Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Miko looked on with interest as Mac started speaking, and Ronin looked a bit surprised at how well she answered. Miko nodded to both keeping it a secret, and then to that she understood that defending Penrose, her home, was a reasonable explanation. Then, the bit about being Alicia’s aunt… Ronin laughed at the talk of scandal and feelings.
‘Haha! Maybe I didn’t think that one through. But it still could’ve been possible!’ Ronin claimed. Then about being THEIR niece.
‘Um, I don’t think we’re old enough to have a niece your age…’ Miko said, suddenly uncertain.
‘Hey, in this world? Anything could’ve been possible!’ Ronin chuckled and Miko just looked dejected. Then, Mac jumped away to ask someone else what she should do.
‘… She’s friendly,’ Miko simply observed to her sister.
‘Yeah, I like her!’ Ronin said with a smile, and then both of them moved to the next scene.
‘Woah, they’re coming after me!’ Ronin skipped away, because despite her demeanour, she WAS in fact wary of the fact these cute things could be hostile, not to mention even if they were friendly she didn’t exactly want cacti running into them, so she engaged in a little chase where she ran around and the cacti came running after her.
‘… Because you shouted after them,’ Miko said, watching Ronin run in a circle with a group of cacti chasing her joyfully mimicking her movements. Anyway, it was probably time to depart.
‘Okay. Assuming these cacti will not be a problem, we’re ready to depart,’ Eli observed.
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
‘What, I get to keep her?’ Mayra asked, lifting up Brittany and staring her in the little magical girl’s delusional face, while Mayra held a blank expression. ‘Cool.’
Gaia offered her the unicorn, making Mayra look up at her in a bit of surprise. Then she chuckled. ‘Yeah, sure, thanks! I’ll be the dragon riding the unicorn, or something,’ she said, before leaping up on the unicorn. She placed Brittany in front of her, facing towards Mayra. Mayra looked over the completely spellcast shopkeeper…
‘Hey, Brittany. You got all the weird magic items in your shop and whatnot. Since I’m saving your life now, I get to take a couple when we get back, right? Sing something if “yes”, say random gibberish if “absolutely”,’ Mayra told her.
Regardless of the result of that, then she refocused on the unicorn. She picked up Brittany again, put her behind her, and then focused on the unicorn. She leaned forward, and spoke into its ear.
‘Hey, unicorn. How would you taste if I ate you? Horse meat, or like a bunch of sweets?’ she asked. ‘Do a good job, or I’ll find out,’ she promised with a whisper, smiling, before doing the kick to announce it was time to gallop!
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
‘…’ Mariette didn’t really know why, but she felt compelled to also place her hand to meet Lily’s when she placed her hand there. Mariette didn’t really feel that emotional, but it felt like the appropriate gesture when the other party placed their hand on the mirror, for some reason. ‘I’ll trust you to it,’ she eventually replied.
Alexander made his statement about not wanting to be her unbirthday gift… and actually got the slightest of an amused ‘Hn,’ out of Mariette. ‘I understand. No offense taken.’ She felt a bit embarrassed, too. Because her “mother” had just decided they should be together. Mariette shook her head, and then waved them off.
She then looked at the Queen. The Queen noticed her back, causing Mariette to flinch. But… still, she’d seen enough. The Queen was doing the exact thing Mariette was doing, opening portals and managing her troops. Being the leader. That was Mariette’s role in her team, too. Information-gathering and giving orders over vast distances in the blink of an eye… ‘… Can I watch, if I want?’ Mariette asked back, just to leave the door open to just watching the Queen in the future. Sure, the Queen might know about it, but if she didn’t mind being watched, then…
Still, Mariette did close the mirror in order to look over her troops. Mariette confirmed the plan was pretty much going as intended, when it came to army tactics. She just needed to keep an eye out for threats that could head their way. Which would help if she had contact with the other army commander. She contacted Chloe, who…
‘Oh,’ Mariette made a noise of light surprise, but it was completely reasonable. Who could say there wasn’t some way the Queen could listen within her own tower? While Mariette didn’t have a choice but to risk it… ‘No, you’re right. I’m sorry,’ she said, and closed the mirror, feeling deflated. She could still reach out to Chloe in a pinch, but more communication than necessary was a possible liability. Suppose, that was what happens when you’re the enemy’s prisoner…
As the Queen had promised, Cheshire Cat brought her dinner. Mariette did not want company, but the cat might insist on doing her duty. It would be better to let her deliver the dinner then be on her way. With no mirrors opened…
‘You may enter and then leave the food. Then I want you to leave,’ Mariette declared, turning to the door. … And also prepared herself in case there was more to Cheshire’s visit than what was told. She didn’t think the Queen would assassinate her, but maybe one of the other princesses of the realm might have gotten jealous, or any other circumstance. Mariette was prepared in case she was about to be attacked, anyway.
‘Lance, Aerial Ace!’ Ewan commanded his Fearow, right after the announcement that he wouldn’t let them plan.
Immediately, one of the robbers met his challenge, the girl in black (albeit, they were all in black) that had commanded the Magnemite stepped forward with no lack of intensity in her movement, and a trace of red hair under the black beanie she was wearing. She was also wearing a black mask and black sunglasses, and the rest were wearing similar things, except the Koffing’s trainer was wearing a gas mask.
‘Magnemite, take it! Thunder Wave!’ the Magnemite’s trainer commanded, and the Magnemite flew up and took Lance’s Aerial Ace, and then shot back yellow electricity in return! Lance glared back, but the Fearow’s motions were slowed down! Lance was Paralyzed! The two separated…
‘Sven, Mud Bomb!’ Ewan commanded, and his little Swinub didn’t hesitate to suddenly throw a large clump of dirt at the Magnemite that was still focused on Lance!
‘Oh, shoot-’ the robber called as the bomb slammed into Magnemite and detonated, sending the steel/electric type back with x4 damage, the robber moving to barely catch Magnemite with her hands instead of letting it be launched back at her other companions.
‘Golbat, Confuse Ray!’ the leader commanded and pointed at Sven the Swinub, and the Golbat shot out waves of confusion that Sven was too slow to dodge. Sven was confused!
Meanwhile, Erika called out from her side…
‘Ah? That’s to me, right? You’re addressing me~?’ the trainer of the Chimecho replied to Erika as she called out that the mention of the leader not being the only one in trouble, sounding excited about it. Chimecho and Koffing took another hit of Icy Wind, being slowed down further… and Koffing also collapsed. Koffing fainted!
‘Oh, for the love of-’ the Koffing’s trainer lamented, returning the Pokémon to its Pokéball.
‘Chimecho, Yawn~!’ Chimecho’s trainer called, and the Chimecho looked at Sno and let out a deep, ringing yawn, the sound of it somehow amplified by the wind chime Pokémon, and unless somehow prevented Sno would feel a drowsiness setting in. Sno became drowsy!
The Quilladin and its trainer had been ladled with all the stolen things, which they both seemed quite suited for, as the trainer was a big guy and the Pokémon was pretty strong, too.
The leader of the robbers looked at the situation, and…
‘We don’t have time for this. DASH!’
With that command, the team of five people and three Pokémon (four if we count the trainer holding her fainted Magnemite) dashed the opposite direction of Lance, taking them closer to Erika but they seemed very intent on dashing right past her. With them Golbat flew, and the Chimecho had been slowed down by Sno’s Icy Winds so her trainer grabbed the Wind Chime’s tail and pulled the Pokémon along in mid-air, and then also the Quilladin carrying the loot running alongside her trainer.
Joshua didn’t do anything this round, just stopped short and looked on with slightly widened eyes. Espeon looked back at him curiously.
What does Erika do?
Bigfjord City
Bigfjord City. The center of industry in Isson. If there’s a company, it likely has its headquarters in this city of commerce. The city of Bigfjord is famous for needing a lot of hands. The storehouse of Isson, the city is riddled with countless cheap apartments for the many objects of commerce that are shipped across the land. The ships of Bigfjord sail by the sea to Pureplain, where it is traded to the rest of the world. Inside the city hundreds of companies grow out of nothing and employ the population, and that is the draw of the city. The city itself are just skyscrapers after skyscrapers, modern and organized as far as the eye can see, with the larger companies growing out of the bunch with spectacular structures showing of their wealth and power, lording over the workers who move to Bigfjord for a chance at an easy life working for the big boys.
As you enter the streets of Bigfjord City, the night of Route 13 does not leave. Where the roads of Worldedge City might feel magical, the streets of Bigfjord City feel unforgivingly real. Cars drive around causing long lines of traffic, and uncountable workers and humans tarry about, going to or from work. What perhaps stands out the most is the sheer lack of Pokémon-themed marketing. In Bigfjord City, it is like they look down on the premise of Pokémon driving the world. The only Pokémon you see are the Murkrows sitting on the street lights, hunting for their next meals and trinkets, as well as the Rattatas lurking just visible in the various alleys, doing very much the same thing. Unlike basically everywhere else in Isson, the atmosphere was not welcoming. It was stiffeningly uncaring.
With nary an expression given as Basil had sent out Glory, from neither trainer nor small cat-like Pokémon standing on two legs, and also no reaction from being accused of having hacked a video game, the only thing the opposing trainer did was give a three-word command to their Pokémon.
Espurr raised a tiny paw… and a massive amount of power gathered in front of it. Its psychic power amassed with a single-minded purpose, to blast this enormous power at its opponent, Glory the Hawlucha. There was no question of how much power would be in that shot once it was fired, it already seemed to bend space merely taking shape. The Pokémon itself seemed unaccustomed to its power, its little paw shaking, slight sweat breaking out.
But soon enough…
‘Espurr,’ the Pokémon stated, before firing a blindingly fast, bright and slim, brightly purple beam of psychic power at Glory.
But perhaps Basil had already started his plan before then?
What was Basil doing?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
‘I didn’t mean that…’ Miko said in reply to Mac. ‘I suppose the questions I wanted answers to was…’ she took a moment. ‘What’s your connection to us or our town? Do you live in Penrose? Why are you helping us fight Wonderland?’
‘Heh, what if she just wants to be a mysterious stranger?’ Ronin asked with a chuckle.
‘Then she’ll just not reply. Tell me it’s none of my business… or something,’ Miko sighed at her sister’s silly suggestion.
‘Maybe she’s Alicia’s aunt!’ Ronin suggested. She immediately got an incredulous look from Miko that made her lift her hands in an “I don’t know” pose. ‘It’s possible in this world! And she did say Alicia knows her!’
‘Please disregard her suggestions…’ Miko begged.
‘If she doesn’t reply to your questions, we’re calling her “auntie”!’
‘We are not.’
In any case. Miko and Ronin both nodded to Alicia about her unintended meaning about the question, and then it was time to head out.
‘We might not advance too quickly. You can teleport ahead if you wish. Anything that gets in our way should be able to be handled my our Dream Princess,’ Miko said.
‘Unless the Queen appears. Then it cannot,’ Ronin pointed out.
‘Oh,’ Miko made a noise. ‘She has a point.’
‘Hey, cacti! Are you friendly? You’re friendly, riiiight?’ Ronin asked, while both she and Miko were prepared to raise Reinforcement barriers around themselves and Magical Dream Princess in case the cacti launched an offensive.
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
‘…’ Mayra didn’t really understand what everyone was overreacting for. In a not too different present, that girl died because Mayra punched her in the face too hard. ‘… Right! Are we heading for the castle!? They mentioned a secret passway! Orange, yellow, blue… or something!’ Mayra clenched her fists, fire emerging from her hair and along her spine and from her fists.
‘And also something about crossing our eyes! Sure, I can do that!’ Mayra said and her eyes just automatically stopped looking in the same direction with exceptional ease. ‘This looks weird!’ she then promptly stated as the world lost focus.
Anyway, she wasn’t about to head off on her own, so. While the rest were talking, Mayra went over to where Brittany was (unless she had GTFOd off-screen), and promptly picked her up.
‘Hey, I know you! You’re that shopkeeper!’ She then stuck Brittany under her arm as she walked back to the rest, Brittany hanging uselessly on her side. ‘Mine.’
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
Mariette did not have an exceptional amount of time to process everything that the Queen had told her. There was a military plan that still needed to be performed, and Mariette had been absent from her command a bit too long. While she was unable to leave this room, she still had some information to provide.
‘Lily. Alexander. Connie. Gaia,’ Mariette opened a mirror directly back where she once was. It happened to be during the time Mayra was off picking up Brittany. ‘I’m afraid I have been captured, but I am safe, I just can’t leave. My portals can no longer be passed through, only talked through,’ she said. ‘The other team is victorious at the factory, and are now rerouting towards the castle. They are-’ and then she told them their rough location at this moment, in case they wanted it.
‘Be careful. The Queen is about, and she has portals just like I do,’ she warned. She did allow them to speak to her too, if they wanted it, but Mariette frankly had more important things to do, she just wanted them updated.
Mariette tried to keep track of where the Queen was with her mirrors, but she also had her own forces to coordinate. The plan was still the same. The Green Helms engage and then retreat, draw their forces into a trap laid by the forces of water, nature and dwarves. Speaking of, there was someone else with an army here that Mariette wanted to talk to.
‘Chloe,’ Mariette tried to contact the other dark magical girl (she is dark right), preferably after she’s received the update she was seeking. ‘I would like our forces to cooperate.’ … Which sounds like it would need greater topological information than what can be expressed in a post, but would like to at least not accidentally get in each other’s way somehow, at least. If Chloe is up for it, it could be some off-screen exchange of information…
…
Albeit, also. Mariette definitely wanted to track the Queen’s movements, if possible. If at all possible… could the Queen truly slay Asengav? Mariette wasn’t so sure she trusted what the plan would be after doing so… but if she could… how could Mariette possibly move to get there? It was… difficult, seeing how she still didn’t want the Queen to kill anyone, and there was the role she had to play in this campaign, yet…
Mariette kept her eyes open, searching for options as mirrors opened a bit of everywhere as Mariette scanned the world.
‘Ah, sweet Erika! You’re nothing but brimming with the love and care you feel for your friends!’ Joshua gushed about her as she said she wouldn’t leave Ewan. He was quick to join her when she gave her command to attack.
‘Espeon, Confusion on the Koffing!’ Joshua called as Erika called her Icy Wind. Espeon jumped forth to stand The confusion hit the Koffing, and it recoiled, while both Pokémon were hit by Icy Wind, Chimecho also making a startled noise.
‘We’ve got company~ We’ve got company~’ the trainer of the Chimecho called, as she jumped into the store herself, probably knowing what was coming next.
‘Koffing, Smokescreen!’ the Koffing’s trainer called out, and the agitated and damaged Koffing immediately burst out a great, black cloud of smoke around the entrance of the store, covering the storefront, the other robbers looking up and back just before the smoke covered it all.
‘Darn it, are the Cigs already here!?’ the leader called out, annoyed.
‘They’re not the Cigs~’ the Chimecho’s trainer called.
‘You mean…’ there was a pause. ‘Oh, darn it,’ the leader cursed again.
‘They’re freshies~’ the Chimecho’s trainer called excitedly.
‘This is why you don’t rob Steppingstone Street! Too many freshies!’ the trainer of the Koffing called out.
‘Eh, I’d still say the lack of security made it worth it!’ the Magnemite’s trainer said.
‘There’s so little security BECAUSE of the freshies!’ the Koffing trainer retorted.
‘You guys are being really loud for a couple robbers! We’re hearing every word!’ Joshua called out happily.
‘We don’t have time for this. Get to the bikes!’ the leader called out. They came dashing out of the smoke towards their bikes… and a chilling blast of cold air blasted out over them, before a pair of great wings extended, casting a shadow over the robbers.
‘You’re not going anywhere,’ Ewan stood, and a giant, angry-looking bird in mid-air glaring down at them… and also a little Swinub at Ewan’s feet who had been the one to actually shoot that blast of cold air.
Pokédex Entry #22 – Fearow, the Beak Pokémon. Its long neck and beak is well-suited for catching prey in soil and water. With its large wings, it can keep itself aloft indefinitely without needing to rest. It is capable of quickly shooting itself high in the sky, and then plummet down just as quickly when the time to strike has come.
Pokédex Entry #220 – Swinub, the Pig Pokémon. To survive frigid landscapes, it uses its keen nose to find and dig up mushrooms, berries and other things under the ice. If it smells something enticing, it's known for dashing headlong towards it. It's sometimes used to find hot springs.
‘Oh, for the love of-’ the leader with the Golbat said. All of them were still wearing masks, likely to make identification harder. ‘You all have NO idea what’s really going on. It is not what you think it is,’ she said, grunting angrily, while her allies, specifically the trainers of the Magnemite and the Quilladin, had bags that they had stuffed a bunch of jewelry in.
‘What could it possibly be? You’re robbing a store,’ Ewan said, frowning at them.
‘I don’t have time to explain…’ the leader muttered.
‘Haha~! Our leader’s in trouble, our leader’s in trouble~!’ the trainer of the Chimecho chimed, as if she wasn’t also concerned. The trainers of the Koffing and Magnemite leaned in to whisper about something to the leader. It would appear they weren’t actively fighting back.
That is, unless Erika pressed the attack. She could have been doing whatever she wanted over the course of this post, including interrupting it.
Also worth noting, Ewan looks like he’s about to say ‘I’m not gonna give you time to plan!’ and call on his Pokémon to attack, unless interrupted.
The robbers have a Golbat, a Quilladin, a Magnemite, a highly damaged Koffing, and a Chimecho.
By this time, passersby have seen what’s going on and hurried off, and at the minimum of one has grabbed a phone and called someone about it.
What does Erika do?
Bigfjord City
Bigfjord City. The center of industry in Isson. If there’s a company, it likely has its headquarters in this city of commerce. The city of Bigfjord is famous for needing a lot of hands. The storehouse of Isson, the city is riddled with countless cheap apartments for the many objects of commerce that are shipped across the land. The ships of Bigfjord sail by the sea to Pureplain, where it is traded to the rest of the world. Inside the city hundreds of companies grow out of nothing and employ the population, and that is the draw of the city. The city itself are just skyscrapers after skyscrapers, modern and organized as far as the eye can see, with the larger companies growing out of the bunch with spectacular structures showing of their wealth and power, lording over the workers who move to Bigfjord for a chance at an easy life working for the big boys.
As you enter the streets of Bigfjord City, the night of Route 13 does not leave. Where the roads of Worldedge City might feel magical, the streets of Bigfjord City feel unforgivingly real. Cars drive around causing long lines of traffic, and uncountable workers and humans tarry about, going to or from work. What perhaps stands out the most is the sheer lack of Pokémon-themed marketing. In Bigfjord City, it is like they look down on the premise of Pokémon driving the world. The only Pokémon you see are the Murkrows sitting on the street lights, hunting for their next meals and trinkets, as well as the Rattatas lurking just visible in the various alleys, doing very much the same thing. Unlike basically everywhere else in Isson, the atmosphere was not welcoming. It was stiffeningly uncaring.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Miko sighed as everything came to a close against the Mad Hatter. ‘Unreasonable people are the worst,’ Miko declared. She glared at the “hostage” with her Third Eye… just to make sure he wasn’t another trap.
Penny got the attention of both the twins after having learned Mariette was captured.
‘Oh. Time to save her again, huh?’ Ronin chuckled, not the first time she had to go on a mad mission to save that particular girl. When Penny and more decided to stay behind to collect advantages for them…
‘You can count on us! Just show up with something really impressive after, alright?’ Ronin called, excited to see what they’d show up with.
‘Oh. But you three are, like, half our combat strength…’ Miko said, somewhat quietly, but Ronin had already called out the parts before. ‘Alright, we’ll make do.’
‘We still have Dreamy!’ Ronin objected to Miko’s previous statement. ‘I suppose we do,’ Miko nodded, agreeing that she had a point there.
Then Mac showed up and introduced herself. Ronin looked up with amazement, while Miko looked up and averted her gaze from the creature.
‘Wow! You managed to tame the chicken? I like it! Well done!’ Ronin called out in amazement. ‘“Taking over for Knight of Tonight”, you say… I didn’t really know who she was, either, but…’ Miko was perplexed by this, so… ‘Who are you?’ Miko asked, the question serious in its tone and seeking a deeper answer.
‘Ey, she just said she’s Mac!’ Ronin chuckled. ‘… I meant beyond that, obviously,’ Miko replied, unamused, still averting her gaze. ‘Are you going to just ask that without telling anything about yourself first?’ Ronin asked, looking towards her sister in amusement. ‘… Uh, it didn’t seem important, I’m practically a nobody. I’ll do that if she asks…’ Miko sighed at her sister’s strange lines.
Regardless. After that, Alicia asked if they were ready.
‘Oh. Is this the “last chance to go back before you’re locked into the final fight cutscene” question?’ Miko asked. Ronin laughed beside her. ‘Except, you know, the battle isn’t going to wait for us even if we’re not ready here. It’s gonna happen, with or without us,’ Ronin said. Ronin and Miko exchanged a glance, nodded, and spoke at the same time.
‘We’re ready!’ ‘We’re ready!’
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
Mayra laughed as she delivered her beat-down, punching into the staff, burning the threads, knocking away the duplicate puppets. Finally, she spun around, delivering the last burning kick that snapped the staff in two, and Mayra stood there grinning.
‘Yeah. That feels good,’ Mayra said, definitely having just taken out the anger she felt at Mariette not letting her attack the queen. Then… the surrendering opponent started reading her a poem. Mayra, not understanding anything, tilted her head and listened.
‘Er… I do the fire with magic? I welcome fish into my jaws? What fish? Are there fish here?’ Mayra asked, looking confused. ‘Was that a spell you cast on me? What did it do?’ Mayra looked all over her limbs for any signs of change. If she found none, she’d be a bit disappointed. Anyway, the others had a reunion over there, and that was nice and all, and then-
‘Oh, hi. Who are you?’ Mayra asked Chloe. ‘Hehe, yeah. I’m pretty great,’ the dragon-girl chuckled about the whole could have rewarded her. ‘I’d still take the reward!’
Then. Run along now.
‘Huh, yeah. That reminds me. Where are we going? Are we invading the castle?’ Mayra asked, stepping over to the others… … … but there was then nothing that could prevent her from looking at what was happening next.
Mayra would not interfere. If anyone was going to defend Caterpillar or play the merci-killer, it would not be Mayra. For once, the most chaotic thing she could do was to let it happen. An uncharacteristically neutral expression would pervade Mayra’s expression, her eyes focused on the event. She’d let it play, start to finish, without a single motion. She’d have to be shook if someone wanted her to pay attention to anything else.
As the event concluded, assuming it did as intended, Mayra still stood motionlessly… until Chloe asked her questions. Then Mayra smirked.
‘Right here,’ the guy said, as he got ready, stepping back to make room for the battle. While actually fighting one another would have been frowned upon in the middle of the street, having a Pokémon battle everyone was fine with! Recognizing what was going on, the public made room for the two of them, walking around where they could and some stopping to watch, not recognizing the tension in the air between the two trainers.
‘Then let’s begin,’ the guy said.
- would like to battle!
The intention here was that both trainers would send out their Pokémon at the same time.
The opponent threw down his Pokéball, and it cracked open, and with a red light showed up… a small grey cat, standing on two legs, staring forward at Basil as blankly as its trainer.
Pokédex Entry #677 – Espurr, the Restraint Pokémon. The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. It typically keeps it restrained, which is a good thing because it has enough psychic energy to blast everything within 300 feet of itself with no control other than the little locked ears.
Now, it looked like just a normal, cute little psychic cat…
But it wasn't.
Basil could feel its power where he stood.
The Pokédex could reveal its true nature, but Basil likely could guess without looking.
Level 82
Espurr’s eyes started glowing as it prepared to attack.
A while later Erika would get a text message from Ellyn.
‘I think you got to her. She’s very sad not to depart to your location immediately, saying that she’s missing a once-in-a-lifetime joint adventure, but I will teach her that there are consequences with immediately departing despite you telling us you were going on an adventure later.
Besides, I am freezing. I am staying in Cooldome for a while. Maple’s off to challenge the Gym. The Major League Gym that is way out of her league. Which leaves me a little time to relax, phew. … Or she’s coming right back. I can see her coming straight towards me. I thi’ … and then the message abruptly ended mid-word.
Erika probably would know that the Gym Leader of Cooldome City is often not at the Gym. She’s often either at Mt. Chill or fighting in the various tournaments arranged by the city. And sometimes she just goes on random training regiments around Isson, as she’s both a Gym Leader and a top-of-the-line professional Pokémon Trainer vying for becoming Champion.
In any case, she decided to train!
The Pokémon here all had varying ways of defending themselves. Hoothoot and Glameow were quick to try to Hypnosis an attacker, and Electrike threw out Thunder Wave at earliest provocation. It was also a bit perilous to be a Ghost-type here, as every cat knew Bite, and the numerous Murkrows knew Pursuit. Still, Sno was far more capable than the wild Pokémon of this route.
Eep also did well, as most attacks were Normal-type, and the Electric-types had a hard time against part Grass-type, albeit they had to look out for birds doing neutral damage. Kay didn’t really have anything she was effective against, however. Chic had plenty of cats and rabbits that Double Kick could do a number on, as long as she stayed clear of birds. Gibs did well against the electric types, though they did damage back when they could fall back on Tackle.
Of course, most of the experience surged into Tara, who somehow got to experience what it was like being Sno shooting down birds with ice-attacks, how it felt being Chic Double Kicking a Meowth, how it felt being Eep and outlasting opponents, Gibs and being immune to electricity and Kay using psychic (or dark) powers, all entering her mind through the machine Erika put on her.
Sno grew to level 21! Eep grew to level 20! Chic grew to level 20! Chic learned Flame Charge! Gibs grew to level 21! Kay grew to level 20! Tara grew to level 22! Tara learned Natural Gift!
Eventually, Ewan and Joshua arrived, and Erika had a thing or two to say to Joshua.
He recoiled, looking taken aback by her statement, however he quickly assumed a polite stance and bowed to her.
‘As you wish, lady Erika! Never again shall my phone even be on during a performance!’ Joshua declared, seemingly taking what she said to heart. Maybe.
Then she praised Espeon.
‘Of course!’ Joshua smiled as he stood up straight again, beaming happily as he walked over and stroked the fur of his happy Espeon. ‘This fellow deserves nothing but the best! And he was about to evolve anyway, so I decided I might as well show the world during a performance! And he did such a good job, you beautiful~!’ Joshua petted his Espeon, who replied with a happy cry and they looked really happy.
‘The Gym Leader of Bigfjord City is a Major League Gym Leader,’ Ewan said. ‘So not the kind we should be challenging yet. We could, however, head out at sea from Bigfjord City and reach Magmagulf Town, which does have a Minor League Pokémon Gym…’ … and then he frowned. ‘But I’d like to check out the city first. I’ve heard things about this city, and I want to confirm it with my own eyes…’
Joshua looked up at his friend, looking just a tad concerned, as Ewan had gotten something serious in his eyes as he advanced on the city. He looked towards Erika, slight concern in his eyes, but also then shrugged to stand up again and follow Ewan towards the city.
Though, before going! Erika put on the Goggles! … With the goggles on, it was as if she saw purple and pink wind swirling around… swirling around Mt. Edge. Specifically Mt. Edge, and also coursing through Worldedge City in different directions. While there were smaller winds in other places, including in Bigfjord City, the majority was definitely in Worldedge City and Mt. Edge.
But with that out of the way, they headed in towards the city. Black skyscrapers stood daunting like pillars, growing larger and larger as they approached. Soon enough, they stepped into their shadows.
Bigfjord City
Bigfjord City. The center of industry in Isson. If there’s a company, it likely has its headquarters in this city of commerce. The city of Bigfjord is famous for needing a lot of hands. The storehouse of Isson, the city is riddled with countless cheap apartments for the many objects of commerce that are shipped across the land. The ships of Bigfjord sail by the sea to Pureplain, where it is traded to the rest of the world. Inside the city hundreds of companies grow out of nothing and employ the population, and that is the draw of the city. The city itself are just skyscrapers after skyscrapers, modern and organized as far as the eye can see, with the larger companies growing out of the bunch with spectacular structures showing of their wealth and power, lording over the workers who move to Bigfjord for a chance at an easy life working for the big boys.
As you enter the streets of Bigfjord City, the night of Route 13 does not leave. Where the roads of Worldedge City might feel magical, the streets of Bigfjord City feel unforgivingly real. Cars drive around causing long lines of traffic, and uncountable workers and humans tarry about, going to or from work. What perhaps stands out the most is the sheer lack of Pokémon-themed marketing. In Bigfjord City, it is like they look down on the premise of Pokémon driving the world. The only Pokémon you see are the Murkrows sitting on the street lights, hunting for their next meals and trinkets, as well as the Rattatas lurking just visible in the various alleys, doing very much the same thing. Unlike basically everywhere else in Isson, the atmosphere was not welcoming. It was stiffeningly uncaring.
There were shops as far as the eye could see, and in the far distance was a gigantic skyscraper higher than any other, with a giant ball seemingly flying free right beside it. On this gigantic building was plastered four letters, a name. “Rukh”.
‘Rukh is the noble family running logistics in Bigfjord City,’ Ewan said what Erika might already know, depending on how well informed she is. ‘The noble families run this city. Rukh is just one of them. There’s also the Mercia family, the Witherspoon family, the Cyrre family, the Agni family, the Hudson family, and the Rivens family… Between them, they own practically every store and building here. This is a place of business, of working people. There’s no place for Pokémon Trainers here,’ he said, gazing up at the skyscrapers.
‘Now, now, Ewan, let’s not be gloomy about it!’ Joshua skipped forward, and extended his arms upwards at the giant buildings of the city. ‘It’s the beating heart of Isson’s economy! Look at this amazing architecture! Sure, maybe there isn’t a lot for us to do here, but it was absolutely worth seeing with our own eyes. Why, we should be thankful to all the working men and women of this city, toiling away so we can enjoy our time outside it! I wish them luck in all their-’
CRASH.
Behind them, they had just walked by a jewelry shop, just one among countless other kinds of shops that existed throughout Bigfjord City. When they had gone a couple meters past it, the glass window suddenly shattered. An alarm sounded. Turning around…
Pokédex Entry #651 – Quilladin, the Spiny Armor Pokémon. It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills. They strengthen their bodies by running into one another. They are very kind and won’t start fights. It’s numb to pain, so even violent collisions don’t faze it.
This fellow had just crashed straight through the front window! Despite the Pokédex entry saying it won’t start fights, it was shooting Pin Missiles all over the place breaking glass covering various pieces of valuable-looking jewelry!
Then, from outside, a team of five individuals jumped into the store. They were dressed in black, wearing masks, but by their physique they were quite young, and three of them were female. They had with them a host of Pokémon…
Pokédex Entry #42 – Golbat, the Bat Pokémon. It flies in moonless night skies or inside dark caves, seeking prey. Once found, it stealthily bites and sucks their blood, not stopping until it’s full, which is at around 10 ounces, at which point it can’t fly. A human can safely donate 15 ounces, so one bite should still be safe. Curiously, after a meal, it changes blood-type to that of its target.
Pokédex Entry #81 – Magnemite, the Magnet Pokémon. It floats by emitting electromagnetic waves from the units on its sides. It is attracted to electricity and will home in and feed on it, in case of a shortage you might want to check the breaker box for Magnemites. It is eerily silent, known to appear out of seemingly nowhere with a sudden Thunder Wave.
Pokédex Entry #109 – Koffing, the Poison Gas Pokémon. It fills itself with lighter-than-air gases to float, and concocts them into poisonous gases within. When agitated, it expels the gases within into a poisonous smoke-screen. However, it can fail the process and randomly blow up. At higher temperatures, it is especially prone to blowing up at little to no provocation.
Pokédex Entry #358 – Chimecho, the Wind Chime Pokémon. When it cries, it echoes inside its hollow body. It is known to hang from trees and eaves and cry in the wind. It uses its long tail to pick up berries and nuts which it then eats. Should it be enraged, it cries ultrasonic waves powerful enough to most foes flying.
One of the team, was in the center, and despite being the smallest, she was the one that called out.
‘This is a robbery! Do not resist!’ she called, and the various people in there hid by the corners. Except the receptionist, who pulled a Pokéball… ‘Supersonic!’ she commanded, and Golbat immediately shot out soundwaves at the offending individual, who immediately regretted his decisions and fell over with hands over his ears. ‘Right. Yoink!’
‘On it. Magnemite!’ one of the others nodded and cried out, and the Magnemite made an electric sound… and then a bunch of jewelry from all over the store came flying magnetically towards the magnet Pokémon!
A big guy, seemingly the trainer of the Quilladin, was also focused on the inside and stuffing jewelry into a bag he’d brought. The last guy and the girl, with a Koffing and a Chimecho each, were attentively looking out. There was a couple of bikes nearby, and it was clear they had arrived using these bikes.
While this was going on.
‘Oh, man, a robbery?’ Joshua commented, looking surprised. ‘Oh, fair Erika, I’m here if you’re scared! It is probably for the better if we do not get involved, it is not our job. Here, me and Ewan will defend you…’
Ewan, meanwhile, had drawn his Pokéballs and is now dashing headlong towards the robbery.
‘Aw, man. That guy’s sense of justice is probably a bit overtuned. Did I ever mention he’s a policeman’s son?’ Joshua lamented. ‘I’m with you, whatever you decide to do, my lady!’
The passersby seemed to have collectively decided not to get involved and were clearing the street as quickly as they could…
What would Erika do?
…
On a nearby lightpost sat a large bird that previously wasn’t there, its head flipped upside down and staring down at the robbery, and then at Ewan, Joshua and Erika.
Pokédex Entry #164 – Noctowl, the Owl Pokémon. It makes no sound when it flies, and it is believed to never fail at catching prey in darkness. Its eyes can see in even the tiniest amount of light. When it wants to think, it flips its head upside down, which somehow sharpens its intellectual power. Some call it “the emperor of dark nights”.
The guy did not seem phased at all at Basil’s threat, simply standing there staring Basil into his eyes as requested, no movement of his expression unveiling any thoughts that might be going through his mind. No positive nor negative feelings. When Basil finished his speech, he brought a hand to his pocket, and lifted up a Pokéball to point at him.
‘Battle me,’ he stated.
What would Basil do?
If Basil refused...
The guy wordlessly put the Pokéball back into his pocket. Instead, he turned around and started walking, picking up a phone from his other pocket as he did so. Never once did he seem bothered by the flow of events, and now he was on his way.
What would Basil do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’ 8. Follow. Not sure if it would be smart, but it is an option.
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
‘Eh, I’ll have it sorted out later,’ Kaz figured, doing a hand-wave as he turned away from his Pokémon. Eryn asked if he’d be going back.
‘I’m going through this cave, actually,’ Kaz said. ‘I apparently have to stick around here for a while, and I heard about this cool city where they fight all the time, Cooldome City. I intend to go there and find out what I can about battling! Then, in f- a couple days time, I’ll be right back in here!’ he said, smirking about it. So then, Eryn inquired about contact information.
‘Contact info?’ Kaz looked like she’d asked for something completely foreign to him. ‘Oh, right. A number. A number for my phone, a number especially to contact me, my phone number. That number?’ Kaz asked, as he realized what she was talking about and then idly scratched his neck. Then he just smiled. ‘I actually don’t have one. I’ve never needed one. Maybe I should look into that in Cooldome City, haha,’ he chuckled. ‘Hey, I can take YOUR number, and then when I get a way to contact you, I’ll be able to contact you! How does that sound?’ he asked. Then he looked down at Eri…
‘Hey, your Bagon looks frozen stiff! The ice around here might not agree with him, haha!’ he chuckled, unaware. ‘Anyway, time for me to depart, so…’ he looked towards the icy slide.
‘Eh, that way looks troublesome. Towards adventure! We’ll find our way eventually!’ he declared, turning in the opposite direction of where the Glaceon went out. His Pokémon followed, Gourgeist, Klefki, Heracross and Skrelp calling excitedly, while Golduck walked firmly unexcitedly behind them…
Golduck stopped, suddenly. It turned briefly, looking down at Eri, the partly psychic duck’s forehead glowing momentarily… then it turned and followed Kaz once again.
Eryn is still in the Frozen Cave.
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Common: #41 Zubat #220 Swinub #361 Snorunt
Uncommon: #215 Sneasel #225 Delibird #362 Glalie
Rare: #471 Glaceon
But, she can head back to the Mines if she so wishes. With Peri she can scale the frozen slide or just dig a new path if she so wished.
Regardless, what will Eryn do? Rest as intended? What will she then do next day, in that case?
Frozen Cave, Mines
Less than a cave, it feels like you’ve entered the bottom of a great ravine of ice. Long corridors with cliff-like walls stretch on, moving far along the western Mt. Chill mountain range. A cold wind almost constantly blows through the cavern, and looking for the source of these winds will reveal that far above are occasional holes in the cave ceiling which are letting in sunlight from above, and the light from there bounces on all the ice and brightens the entire cave in mystical light. This alone is a spectacle to witness.
However, perhaps the most curious detail is the fact these are, in fact, mines. Workers make their housing in tents, igloos and even properly constructed houses high in the mines. Human-made stairs, ladders and bridges spread across certain walls of the caverns where humans and Pokémon work to uncover the secrets frozen into the walls of the cave. For the most curious of both Pokémon and items are frozen into these walls, and these miners make a profit chopping them out. Perhaps you could join in, see what you might find?
1. Find Pokémon. Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice? 2. Talk. This is basically a small settlement. They probably know a bit about mining in ice! 3. Move along. Either out of the cave, or deeper into it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Not many, but there’s a small base here! 6.1. Miner’s Base. For maps, getting info or tools and learning how to mine! 6.2. Miner’s Shop. Skip all the hard work of actually mining and buy what the miners are selling! Varies every day! 6.3. Comfy Igloo. If you just want to rest, have a chat, relax, restore health. 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
Connected areas: Route 5. Exit the mines and you’ll be right there. Frozen Cave. The Frozen Cave proper awaits beyond the mine.
The man smiled and rose as well, and assuming that was in order to shake his hand, he took and shook her hand. ‘To ten more, haha.’
‘Until next time, then!’ he waved her good bye as she and Sno departed. She sent her messages to the others, asking them to convene on Route 13…
‘ON OUR WAY’ Maple answered basically instantly. ‘We’ll be there soon. Joshua is in the middle of coordinating right now so he can probably not answer,’ Ewan wrote her back. ‘im in the midle of cordinating right now but ill be there soon <yay emoji>’ Joshua replied soon after. ‘Dear Erika,’ Ellyn started her message. ‘On account that Maple has dragged me all the way to Route 9 and that we’re in front of Cooldome City right now we’ll probably not be able to join you, regardless of what Maple just wrote. I hope you can enjoy whatever next adventure you’re embarking on without us.’ She’d written rather eloquently… ‘NVM ELLYN, WE ARE COMING’ Maple sent moments after Ellyn’s message. ‘I was just dragged all the way from Worldedge City to Cooldome City, I am not going to be dragged all the way back again. Disregard Maple.’ Ellyn wrote to Erika. ‘WE ARE HIRING A FREECAPE FERRYMAN FOR ELLYN’ Maple sent to Erika a fraction of a second later ‘Miss Maple has forgotten she spent all her money,’ Ellyn wrote. ‘JUST WAIT RIGHT THERE, WE’LL BE THERE’ ‘We will not.’
And those were the last messages Erika got from them for now.
With that, Erika was able to head back to the route of the endless night, Route 13.
Route 13
No cat people, sorry.
Route 13 is the route between Worldedge City and Bigfjord City, it is known as the route on which it is always night. Why, exactly, is it always night? The reason escapes proper explanation, but it is as if the very energy of the sun is being sucked away when it enters this area. Instead there are dark clouds, which all habitually strike at the Power Station located in the north-east of the route. The result is that this grassy plain of otherwise unremarkable characteristics is masked by a constant shroud of darkness that is never going away, and it is charged with the electricity of the many wind turbines spread across the route as well as the Power Station itself. Many man-made machines lie around this route, powered by electricity, and there’s also many hiding places should you want to hide.
The route has numerous darkness-dwelling birds, Hoothoot and Murkrow being the most common. There’s also Bunnelbys and Meowths, stalking around. However, inspired by the electricity around, some electric Pokémon have been drawn to these plains, even during the night, like Electrike and Shinx. As mentioned, the Power Station lies mildly ominously to the north-east, lightning strikes blasting it through the darkness with unnerving frequency, but in the south on a cliff lifted by the beginning of Mt. Strength also carries the Private Palace, owned by perhaps the richest man in Isson. It is said he has Pokémon in his garden that he allows people to catch if they were to go there.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Go Camping. Where would be a better place to sleep than the place where it’s always night? Well, according to popular consensus, anyway.
Connected areas: Route 12. To the west stretches a long patch of gentle grassland and tall cliffs. Route 10. To the east, past Worldedge City, are the farmlands where Psychic Pokémon do the farming. Power Station. The source of Isson’s electricity stands to the north of Route 13. Private Palace. To the south of Route 13 stands the home of the richest man in Isson. Care to visit? Bigfjord City. To the north-west, the gigantic city known for its dark sky-scrapers rises tall. Worldedge City. The mystical capital of Isson hangs in the air around Mt. Edge.
What will she do here? She would have time for a regular post action before they came.
Albeit, if she just waited long enough.
Eventually, the two boys Erika befriended appeared before her…
Joshua had a new Pokémon walking behind him. A pink, quadruped creature with a gem on its forehead.
Pokédex Entry #196 – Espeon, the Sun Pokémon. Born from an Eevee who felt immense loyalty to its trainer, it developed Psychic powers to protect its trainer. Its skin has a texture like velvet, and it is so sensitive it can use it to predict the weather and the opponent’s next move. As its gem is bathed in sunlight, it charges its Psychic power which it uses to sense the future and the thoughts of others.
‘I’m delighted to see you once again, fair Erika!’ Joshua twirled around and extended a hand towards her, as if presenting her, not for her to grab. ‘Please forgive the poor penmanship of my message, but I was in the middle of something…!’ he presented, calling out happily. The Espeon looked amused behind him.
‘He was in the middle of coordinating an elaborate contest performance that involved his Eevee evolving mid-performance, when suddenly he just pauses, says “sorry, gotta answer this”, and replies to your text-message in the middle of everything. I could not believe my eyes,’ Ewan shook his head.
‘Ah, but it was but practice! A practice performance, before the real deal! After all, winning or losing does not matter in Contest Clarity!’ Joshua protested. ‘As it was, replying to my dear friend was more important!’
‘Unbelievable,’ Ewan, despite sighing, still looked a bit amused by it all. ‘In any case. We did say we wanted to head for Power Station or Bigfjord City. What did you think?’ Ewan asked Erika.
The other party, trainer and Pokémon, did not seem like they realized what the Pokémon disguised as a Bagon was going through. Instead, focus went to the Glaceon, who was asked once more if they wanted to join Kaz’s team… the Glaceon had a little smug look in its eyes as it gave a couple small cries.
For the Pokémon present, the cry translated to.
‘Come back to this very cave, alone, in exactly five days. Bring three Sitrus Berries. Put one of them on the ground and hold the other two in each hand. Then give me your best impression of a Glalie. If you manage that, I’ll come with you.’
Kaz recoiled a bit, blinking at the Glaceon.
‘Er… I mean…’ his gaze briefly flashed towards Eryn and her Pokémon and then turned to his own Pokémon. ‘Did you guys get that?’
What followed was all five of them nodding, then, Klefki pretending to be an analog clock, spinning around the keys as if they were the hands the equivalent of five days, with Skrelp helpfully pretending to fall asleep and then wake up every other spin of the long key-hand. Gourgeist shot out three Bullet Seeds, caught them, and then placed one on the ground and held the other two in each of its hair-hands, while Golduck went up to Kaz, intruded into his bag much to Kaz’s surprise, and then lifted up a Sitrus Berry from it and pointed at the various Bullet Seeds. Finally, Heracross, giving its absolutely best cry to mimic a Glalie, that looked more like a Heracross making an angry Heracross impression.
Kaz looked at his party thoughtfully.
‘I have no idea what you guys are doing,’ he declared, and his five party-members collectively collapsed on their spots.
‘… But that does mean there was something Glaceon said, right?’ he confirmed, and his Pokémon looked up and all nodded together. ‘That means, I just need to figure out what you all are trying to tell me, and then I’ll come back!’ he declared, and pointed back at Glaceon.
‘Count on it! I’ll be back in… a couple days!’ Kaz declared, grinning!
The Glaceon, apparently satisfied, spun around and leapt for one of the two exits, walking out of the room.
‘Alright! There we go!’ Kaz grinned, and then spun back to Eryn. ‘Alright, as for you… would you like to be lifted back up?’ he asked, making a thumb-motion at the icy slide back to where she had slid down from. The options would be to try to find an alternative way up through one of the two other exits out of this room.
What will Eryn and co do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Ronin and Miko did their things and helped Justine and Rachel in the fight… then once again, MDP tamed their opponents and pulled them to their side. That’s just a thing she does. Ronin laughed.
‘Way to go, Dreamy!’ Ronin said, raising her sword in salute. Then, Penny revealed she had disabled all of Hatter’s traps. Once again, salute and a smirk. ‘Way to go, Penny!’ she said, and also… ‘Nice shot, Alicia!’ Credit where credit is due!
Then Hatter showed up with a hostage… Ronin took a moment to consider how to act, but Miko…
‘And then what?’ Miko asked, frowning at Hatter. ‘You kill your hostage, your own ally, and then what? Fire that gun, and you will be stuck alone in a room full of enemies that hate you even more than before,’ she said, starting to advance on Hatter. ‘Did you, really and truly, think this through?’ she asked, advancing still on Hatter, substantial anger in her eyes. ‘Put your gun down and surrender. Then you can avoid a lot of sudden pain from a lot of sudden weapons.’
Is what Miko would like to say, but maybe the police baton will happen before she’s done. If so, then at least she might at the very least be distracting him. She was also ready to pull up a barrier, for herself if he decided to shoot her or the hostage if she got close enough, if the Mad Hatter decided to actually fire.
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
Her ploy had been successful. Alexander was freed, and now she was stuck with her “mother”. Feeling powerless to do anything else, Mariette followed the Queen. The best thing she could do right now was to take as much time as she could from the Queen, to keep her away from the front lines. Let her friends win as much as they could without having to contend with her.
She was led through so many chambers, she felt depraved of knowledge. The battle must have proceeded without her. How were they all fairing? Herself, she was brought to a bedroom. Cakes of all sizes, fine tea, plushies that would have made Mariette swoon if it had been in most other situations. She did see the pillars, but didn’t know their meaning.
Queen gave her something. A necklace, so tight it was unremovable. Mariette was struck with the fear that this was going to strangle her, or just completely remove her powers… No. Not completely. Just… make her completely unable to get away. Okay. … The Queen was moving to leave. Mariette wanted to prevent her. Every second could count.
‘What… what’s the Grand Magistrate?’ Mariette asked.
And if that didn’t keep her talking, or if she finished answering that one without Mariette having follow-up questions.
‘Please don’t leave. You talk about you losing me… but what if I lose you?’ Mariette asked, hoping it would cause her to pause just a bit.
After that, she was likely out of material. Nothing else to it. She would, of course, experiment. … And she’d find that her portals were no longer portals. Just windows, showing a different location on the other side. Was the Queen able to listen in on anything she says in here or through the necklace? It was a risk she had to take. The advantage she could provide using her portals was too great.
‘Penny,’ she reached out with a portal to the first person she wanted to update, while she was opening portals all over to try to gleam information from all over Wonderland. How her troops were maneuvering, if the plan was still going. ‘I have been tracked down and locked up in the castle by the Queen. She put a necklace on me, and now my portals are impassable, I can only look or talk through them…’ she said, seeing the golden pillars… ‘I’m a bird trapped in a cage.’
‘Lily, Alexander, Chloe, Gaia, Connie and Mayra are currently fighting Caterpillar, and a strange doll she summoned. They’re decently fine. My forces should be ready to strike, but the Queen just headed out. She has her own portals, she could appear when it suits the least. If I see any threats coming, I will try to warn you all,’ she said. She’d have loved to give the same update to the other team, but they seemed a bit wrapped up at the moment.
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
‘Okay! I will not burn that specific thing into a crisp!’ Mayra acknowledged, then leapt down from the unicorn to vanish into a shadow in the ground. Using the stealth of her Darkness-magic to hide her approach, she circled the site of the current incident.
‘You, on the other hand…’ she muttered to herself, because there was another target in the area that nobody had laid claim to, that Mayra was quickly homing in on in the shape of a shadow. There were apparently skeletons around, so Mayra darted from shadow to shadow, her presence hidden by stealth-magic, as merely a pool of darkness that got closer and closer to its target. And if she got there undetected…
Mayra’s clawed hand thrust up from Caterpillar’s shadow, seeking to grab her foot with a burning, clawed hand.
‘Heeey, fairy-girl. You remind me of Lea. That makes you extra burnable!’
The dragon-girl burst up at Caterpillar from the minister’s own shadow as a living, grinning embodiment of fire, having rocketed herself up while engulfing herself in fire-magic in order to slam a flaming fist into the girl from underneath, hoping she was distracted by the ones entangled by Pinocchio and trying to do something about the doll. It was Mayra’s hope that coating herself with fire would burn the threads before they could ever tangle her, if they even were a concern at this range and with her surprise-attack.
If Caterpillar was somehow to dodge or block, the dragon-girl was more than ready to use her bursts of fire-magic in addition to her substantial physical prowess to continue to hunt down the summoner with an eager punches and kicks supported by fire, and of course also having her awareness to keep her aware of if the enemy was trying any clever counter-attack that she could dodge using those very same methods of maneuverability.
Kaz looked a little surprised when Eryn sent out another Pokémon, since one doesn’t usually send out a Pokémon at the END of a battle. But he looked down at Eri, who appeared as a Bagon, and kneeled.
‘Oh, aren’t you an interesting little fella? Did she get you in Wet Caverns? Hehe,’ he asked, not seemingly able to see through the illusion. Then Eryn asked her next question.
‘Oh, you would like to see the cast?’ Kaz chuckled at her question. ‘I can show you all of them! I usually let them all walk freely, anyway, I just didn’t want to intimidate Glaceon too much!’ he said, as he grabbed three Pokéballs and threw them into the air! … And then he assumed a thinking pose as they were still flying in the air. ‘Then again, maybe seeing more friendly faces would have been a good thing…’
As he was thinking about it, the Pokéballs hit the ground and three Pokémon emerged!
Pokédex Entry #711 – Gourgeist, the Pumpkin Pokémon. It is a malevolent Pokémon that catches prey with its hair-like arms and sings joyfully as it causes pain to its victims. Under new moons, they take to wandering city streets while singing in eerie voices. Anyone who hears their song is cursed. They come in varying sizes, from 20 lbs to over 80.
Pokédex Entry #707 – Klefki, the Key Ring Pokémon. A key collector, it sometimes infiltrates homes to steal keys. It never lets go of a key once it’s grabbed, so people give it keys to vaults and safes to prevent theft. Should it be endangered, it will threaten the attackers by fiercely jingling their keys at them. Its diet consists of minerals.
Pokédex Entry #690 – Skrelp, the Mock Kelp Pokémon. Camouflaged as rotten kelp, it sprays liquid poison on prey that approaches unawares. It vanishes into the seaweed and remains perfectly still to avoid larger Pokémon. It is not a good swimmer, so if caught in a storm, it is sometimes washed far away and is unable to return home.
‘You’ve met Golduck and Heracross already, but here’s Gourgeist, Klefki, and Skrelp!’ Kaz introduced them while the Pokémon took a moment to take in their surroundings. ‘Be careful of Gourgeist, he likes to play pranks,’ Kaz warned playfully, and the pumpkin Pokémon brought its hair-arms up to its face in a feigned “what, me? I’d never!” gesture. ‘Be careful of Klefki, he likes to play pranks,’ Kaz continued to gesture, and Klefki happily spun, making noise as the keys hit each other. ‘And be careful of Skrelp, she likes to play pranks,’ Kaz gestured to the last one, who immediately shot out a weak Water Gun that did nothing but splash at the ground between her and Eryn, but might still have caused a scare. It then immediately swam (because it’s one of those Pokémon that, when they appear, is surrounded by a water bubble to let it act as normal above ground) behind Kaz as if to hide while doing the sea-horse equivalent of giggling. ‘As said!’
‘Hera, heracross,’ Heracross said, pointing up at Kaz. ‘Be careful of Kaz, he likes to play pranks, too,’ was what he said for the Pokémon that understood him.
‘What, me? I’d never!’ Kaz held up his hands to his face in a feigned innocent gesture while chuckling behind it.
The Glaceon on the icy rock looked back at Eryn when addressed, and it simply made a noncommittal cry of acknowledgement.
‘Oh, right! I was trying to fill up my sixth spot! Even though, well…’ he made some hand-gestures that meant nothing. ‘Eh, nevermind that! So, what do you think, Glaceon?’ he turned to smile at Glaceon.
Glaceon stared back at him, its tail waving lightly, looking like it was considering its reply. In the meantime, Eryn and her friends could consider their next move, if they so wished.
What will they do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
‘I’m happy to hear it,’ he said, as a response to this having been a cute and cozy experience. He then listened to all that Erika had to say, listening closely. At the end, he took a moment to consider, and then he said…
‘There is a city that none of you have been to yet. It is the capital of showmanship in Isson. It’s where the media resides, and it’s where athletes and actors perform their craft. It is a city of the arts, where the movies are made, where the records are recorded, and of course, where the music is played at the largest of venues…’ he replied.
‘Oh, but without the right tools, it would still be difficult to find what you seek, even if you went there. Fortunately, you have everything you need,’ he continued.
Onto answering her next question… and the man chuckled.
‘All regular evolution stones are for sale in the Worldedge Department Store, like your Fire Stones and so. The way to evolve to Leafeon and Glaceon is indeed the Moss Rock and the Icy Rock, since I placed them both somewhere in this world. But, I must say. I find it incredibly amusing you’re asking this when one of them is already present in this very post.’
‘As for the other, a player has, in fact, encountered it. If you were to search for its name in the logs, and disregard the times people are just mentioning it as a way to evolve an Eevee, you will be able to find it. Feel free to gain the knowledge of both of the rock’s locations if you manage to find them in the posts after reading this, heh.’
Then… the final question.
He considered. Took a little while. Then sighed a little. Finally, he looked back.
‘Bigfjord City.’ He said with finality. He didn’t say another word about it.
‘Aside from that, there’s a little scene waiting in case someone were to approach the Champion Estate. There’s also a story that awaits at the bottom of the Industrial District. Martin Price got so, so close to it, so close that I to this day wonder if I should have told him he was going the wrong way in that one post… That said, Eryn Montero has been given the directions to that place, and would likely go there eventually. Maybe.’
‘That’ll be all I will say for now. Oh, and since I forgot.’
Your party is full! Select one Pokémon to send to the PC.
‘What will you do now?’
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Residential District.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.