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Sorry for the silence. Been busy with life and working on my post, decided to rewrite part of it. Not sure if I should do one entire intro post or split it into two parts.


The biggest enemy those of us in the community have is hemming and hawing when it comes to posting. It'll never be as good as you want. It'll never be as bad as you think. If it's the same content either way, just split in two or not, then in the long run it doesn't matter and you should just pick a path.
<Snipped quote by Sep>
Could be, but what should be the reason why they fight the Reach?


Because, in the greater universe among civilized spacefaring planets, it is known what the Reach does to worlds. It's known that they go to developing planets who have yet to discover their place in the cosmos, and they fuck shit up. One of the Guardians had a personal connection to this, and when it was discovered that some backwater world had been targeted by the Reach years ago, they decided to act.

That's just one justification off the top of my head. If you want to write the Guardians, and you want to base them on Earth in this setting, it wouldn't be difficult to weave them into the narrative.

The problem is, though, that I think you'll find it to be difficult to maintain the Guardians as part of the narrative for long. The conceit of this game means you'd have to have them stick around on Earth, which severely undercuts the entire point of the Guardians of the Galaxy. It's not just about having a character concept that can be woven into the narrative, but having a character concept that has a reason to still exist within the narrative.

My two cents again.
My two cents, Matt, are that you're trying to do too much, and, in doing so, you're inadvertently going to monopolize five different franchises. It's not like you're forming a team with characters who are inherently related, or with characters who are more obscure/less sought after. You're wanting to run with a concept that is entirely A and B listers who are disjointed from one another. And, honestly, I'm not seeing the why. To me, it seems more like a "I want to do an all women super team because that seems cool" and less like "I have this cohesive concept I want to run that involves an all women super team."
<Snipped quote by DocTachyon>

I blame Marvel Rivals. I will say though, it's kinda hilarious to see the mainstream acting like they invented gooning over girls that the rest of us have been gooning over for 50 years at this point.


I think it's more a problem of a group of people who don't know what grass feels like.
Usually I say an active OOC is a good thing, but I'm suddenly starting to second guess myself.
I see so many ambitious concepts being discussed.

"We're here to even the score."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Leonard Snart | AKA Captain Cold | 23
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Lisa Snart | AKA Golden Glider | 19
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Mick Rory | AKA Heat Wave | 25
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Roscoe Hynes | AKA Turbine | 20
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A B I L I T I E S
A B I L I T I E S
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T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
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Ten years ago, Leonard Snart and Mick Rory were nothing but juvenile delinquents. The arrival of The Reach did nothing to stay their young anger and budding criminal activities. If anything, the sudden upheaval in society made it easier for the pair to get away with their petty antics.

Five years ago, recent high school graduate Leonard picked up his best friend from a detention center where Mick had spent the last month. Tagging along was Leonard's younger sister, Lisa, who excitedly pointed out the brilliant light show in the sky above to the two hoodlums. They watched in stunned silence as the heavens exploded with The Reach's final 'gift' to humanity, bathing all three in cosmic warmth.

One year ago, with dangerous rhetoric on the rise and hate crimes against metahumans becoming all-too-common, the trio made a decision: they would not be victims.

Five months ago, three metahumans struck an Agency detainment facility in Central City where they stole classified military intel and freed an illegally imprisoned mutant, Roscoe Hynes.

One month ago, Colonel Wade Eiling, commander of The Agency's Central City division, gave a press conference about the metahuman threat within the city and announced an increased military presence to combat this. Four unknown individuals, reported to be highly dangerous terrorists, were named as public enemy number one. Colonel Eiling swore that, one way or another, he would put an end to these metahuman Rogues.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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This RP has a unique premise and setting, and so I wanted to design a concept that doesn't merely exist within but exists because of the world. It wouldn't be fun to merely run a superhero that does general superhero things all while the country falls to fascism. In a world where the president is essentially enacting martial law and declaring war on metahumans, it would only be natural for certain metahuman elements to react. Realistically, it would be the roguish elements that would lash out first. Who better than to resist than the honorable Rogues themselves?

The Rogues in this world never formed as villains because, simply, the heroes didn't exist in any meaningful form. Not until after the world was already changed, twice. Instead, their criminal behavior lies in their adolescences and as current enemies of the state.

I intend to fully explore this premise of a United States falling to fascism, a purely fantastical concept never seen before in reality, and what resistance might actually look like in such a world. I have a general plot line for this team that can carry them through solo posts as well as collaborative ones, though Central City will be the primary backdrop for some time.


Thank you to everyone for responding. We greatly appreciate those of you who expressed a continuing interest in this concept. The GMs have discussed things after these replies and we have come to a decision. While we can see that interest still remains, we can also see that the level of enthusiasm is on the lower end. Which, again, is entirely on us for letting things slip as much as we did. Unfortunately, though, it does feel like trying to jumpstart things as is wouldn't pan out in the long run. There's just not enough there at the moment to give this game the boost it would probably need.

So, we're calling it.

We all would love to revisit this again someday in the future. Maybe with a modified concept. Who knows. But, for now, it's got to be the end.

Thank you to everyone who joined us. There were a lot of great character concepts this go around, and I hope one day to see them get the chance to develop that they deserve.

Until then, see you in the next one.
*too
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