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22 days ago
Current I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
4 likes
22 days ago
Don't worry, D3AD ST4R, most of us feel like that. <33
3 likes
23 days ago
Pretty sure you just described a third of the world's population. Welcome!
2 likes
24 days ago
I just started watching it.
3 likes
1 mo ago
I just finished The Secret History, a very Gen X book. Never Let Me Go before that, which I'd recommend to any writer outside the MFA atmosphere who wants to know emotonal restraint.
3 likes

Bio

argh.

Most Recent Posts

A note on powers...it's all been done/seen before. I APPRECIATE you guys trying to come up with some new spins on these ideas, I really do--it's made these pages a little more fun for me than typical X-game character sheets. Please continue. But don't feel like you'll be seen as any less if what you come up with is...teleportation, steel skin, telepath/telekinetic, etc.

It was really hard for me to settle on something. I went through all my favorites, and found nothing I loved until I realized I kept going back to Light Manipulation. It wasn't a quick, easy, decision...so I get it if creativity pushes you out on a limb to try new spins. I'll work with you if at all possible. As a GM, I try very hard to be open minded and inclusive. The more a GM says "no", the worse they are at GMing, is my general opinion.

And SuperTac, the above applies to all ideas, not just powers. So hell yeah if you've spent actual time and energy to look up Nazi baddies, give 'em to me. We'll try to find a place in the story for them, and work them into it. Right now I have no set Nazi enemies, so it's totally open.
Considering I was thinking about using magic-based powers, myself, I'm fine with it.

It reads a bit like an arcanist telekinetic. Would that be close, Aiyva?
We may need several decades to move past the nationalism thing, just going off history


Right. Just the idea that it doesn't apply to mutants being new.
Astrid is approved.
Winter I hope you know the Finn and the Russian have to be talking trash/making catty remarks the whole RP but develop a frenemy type deal by the end

That's like a rule somewhere, somebody check TvTropes


This is nifty, because it shows a theme from the game:

"That matters when the populations of both countries would probably string up either girl if they knew their true nature?"

In other words, these will be THE FIRST mutants to realize nationalism...might not apply to them.

I wasn't sure whether I was going to have this happen or not, but after going through timelines and plots to make sure everything jives; Peggy Carter and Howard Stark will be with the group before they're flown into France. Feel free to brainstorm how your character would interact with either or both of these two.
Working on my CS.
Is Nothingness Manipulation alright for my OC?


There's never nothing, always something, from a science standpoint.
Cynthia and Luke are approved.
Can anyone else not log onto the chatroom?


It lets me.


Name: Thom Dekker, aka 'Sunshine'
Age: 28
Nationality: American

The Three Facts:

1. Thom hates the New York Yankees, though he hasn't told anyone it's because he was once signed to a contract by the Boston Red Sox.
2. Technically, Thom is a Captain in the United States Army Air Corps. He has never worn a uniform, nor claimed to be in the military.
3. He has a problem bringing women into combat areas; yet he has never let it be known.

Mutant Power: Thomas Jebediah Dekker Junior has the mutant ability to absorb, manipulate, and emit visible light from the Electromagnetic Spectrum. So far he has shown the capacity to form force fields, destructive blasts, project various displays of light, and levitate/fly. He is also capable of entering into a physical state of intangibility by attuning his body to surrounding photon waves.

Howard Stark has pushed Thom hard, and seems convinced Thom is yet capable of more.

Biography:

Thom Dekker is a country boy from the Blue Ridges of Tennessee. Raised in the isolated, rural, communities of south-eastern Tennessee with no one but his mother and father for company most of the time. Although his mother would see him schooled to gain an education, Thom's primary education would come from the moonshiners and other unsavory elements that gravitated to the harsh isolation the mountains provided. Had Thom never picked up a baseball, it's likely he would have become just another booze runner or moonshiner of Tennessee.

Luckily for Thom, he did in fact pick up a baseball in his youth. So quickly developing and promising were Thom's baseball skills that he would sign a contract to play ball. Instead of stardom, however, Thom would only make it to the Bigs for a handful of games before being sent back down to the Minors. By this point, Thom had other obsessions: speed foremost among them. Thom had discovered motorcycles and the joys of being a gearhead from a fellow Minorleague ball player.

That connection would take Thom away from the ball fields, and into the air fields. He would start by doing simple mechanical work on older bi-planes under the mentorship of his buddy, but soon Thom would find himself behind the seat of those planes, instead of fixing them. After an airplane breaks and is fixed, but before it can be officially considered fixed to fly again, it must undergo a 'functional check flight'--it most be flown to see if it was, in fact, fixed.

A dangerous job, and one Thom Dekker came to love. When the word for civilian pilots who wanted to help out the Royal Air Force came to his little neck of the woods, Thom signed right up. It was during the Battle of Britain that Thom would first discover his seemingly magical abilities: in particular during the battle, Thom learned he could not just hide his aircraft by flying in front of the Sun...he could make the sunlight STAY with his plane, even when his plane turned away from the sun.

When he landed, enough had witnessed something in the air to earn Thom the nickname 'Sunshine'...though none of his fellows ever considered it anything more than a bizarre, and very fortunate, turn of nature's favor in Thom's direction.

None of his fellows considered it, but those who had heard his fellow pilot's stories about 'Sunshine' had bigger imaginations; not the least of which was SSR agent Howard Stark. Quickly thereafter, Thom Dekker was drafted by the Army, though he would never serve a single minute in an army unit. No, Stark and the SSR had other plans for Sunshine: defacto team captain on a team of people more like him than Thom could have ever imagined.

While Thom's happy to help in such an exciting way, he is less than happy about the prospect of getting close to new people all over again...just so he can lose them as he lost many of his pilot friends. The losses were hard, and only got harder.
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