Avatar of Raineh Daze

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Recent Statuses

5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

Masters:
  • Name: Honda Ami
  • Age: 17
  • Gender: Female
  • Appearance: She's a long way from home.
  • Personality: "Too serious" might be a good way to start describing her. Approaching things carefully and with due consideration, not making lots of jokes or goofing around... it's no surprise that until recently, Ami was the sort of person that had absolutely no belief in the supernatural, trusting only the things that she could directly measure. It's a worldview that has taken something of a dent for obvious reasons.
  • Skills: Being a Japanese schoolgirl, Ami doesn't bring much in the way of useful skills to a Grail War--she's sort of okay at taking care of herself and not starving to death, and she's okay at schoolwork, but in a battle to the death...? Well, she could be more helpless--she knows how to swing a sword perfectly adequately--but having practised for the purpose of sports (and particularly demonstrations) is quite a far cry from cutting through a person.
  • Abilities: For a start, Ami isn't a magus. This isn't to say that she doesn't have magic circuits, it's quite likely that she does, but they've never been used and she doesn't know the first thing about magecraft. Instead, what gives her the ability to compete within a Grail War is being a once-in-a-lifetime prodigy born with the correct manner of breathing--her very physical existence connecting herself with the world. Harnessed, it would give her some immensely powerful abilities...
    But paired with someone unaware of said talent and previously sceptical of the very existence of the supernatural?
    There isn't all that much that she can do with it, though the situation that Ami has found herself forced into has lead to some hasty interest. It's forced her to push her physical limits--at her peak, she can keep up with the church's murderers despite having no training for such, being just a schoolgirl from a normal life. Almost everything else Ami can do is linked to her prior refutation of the supernatural: she can cut spirits as easily as if they're flesh ("it's just someone dressing up"), is extremely resistant to magic or enchantment herself ("it's just a trick of the light"), and cut through or disable magical barriers the same, ("why has someone scratched nonsense onto this rock?"). Though with her mind opening to the concept, it's tempting to try and see if some techniques that she thought only existed in anime are possible...
    Amusingly, her greatest achievement, in entering into the war, was entirely by taking part in a game to "summon" something as a joke. Already selected by the Grail--and unaware of the command seals--she instead called a Servant to her... one that, due to the strange nature of the summoning, doesn't take mana to remain summoned, as Ami is instead the interference keeping the Servant in place. The downside is that she has no ability to supply mana for the use of Noble Phantasms...
  • Brief Backstory: Apart from her colouration, there is nothing interesting to say about Ami's early life except that she grew up in a town that had quite recently had a massive conflagration occur--though she wasn't from the same area at all, so it never really factored into things. She grew up, went to school, started doing mostly iaido... her talents slipping completely under the radar of any magus that might take an interest--though, to be fair, there weren't many around and they were preoccupied with something completely different.
    Yet just two months earlier, Ami relented and agreed to try some mass-market occult nonsense with her friends. Normally, there was no way that this would have done anything, even with her talents. Yet the light bruising on her back showed that the Grail had already picked her as a candidate--and when she put the effort in to try and summon, something answered--which quite probably would also have not happened were she not in Fuyuki at the time, even with the grail elsewhere.
    This, naturally, caused problems. Summoning a Servant of any description, especially with witnesses, is hard enough to keep under wraps. But learning how dangerous it is and the associated risks... that people might come to somewhere as unremarkable as Fuyuki from America just to kill her off--and possibly her family--meant that staying here and trying to find someone that could help just wasn't an option. Ami would have to go and take part for her parents' and siblings' sake.
    They probably aren't too happy about her running away from home that way, though. At least the Servant part helped with getting the sword along to the USA with her.
  • Assets: None. Finding somewhere to stay is actually her first priority.
"How? Umu, because I'm an Emperor--why!?" Nero started--obviously trying to boast about her talents, and the buffs that had yet to run out, but being surprised by Lancer's strangely enthusiastic hugging. What was it that made this girl so excited to see her...? She didn't know anyone in her life that could have qualified to be a Lancer and shown such exuberance, and the rambling about the moon only made it more difficult... and it was unlikely that she had anything to do with her uncle, the only other person she had known of with any sort of moon-tinged madness.

It made it rather hard to focus on what could have been going on out here in the meantime.
That's up to the GM to decide.
Sorry, but I'm just frustrated that every time a thread is marked as full, people will automatically try to join it.
@Sosuke

All. Slots. Are. Occupied. There is no room for anyone to randomly join. Everything is claimed. This RP is full.

Maybe this will help:


Or this link to the character tab showing that every Servant is accounted for.
Hat obtained on arriving in the modern day. She's got to look the part of Caster.

  • Class: "Caster" (Foreigner)
  • Identity: Kezia Mason
  • Alignment: Chaotic Evil
  • Stats:

    • Strength: E
    • Agility: C++
    • Endurance: E-
    • Mana: A+
    • Luck: EX (E)
    • Noble Phantasm: -
  • Class Skills
    • Transcendental Existence: EX. What does it do? Nobody knows for certain, but it probably acts as a form of magic and curse resistance by rejection of the same laws of reality as even servants run on.
    • Independent Manifestation:† A. A skill gained through the dual influence of Nyarlathotep and the World itself--although Kezia must undoubtedly die to become a Heroic Spirit in her future (the past), she is very much alive at this point in time. Though her existence here is possible via magic, her death would not--and this paradox gives her immunity to both instant death effects and those that would attempt to use time manipulation against her.
      And, of course, she's manifested as herself--though acting as a Servant is far more convenient.
    • Item Construction: B. She's a witch, it's to be expected.
    • Territory Creation: B.
  • Personal Skills:
    • Divinity: B
    • Servant of Crawling Chaos: A+. Basically selling yourself to an Outer God has its perks, even if it's a malicious one. The abilities are far more useful against Servants than her normal witchcraft would be: the ability to create portals of almost any size or dimension, as long as she knows the destination properly, including to somewhere... else to allow the tentacles of some being to come through. It also allows for small scale manipulation of time: massively accelerating herself for a brief period or even, if "Caster" can react quickly enough, rewinding a second to try and fix something.
      Heavy use of these abilities in an area starts to distort the geometry of the place entirely.
    • Witchcraft: A
  • Noble Phantasm(s):

      • Name: Hounds of Tindalos - Temporal Stalkers
      • Rank: -
      • Type: Anti-Unit
      • Appearance: Despite the name, calling them hounds is a misnomer... although they have all the persistent hunting ability that would imply, they are not, in fact, canine except maybe in general outline--nor consistent between them. Some might more closely resemble their namesake, whilst others...
      • Effects: Not really a Noble Phantasm at Kezia's call, merely a class of phantasmal species that caught wind of her movements through time. Though threatening to a magus and even capable of harming Servants if they get a hit in, she can cow them quite thoroughly into not attacking--fortunately. Where they come in useful is that they will never give up on stalking their prey, and if they catch wind of anyone or anything not in its proper time period... like, say, a Servant, they will continue to pursue them of their own accord. Seeing as they can materialise from any reasonably sharp corner, this makes them a useful autonomous defence.
        She could call them off entirely, but that would neat some setup.
      • Name: Stalker Among the Stars - Endless Recursion of Time
      • Rank: EX
      • Type: Anti-Failure
      • Effects: The greatest benefit of her arrangements with the Outer Gods is this protection--one she can invoke either manually or automatically upon death. In doing so, it will reset her to some prior time point, by default the last point that she actually travelled through time, with all her knowledge of the preceding events intact. In this case, it defaults to her summoning.
        Even with all of her advantages over a normal Caster, she's still a fragile, human magic user, and the Grail War is extremely dangerous. Kezia has fully lost count over the times she's had to go through it all, and is intimately familiar with the people involved, their capabilities, and their identities--even if she's keeping them well under her hat; revealing paradoxical knowledge just makes it harder.
        Practically, her foreknowledge gives her unmatched luck (though if things do deviate from her expectations that will revert to its baseline value) along with simulating the effects of Clairvoyance, Instinct, and Eye of the Mind (True): when you repeat things until you can survive, it's quite hard to be surprised or NOT come up with a new plan.
      • Name: Dreams of the Witch House - Sleeping Portals
      • Rank: -
      • Type: Anti-Unit
      • Effects: By appropriately marking a locale, or cursing a person, Kezia can forcibly teleport them to herself whilst they sleep--wherever or whenever it might be that she actually is. Upon awaking, the target will be exactly where they fell asleep, as if nothing had happened at all--possibly not even physically moving, due to the witch's knowledge of places not quite in step with normal time.
        Quite useless against Servants, due to their not sleeping, but it's a good way to get a Master alone for a chat.
  • Changes: She is not, quite noticeably, a decrepit child-sacrificing old hag yet. She DID come here straight from the Salem Witch Trials, though.


† DO NOT LOOK THIS UP. All the info about it (except Saber Ryougi) is in spoilers. Oh, and Merlin haxxed it to show up.
Hat obtained on arriving in the modern day. She's got to look the part of Caster.
  • Class: "Caster" (Foreigner)
  • Identity: Kezia Mason
  • Alignment: Chaotic Evil
  • Stats:
    • Strength: E
    • Agility: C++
    • Endurance: E-
    • Mana: A+
    • Luck: EX (E)
    • Noble Phantasm: -
  • Class Skills
    • Transcendental Existence: EX. What does it do? Nobody knows for certain, but it probably acts as a form of magic and curse resistance by rejection of the same laws of reality as even servants run on.
    • Independent Manifestation:† A. A skill gained through the dual influence of Nyarlathotep and the World itself--although Kezia must undoubtedly die to become a Heroic Spirit in her future (the past), she is very much alive at this point in time. Though her existence here is possible via magic, her death would not--and this paradox gives her immunity to both instant death effects and those that would attempt to use time manipulation against her.
      And, of course, she's manifested as herself--though acting as a Servant is far more convenient.
    • Item Construction: B. She's a witch, it's to be expected.
    • Territory Creation: B.
  • Personal Skills:
    • Divinity: B
    • Servant of Crawling Chaos: A+. Basically selling yourself to an Outer God has its perks, even if it's a malicious one. The abilities are far more useful against Servants than her normal witchcraft would be: the ability to create portals of almost any size or dimension, as long as she knows the destination properly, including to somewhere... else to allow the tentacles of some being to come through. It also allows for small scale manipulation of time: massively accelerating herself for a brief period or even, if "Caster" can react quickly enough, rewinding a second to try and fix something.
      Heavy use of these abilities in an area starts to distort the geometry of the place entirely.
    • Witchcraft: A
  • Noble Phantasm(s):
      • Name: Hounds of Tindalos - Temporal Stalkers
      • Rank: -
      • Type: Anti-Unit
      • Appearance: Despite the name, calling them hounds is a misnomer... although they have all the persistent hunting ability that would imply, they are not, in fact, canine except maybe in general outline--nor consistent between them. Some might more closely resemble their namesake, whilst others...
      • Effects: Not really a Noble Phantasm at Kezia's call, merely a class of phantasmal species that caught wind of her movements through time. Though threatening to a magus and even capable of harming Servants if they get a hit in, she can cow them quite thoroughly into not attacking--fortunately. Where they come in useful is that they will never give up on stalking their prey, and if they catch wind of anyone or anything not in its proper time period... like, say, a Servant, they will continue to pursue them of their own accord. Seeing as they can materialise from any reasonably sharp corner, this makes them a useful autonomous defence.
        She could call them off entirely, but that would neat some setup.
      • Name: Stalker Among the Stars - Endless Recursion of Time
      • Rank: EX
      • Type: Anti-Failure
      • Effects: The greatest benefit of her arrangements with the Outer Gods is this protection--one she can invoke either manually or automatically upon death. In doing so, it will reset her to some prior time point, by default the last point that she actually travelled through time, with all her knowledge of the preceding events intact. In this case, it defaults to her summoning.
        Even with all of her advantages over a normal Caster, she's still a fragile, human magic user, and the Grail War is extremely dangerous. Kezia has fully lost count over the times she's had to go through it all, and is intimately familiar with the people involved, their capabilities, and their identities--even if she's keeping them well under her hat; revealing paradoxical knowledge just makes it harder.
        Practically, her foreknowledge gives her unmatched luck (though if things do deviate from her expectations that will revert to its baseline value) along with simulating the effects of Clairvoyance, Instinct, and Eye of the Mind (True): when you repeat things until you can survive, it's quite hard to be surprised or NOT come up with a new plan.
      • Name: Dreams of the Witch House - Sleeping Portals
      • Rank: -
      • Type: Anti-Unit
      • Effects: By appropriately marking a locale, or cursing a person, Kezia can forcibly teleport them to herself whilst they sleep--wherever or whenever it might be that she actually is. Upon awaking, the target will be exactly where they fell asleep, as if nothing had happened at all--possibly not even physically moving, due to the witch's knowledge of places not quite in step with normal time.
        Quite useless against Servants, due to their not sleeping, but it's a good way to get a Master alone for a chat.
  • Changes: She is not, quite noticeably, a decrepit child-sacrificing old hag yet. She DID come here straight from the Salem Witch Trials, though.


† DO NOT LOOK THIS UP. All the info about it (except Saber Ryougi) is in spoilers. Oh, and Merlin haxxed it to show up.
<Snipped quote by VitaVitaAR>

Righto I suppose I could have her necromancy still be potent: but have her be the linage deviant, and instead trying to be a flashy little harpy and thus has gone all in on making sparkly sparkles (fireballs) with elemental magics.

So basically her sheet remains the same but the focus is more on the fact shes trying to learn elemntalist stuff for flashiness.


Well, that would avoid the issue of trying to specialise in something that Myrielle's already much better in. And she can still be some form of tutor if you want (she's the ultimate glass cannon-style mage: lots of power, lots of options, but she's fragile and takes her sweet time casting anything not related to necromancy).


Hibiki gave the girl an interested look as she turned back into a more normal uniform, but remained transformed herself--if they were just going to go follow the wolf when it was done... eating treats? If they were going to follow the wolf, it would be no good to return to civilian clothes (particularly underdressed civilian clothes unsuitable for running in) for the minute or two before they headed for the centre of the area.






Mordred's attempts to get away were strangely defeated by the shorter girl pulling in closer and--despite the size difference and her own doll-like appearance--lifting her before slamming the rather agitated blonde down onto her back. She'd probably find her way out of the follow-up hold easily enough, but the surprise wrestling might give a chance to knock some sense into her head: "Anything you idiots break, we have to pay for." And she didn't want anything she was getting to go to arcade repairs, "If they even let you leave the building unaccompanied at all."

It might seem like an idle threat to Tenshi, but Mordred was certainly dependent on Evangeline's goodwill to be able to break out easily. Goodwill that the vampire wasn't going to be extending if trapped in some facility or other for any length of time.
@Raineh Daze

Redundancy Shmundency.

Multiple NEcromancers is A-ok as long as they are specalised in different fields~! and besides shes trying to learn elementalist magics too

shes just a youthful ditz


It's basically 100% overlap, though. I picked Necromancy as a specialisation because it's basically 100% useless in an adventuring context if you don't want everyone to turn on you for raising the dead. So that's already the spiritual side of necromancy covered (Myrielle was actually studying the soul and everything before this), and in the general purpose sense... well, she's your standard wizard: covers lots of things, can't take a hit, annoys people by fancy incantations.
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