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Yea... Not a lot of good doers to torment at the moment?
So.... Who's next?
Elisse Mariselle

Cambridge House, Number 1 Sealth Road




There was excitement in the air as Elisse hurried to the window of the Cambridge House and ever so slightly pulled the curtain back to look out into the street. It was busier than expected at this hour, which meant the tourists were already beginning to flock in from all over. All those new people would need something to do and seeing as Altsoba didn't have much, the prospect of visitors to the historic Cambridge House was almost a certainty.

Oooh! Imagine the look on their faces when they meet the famous Cambridge Ghost! Elisse couldn't help but squeak in her delight as she spun around the living room! The sound of the front door's locking mechanism clacking into place did nothing but fuel the ghost's spirit. Ecstatic, Elisse rushed over to the door and stood before it as the door opened up and an older woman stepped into the house. Her plump form passed through Elisse causing the older woman to shiver. "Good morning, Elisse!" Ann, the plump woman, called out to the seemingly empty house as she continued down the hall turning on the lights to the house one by one.

"GoOoD..mOoOrning!" Elisse hallowed back, drawing out her O's to make her sound more ghostly. Elisse's ghostly wail was barely heard above the background noise but Ann acknowledged the reply turning her head and smiling at the general direction where she thought her friendly phantasm was. Pleased, Elisse scurried back to the window and continued with peaking out of the curtain hoping to catch the first glimpse of possible visitors. Ann in the meantime finished her work starting up the place for the day, which involved turning on the lights and starting up the old radio, which was just an iPod placed inside with a radio program looped.

Once Ann had finished her routine, she found took up her position in the hallway by the front door and cracked open her book. She was ready to stand to attention the moment someone walked through that door but she expected a slow day, just like any day. But to Elisse, today was more than just any other day, there was an actual chance to 'meet' new people. Those that were keenly aware to things, they might notice the curtain being pulled slightly open and if they looked just at the right time, they could see the shimmer of her face but it would be gone by the second glance.
@The Kid Lantern

So I have Ghoul, who is off doing her thing. So my question is can I make a hero now? I have a few ideas.
<Snipped quote by Pirouette>

While I think it'd be an interesting character it doesn't really fit the RPG's main purpose. First and foremost it is about the study of magic and use of the knowledge. If you were a ghost I'd consider you to no longer have normal magical abilities meaning you couldn't be an ologist. You'd just have ghost abilities. Something about it just doesn't feel right for the grand scheme of things. While I admit things are light right now on the "science of magic" it'll be fairly important to the larger overarching story. The way i have this planned is story arc, free roam, story arc, free roam, etc. The whole time over though hints to a larger story that very heavily deals with the scientific study of magic.

I suppose if you could sell me on how a ghost still fits into that aspect I'd be willing to listen. For now it just seems that a ghost doesn't work well when the focus shifts to ologists and the studies of magic.


The best I can try to sell you on it is if my character was a necromancer or arcanist whose skilled in the art but took too many risks and ended up dead essentially. So my character would be more of a knowledge base instead of a practicum base, but that was mentioned previously. So I guess I won't.

Woo, more people!


Sorry, hun, doesn't sound like I'll end up joining.
Hi.

Is it possible to be a spooky ghostie in this?

A temporal body stuck between this world and the next allowing this person to affect the physical world and the after world but only in limited ways due to the conflict of being stuck between both worlds? This character could serve by communicating with the dead or scouting ahead for potential dangers, tracking people unseen, etc...

A potential explanation of this type of ghost could be necromancy mistake or a seance gone wrong, maybe.

It could be super interesting, maybe. But it is up to you guys, I guess.
@Parfex

The zombies don't have too much coordination. Anything that requires something other than walking requires a little direction from Margaret.

And we can have a fight or something.
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