There. Just a... slightly Pokémon heavy post. There. There ya go.
@Joshua Tamashii@Eklispe Here's something a bit out of the ordinary. Sorry it took so long. Now, whatyagonnado? Feel free to discuss it with each other, or be in total conflict, that's nice too, heh. Edit: Added a bit on the end. The sandstorm isn't affecting you two as bad where you are, it's mainly in the area where those other Pokémon were trying to keep the ancient Pokémon from escaping.
@Rune_Alchemist I actually intended to write more, but hah, I figure maybe Claire will try something amusing, so I'm going to pause right there. Hahahaha.
@Pikmin Eye And here's a little something, a reward of a kind for bringing an abandoned Pokémon to a new home. What you do with it is, of course, up to you. I left the whole city-thing there in case you feel unprepared. Teh-heh. Quick Edit: Oh, right, I wanted to tell you. I rolled the level of Koffing between two agreeable sums. He ended up square on 11, right alongside your other top Pokémon. Ain't that nice. XD
The two made their way through Route 6 as quickly as they could. That turned out to be a bunch of trouble, having to avoid several herds of Tauros that occasionally were in movement, and as they had learned Dodrios were potentially a danger if they even saw them. They might have had to battle a couple low-leveled Fletchlings if they didn’t want to take long detours, but otherwise they were getting through with relative safety, occasionally seeing other trainers riding through on Pokémon or otherwise. Seemed like riding on Pokémon was the preferred method of crossing this route. There were more sights of Kangaskhans feeding and playing with their young and Pyroars trying to capture stray Tauros or Bouffalants, but otherwise it was just the Ponytas and Doduos running around that were the regular sight.
However, as the mountain range to the north cleared, the surroundings changed. It was still a vast route of green in all directions, but suddenly, people appeared. This now was the sole route through which to reach Raremine Town, and seeing how most of the traffic to and from Raremine Town goes to Worldedge City in the north this makes the eastern part of Route 6 way more populated, and perhaps as a result, way safer. It was still just a vast plain and there were still herds of Tauros, everyone kept out of their way, but the Bouffalants, Dodrios and the Fletchlings seemed to know better than to make territories in places where trainers commonly passed through. There were wagons of boxes being pulled north, and trainers looking to catch some of the wildlife in Route 6 in a safer environment and the other end of the Rapidash Rapid Delivery could be seen on the outskirts of Raremine Town.
And there, travelling along, was a single motor-powered truck, running carefully over the road-less plains with a huge cargo. A single female trainer on the back of a Rapidash was prancing on the left side of it, standing by as if guarding it… which considering the Route was quite likely. That was all it was, and seeing how the area was safe, Dawkin and Amelia could safely make their way forward towards wherever their next destination was. From here, Route 8 awaited in the north, and further east was the ferry over Route 16 or Raremine Town. Looked like it would be easy sailing from here on ou-
The earth suddenly shook. Something beneath the ground was making it vibrate, and the trainer on the Rapidash staggered by the truck. The force of the vibrations where heavy for several seconds, before suddenly the ground behind the truck exploded in dirt and sand, a massive creature opening its wide maw and blasted out from under the ground.
Pokédex Entry #450 – Hippowdon, the Heavyweight Pokémon. It has sand gathered inside ports on its body which it blasts out in towering twisters to attack. It is known to be quick to anger, and carries within it a huge strength. Its gaping mouth can open over seven feet wide and crush down with enough force to total a vehicle.
True to the words of the Pokédex, the Hippowdon’s teeth stabbed into the back ramp of the truck, and then tore the whole backside of the vehicle off, throwing the flat piece of chewed metal scampering over the plains. This was done before either the driver or the trainer beside the truck realized what was going on. And then…
There was a sudden rush as Pokémon exited the truck. Some were bugs that fell onto the ground and quickly crawled off at high speed. Others were flightless birds that jumped and attempted to glide away. More numerous were two different kinds of two-legged tailed lizards that jumped down and ran angrily in any direction they could muster. What they all had in common, however, was that these were not Pokémon you commonly saw in this day and age. In fact, they should all be extinct.
Pokédex Entry #347 – Anorith, the Old Shrimp Pokémon. It once swan in warm seas, it lives today only through reanimation from fossils. It hides behind rocks and then springs out with speed and clutches onto prey with its two large claws. While it once was a great swimmer with its eight wings, something in the water has changed and today’s water is inhospitable to it.
Pokédex Entry #408 – Cranidos, the Head Butt Pokémon. A primeval Pokémon, it lived in jungles 100 million years ago, alive today only through reanimation from fossils. Its skull is extremely hard, used for headbutting prey and enemies. It’s known to headbutt trees to snap and fell them for no apparent purpose. It noticeably lacks intelligence.
Pokédex Entry #566 – Archen, the First Bird Pokémon. Revived from a fossil, it’s said to be the ancestor of all bird-Pokémon, though later research says this might not be the case. They were unable to fly, but lived in tree-tops and used their wings to jump from tree-branch to tree-branch or simply to glide a considerable distance.
Pokédex Entry #696 – Tyrunt, the Royal Heir Pokémon. A Pokémon that was restored from a fossil, it originally lived 100 million years ago. It is largely known to be spoiled and selfish, if it doesn’t get what it wants it throws a temper tantrum. Such tantrums are highly dangerous as their jaws are strong enough to chew up an automobile.
‘NO!’ the driver of the truck suddenly cried out as the ancient Pokémon spread out. He stood on the breaks, causing the truck to come to a sudden stop, but barely had the truck stopped before he had kicked open the door, holding up two Pokéballs. ‘Yanmega, Bronzong! Recapture them!’ He threw down the two Pokéballs, and with two flashes of light two Pokémon appeared. One large, green, tailed and flying, the other big, blue, metallic and levitating.
‘Yaaaaan!’ ‘Brooooooooooooooooooooon…’
Pokédex Entry #469 – Yanmega, the Ogre Darner Pokémon. It’s wings are strong, it can create shock-waves by churning its wing and can easily carry an adult human on its back while in flight. It has an amazing jaw-strength, which it uses in its preferred combat strategy of soaring in to bite at top speed before flying away again for another run.
Pokédex Entry #437 – Bronzong, the Bronze Bell Pokémon. It caused a buzz when it was first dug up at a construction site after 2000 years. Dug up from the ground, these Pokémon were in ancient times revered as a bringer of rain and plentiful harvest. It can summon rain clouds, allegedly by opening portals to another world, it is said.
Meanwhile, the trainer on the Rapidash jumped off her steed, and threw down another Pokéball. With a flash, a majestic bird of brown feathers and long comb spread its wings and drifted into the air.
Pokédex Entry #78 – Rapidash, the Fire Horse Pokémon. Can usually be found cantering plains or fields. It is very competitive about speed, loving to run at full speed, around 150 mph. At great speed, its flames blaze ferociously, enhancing its appearance. It only slows down to let its children catch up to it.
Pokédex Entry #18 – Pidgeot, the Bird Pokémon. This Pokémon is known to fly at 1000 meters height to spot Magikarp over water before soaring down to catch. It is capable of flying at Mach 2. If threatened, it spreads its wings to appear intimidating, and if that doesn’t work it can unleash gusts capable of bending trees.
‘Roland, Perseus! Herd in the ancient Pokémon, don’t let them get away!’ the female trainer commanded, and as the wind the horse and the bird were away, faster than even the most energetic critter. With Yanmega, Pidgeot and Rapidash all as quick Pokémon able to catch up to the relatively slow ancient Pokémon, they were herding in most, but…
‘HIPPOOOOW…!’ The Hippowdon in their midst suddenly shouted out, and a vast stream of sand shot out from its insides, the area suddenly blowing into a powerful sandstorm. Yanmega, Pidgeot and Rapidash all had trouble navigating and herding as normal in the midst of Hippowdon’s sandstorm. … But which ones weren’t affected the slightest? Why, the fleeing group of ancient Pokémon of course, courtesy of their shared Rock-type. They could flee right past the Pokémon trying to herd them, and straight towards… why, that would appear to be straight at Dawkin and Amelia.
It wasn’t ALL the ancient Pokémon, they scattered in all the directions of the compass, but…
When you got one of each heading towards you, one can just wonder what the difference really is.
So, what now? Leap out of the way and protect your own skin? Actually make an effort to fight back and keep the truck-owner’s Pokémon from escaping? Figure that there is something really suspicious about a truck-driver travelling with a truck-load of ancient Pokémon and that perhaps Hippowdon’s the good guy and try to act accordingly? Some other possibility?
All up to Dawkin and Amelia.
It should be noted that the sandstorm grows weaker the further from Hippowdon it is, and the two of them are a bit of a distance away, further away than a regular Pokémon battle would be able to take place on. They're outside the distance where it'd count as effective herding by the Pokémon of the herder, so to say, the ancient Pokémon were emerging from the dangerous part of the sandstorm and coming at them. Their Pokémon would not be buffeted by the sandstorm by just this, though notably there's still sand in the air.
Ellyn didn’t look even the slightest amused by Claire’s words, keeping a straight face and staring back with a frown, not saying a word. Her Pokémon returned to her, Mareep stumbling back and both Bonsly and Cyndaquil walking back to her, still focused on Claire and Anise’s Pokémon. Natu jumped back, expressionlessly staring at them. Then, at Claire’s “let’s let them go, Anise”, Ellyn was already retrieving her Pokémon.
‘Maple, we’re running,’ she told Maple after her Pokémon minus Natu were back in their Pokéballs.
‘… Huh, I think that’s the first time you’ve told me what we’re doing instead of the other way around…’ Maple mused. Ellyn didn’t react, though Maple smiled a bit. ‘Okay. Maggy! Flary! Growly! Teppy! We’re running!’
So, while not in the usual way…
Claire and Anise were victorious! Claire gained 2040P for winning!
‘Alright, let’s go then,’ Anise confirmed. And with the assumption that they then skedaddled, they spun around and-
KABLAM
Three Pokémon had landed, two of them with heavy impacts, the third with a nimble drop to one knee and one hand into the ground with supreme grace.
Pokédex Entry #675 – Pangoro, the Daunting Pokémon. It is known to be violent in battle, raging forth at enemies like in a berserker rage. To earn the respect of a Pangoro, a trainer will need to learn to fist-fight with it occasionally. It is, however, quite kind-hearted and will defend companions or the weak in the face of oppressors. Twitches in its bamboo leaf somehow allows it to predict an opponent’s moves.
Pokédex Entry #534 – Conkeldurr, the Muscular Pokémon. It uses concrete pillars as walking canes, and can swing these pillars freely in battle using the centrifugal force of spinning concrete. It is said that, thousands of years ago, Conkeldurr taught humans how to make concrete.
Pokédex Entry #448 – Lucario, the Aura Pokémon. It can sense the Aura of others, and can by that read their thoughts and movements, and can by that detect even far-off or hidden foes. They use this to detect prey, and also employ aura as offensive power. Often hunt in packs.
Pangoro roared out, hands held out wide, Conkeldurr and Lucario standing somewhat behind the roaring Pokémon. The Pangoro was huge, obvious scars going over its shoulders and body, one specific going right through its (still intact) right eye vertically. It was obvious from here this was the Pokémon in charge.
… Aaaaaaaand behind them numerous smaller Pokémon were tumbling down the wall trying desperately to copy their head-honcho but only resulted in them falling on their faces or into uncomfortable piles. Yet, as soon as they were able to, the energetic henchmen did their best to get on their feet and dash to flank their leader to look at Claire and the rest, doing their best to strike poses to look as cool and intimidating as the Pangoro. They were failing.
Pokédex Entry #674 – Pancham, the Playful Pokémon. It follows Pangoro around like henchmen, imitating the leader to the best of its ability, but it’s nowhere near as intimidating. Besides this, it enjoys being played with can be quite mischievous. It’s rather easy to trick, so if you pretend to be scared by its glare it can be very effective for boosting its confidence.
‘Thaaaaaaaaat’s the king of the castle…’ Anise confirmed the obvious about the Pangoro that had blocked the way out. And, just in case they figured they’d turn around and try to make their way in the other way, two other very powerful Fighting-types were walking through the rest, the smaller fighting-types quickly darting aside to allow their superiors to walk through. And these two were slightly different types.
Pokédex Entry #286 – Breloom, the Mushroom Pokémon. It lives in warm and humid climates feeding on trees and plants in fields or forests. It’s a powerful fighter, with light footwork and punches that stretch, it’s said to put pro boxers to shame. The seeds on its tail are poisonous and should not be eaten. It spreads poisonous spores from its head as it fights, taking advantage of the dazed opponent.
Well, this particular Breloom seems to have gotten lost in the mountains, frowning at them and standing guard.
Pokédex Entry #392 – Infernape, the Flame Pokémon. Its crown of fire is indicative of its fiery nature. It uses a special martial art that incorporates all its limbs in addition to the flames on its hands and feet when it attacks. It is known for its supreme agility and speed, as well as its willingness to take on any opponent no matter how tough.
The Infernape was leaning on a building with crossed arms, leg on the building looking at them, ready to spring to action. They were positively surrounded by powerful fighting-types.
‘Welp,’ Ellyn declared in an unenthusiastic and absent tone, ‘we had a good run. Nice knowing you.’
‘Wait, wah-wah we’re not dead yet!’ Maple objected in panic, spinning towards the king of the castle and bowing. ‘We challenged the castle, and we concede defeat! We’re truly no match to his coolness!’ Maple attempted, smiling to the king.
Notably, Anise was utterly calm, even relaxed, despite the circumstances. The scarred king Pangoro looked over them silently for numerous seconds, his henchmen standing around or occasionally giving coy shouts to intimidate or unnerve the individuals present while the king considered.
Despite Sprout’s consideration, Smog did matter somewhat, doing a decent bit of damage, even if it couldn’t poison. In any case, Koffing rolled from another Vine Whip and sapped a bit more from the Leech Seed growing on him, and then Martin threw another Pokéball. Koffing was hit, and with a flash of light it went inside the Pokéball, which dropped to the ground.
It rolled once, it rolled twice…
… it rolled thrice.
click
Martin caught Koffing!
Gender: ♂ Type: Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Gas, Tackle, Smog, Smokescreen Ability: Levitate. Pokémon is unaffected by Ground-type moves. Held Item: None.
Currently at about 26% health.
New Pokémon caught! Martin earned 1250 P!
Would you like to give a nickname to Koffing?
Sprout grew to Level 12!
With that, Martin had caught his sixth Pokémon and was free to move again… Hm?
… That’s the same Trubbish that he had recently released, looking at him from across the alley. As soon as Martin had seen him, the trash bag Pokémon waved to him with one of his limb-like extensions, specifically waved the universal gesture for “follow”. After having done so, Trubbish turned and ran. Follow?
Trubbish led Martin through several alleys and through a factory, walking past several Grimers and Koffings… before reaching the wall of another supposedly abandoned factory. Except, said supposedly abandoned factory had a fully functional tightly sealed metal door. A door that could be opened with a key-card.
‘Trubbish,’ the Pokémon sounded out, the tone cautioning, before dashing away unless Martin stopped him.
If Sprout was out, he’d understand that what Trubbish just said had indeed been ‘Be careful.’
So. What would Martin do now?
And if not, here’s all of Worldedge City of what he could do next?
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts.
7. Martin Specific; Keycard Door. A door lost within the alleys of the Industrial District, which Trubbish specifically pointed out. Can be opened by a keycard.
8. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Mystical Sector
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Information Sector
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 2. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 3. Professor Dunstan’s Lab and Residence. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 4. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 5. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 6. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial Sector
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, Martin will need a teleport Abra or walk through the tunnels of Mt. Edge. But if he reads about them or teleports!
Residential Sector
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential sector where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial Sector
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment Sector
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
Okay, make it one more day. Or, like, up to 32 hours from now.
Edit: Something I had to focus on came up. Will still attempt posting tonight, but can't promise it. Pretty sure my current stressed-out-of-my-wits state wouldn't be good for the quality of the post.
Edit 2: Nope, this is not happening tonight. But progress has been made, and tomorrow should be the day.
The personality section I consider to be one of the most important fields of the character sheet. History, abilities and personality, those are the three things that truly make a character. Though, I would never call someone out on not having their character perfectly follow the personality section they have put up.
What's important to me is that when someone reads a character sheet, they get an idea of who this person is. The other sections aren't guaranteed to do that. So simply having a short paragraph telling me how nice or edgy or whatever this character is? It gives the reader an impression of what kind of character the player wants to play. That impression I find to be important to both the GM and to other players.
Then of course they don't need to strictly stick to the personality section. That's their choice. But at the very least, the reader of the character sheet has gotten an impression. Yeah. Character development is a thing.
Edit: That said, if you as the GM feels it is unnecessary to have, you can totally skip it. As the GM, that's your choice, heh.
There we go. I had Mariette do a whole lot in that post, and I am aware I might be stretching even the Mag 20. Tell me if I did too much or anything I can't do, then I'll edit the post.
Eli was a bit taken aback at Libby’s approach, as she thought she had said that out of earshot of Libby. Still, didn’t seem like she took being potentially suspected of being a trap too badly, promptly announcing her appreciation of Eli and then falling asleep in the most cartoony fashion imaginable.
‘… Whew.’ Eli breathed out in relief that it was resolved without her needing to actually reply. Still, how nice that Libby liked her? Maybe?
Meanwhile, Mariette lazily listened to Helga’s explanation to the ritual, which wasn’t very informative. Still, it involved the blood of the captured Magical Girls…
‘… If they’re used as blood-factories then there’s less of a chance the Magical Girls have been brainwashed and that we’ll have to fight them, which would be nice,’ Mariette replied. She had enough trouble gathering them the first time to be bothered having to fight them. Still, the idea of Father being summoned… Well, if that happened, Mariette wouldn’t be able to do much.
… Then the lantern. Mariette frowned and prepared to open a portal to take the explosion if it blew up, but instead it melted into blood. And then… they appeared.
‘Gorelions,’ Eli stated aloud for anyone not knowing the name of their enemies as she made ready to battle. Of course, Mariette knew the enemy had Gorelions. She might herself be the reason they were fighting 10 of them instead of 42, which would have been a lot scarier. She absently played with the idea of pitting Gorelions against Gorelions. … Nah, something told her Justine would have a counter should Mariette attempt putting her own weapons against her, but the thought did elicit a slight smile.
Still clutching her large stuffed bunny held in her left arm, Mariette manifested her Mystic Mirror in her right hand as Amber started outlining a strategy. A simple hand-mirror in appearance, it was her mystic weapon through which she could project magic for portals, the glass swirling with magical energy. This was a straight-on battlefield. Not an ambush, not just one against one, a straight up battle. Fitting it would be the time that she actually drew her weapon.
… Hmpf, the captain saw fit to give her commands. Still, cooperation was in their best interest. ‘Well, seeing how Sonia isn’t here yet…’ Spoken primarily for Alicia’s ears, if the girl could hear over the sound of starting to barrage the monsters with her bow. Anyway, Mariette started abscently opening numerous tiny portals high in the air and around the Bastion, all linking to her right eye under the eye-patch. This to give her a view of the battlefield in order to give her absolute awareness of the battlefield and prevent any sneak-attacks from taking her by surprise. She’d do her best to give the rest warnings should she notice anything.
Now, then. Four things Mariette wanted to do.
First, sure, fine.
She used a bit of her awareness to open a portal by Eli and Sue, linking to the entrance of the Overcity and that winged Magical Girl. Not too close, didn’t want to alarm her too much. Mariette kept the portal on this side latched to a wall on the Bastion so it wasn’t left behind.
‘Aw. I won’t be fighting?’ Eli asked briefly, then looked over at the Gorelions… ‘… Then again, I probably wouldn’t be to much use. Okay. Let’s go.’ Eli nodded to Sue and threw a raised eyebrow at Libby sleeping through this event before jumping through the portal.
@ADamnFiddle To Olesya, suddenly a round flat hole with a frame of magic energy opened leading out onto the deck of the Bastion, far closer to the battlefield itself. Through this hole jumped a winged humanoid creature, a harpy, composed of dark fluid. Yet the amorphous harpy’s face was white and looked forward at her with a soft though serious expression. The fluid harpy had landed on the ground several meters from Olesya with a little splash by her feet. Accompanying her was a small white- and black bird flapping in, unnatural only in its presence before it suddenly transformed into an adult woman with long white hair standing beside the smaller dark being. The harpy gave a slightly hesitant smile and raising one dark wing in greeting.
‘Hi! I’m Eli. Er, excuse the mess!’ Eli said, gesturing back at the battle going on. ‘So, um. Our group of Magical Girls are seeking to defeat powerful Horror-servant Justine von Visceral who’s planning on using the blood of Magical Girls in a Blood Moon ritual to make the world a “pure” one, whatever that means, but it might involve the summoning of her patron, Father, which would be really, REALLY bad news. In simple terms, we’re pretty sure she’s evil. So, er. Any chance we could negotiate for some back-up?’
"We're a diverse group of magical girls that see Justine as a threat." Sue said. "I'm Sue, a familiar to a regular magical girl. You can plainly see Eli is a monster, but we have Beacon girls working with us."
‘Oh, and we’re also saving this girl who was kidnapped right in front of her not-actually-boyfriend who intended to charge in on his own, so it’s a bit of a “save the damsel in distress” scenario, too.’ Eli mused, looking up and touching one wing to her lips briefly. ‘So, uh. We’d really appreciate some help~’ Eli gave a hopeful smile.
Meanwhile, back on the Bastion. Second thing Mariette wanted to do.
She didn’t trust the blood from the lantern. Focusing power, she made a large, spiteful portal that took the blood and sent it a distance away, in a direction away from the Bastion, the way they’re going and the Overcity. As long as Justine was involved, blood was bad. Away with it. She noted how multiple Alexanders were running around giving people forcefields, including herself. Mariette gave him a small nod before refocusing again.
Third thing.
Actually, before the third thing, she flinched as suddenly an unknown Magical Girl struck a Gorelion to the sound of a sonic boom. Seems like someone had decided to help them. Hm. Mariette wasn’t the one to give the thanks for the assist, but a small appreciative nod would do. Certainly better than the curse Suwako gave her. Okay, now the third thing.
Mariette manifested numerous portals close to her, connected to one another, before sending half towards the closest Gorelions. Not straight on but towards their sides, she intended to have the portals circling around at least two Gorelions or perhaps even place them against their skin if the portals weren’t attacked. The portals weren’t exactly agile and wouldn’t be able to dodge if the Gorelions attacked them, but the portals were too small for the Gorelions to attack through and the destroyed portals would be a minor cost for distracting the beasts as Mariette could but open new ones.
‘Feel free to attack them through my portals that I’m placing on the edges of the ship, and we’ll see if we can find some weak points. Or you can jump through yourself, if you’re confident, I’ll get you back. Be careful, just in case they have some means of attacking back, since portals are two-ways,’ Mariette instructed those around her. She placed this side’s portals at the edge of the ship, so they could watch Gorelions on the distance while also seeing them through the portals. It would take a great deal of her attention to have these portals circle the beasts for other to attack through, and she’d guide them to the next beast if the one they were currently circling was defeated, while also trying to be attentive enough to close the portals if she detected danger about to strike through the portals. Great deal of things.
But, she also wanted to attempt a fourth thing.
Charging power through her mirror, she opened an additional portal. She targeted a Gorelion in front, the closest that wasn’t currently being focus-fired upon, if there was any such. Mariette attempted to open a portal so that the next time it put its feet down to prance at them, a foot would suddenly vanish down a portal. The Gorelions were too big for Mariette to take the whole thing, but just tripping them? Could be amazingly effective, especially if they blocked other Gorelions behind them. The other end appear in mid-air above the Gorelion, paw ineffectively not meeting any ground if it fell through. With that, Mariette hoped, she could greatly hamper at least one of the beasts immediately, depending on. If it was effective enough and she had the power to spare, she’d start making similar potholes for other Gorelions, but perhaps inspect the current effectiveness first.
Doing all of this, Mariette couldn’t move. If the Bastion shook, tentacles of darkness would extend from her to support her to prevent falling. She stood, left eye closed, focused entirely on her right eye and watching the whole battlefield, spreading her magic connections and preparing to open portals, hand with her Mystic Mirror extended in front of her and working on overdrive, mana swirling it as she worked. Of course, she still saw herself through her eyes in the sky, but focusing on things so distant from herself left her real body vulnerable. She was in full battlefield mode.
1. Create tiny eyes-in-the-sky to her right eye so she can keep track of the battlefield and not be ambushed. 2. Sent Eli and Sue to recruit winged magical girl. 3. Attempted to portal the blood of the lantern as far away from anything relevant as she could muster. 4. Created portals for the others to attack through that she sent to circle Gorelions, moving them with her power as well as she could from a distance. 5. Occasionally attempt to create potholes for the legs of Gorelions to get stuck in, hopefully greatly hampering their progress.
Mariette is currently immobile, in complete mage-mode, greatly flexing her Mag 20.
@Pirouette*reads that again* Er, wait. If that read like a jab, I'm sorry, that wasn't the intention. In some form of way, it was supposed to say "if it makes you less stressed, I can simply attempt to post fast when you do post". Or something like that.
@Rune_Alchemist I'm going to just assume that "no running from a trainer battle" is something that's just being taught because you don't want people pulling back from losing battles. Though, yeah, this isn't normal circumstances. Ellyn's just running damage control, seeing how there's a castle's worth of Fighting-types who might be offended.
Sooooo... If you just want to throw another ball I can just edit in the result of that. XD
@Eklispe@Joshua Tamashii Now, it is written there that Amelia's just heading onwards, but I'd need confirmation for Dawkin, too, anyway. If the command is simply "head onwards", I can work with that too, but I'd need it confirmed, then. Heh.
@Pirouette I'm posting mostly because it's almost been a week since my last post. But, if you just post at some point, I can see if I can make my next response fast. Heh.
Update because the GM is terrible at reading. Natu cannot fly yet, because its wings are underdeveloped. It’s just really good at skipping. With this in mind, he’s been skipping the whole time. It’s still as fast, though.
Natu jumped to attack Ritz again, and a similar exchange to the previous one took place. Ritz got in two punches but Natu struck another Peck, leaving Ritz on the edge of fainting while a majorly damaged Natu fell down and jumped away to seek another opportunity to strike, preferably without being countered. He was definitely aiming to faint Ritz.
In the other direction, Mareep Thundershocked at Mienfoo who struck back at Mareep with Pound, while at the same time Ralia shoot a Confusion at Mareep and Cyndaquil shot an Ember at Mienfoo. Mareep got blown by physical force from both directions by Pound and Confusion, while Mienfoo took a Thundershock from the front and an Ember blast from the back. Neither of the Pokémon fainted, but Mienfoo cried out while heavily damaged and staggered, while Mareep also staggered and wouldn’t stay conscious from another hit.
Froakie sent Bubble directly at Bonsly and Cyndaquil, and the two were unable to move out of the way. Two pairs of Super Effective blows hit the two, once again. However, Bonsly found an opening through the bubbles to Rock Throw and hit Froakie square in the face, sending the frog rolling back. Three Rock Throws from a higher-level Bonsly became too much. Froakie fainted.
However, with numerous bubbles having hit Bonsly and Cyndaquil had taken quite a bit of bubbles now, and both on their last legs. This left Mareep, Bonsly and Cyndaquil all on the verge of fainting, while Froakie had fainted and Mienfoo was on the verge of fainting (because Anise’s Pokémon are under-leveled). Ritz was also on the verge of fainting, but Ralia was fine, leaving the advantage generally in Claire’s corner. Ellyn’s eyes gazed over the battle and came to a conclusion.
‘Maple.’ She called her partner’s attention, who was panicking keeping her fire-types holding off the horde of Fighting-types which were slowly gaining an advantage, Growlithe’s throat getting hoarse from repeated Roars.
‘What!?’ Maple asked back, alarmed.
‘We’re not winning this. They have more Pokémon we haven’t seen yet,’ Ellyn told, voice very realistic.
‘Ooooough…’ Maple’s spirit looked like it had been drained by Ellyn’s words, hands shaking a bit as they were surrounded by Fighting-types on one side and Claire’s force on the other.
‘“No running from a trainer battle” in all glory, but mind if we bail?’ Ellyn looked to Claire and Anise, gaze slightly perturbed from the surrounding situation.
Anise smirked a little at the words, but was otherwise ready to give Mienfoo another command if they were going to continue.
Sprout’s Vine Whip struck the Koffing head on, making the smoke balloon spin back a bit, still grinning and with smoke coming out the holes, before…
‘KOFFING!’ It flew quickly at Sprout and him with a Tackle, while the smoke of Smog started taking form. But, before that, Koffing was drained again by Leech Seed, Sprout regaining part of the lost health from the Tackle, and Martin threw the Pokéball. Vine Whip had been Not Very Effective, but Martin wasn’t aiming to take Koffing down, anyway. Growl reduced Koffing’s attack. Then.
Koffing was hit by the Pokéball, and with a flash of light the ball fell onto the floor.
It rolled once…
CRASH!
‘KOFFING!’ the Poison Gas Pokémon shouted out happily as it blasted Smog at Sprout. It was a damaging poison that attacked Sprout’s Grass type, even as Poison typing protected him from Super-Effective damage it still damaged him, and Smog as a special move wasn’t affected by Growl. No chance of poisoning, though. Some of the damage was returned by Leech Seed.
Koffing is currently at a bit past half health. Make another move or just throw another Pokéball?
As said, they’re not free to do things. The Vast Plains of Route 6 still lie before them, along with all the Pokémon which it holds. In addition to what’s said above, a number of Bunnelbys had woken up from the thunder and were peeking out to gauge the danger but were otherwise fine. Anyways. What would the two do now?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There aren’t a lot around here. Those there may be are likely strong or reckless. 4. Talk. … And if you find any of them, suppose you can talk. Otherwise, suppose there’s mainly Pokémon to talk to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Rapidash Rapid Delivery. Though, yeah, you’d have to go back to get there.
Connected areas: Route 5. In the north-west, connecting Lakewatch and Stillwood. If you’d like to go back. Endless Forest. To the west, a dark forest looms. It’s still there. Just further now. More Route 6. Keeping going.