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6 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
9 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
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9 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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Aren't you always.
Synopsis:


Allaria is a multi-chapter Roleplay that has seen the successful completion of the first three chapters. It is a Fantasy roleplay that envelopes many of the usual tropes with some additional features to make it stand out. In previous incarnations, it proved to be a very popular roleplay that combined plot-driven roleplay with character driven roleplay, effectively making a game where, the end result could be vastly different from the stated goal. Not all of the world has been fleshed out, and due to Guildfall, many of the NPCs have been lost, as well as the laundry list of former players, not to mention many of the maps. However, much of the area known as the Hook has been fleshed.

About the World:


Allaria is a continent on a yet unnamed world. It comprises mainly of a Hook, characterized by the feature of it hooking around, two islands, one at the base of the Hook, and one in the Ocean off the southern coast, and a main continent.



Some of the notable explored cities include Valgar, a city that houses the Undead and has a strange effect on people who visit. The longer they stay, the more crazy they are driven(leaving reduces this effect, but is substantially harder to do if one stays too long). Rocoa is another notable city, as prior to the Apotheoses takeover, it was dubbed the 'God Capital' where all Gods were worshipped, freely.

The world to the west is supposedly uninhabited, however, and will be fleshed out as the series and chapters progress.

Allaria, the only explored land Kayfabe(storylined), is home to a variety of classical races, including humans, Surface Elves, Drow, Beastkin, Dragoniods, and Goblins. Each has their own God, except the Goblin race who don't believe in them, and their own 'Councilman/woman'.

The Story so Far




Chapter Five Plot - Recruit the Shadowwald!:


Having reached the Northern Mountains with Szazah in tow, the players managed to hand off the man to much fanfare with the caravan known as the Moving. The next group is in the final stages of planning the next expedition, one that will take them in the North Eastern Direction. Towards what is known as the white lands.

Here their mission is to attempt to recruit the armed forces of Shadowwald, the largest city in the snowy region. The leader, Goren Joquinal, is a member of there incredibly rare race if snow elf that build their homes in the drastic low temperatures. Szazah heard of the place while imprisoned, and sent word via transfigured mouse.

The trip will not be easy, as these lands have been rarely traversed, meaning what manner of beast and foe reside here are unknown to the masses. Szazah also heard word that the magic here is Wilder, unrefined by the rest of the Allarian standard.

There is much glory to be found here, new discoveries. But the Apotheoses may already have set foot here as well, in an effort to increase their range.

Address to the Players:






Optional Reading:






Interest List:
This next match takes place in the windswept volcanic plains of the Volcano Lands. While there is little chance of magma, the heat deep within the ground causes the temperature here to be a little above normal, a noticable difference than the lands surrounding it. Wind here courses freely across the land, cast off from vicious hurricanes starting one hundred miles out. Earthquakes happen on occasion, sure to be rare, but this location was chosen because of that. Fifteen posts in(#1 being first introductory post, etc), an earthquake will hit, last for two turns. Almost immediately afterwards, the ground will open up and a maelstrom of wind will ravage the area for an equal amount of time. @Dark Light @Eklispe
Fine with me. Accepted.

Though Stealth could possibly be ranked 2.
Accepted
Would be a good idea to have a defined map for Ecetopia? There are enough determined locations to make a start, at least, and as this continues to grow it'll get confusing fast.


If you make one, I'll use it.
We will attempt to get things moving. However even though we are the GMs/Moderators, the stories are very much pushed by the players for the.most part.
I would lean towards not, to prevent setting a precedent of people submitting higher tier characters.
I wish the fed's power balance between itself and other groups were made a bit more clear. Or if the Fed is just going to be its own thing so don't worry about them.


Our power is absolute. Or something.

I'm going to get you a for sure answer on this, but I think the Fed only controls Federation space, Ece, Friday, and Val included. But there may be other places that aren't under their umbrella.
This thread is quite simple in its premise. The Moderators/General Managers are looking for feedback to Expanding Horizons, and what and all you lot are thinking so far. As well as any suggestions to improve the roleplay.

Any and all things are welcome, and one of us will be around to answer questions, concerns, and criticisms.
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