WIP posted. Patience appreciated.

It didn’t matter where you came from. If you were among the best at tracking criminals, analyzing crime, and catching thieves, you got the call: an invitation to join Interpol’s newly formed, fully funded task force known by its acronym, ACME (Allied Cyber Monitoring Enterprise).
You and your team are the front line, dispatched across the globe and tasked with bringing in the world’s most elusive thieves.
ACME has already put away some very big names.
But now the biggest name of all has reappeared in grand fashion. Under immense pressure from national governments, museum boards, private security firms, and the embarrassed billionaires whose vaults she has treated like revolving doors, ACME gets the first chance to answer the question everyone is asking across the globe:
Where in the world is Carmen San Diego?
Three big collaborative scenes (first robbery/encounter, second robbery/encounter, encounter) before a final confrontation/conclusion, and a wrap-up.
What is collaborative, what is solo posted, depends on the players involved.
Small number of players wanted; two, maybe three, not including myself.
Yes, each major plot point has been at least loosely mapped out.
No, that doesn't mean the story is pre-determined. Plot points may be mapped out, to a point, but the story stays loose enough that player choice ultimately decides the fate of those involved.
Yes, there will be multiple clues with multiple hints at where Carmen is for that case, leading to a potential showdown, or an idea where she might be headed next. No, I don't care if you Google/AI/whatever the clues. It's a RP game. I'm just trying to throw out some fun, lesser seen ideas.
As a sample, the first case mini-brief:

“History belongs to the world.
Beauty belongs to the living.
If you lock it in a vault, don’t be surprised when a woman in red picks the lock.”
— Handwritten message left by C. San Diego. Evidence serial CSD-IP-0051-A435.
Beauty belongs to the living.
If you lock it in a vault, don’t be surprised when a woman in red picks the lock.”
— Handwritten message left by C. San Diego. Evidence serial CSD-IP-0051-A435.
It didn’t matter where you came from. If you were among the best at tracking criminals, analyzing crime, and catching thieves, you got the call: an invitation to join Interpol’s newly formed, fully funded task force known by its acronym, ACME (Allied Cyber Monitoring Enterprise).
You and your team are the front line, dispatched across the globe and tasked with bringing in the world’s most elusive thieves.
ACME has already put away some very big names.
But now the biggest name of all has reappeared in grand fashion. Under immense pressure from national governments, museum boards, private security firms, and the embarrassed billionaires whose vaults she has treated like revolving doors, ACME gets the first chance to answer the question everyone is asking across the globe:
Where in the world is Carmen San Diego?
Three big collaborative scenes (first robbery/encounter, second robbery/encounter, encounter) before a final confrontation/conclusion, and a wrap-up.
What is collaborative, what is solo posted, depends on the players involved.
Small number of players wanted; two, maybe three, not including myself.
Yes, each major plot point has been at least loosely mapped out.
No, that doesn't mean the story is pre-determined. Plot points may be mapped out, to a point, but the story stays loose enough that player choice ultimately decides the fate of those involved.
Yes, there will be multiple clues with multiple hints at where Carmen is for that case, leading to a potential showdown, or an idea where she might be headed next. No, I don't care if you Google/AI/whatever the clues. It's a RP game. I'm just trying to throw out some fun, lesser seen ideas.
As a sample, the first case mini-brief:





