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Should have my first post up sometime this year.
I M P U L S E
Bartholomew "Bart" Henry Allen II, Age 17 (b. 2012)
Based in The United States; mobile
Active since approximately 2026 / 1968


Character Concept


The 21st century that Bart Allen comes from is one of despair, near-perpetual war, and inevitable destruction. A series of unrelated yet unrelenting planet-wide crises that spanned the last three decades had left the world without most of its mightiest heroes. From the moment he was born, just a year after one terrible crisis had ended, his life was filled with constant struggle and tragedy.

The grandson of the mid-late 20th century Flash, Bart had inherited the former's incredible gifts from birth - a fact that quickly put the boy's life at risk as his heightened metabolism nearly consumed his own body. If not for the intervention of S.T.A.R. Labs and friend of his father's, Max Mercury, he would have died before his first birthday.

In 2018, yet another crisis struck Earth as a new invading force swept across the planet. With the governments of various nations still rebuilding from the events half a decade ago and many of the world's costumed defenders lost in years past, the planet's population was soon decimated before any resistance could be mounted. Bart's parents were killed in the initial wave of attacks while protecting him, and he was soon after taken in by Max Mercury. Following the aftermath of this destruction, which the Earth only barely survived due to outside intervention, Max began training the young Bart in the use of his abilities, teaching him the history of his heritage, and preparing for the next calamity that was sure to come.

In 2024, while the world had largely turned into a series of wartorn remnant nations battling for resources, Bart decided to live up to his storied ancestry and adopt a costumed identity in order to restore some semblance of order to the chaos that had gripped his world. As Impulse, and together with other like-minded youths boasting incredible gifts, skills, and identities that harkened back to the past age of heroes, he genuinely made a difference across the Eastern United States for the next several years. For the first time in decades, it seemed as if the world might be heading back on track.

Then, in 2030, Max's prediction proved true as what would become the Earth's final crisis came to bear.

There was no defense against this new threat. No resistance to be mounted. No invasion to fight off. There was only inevitable destruction. The planet Earth, like so many before it across the cosmos, now faced an inconceivable foe that cared for nothing but its singular goal: consumption.

But Max Mercury had been planning for this inevitability for nearly two decades. He hadn't known in what form absolute destruction would come in, but the man had recognized the patterns long ago and come to the realization that one day the Earth would face a crisis it would not be able to stave off. So he had prepared in secret, stealing parts from various decommissioned and abandoned S.T.A.R. Labs facilities, and toiling away on his project until the day would come where its use was unavoidable.

A time machine. A device of purely theoretical science, constructed from mostly second-hand parts, and that had never once been tested.

Max had hoped to devise a machine one day capable of shepherding as much of Earth's population as possible, but even after eighteen years of hard work and dedication, his efforts had only resulted in a small craft capable of housing a single passenger.

Bart, despite numerous and lengthy pleas to stay with Max, was selected to use the time machine. He was informed it would be a one-way trip with no way to return 'home' to the present, and was given a crash course on the history of the era Max had selected for him to travel to.

Still, although Max told Bart he couldn't bring everyone with him to the past, there was still some hope. A chance, no matter how slim, that the world could still be saved - just not in the present. Max drilled into Bart's head a list of events, both minor and major, that took place in the mid to late 1900's that if prevented or even just slightly adjusted could potentially alter the course of history in such a way as to avoid the crises that had brought about the end of the world. Stop just a few critical moments in history and the timeline could be saved.

So, in 2030, with his goal firmly set in mind, and just hours before the Earth and its inhabits were torn asunder and devoured, Bart said goodbye to his mentor, friend, and father.

And in 1968, Bart said hello to his new beginning.





Really, my goal is just to write some fun stories with people. I haven't done any genuine collaborative roleplaying on the Guild in literally a decade. So I chose a character and designed a narrative that allows me to interact with anyone and everyone. The nature of Bart intending to intervene in various events, whether small or large, means that I have a justified reason to be anywhere and do anything. I can rationalize crossing over with characters of all kinds, be it throwback fanfares to kung-fu stories, or pulp mystery tales, space cop shenanigans, or mystical adventures, and everything in between.

I can and will write solo content when required. I'm not by any means going to be dependent on others for me to tell a story. However, the ultimate goal is to make this RP world feel truly lived in by touching bases with just about everyone at one point or another.

Key Notes







References / Sample Post



Now that I am accepted, I do have a request:

If anyone intends to utilize time travel in any way for their stories, could you message me so we can discuss how time travel as a concept works here? For my Impulse story, I am working with a specific time travel mechanic in mind but I'm happy to adjust in order to fit the needs of others. Just want to make sure it's discussed beforehand so things are at least consistent. Thanks in advance.
Psh, reading the first post is for losers. Gotta go in guessing; makes it more exciting.
I M P U L S E
Bartholomew "Bart" Henry Allen II, Age 17 (b. 2012)
Based in The United States; mobile
Active since approximately 2026 / 1968


Character Concept


The 21st century that Bart Allen comes from is one of despair, near-perpetual war, and inevitable destruction. A series of unrelated yet unrelenting planet-wide crises that spanned the last three decades had left the world without most of its mightiest heroes. From the moment he was born, just a year after one terrible crisis had ended, his life was filled with constant struggle and tragedy.

The grandson of the mid-late 20th century Flash, Bart had inherited the former's incredible gifts from birth - a fact that quickly put the boy's life at risk as his heightened metabolism nearly consumed his own body. If not for the intervention of S.T.A.R. Labs and friend of his father's, Max Mercury, he would have died before his first birthday.

In 2018, yet another crisis struck Earth as a new invading force swept across the planet. With the governments of various nations still rebuilding from the events half a decade ago and many of the world's costumed defenders lost in years past, the planet's population was soon decimated before any resistance could be mounted. Bart's parents were killed in the initial wave of attacks while protecting him, and he was soon after taken in by Max Mercury. Following the aftermath of this destruction, which the Earth only barely survived due to outside intervention, Max began training the young Bart in the use of his abilities, teaching him the history of his heritage, and preparing for the next calamity that was sure to come.

In 2024, while the world had largely turned into a series of wartorn remnant nations battling for resources, Bart decided to live up to his storied ancestry and adopt a costumed identity in order to restore some semblance of order to the chaos that had gripped his world. As Impulse, and together with other like-minded youths boasting incredible gifts, skills, and identities that harkened back to the past age of heroes, he genuinely made a difference across the Eastern United States for the next several years. For the first time in decades, it seemed as if the world might be heading back on track.

Then, in 2030, Max's prediction proved true as what would become the Earth's final crisis came to bear.

There was no defense against this new threat. No resistance to be mounted. No invasion to fight off. There was only inevitable destruction. The planet Earth, like so many before it across the cosmos, now faced an inconceivable foe that cared for nothing but its singular goal: consumption.

But Max Mercury had been planning for this inevitability for nearly two decades. He hadn't known in what form absolute destruction would come in, but the man had recognized the patterns long ago and come to the realization that one day the Earth would face a crisis it would not be able to stave off. So he had prepared in secret, stealing parts from various decommissioned and abandoned S.T.A.R. Labs facilities, and toiling away on his project until the day would come where its use was unavoidable.

A time machine. A device of purely theoretical science, constructed from mostly second-hand parts, and that had never once been tested.

Max had hoped to devise a machine one day capable of shepherding as much of Earth's population as possible, but even after eighteen years of hard work and dedication, his efforts had only resulted in a small craft capable of housing a single passenger.

Bart, despite numerous and lengthy pleas to stay with Max, was selected to use the time machine. He was informed it would be a one-way trip with no way to return 'home' to the present, and was given a crash course on the history of the era Max had selected for him to travel to.

Still, although Max told Bart he couldn't bring everyone with him to the past, there was still some hope. A chance, no matter how slim, that the world could still be saved - just not in the present. Max drilled into Bart's head a list of events, both minor and major, that took place in the mid to late 1900's that if prevented or even just slightly adjusted could potentially alter the course of history in such a way as to avoid the crises that had brought about the end of the world. Stop just a few critical moments in history and the timeline could be saved.

So, in 2030, with his goal firmly set in mind, and just hours before the Earth and its inhabits were torn asunder and devoured, Bart said goodbye to his mentor, friend, and father.

And in 1968, Bart said hello to his new beginning.





Really, my goal is just to write some fun stories with people. I haven't done any genuine collaborative roleplaying on the Guild in literally a decade. So I chose a character and designed a narrative that allows me to interact with anyone and everyone. The nature of Bart intending to intervene in various events, whether small or large, means that I have a justified reason to be anywhere and do anything. I can rationalize crossing over with characters of all kinds, be it throwback fanfares to kung-fu stories, or pulp mystery tales, space cop shenanigans, or mystical adventures, and everything in between.

I can and will write solo content when required. I'm not by any means going to be dependent on others for me to tell a story. However, the ultimate goal is to make this RP world feel truly lived in by touching bases with just about everyone at one point or another.

Key Notes







References / Sample Post



Also, I'll just throw this out there for those concerned: I'm going to be playing a character designed entirely for interaction. I can go anywhere and help with anything as a result, and it will entirely fit my character's story no matter what. And I'm planning to hit the ground running with collabs. So, worst case, you'll never be without a chance for at least one or two interactions.

This goes for everyone. I'm down to collab with any and all.
That's a good point. But she's kind of a villain though isn't she? Like people know her more for that. I guess I could change her into an anti-hero. I just didn't consider her because I thought of her as a villain.

By the way, why don't you like people grouping in one place? I'd love for that to happen, lol. Sounds like fun to me.

Edit: Guess the question now goes to the GM, too, that post hadn't appeared for me yet when I asked Retired my question.


She was actually an anti-hero long before Harley Quinn. She'll kill to protect nature, but she has no desire for common crime or fighting the bat.

As for why I personally don't like over-grouping (keeping in mind I have zero say and this is just my thought), on a narrative level it stops the world from being fully developed and on a mechanical level it more often than not results in dead games due to lack of diversity.
As much as I always advocate for people to not all group in Gotham, if you want a female anti-hero with powers from the city then Poison Ivy would be your gal. And her sort of feminism and almost eco-terrorist outlook would suit the era.
Heh. Like clockwork.

Less than a minute apart - Superman/Batman


I, for one, never saw it coming. Andy as Superman and MB as Batman? Unheard of.
Gotcha. My initial idea that comes to mind would probably require approval, then.
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