So here is the first OC for this, it seems. Hopefully I have accomplished enough to join. Those are pictures of someone so no worries there. I could expand on some areas possibly but I get a better idea after the RP starts and I play with the character a bit.
Văn Nguyệt 文月
"In trouble? Great. Another fire to put out."
General Information
Name: Văn Nguyệt (Wen Nw-yit)
Nick-Names: Wendy
Gender: Female
Species: Human
Place Of Origin: Ho Chi Minh City, Vietnam
Age: 29
Date Of Birth: 17th of November 1988
Scent: Bonfire with roasting meat
Relationship Information
Relationship Status: Single
Sexuality: Bi-Sexual
Partner: None
Father: Văn Châu
Mother: Văn Kỳ Duyên
Siblings: Văn Thuy (Younger Sister) Văn Duan (Younger Brother)
With first impressions, you already know what you are going to get from Wendy. Her obvious sarcastic remarks do little to impede her honest criticisms of others. In a way, she is trying to display that she cares enough to offer people her honest opinion about things, thinking it might be for the best even though the truth may hurt someone. Unfortunately, she picked up a sarcastic wit to supplement her honesty with sometimes convinced sarcastic remarks in a confusing mix. Most cases, Wendy usually has to correct the record but sometimes a person gets so deep that they can’t tell whether Wendy is just sarcastic or honest.
Thankfully she isn’t the type to get angry, even faced with spittle from a yelling superior or inferior. She might even be the textbook example of patience as nothing seems to get to her although this comes at the added fault of her being nearly procrastinating with general attitude of laziness.
Likes: ✔ Time off ✔ Beach ✔ Barbeque
Dislikes: ✘ Continual Stress ✘ The cold ✘ Omnics
Hobbies: Cook Outs
Strengths: Ingenuity - Wendy is quite mechanically gifted and knows the in's and out’s of machinery well enough to work on them. Although she won’t be designing or building any turrets on the fly, she is pretty good at figuring out how things work just by looking at them, even if they are damaged.
Defender - Although unintentional, Wendy’s suit and supplemental abilities offer a unique combination well suited for defending an area. Smoke to conceal, flamethrower for area denial, and armor for protection, Wendy is pretty well equipped to hold out for as long as she can.
Weaknesses: Unapplied - Just because Wendy is gifted, doesn’t mean she is particularly urged to use her gifts. In fact, she sort of reserves to work mostly with her own equipment rather than assist others. There is a chance you can convince her for help but that may require a bribe.
Exhausting - Due to the encumbrance of her suit, it isn't always the best idea for Wendy to pursue targets for long. Her RCS system allows her to cover some ground but it is limited.
Brief Biography:
Growing up in Vietnam, Wendy always turned her gaze up at the stars wondering if she’ll ever go there. Everyday Wendy asked, she get the same answer. “It’ll be a tough road ahead. You’ll have to work for it.” So that’s what she did. She worked hard in school and really applied herself eventually getting recognized by the Lucheng Interstellar for a position on board the newly commissioned Interstellar Journey Space Station as an engineer. Her dream was a reality but only for to realize that this wasn’t what she wanted anymore.
Wendy claims she was just a glorified maintenance worker on board the space station fixing coffee machines and the like, with the only occasional space walk to patch up the exterior after debris had impacted. It was an incredible experience but it all kind of fell flat for Wendy and overall this was a major disappointment for her. After awhile, she just decided to leave and took a shuttle home, just in time to avoid the emergency failure of the station.
Out of a job, Wendy took an opportunity to try something different than being a maintenance worker. Overwatch appeared to need people and Wendy thought “might as well”. It turned out, the Overwatch Initiative was a pretty satisfactory deal for Wendy. She secretly enjoyed her work of helping out those who couldn’t help themselves.
Organisation information
”Nobody else was hiring."
Organisation Alias Firewatch
Organisation Affiliation Overwatch
Base of Operation Forks, Washington
Previous Base Of Operation: Interstellar Journey Space Station Battle Type/ Role: Defensive
Occupation (Currently): Engineer/ First Responder
Occupation (Previously): Engineer
Abilities
"Just me and my bag of tricks."
EVA Suit
The EVA (or Extravehicular Activity) suit was designed and built by Lucheng Interstellar to offer a safe and comfortable uniform to work out in the vacuum of space. The EVA suit offers armor, albeit limited, for protection from debris and radiation. Although the suits were designed to be as light as possible for transport, they were still too heavy to be utilized on earth. So Wendy has mitigated that by pulling nonessentials out from her suit while still trying to keep as much functionality as possible. Overall, the EVA suit is quite handy for a combatant.
S7 Experimental Gauss Sidearm
The S7 is an Overwatch designed weapon that just passed a prototype stage. It is a heavier pistol but designed as such to offer increased stopping power. Projectiles are designed to be effective against armor and fleshy targets and even though it is quite loud, it offers less recoil than one might think. The downside of this weapon is there is a brief required charge time in between shots.
Fire Suppression Grenades A carry over from Wendy’s previous employment, the Fire Suppression Grenades are simple pull-the-pin and throw projectiles that explode in a spray of fire suppression material. In space this material would just coat everything and due to the fire choking particles, it would snuff out flames as water was too precious in the space station. On Earth, the atmosphere has a unique effect on the material. The particles linger in atmosphere in a dense cloud offering slightly better concealment than smoke.
Plasma Torch Originally designed to allow an engineer to make cuts in the vacuum of space, Wendy has modified hers to attach to her wrist and to project out and an arc of bluish flame. Although the improvised flamethrower does not have the cutting power of the previous iteration, the torch can be modified, provided Wendy has the time, to revert it back to a cutting tool for tougher structures.
Ultimate Ability
“Dĩ độc trị độc!” (Fight Fire with Fire!)
Wendy’s EVA suit has a built in RCS system to allow for movement in space untethered. This system is supplied by a recycling propulsion system that is virtually endless. This design would allow those untethered workers a safety net if they were suddenly forced away from the safety of their space vessel as well as steady, reliable control without the worry of fuel limits.
Back on Earth, Wendy came up with a clever usage of her RCS by utilizing the max push of the rockets to offer rapid maneuverability for a short period of time. This along with her other tools, alter her combat philosophy to be vastly more offensive. However, the RCS system wasn’t built for this purpose and despite fine tuning the system, there will be a point where the usable fuel runs out and time is required recycle spent fuel for another use.
Other Information
Other: Speaks Vietnamese (duh!), learned some French at a French boarding school, and speaks Chinese due to her work with Lucheng Interstellar, and English was a necessity due to international standard of it.
Name: Laeva Lunaris Gender: Female Age/Birthdate: 23 years old, 458 AL
Background/Personality Blurb: Growing up, Laeva was always one to skip out on work around the farm. To her, the brutal work out in the fields or on the animals was always best suited to her brothers and her mother always seem to do just fine in the house without her. Of course, this got her in trouble a lot and her lip didn't make things better for herself, but she was never a fan of getting up at dawn for work anyway. With Laeva being difficult, her parents agreed to send her off to court and become a lady-in-waiting. Laeva lasted about two months before she slipped out from the lord's castle and started wandering the streets as a urchin, quickly being picked up by an older homeless man.
Thankfully it wasn't in a creepy way as it was more of a instructor-student guardianship as Laeva could not have met a better person. The man had served previously under a distant lord but was disgraced and exiled after he was discovered to be having an affair with the lord's wife, though many would consider he got off easy for being the lord's previous friend. In Laeva, the ex-swordsman saw the potential for his legacy to carry on in that girl but more significantly, a chance for him to live out his fantasy of having a family as that was no longer possible for him. The swordsman would go on to train Laeva for three years before recommending her to the tournament circuit. To his surprise, she took on his name at the tournaments. Apollo.
Laeva, under the pseudonym of her former teacher, did impressively well in tournaments. It was nice, for a time, as Laeva was kind of free in between tournaments and even then, only participated when she had to. Unfortunately, the tournaments ended abruptly when a coup on the kingdom of Iris was carried out. Now with the lords of Iris potentially at each others throats, there just isn't time for tournaments anymore so Laeva was a bit out of work at the moment. Class: Myrmidon
Optional: Stat Spread+Growth Percentages: Stats are: HP Str Mag Def Res Skl Luck Spd(Max total % is 320 minimum 5 in each stat, Roll Each stat 8 times to determine starting stats, Minimum 2 for any stat but luck, start with 8 HP before rolls)
Name: Laeva Lunaris Gender: Female Age/Birthdate: 23 years old, 458 AL
Background/Personality Blurb: Growing up, Laeva was always one to skip out on work around the farm. To her, the brutal work out in the fields or on the animals was always best suited to her brothers and her mother always seem to do just fine in the house without her. Of course, this got her in trouble a lot and her lip didn't make things better for herself, but she was never a fan of getting up at dawn for work anyway. With Laeva being difficult, her parents agreed to send her off to court and become a lady-in-waiting. Laeva lasted about two months before she slipped out from the lord's castle and started wandering the streets as a urchin, quickly being picked up by an older homeless man.
Thankfully it wasn't in a creepy way as it was more of a instructor-student guardianship as Laeva could not have met a better person. The man had served previously under a distant lord but was disgraced and exiled after he was discovered to be having an affair with the lord's wife, though many would consider he got off easy for being the lord's previous friend. In Laeva, the ex-swordsman saw the potential for his legacy to carry on in that girl but more significantly, a chance for him to live out his fantasy of having a family as that was no longer possible for him. The swordsman would go on to train Laeva for three years before recommending her to the tournament circuit. To his surprise, she took on his name at the tournaments. Apollo.
Laeva, under the pseudonym of her former teacher, did impressively well in tournaments. It was nice, for a time, as Laeva was kind of free in between tournaments and even then, only participated when she had to. Unfortunately, the tournaments ended abruptly when a coup on the kingdom of Iris was carried out. Now with the lords of Iris potentially at each others throats, there just isn't time for tournaments anymore so Laeva was a bit out of work at the moment. Class: Myrmidon
Optional: Stat Spread+Growth Percentages: Stats are: HP Str Mag Def Res Skl Luck Spd(Max total % is 320 minimum 5 in each stat, Roll Each stat 8 times to determine starting stats, Minimum 2 for any stat but luck, start with 8 HP before rolls)
Name: Sophie Alias: Age: 20 Gender: Female Nationality/Place of Birth: (Pretty self-explanatory. If you're an alien, or something else not from the world as we know it, put it down here anyway and elaborate in your backstory) Base of Operations: (Where you usually work. If you wanna make somewhere up for this, go ahead, just elaborate it in your backstory) Occupation: Sophomore in college, studying to be a chemist. Works at a music shop. Personality: Skills: (Stuff you've been taught or just know how to do that doesn't necessarily involve eye-lasers or some shit) Abilities: Gas Manipulation, mainly noble gasses As the name implies, Sophie can alter the air around her to perform unique abilities. However, Sophie quickly discovered the limits of her power. Her manipulative abilities can only really influence the more nonreactive noble gases and even then, their manipulation is oddly specific. It is possible there is a chemical reason behind Sophie's ability or inability to manipulate the air around her, but at the moment she doesn't quite understand why. That hasn't stopped her from trying to figure things out and has discovered the following applications for her powers.
It should be noted that various applications require time (depending on volume of gas required) or energy (depending upon Sophie's influence on the gas) in order to perform. For example, if Sophie were to make a solid argon shield, it would require time to pull enough argon from the atmosphere and energy from Sophie in order to super chill the argon to form a solid. The energy of Sophie required is not equal but proportional to the energy required to chill a gas but will require Sophie's concentration and continued energy in order to maintain any non-room temperature application.
Application of the noble gasses comes in mainly three forms: Freezing, shielding, and at least one unique attribute pertaining to each gas.
Helium- Flight is a possible application as Sophie can throw the helium under herself and have it push her along. The problem is that she can't alter the natural lift so she needs a lot of helium. Like 70,000 liters or about 300 party balloons. Neon- neon seems limited in application only displaying the bright light when subjected to proper influence. Argon- Considered the more offensive gas in Sophie's arsenal because unlike the other gasses, argon is capable of being formed into a plasma beam and is actually used in things like modern day cryosurgery. This beam is more focused on destroying living tissue and is much better at hitting non-stationary targets unlike her other method of freezing. Krypton- Narcotic gas, Krypton can be a non-lethal method of subduing an opponent, though making a gun-wielding individual high might not always be the best answer. Xenon- Uniquely biological, Sophie can utilize Xenon to influence body tissue to offer a regenerative ability, effectively allowing her to heal herself or anyone at an increased rate. Furthermore, Xenon exposure has slowly altered Sophie's physiology providing her the effect of minor sports doping. As a result, she is deceptively faster and stronger than she might seem, equivalent to about a man her age. Radon- Limited application although surprisingly abundant in atmosphere, harnessing Radon can yield a quick, strong shield for excellent protection but at the expense of a lot energy. Radon exposure has also altered Sophie's physiology and boosted her resistance to disease and despite radiation, Sophie is uniquely unaffected by it for the most part. Bio: (A few paragraphs, if you'd please.) Other: (If you wanna add a theme-song or anything else, this'd be the place to toss it.)
So the only superhero I really like is Spider-Gwen and despite me pretty much wanting to play basically spiderman here, I thought y'all probably didn't want that. So I tried to come up with something unique. I'll dig a bit more into the bio and personality soon, but I'd really like the GM to inspect the power to make sure it is okay. As a note, she thinks her power is limited by her understanding of the chemistry behind it. There is a potential that may be the case or may not be the case and she has reached the height of her power.