
Rank: A+
Range: 2 to 50
Maximum number of targets: 200
This Noble Phantasm has two variations, both of which are under Scáthach's control.

In the first, Scáthach temporarily summons a massive gate to her shadow realm, and it sucks in all life forms in range. If the target fails to resist it with one's Mana or Luck stat, they're sucked into the gate and are instantly killed. Scáthach can choose specific targets on whether to allow them access or not. Even if resisted, the targets' mana is rapidly drained and they take major damage.

Alternatively, Scáthach can partially bring her Fortress of Shadows into the world through her gate. Those who get Scáthach's approval to enter her domains are bestowed great luck and blessings by the Fortress. It allows those loved by the Fortress of Shadows to defeat powerful enemies, even if they are normally powerless themselves. If properly employed during a regular Holy Grail War, it could bring about an "astonishing upset."

Both variations of this Noble Phantasm can be used at once, but the strain of doing so for even a short period of time is likely to result in Scáthach "death".
Characters

Caster — Scáthach, "The Queen of the Land of Shadows"













Fate/Exit Order

The Holy Grail War. In another place and another time these words might have meant the word for the Heroic Spirits that reside within the Throne of Heroes, and even some beings who lie beyond its eternal grasp. However, now wasn’t one of those times, not anymore.

This time, what compelled the Heroic Spirits to listen and answer the summons was something much greater. A call to arms, a cry for help, call it what you will but this is the last chance of salvation. For the future to continue to exist, the Heroic Spirits of old, those who became legends, and had their souls recorded by the world, would have to step into action and fight a threat beyond even the most legendary of the Phantasmals.

All that was left to see is whether they would succeed on their efforts or not.

— X —

If you’ve clicked on this, I assume that you know enough of Fate for me to not need to go on a long exposition about Servants, Masters, and their exploits through the numerous iterations of the franchise. Nevertheless, I’ll just go through a brief explanation to be sure anyone reading this is close to be on the same page and then, proceed to explain the specific details that concern this story in particular.

The various Fate related works take place in a world — or rather, worlds — not very different from our own, with the exception that spells and magic are a real thing and pretty much every conceivable myth is either real or has sufficient ground in reality to be considered “real”. Normally, a number of mages, known as Masters, summon figures of those legends, Servants, to fight for them in a bloody conflict called the Holy Grail War. The final prize that both Masters and Servants are fighting for is nothing other than the Holy Grail, an all-powerful artifact capable of grant any one of its bearer wishes.

Of course, nothing is ever so easy. Catastrophe and suffering go hand in hand with most Holy Grail Wars ever fought and most of the times, if there’s even a winner, they’ll not be feeling like they won anything at all.

Nevertheless, neither Masters, nor the Holy Grail War will be the focus of this story. Instead of them, the Servants will be working under the command of the Moon Cell, a gigantic magical computer buried deep within the Moon that has existed since before the dawn of World. This incomprehensible machine which has a will of its own, called Servants to fight a threat that could not only decimate it but also deal a finishing blow to the derelict remnants of the Earth below.

While the Moon Cell has been able to fight off big threats at many different times and realities thanks to the interference of a certain unwitting Master who managed to win the last of the Holy Grail Wars on sheer luck, this time it has to fend on its own. There’s no traces of that person, or any other humans left in its data.

This is a story about how those who vowed to protect the world fulfilled their role in a war that’ll remain unsung for now and forever…

— X —

Character Sheet

Class: (The seven main classes, plus Shielder, Ruler, Avenger, and Alter Ego, are available to be used)
True Name: (Most canon Servants, including many that aren’t normally summonable in regular Holy Grail Wars, as well as Original Servants are available to be used. Since the list is too comprehensive to mention, just be sure to ask before applying a Servant, in case you are in doubt)
Origin: (The legend or work from which your character comes from. e.g.: Arthurian Legends, Greek Mythology, Historical Fact, etc. For canon characters that have no origin in myths or history, mention the work in which they had they first appearance)
Height/Weight: (In metric units, please)
Appearance: (Any combination of text descriptions and, or images is acceptable. However, refrain from using real life photos, if you are going to apply an Original Servant)
Alignment: (Any canon alignment choices are acceptable. If you really need to do something different, please ask first)
Personality: (A brief overview of your character’s behaviour and perhaps some details like any personal goals, regrets, etc. Try to keep this succinct, one or two paragraphs are more than enough to get a good first impression of any character)
Backstory: (You only need to add this if there’s any noticeable difference or detail in your character’s backstory that deviates from their origin. If it’s just generally the same story, or you are applying a canon Servant, you can skip this section)

— Parameters —
STR: | END: | AGI: | MAG: | LCK: | NP:
(For Original Servants, all parameters can be ranked from E- to A+, any excessively high statline, or any parameter goes above A+, will require a very good explanation. For Canon Servants, with more than one set of Parameters, you can choose whichever you like the best, unless they have a version in the Extra timeline, in which case you have to pick that version’s Parameters)

— Class Skills —
(Follow the same recommendation for Parameters. Original Servants with original or cross Class skills, or an excessive number of them, will require an explanation for them)

— Personal Skills —
(The same recommendations to both of the previous sections apply here as well. However, given the nature of these skills, original Personal Skills are expected, so I’ll be looking more for power and numbers)

— Armaments —
(Any additional gear, weapons, mounts, or vehicles that your Servant has access to. Those may or not have special properties but they generally aren’t Noble Phantasm level items)

— Noble Phantasms —
(Again, follow the recommendations above for Original Servants. Keep in mind that Non-Riders are generally limited to one or two Noble Phantasms, while Riders generally have between three to five Noble Phantasms. Any number exceeding this will require good explanation)
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