Nouvelle, Lugere --- Millicent Cheviot
Commotion on near the edge of town was drawing quite the crowd. There was a vicious fight at the Chanson tavern, which was one of the rougher places in town due to its proximity with an unrecognized circus group who sat outside Nouvelle. Generally poorer than other artisans of the city, their only entertainment and time off came from booze and hooches. It wasn't just this circus group, however, as many traveling performers came to Nouvelle for recognition and a shot at fame and wealth. But with this city, everyone knew that you start out on the edge of the town, performing for the circuses or taverns, working your way into the heart of the city. Every performers' goal was to eventually find themselves on Cheviot Hill, where only the most famous and expensive talent was located. On top of that, many starving artists and writers also tried to lay a claim to fame here. Like the performers, they started out at the edge of town, selling their work for minimal pay hoping someday that they achieve success.
The crowd gathered just outside the reach of debris that a crazed Ursaring caused. A few guards, armed with pikes and burly squad of Machoke, threatened anyone that came in for a closer look. A few men were arrested and pinned by the threat of death. The Ursaring that caused this was slain and lying dead just inside the tavern. The chaos that was within was quelled late the previous night and guarded up until now. They waited command from a superior on what to do with the detainees but they were in for a shock on who would give the order.
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Millicent Cheviot had been up and about earlier this morning with a training regiment that Mel and herself did every morning. It helped them both stay fit and in fighting condition. On her way back she saw that a crowd had gathered and went to investigate. It wasn't just her as father insisted an escort follow her in town and despite Milly's nature, she was okay with that. The people in this town were always looking for recognition and the people on the edge of town were the most desperate. They would never stop pestering her, or worse like threatening her, for her to recognize their talents. The guard, which consisted of four armored swordsmen, two armored Gallade, and two armored Machamp, kept a lot of those pesky beggars away.
Milly approached and, like a disease, people noticed that a Cheviot was nearby and they swarmed in. The guards held firm and weren't afraid to shove anyone back. The people hollered and pleaded for Milly to read their work, watch their performance or buy their painting. Half probably didn't even know her name. "Get back you filthy lot! Lady Millicent wants nothing to do with you!" The lead guard shouted as he and the two Machamp pushed their way through the crowd, parting it. It wasn't always this bad and the closer you are to the center the better it is, but the loss of their precious tavern must have made them extra desperate.
Once Milly reached the tavern, the combined guard force formed a phalanx and blocked out the commoners. Mel just behind Milly as she entered the building. "Lady Millicent!" The commanding officer at the scene sounded shocked but hastily bowed and saluted. The two other guards, guarding the prisoners did the same. "At ease boys." Milly said with slight tone of boredom. "What's the deal here? What happened?" The guard stiffened and explained the story of the brawl and how the Urasing that was lying dead had rampaged and caused most of this destruction. The detainees, as he explained, were the most violate in the brawl.
After hearing the synopsis, Milly rubbed her forehead as she compiled all the data. She walked over to the largest man, likely a circus strong man and who reportedly was the instigator, and inquired about the brawl. "You started this and now you have to answer for it. Why?" She asked sternly. Despite the man's massive size, his voice wavered a bit as she spoke. "I-I wasn't the one who started it! Honest! Some punk bumped into me and sucker punched me! I swear!" Of course this guy would try to avoid blame and not face due process. Probably a bold-faced lie, seeing as how he didn't name anyone in arrested so the sucker puncher fled. Still, Milly was fair. "Very well. I'll take that into consideration. Give your description to the guard and if we find him, you'll be spared. If not, you get full blame. Until then, you wait in a cell. Five days is all I give you." The man wanted to protest more but Milly turned and addressed the guard. "Get the description and put a bounty on him. Five days and then execute whoever has full blame. Understood?" The guard stiffened again, "Understood, Lady Millicent!" Without further word, she left the tavern, having her guard force themselves through the crowd and back into the city.
Bahariya Oasis, Ayero --- Emile Varrot
The harsh desert wind picked up and buffeted the small community of Bahariya. The town was bustling this early in the morning as everyone was trying to beat the day's heat. But the heat was already creeping in and people were already ducking under the shade of umbrellas and awnings.
Emile Varrot, a man of Lugere, was not accustomed to the heat of the Rust Desert and underneath his Keffiyeh scarf, his head was moist with sweat. "Fuck the heat..." The man of twenty years of age said under his breath. "Fuck these sand snakes." He said in a harsh whisper as he navigated his way through the busy main street of Bahariya.
Emile didn't belong here but he sure played the part. He was covered from head-to-toe, hiding his pale skin from the sun, only a thin strip showed his piercing gray eyes studying every passerby. He effectively blended in and the only dead give away that he was from somewhere else was hidden in plain sight. Emile's shadow was dark and very profound, unlike every other shadow on this street. Something was stalking him but Emile knew what it was.
Darkrai crept along in Emile's shadow because he too, wanted to avoid the sun. He would only drift away from his master's side to stir any sleeping creature out of its dream with a great fright. The occasional yelp and squeal of mental agony delighted both Darkrai and his companion. Darkrai's sadistic hunger for dreams sustained him and Emile relished in his companion getting a good meal. He needed Darkrai to be at his best for what was to come.
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A few hours would pass and the party of Emile and Darkrai would achieve a few things in that time. First was a quiet raid on Morph hideout. Much to their dismay, it produced no new leads. At this point, Emile decided to abandon this worthless town. This wasn't what he had expected as somewhere in this massive desert was a small Morph community who he would just love to meet...
That same day found a caravan leading away from the city and decided to sign on and hopefully escape this desert heat. The caravan was set to depart this evening when the sun's heat would be receding from these lands. So Emile found a cozy spot in one of the caravan's covered wagons and slept. Darkrai was free to wander but by he loved to occasionally come back just to haunt his companion's own dream.
Name: Lady Millicent "Milly" of House Cheviot
Age: 19
Gender: Female
Allegiance: Lugere
Weapon: Milly usually arms herself with two short tempered blades. One has a very dull edge and serves multiple purposes such as non-lethal dueling/sparring and protection in combat. The second blade is a very fine, sharpened blade serving only one grim purpose. Milly isn't the type that enjoys killing but in self-defense she has no problem with taking a life.
Appearance: Milly is not the best example of noble fashion. Instead she dresses rather plainly, and more specifically, like an off-duty knight. Her hair is usually tied up in a simple bun to prevent distraction in her hobbies. Her clothes are nice and definitely tailored but they aren't flashy and usually a bit dirty. Sometimes she wears a padded leather jacket with a small emblem right over her breast, adorning the Cheviot House Sigil, a black sixteenth note crossed with a sixteenth rest on a light blue background.
Personality: Milly is, as you can imagine, a bit tom-boyish. She explains it as her dislike for the refined elegance of nobility rather than her desire to appear "manly." Nobility just seems like an excuse to be distant from everybody else. There isn't an opportunity to learn how the world really is by just sitting around in concert halls or manors. It is a suspension of reality by living in nobility and Milly doesn't like the idea of being delusion to the world. She doesn't outright hate it, in fact, she is grateful that she isn't forced to work for a shitty life. She knows she has had it good but in her words, "noble people suck". It was really all the people that turned her away from the posh life of nobility and not the nobility itself. This is best summed up by her name. Millicent is a rather refined title and she loves her name but the people that really know her cut out all the "Lady Millicent" crap and call her "Milly".
Outside of that, you'd probably find Milly to be a bit distant, no sense of humor, and seemingly mad at something when you first meet her. Eventually that coldness warms up and she doesn't not really care who you are. Poor or rich, morph or no.
Biography: House Cheviot is semi-major hold in the Lurere continent but not for the reasons you'd expect. This house never lead any crusades or was the deciding factor in any battle, but rather, this house was always famed for its ability to schmooze and entertain greater lords. Generations of great musicians, dancers, and actors all helped build the Cheviot family up by charging ludicrous amounts for their services but some Houses were willing to pay that price. Finance turned into power which lead to the purchasing of land, therefore expanding the power of the family. Since the beginning, children of the House were to always learn a trade of the fine arts. They got to choose but as long as they mastered something. Millicent chose to master dueling, much to the dismay of her parents.
Dueling wasn't necessarily a fine art but historically, the Cheviots had some great fencers and duelists so it was an allowable selection according to the family tradition. Millicent's parents were not too pleased because being the firstborn, it unofficially meant that you had to a real class act and for a time, Millicent's parents did not believe that Milly could learn how to be a real lady by dueling. Gender roles weren't as strict as some alternate dimensions but they still existed. A lady shouldn't be fighting but Millicent did and she won. It was by winning that her parent's began to sort of accept it.
As it turns out, it was a great spectacle to see a woman duelist beat male duelists. Winning didn't happen all the time but the fact that Milly could beat just about anybody at anytime only helped other lords and ladies to respect the Cheviot name. So until Milly's parents pass and she is required to return to rule the house, she will just keep on wandering the world, challenging any lord or lady who wishes to fight. And it wasn't just her fighting, eventually Milly allowed challenges for Mel to face a lord's or lady's Pokémon.
Other:
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Pokémon: Meloetta
Nickname: Mel (Only Millicent uses the name)
Species: Meloetta
Moveset: Relic Song, Psychic, Close Combat, Safeguard
Ability: Serene Grace
Appearance: Mel has always been spared of wearing clothes. Even her natural appearance gives off the impression she is wearing clothes so it was never deemed necessary.
Mel is a bit uptight and pretentious, even refusing to interact with people of perceived low-birth. She (for the sake of pronoun usage) loves attention, compliments, and the chance to perform but will almost always deny a peasant's request. Millicent has slowly made an impact on Mel, opening her up to the world. She isn't outright repulsed by commoners but her unease is noticeable. One would presume Mel would dislike Millicent greatly but deep down, Milly knew Mel would like the attention and adoration that commoners give her.
One other thing Millicent has been doing for Mel and that is combat training. Mel was always used for performances of dance and song for nobility and never for combat. Mel was a showcase of class and as the firstborn female, Meloetta was usually trusted with the firstborn in hopes of teaching the first born how to sing and dance like a proper lady. Well Millicent learned how to sing and dance pretty darn well but in return, Milly taught Mel how to fight proper, using her own experience in training and the House's Trainer for advice.
Despite Mel's better attitude, she still hates Morphs as she believes them to be unnatural. Physically she can sense them, too.
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Addendum:
Meloetta has two forms and can change form by using Relic Song. After a time she'll change back into her original form, Aria Form, which is pictured above. The second form, Pirouette Form is this here:
