Kalopsia has been built high above the surface of the Earth and powered by mysterious Eldritch magic. The districts are built upon various floating platforms and connected with power lines, cables, network and tram lines and wide bridges. The platforms are built on various levels, and are of different sizes and complexity.Arena
The Arena quarter is an orgiastic miasma of pleasure palaces, fighting arenas and narcotics-dens. The city maintains the main Arena, a massive superstructure where mechs fight, mock-battles are fought and executions are staged. It is a thing of the masses but also of the nobility and industrialists, and criminal world. Gambling and corruption are all part of the scene.
Outside of the Arena are narrow streets packed with drug-dens, diners and bistros, NET-access ports and Criminal Dens. City Militia are wary to patrol the Arena quarter, but are not afraid to pursue and apprehend high-level threats.
Bastion
Bastion houses the government facilities including the City Network Mainframes, The City Council buildings and Militia HQ. There are vast green lawns and reflecting pools. Nobles and city officials stroll along the concourse. Monuments and decorative trees dot the landscape. A handful of officials residences and manors are built along the waterway. A heavily guarded TRAM station connects Bastion to the other districts and a private hangar houses government vehicles.
Source
The Source district is home to the power supply and public NETWORK servers. The densely packed district is a patchwork of corporate buildings, laboratories and COMS lines. An elevated city TRAM line carries workers, technicians and scientists to the district. Source is the single power supply to all of Kalopsia city, and boasts the most impressive security. City militia has set up a fortress just south of the district on the bridge leading to the destroyed Residenz quarter.
City Palace
The city Palace is the traditional home of the Monarch of Kalopsia. Many of the Palace halls are empty and crumbling, discarded like the ancient bureaucrats that once filled them. The Monarchs throne in the great chamber still remains, but has been removed to a corner. The city council meets on the great dais in the octagonal room. The Palace Troops are bolstered by the City Militia stationed in a barracks nearby.
Guild Archives
The Guild Archives are in a fortress in Highpool Lake. The steel and stone walls hold the oldest and most thorough repository of data in human history. For all we know, it is the last library on Earth. Although most of the records are on private digital server (seperate from NETWORK) there are some climate controlled rooms holding ancient books and artifacts of worth.
The Guild of Archivists regard themselves as religious servants, dedicated to the preservation of all human knowledge. Devotees are adopted at a young age, given over to the Guild and trained rigorously in the care and organization of the information. They are also trained to defend the archive-steeped in religious fervor to give their life if necessary.
The mysterious CHRONOS is the master of the Archive. It is said Chronos is 1000 years old, kept alive by dark magics and bio-augmentations.
Highpool
The decadent paradise of the ruling elite. Highpool is centered around a vast artificial lake that is stocked with rare fishes and birds designed and engineered from DNA samples in the Guild Archives. Many of the Nobility of Kalopsia own manors overlooking the wide, dark lake. Bridges span the shallows and phosphorescent lights illuminate the smooth architecture.
But Highpool is not merely decorational, The Guild Archive is located on the center island. It is a heavily fortified bastion that houses all of the information collected since the birth of mankind. The cylindrical building is simply adorned, reaching high into the next city levels and far below into the lake. The soft orange glow of the lower level lights underwater can be seen as you approach on the single drawbridge.
Forge
The Hall of Industry houses some of the cities largest companies producing an assortment of consumer goods. The most important of which are rations and plasti-steel, the all important construction material of the city. Private corporations housed in monstrous towers overlook the workers below. There is a TRAM station to the north of FORGE, suspended over the FALL by cables and pillars.
Landfall
Landfall is the rarely used transport hub for the surface world. A relic from ages past, the great hangar has been taken over by the SCAVENGERS, a guild petitioning the city for official recognition, independent mercenaries, traders, merchants and criminals. A makeshift town has sprung up in Landfall, constructed of derelict ship parts, scavenged structures (from the surface) and stolen plasti-steel.
There is a dark chamber in Landfall with a SKYBRIDGE to the Earths Surface. The last cargo teleported centuries ago, but power still flows to the platform.
Network
Network is not a physical place in the city. It is the digital realm where information, commerce and elder magics coalesce. Citizens are allowed use of NETWORK for basic messaging and commerce and are monitored by the city militia. Over time, the Network has been over-run by hordes of hackers, criminals and malcontents. DEEPSERVER is a part of the network that has been infiltrated by Eldritch Magics, resulting in user madness, altered reality and anomalies. Priests around the city have attempted to understand the affect of magic on the Network-but little progress has been made.
Residenz
The vast plasti-steel faced housing barracks of the working class. The low-level income earners live in the Residenz tenaments, grey faced and identical housing units. There are several Residenz districts in Kalopsia including Wrath in the south-eastern most quadrant, destroyed by the old Monarch in an attempt to quash a rebellion. It is yet to be rebuilt.