Current
I just can't. This is too much. Berserk was so influential on so many things that I love. Goodbye, Miura. You'll be missed by many.
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6 yrs ago
Migraines ew
7 yrs ago
Welp apparently discord servers are having some pretty bad Latency issues.
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7 yrs ago
Well I just got my mitts on the Links Awakening remake. Excus eme while I disappear for a weak while I relive my childhood
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7 yrs ago
Migraine killed me today. Posts tomorrow.
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Bio
Hello! Welcome to my little bio.
Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).
Welp, that could have gone better. That was the first thought Isabella had as she tumbled into the vastness of the empty space below her. She hadn't heard the goddess warning, no. She had jumped in ahead of time, even if it had been an accident. She didn't hear the warning to keep her eyes closed, though she likely wouldn't have done so even if she had been warned of the dangers of this 'Nightmare Realm'. No, she was far too wanting for such a warning to stop her from what she wanted.
As she passed the threshold of no return, it was like being dunked into a lake of freezing water. The chill threatened to nearly freeze every drop in her blood and she couldn't help but to flinch, closing her eyes in an involuntary physical reaction. She clutched her sword tightly, though as bound to her as it seemed she doubted it could go far. The moment passed quickly, however, as her curiosity once again got the best of her.
She could feel stares upon her. They were incredibly far away, but she could feel their piercing gaze, hungry, terrible...and oh so beautiful. Serene, almost seeming. As she fell through the inky black sea, she relaxed slightly. Yes, this place felt somewhat familiar, almost. A sense of dangerous foreboding...but at the same time anticipation. Anticipation to reveal the secrets that the dark held. The inky abyss where humanities nightmares lurked. An anticipation that almost matched the hunger of these beasts themselves. She wanted to see them with her own eyes.
So she did.
And was greeted with sights that would drive normal men mad.
She could feel them. Numerous, hungry, eyes gazing at her with mixed emotions. Cloaked by shadows, so far away yet so close at the same time. Claws scratched at the edges of their prison, teeth gnashed towards her, and other appendages tried flailed helplessly. Curious. The gazes were intense, almost impossibly so. If they had been anyone else she was fairly certain they'd have been driven mad on the spot...but of course, to her trained mind it wasn't an issue. She shifted her gaze in the realm, swiveling her head and turning to where she could feel the most intense one, but whatever it was quickly vanished into the corners of her vision. Something shift in the screams of the horrors, something great and terrible.
It was so hungry, it wanted her. But it wasn't doing anything...so she had to ask...why?
"What are you afraid of?" She asked, her voice seemingly oddly loud within the cacophony of otherworldly screams, a small smirk forming on her lips. "Here I am...fresh meat you could easily fill your stomachs with...yet you do nothing." The smile grew wider.
"....."
....?
She could have sworn the indescribable beings surrounding her tried to say something. It was nothing more than an imperceptible whisper. She squinted her eyes, peering further into the masses that writhed, swirled, and tore at the prison, trying to make out those shapes.
"Not so vocal, are ya?" She grinned. They were there. She could feel them with every fiber of her being, and she wanted to know more but as falling as she was, she couldn't do anything other than that and watch as whatever creatures were in this swirling in the void passed by. "Come on...I'm curious. What are you beautiful things?" As much as she wanted them, she could feel that they wanted her.
"...lw'nafh..." It was a whisper, spoken with a thousand voices. An ancient thing. An ancient, terrible, and beautiful thing...but she couldn't understand a word of it. It was like trying to hear a whisper underwater, and even if she had heard it clearly, she likely wouldn't have understood a word of it.
"...that made no sense." Isabella said with a chuckle. She couldn't understand at all. It was so curious. So deliciously curious. She wanted to know more, but they were so far away. Like little pinpricks of light against a night sky. For a brief moment, she thought something moved closer, so she reached a hand out trying to touch it but whatever it was either recoiled from her touch or was never there to begin with. "Heh, shy?...or are you...couldn't be afraid of little ol me, could ya?" And then, there was the feeling of a cold wetness on the back of her neck. Something that sent a shiver up her spine.
Anticipation.
"H-heh..." Her breathing quickened as the grin on her face grew wider, frozen in mild fear that whatever was watching her was just behind her...but it did nothing, as close as it seemed it still felt so incredibly far away, too. It just sat there behind her, its cold breath filling her with a sense of curiosity and dread. Something seemed to claw at the back of her mind. Something familiar and yet foreign at the same time. "...I'll take that as a yes." Odd, how could they be afraid of her. She wasn't anything special...but she had come from the 'Dream of Nera'...nothing was ever just a coincidence, was it? That seemed right...but she didn't have enough information.
"....rer"
Another whisper, but once again she couldn't understand. Whatever they were saying was just too foreign and alien to her. She turned her head again, slowly, wanting to see whatever she was attempting to speak too...but before she could her body hit something, hard.
~The Shrine~
She slammed into the real world, hitting the floor of the old shrine with a dull thud, but no worse for wear despite having just traveled through the realm of nightmares. Her sword clattered to the ground next to her as they hit the muck and grime of the real world. For a few seconds she simply laid there, processing all the delicious little tidbits of information she had gleaned from that trip. She had learned so much from that one little venture, hadn't she? Oh it was just so delicious she wanted more! It was only an appetizer, and it wasn't enough. She wanted an entire feast, not just this tiny portion.
Next time...she'd tell them there was nothing to be afraid of. She'd need to find a way to communicate clearly.
Ah...
"Heh..." Oh, had she laughed? That was a laugh, wasn't it? She ran a hand through the muck, pushing herself up as she continued to laugh lowly to herself. Oh that was grand. So grand, so delicious, so exciting. She couldn't help but to laugh a little louder. From anyone looking at her it might look as if she had lost it completely. She pushed herself up, glancing over to where her sword was laying.
And in the recess of the shadows in the far corner of the room...something moved. Her eyes widened, scrambling to a sitting position and watching the shadows intently for a few seconds.
...heh, it was just her imagination, obviously. Or was it? She couldn't decide. Pushing herself to her feet with a final laugh, Isabella wiped some muck off of her face and straightened out her robes.
"Well...that was...fun~" She giggled again. "I should probably work on not tripping and falling into a pit of horrors." She reached down, picking up her sword, studying the blade intently again...did the eyes move again? Hm, no matter. With a small hum, Isabella looked around the dilapidated room more clearly. It was definitely old and large...and she could see fairly well within it, couldn't she? Odd, for the amount of light present.
"Ah...my beautiful robes. Well, that is the price of learning...one has to get a little dirty, in the process." She smiled, falling silent as she became aware of someone else in the room. Ihosha was their name, yes? She couldn't really recall. She hadn't filed it under important information. Well, whatever the case Isabella turned her eyes back to the room instead of their cloaked companion.
Nothing interesting to learn from them.
...Huh, familiar. It looked almost identical to the one they had been in previously.
Well, she'd just assume various magical shenanigans she couldn't explain for now. She tried to listen for anything, but for the most part heard nothing. It was silent...which was creepier than the Nightmare Realm to Isabella. Hmm...so what should they do here? Isabella turned her head towards Ihosha, giving her a passive, neutral almost cold seeming expression before turning her head back towards one of the many diverging hallways.
Since the others had yet to arrive for the moment, might as well take a cursory examination of one of them. She walked, her boots making odd noises upon the floor as she walked through the muck and came to a halt at the entrance to one of the many hallways seeing if she could see anything at the end of it.
Seems like while I was working on my second character for Golems Hand we got a few more applicants for the guild. Might put her on the back burner for now if we get too many more just to keep things balanced, but I figured some magic items/weapons needed a little loving. Do tell if there are problems, aye?~
"Don't get uppity mage. Just because you have magic doesn't mean I can't wipe the floor with you."
Standing at five foot seven with a somewhat large build, Liza has a somewhat intimidating appearance. She has obvious muscles that could put even most men to shame - and I'm not talkin' dainty girly muscles either, I mean full on six pack and guns that could make men jealous - spent from a childhood honing both her body and mind to compensate for her lack of innate magic thanks to her originally being from Edolas. She takes a bit of pride in it, and doesn't make an effort to hide her slight exhibitionist tendencies.
She has long silvery hair, typically done up in a ponytail with pale skin. Typically she wears a fairly loose fitting armor in her resting state that leaves very little to the imagination, Her guild mark is located on her left breast, visible through the armor. Around her neck she wears a crystallized Lacrima in the shape of a necklace - the last thing she has of her parents.
Basic Info
Name:: Elizabeth Kuznetsov Nickname/Alias:: 'Mage Slayer' 'Liza' Gender:: Female Age and date of birth:: 21, February 13th.
Guild:: Golems Hand
Rank:: A
Personal Information
Personality:: Rough, crude, and tends to shoot first and ask questions later. She is highly intelligent, especially when it comes to stuff regarding Lacrima, Magic items, engineering, and a plethora of other similar subjects. She drinks like no tomorrow, likes rough housing and generally just having a good time. She adores learning academics and can often either be found in a library, exercising, and drawing up plans for new magic items.
She absolutely loves the things - magic items, that is. Originally being from Edolas she has a fair affinity for them, even if she doesn't even remember she's not from Earthland. She absolutely loves working with them, tinkering with them, and making them better and she prides herself on being the best creator and user of magic items in existence. While some may argue magic items will never match a mage completely...well, she intends to change that perception completely.
After spending some time with her, under that rough exterior one would notice a very 'older sister' type of person under all that snark and sarcasm. She takes care of her friends and her guild mates and those she cares about, especially the newbies and even if sh likes putting them through their paces she'll always have their back.
History:: Liza's history is fuzzy, even to her. She remembers at one time she lived in a large lab of some sort, along with her parents. They lived there simply because their parents had to be close to their work. She had no idea what they were working on, but it was important. At least, to them at any rate. Some sort of large magical structure or something. She hadn't a clue - she was too young to understand at the time. What she does remember, though...
was that it went horribly, horribly, wrong.
Explosions. Screams. Blaring warning sirens. A shard of Lacrima nearly costing her an eye, the feeling of weightlessness, her reaching out to her parents as she was launched into the sky.
Then tumbling down the side of a mountain somewhere. The young Liza of course, was absolutely terrified. A young child hardly had any ability to cope with something like this, but she did her best. Her parents taught her well and what to do in this situation. Told her to stay put, and that someone would eventually come and find her.
A day or so passed, but no one came.
Disheartened, she started walking. As luck would have it, she eventually wondered into a fairly well-traveled road, and as she collapsed from exhaustion it just so happened a family returning from vacation passed through the area at the same time. Seeing the battered, half-starved child on the road...well, they couldn't just leave her there. They immediately brought her to the nearest city, which thankfully was their home. After nursing her back to health and while she was initially suspicious of them, they eventually took her in as their own after no leads could be found to her actual parents, and she had no memories regarding how she even got there. Most people didn't take her seriously when she told them, after all. Passed it off as a child creating a fanciful notion of terrible events.
Even now, she struggles to believe herself at times, but she tries not to think about it.
As she grew older it became increasingly clear that Liza was just incapable of casting magic through any means normally through her body. The doctors passed it off as a rare medical condition, a false diagnosis of sorts but even so the 'condition' colored the entire rest of her life. She loved magic. Every bit of it, but she couldn't use it.
So what'd she do? She devoted her entire life to studying the under-appreciated field of magic items. Something that most found, she quite excelled at. Magic items hadn't been fairly developed due to most people being able to channel magic through their bodies, so most found it inconvenient to use such things save for perhaps, a few other skilled individuals or other such people. So for years she worked to improve her magic-item crafting and ultimately complete her goal of bringing Magic Items up to par with actual magic.
She still has a long way to go, however. It takes more than one visionary working to change the views of an entire world.
To help further her own goals and spread the word of her inventions, she has taken to join a guild. Golems hand, in order to fund her projects as well as have a base to work from. Her entire home is basically one giant magic engineering lab. Without a way to naturally use magic at all...well, seemed like Golem's hand was just the place for her.
Magic
Magic Name:: Magecrafing
Description:: Liza doesn't actually use magic. In fact, she uses a plethora of magical items at her disposal. She knows how to make magic items, and is constantly working on making more and improving existing ones. Most of hers are one of a kind items, crafted solely by - and used solely by her. Most of her creations seem to work similarly to requip magic in some manner, at least her battle gear does and most are designed to offer ways and defense against magic either by nullifying it or rendering it useless through strong defensive means.
Known Spells:: N/A
Possessions::
Three Stance Sword: The sword, is her pride and joy and the weapon she is most often seen using. The sword can change between three different 'forms' if you will, and she is still trying to shove more into the design of it. Or failing that...design another sword altogether. It has three forms. Retaliation, designed for an even mix of Offense and Defense. It can switch between the forms with barely a second of time needed.
'Retaliation' In its resting state - the one she makes use of most often the blade takes the form of a shimmering, blue, ethereal blade. It is the sword designed with equal use of power and defensive ability, the ethereal magic formed blade able to cut through most forms of non-magic armor and items. By far its most impressive ability though, is to absorb magic form it...and launch it back at the attacker in various forms of pure magical energy with varying strength, depending on the amount and type absorbed. Works best with Elemental attacks.
'Buttress' The third form, made for defense. After activation the sword's blade shimmers slightly before taking the form of an exceedingly large blade. Its as large and tall as a person and extremely heavy and indeed, one might mistake it for a metal wall of sorts. The blade has a handle on the flat side, and is effectively able to be used as a fairly effective shield and swing it fairly easily thanks to the grip. It can shrug off most magic and non-magic attacks and halt them in their tracks. Its unique ability however, is its power to be able to nullify weaker forms of magic. This nullification field can be overpowered with a little creativity, since it doesn't extinguish existing magic - only prevents it's activation within a small radius around it.
'Onslaught' The third, final form of the sword meant solely for attack, and arguably the swords most powerful form offensively speaking. Once activated, the blade takes the form of a one handed sword that is incredibly light. The weapon increases the wielders natural speed, dexterity, and agility, allowing them to be able to perform feats of impressive acrobatics, and likewise utilize the element of wind for offensive attacks. It's able to create powerful, razor sharp slices of wind that can even cut metal. It's most powerful attack is its ability to focus the attack into a penetrating wind able to puncture most forms of defense - and most forms of magic - and deal some fairly massive damage to any target.
Knights Two-fold Magic Guard: Her armor, which she always wears no matter what since it is both fairly comfortable and well, she likes the way it looks. Like the sword, thanks to its properties it is able to change into different forms on a dime, barely even a second. Combine this with the properties of her blades and you could get some very nifty and dangerous combos. Its her third item she's created, and out of all is still a work in progress.
'Velocity Aegis' The armor she can most often be seen wearing. The armor itself naturally increases the wearers speed, dexterity, agility and other related areas and even allows for limited flight capabilities. One way to defeat magic is to simply be faster than it, no? Other than this it has no special properties, for now, but she is always keen on improving the design, and has some ideas as to how she could improve it. She just needs to get the output and power consumption right...
Combined with 'Onslaught' and she almost becomes as the wind herself.
'Knights Bastille' The defensive armor. As it is her most recent creation, its the one lacking the most...finesse. It is made of a magic resistant material, and naturally increases the wearers physical strength but for the most part has no other fancy attributes for now.
Magic-Bane Gauntlet: Her first creation. A gauntlet to be worn on ones hand. It's her most refined design as well as one of her most versatile tools yet, able to do a number of different things to aid in combat, as well as a number of different utility functions. All of her different armors integrate this gauntlet in some way.
Combat wise, it acts as a powerful weapon able to blast concentrated waves of condensed mana at targets ranging from 'tickling' to 'leveling a whole building' though the latter would probably break the gauntlet. Additionally, it is capable of forming a shield of the same condensed mana that can block most forms of damage well enough, though it wouldn't stop anything greatly damaging or powerful. Its most devastating feature by far though, is its ability to drain a living target of mana and fuel its own batter with it. Of course, one has to touch the actual target and stay connected. It's a bit difficult to use fully since the foe is also not restrained and if had any degree of skill could easily break free from it.
Utility wise, it carries several compact long-distance communication lacrima, surveillance Lacrima, and other miscellaneous items in it. She is still trying to modify and upgrade it, but its getting difficult to stuff so many features into a single small item such as this.
Unnamed magic armor suit: A large, bulky, suit of armor that she has recently started working on. Currently it can't really do anything, but she has big plans for this hunk of junk, but she needs more money, skill, and perhaps a larger work space to bring her vision to life.
Other
-Is left handed -Skilled in a number of sword fighting styles, as well as hand-to-to hand combat styles. Often blends the two fairly effectively in combat if using 'Retaliator' or 'Onslaught'
Relatives:: - Foster mother, father, and brother. She keeps in contact with them and writes constantly.
"Oh goodness, Eith!" As soon as Eith woke up, Miren tightened her hug around the hound for a moment before releasing her and giving her a bit of space. "Y-you sort of...passed out on us." The rabbit replied to her question. "You even...had a bit of a fever I think? I'm not sure, it's hard to tell with your normal body temp so high, but..." The rabbit shook her head. "I-It doesn't matter, are you alright? I know you said that stuff like you...'overheating' happens sometimes, but that wasn't good, Eith!" Miren gave the hound a worried look, frowning.
"I want you to talk to someone. I don't care what you think about it, either, and if you won't go I'll bring someone here!"
"Hmm...fetch me some tea, would you? Don't give me that look...you weren't doing anything better with your time. Nothing is more important than my desires, after all."
Standing at five foot seven, Eira has a dainty and somewhat princess like build. She has long snow-white hair that hangs just to her neck. She has a pale complexion, with bright amber eyes and can typically be seen wearing a rather expensive looking long sleeve dress most of the time. The dress is white and blue and falls to just above her knees. The back of the dress is open, revealing most of her backside. On her feet she wears comfortable looking shoes that signify some luxury, and black stockings on her legs.
Her guild mark, is on her back, on her left shoulder - visible for all to see. It's snow white in color.
Basic Info
Name:: Eira Whitehawk Nickname/Alias:: N/A Gender:: Female Age and date of birth:: 17
Guild:: Harpy's wing.
Rank:: B
Personal Information
Personality:: Eira is a rather...sheltered, and somewhat entitled person if one would take her at face value. Lets face it, she is definitely not the most friendliest sort in existence. She has spent most of her life being waited on hand and foot, after all and still has trouble coping with the fact that not everyone will bend to her every whim or acquiesce to her demands. Her scheming parents didn't entirely help, either.
That said, she's not completely irredeemable. She tries to be friendly, and she actively knows she's not entirely the nicest person out there. She's been told as much many times by multiple people, and she's far from stupid or so self-absorbed she doesn't realize when she's wrong. She might whine and have trouble admitting it, but she does know. She tends to be incredibly passionate about her interests, and actively seeks new enjoyment in life and new experiences. Those that can put up with her for awhile, will find her to both be incredibly protective of her likely few friends as well as probably surprised at just how curious and willing to learn she can possibly be.
She is hardly ever upset or down, and can be rather calm in most situations, even in more strenuous circumstances she finds herself in. Confidence in herself and those she deems her friends is something she has in droves, and can always be counted on to help cheer up a friend when needed. Failure tends to eat away at her rather hard, however...and one should note any glowering or other sulking she does because she might not get her way, is by no means her being angry. Her anger, if someone as successfully done that, is akin to a cold fury. Merciless and relentless. She can and will hold grudges for anyone who has greatly slighted her or those she considers friends.
History:: Eir, is a third generation dragon slayer. That is, a dragon slayer that has had a dragon slayer Lacrima implanted into her body and was taught traditionally by dragons. She wasn't raised by one though, no, but her family was wealthy after all, and wanted to make sure their daughter had the best education and the best possible chances in a world filled with magic after all...and they had methods of doing that.
So they had agents track down a peaceful seeming dragon, and put their plan into motion. They abandoned Eira near the dragon. For the first few years of her life, the dragon took mercy on the human and raised it as its own, not only teaching it dragon slayer magic but raising it as its own. At least, for a few years of her life at any rate until the dragon seemingly vanished.
Her family had been keeping tabs on both her and the dragon, and once they discovered the dragon had vanished they had come back for their daughter, and the first thing they did? Implanted a Slayer Lacrima inside of her, ensuring she'd become the best Slayer money could possibly buy, sparing no expense on having her train with her abilities as well as understand magic in general. The best tutors, the best food, the best...everything. If she wanted it, she got it. This, was her life for many years of her life.
Cooped up in a massive estate, with nothing to do but read, practice...and pretend to be a perfect little angel.
Well, it was utterly boring and the fact she wasn't able to experience the world beyond the estates walls annoyed her to no end. After spending so much time outdoors in the snowy mountains, this was utterly boring. Besides, her parents raised her to be able to get whatever she wanted, so why couldn't she go outside? So she decided to do something about it. In a rather impressive display of her education and abilities, it is said she froze the entire entrance hall of the manor after finally throwing a proper rage-filled tantrum and telling her parents she was done with it.
So she left, taking quite a bit of money with her in the process.
Hearing tales of Luna Crescente and its guilds, she decided to join.
Magic
Magic Name:: Description:: As a dragon slayer, Eira has access to rather large repertoire of abilities as well as fairly powerful magical abilities. Like most dragon slayers, any ice-based magic will find themselves falling short against her, since she can just eat the element and regain magic. Of course, some could argue any water could be used for this but she has tried and water must be in it's frozen state. Ice she makes, is also not something she is able to consume.
By far her most frightening ability is to flash-freeze foes in an instant with her most powerful spell. However, fire magic tends to be rather detrimental to her...
Known Spells::
Frost Dragons Roar: Standard Slayer magic. Spews a stream of extremely cold ice at a target. It explodes upon impact, threatening to freeze anything it hits.
Frost Dragon's Claws: Another basic slayer spell. Punches or kicks the foe with ice-imbued attacks that threaten to freeze the impacted area.
Frost Dragon's Earth Piercing Javelin: A somewhat more advanced spell, that takes the form of a large spear of ice-shaped magic. Gathering magic into either of the slayers hands, they are able to create a javelin made of ice. If tossed at a foe and hits, it will explode into various icy shards upon impact. The spell freeze the entire area around where it hits, coating it in a thin layer of ice.
Frost Dragon's Earth Shattering Hail: A more advanced spell, that launches several spheres of magic into the air. At first, it seems like it doesn't do much. However, after roughly five seconds pass a number of large chunks of ice fall from the sky and impact the ground around Eira, shattering the earth and freezing it upon impact.
Frost Dragons Domain: Absolute Zero The most powerful spell currently in her Arsenal. Expending all magic power she has left, Eir focuses all of the magic in an attack designed to finish off most opponents - or at least take them down with her. That's the idea, anyways. Gathering what remains of her magic into both hands Eira causes a freezing explosion centered on her. The explosion has a radius of at least fifty yards - twenty five in every direction using her as the center. The spell freezes anything unprotected within its radius. At the moment, the attack will consume all of her magic, and is best used sparingly or when no other option is left.
Dragon Force: Ice Dragon As all third gen slayers, she has free access to Dragon Force.
Unfortunately, her skills with it is rather lacking, unfortunately. At the moment while she can enter it, the most she can do with it is a very temporary boost to skills. It's currently fairly taxing to use in any effective capacity for long, though, likely not enough to win a battle, but it could give her a momentary edge.
more to be added later, as the RP progresses
Other
Extra Information: - Fairly skilled at Ice Skating. Often in the course of fighting, the area becomes quite...frozen. While not an exactly very effective method at fighting, it can make movement difficult if one isn't careful. Difficult enough that it could give Eira an opening.
-Is unaffected by cold.
Relatives:: Parents, but she doesn't socialize with them.
Possessions::
Theme Song::
"Don't get uppity mage. Just because you have magic doesn't mean I can't wipe the floor with you."
Standing at five foot seven with a somewhat large build, Liza has a somewhat intimidating appearance. She has obvious muscles that could put even most men to shame, spent from a childhood honing both her body and mind to compensate for her lack of innate magic thanks to her originally being from Edolas. She takes a bit of pride in it, and doesn't make an effort to hide her slight exhibitionist tendencies.
She has long silvery hair, typically done up in a ponytail with pale skin. Typically she wears a fairly loose fitting armor in her resting state that leaves very little to the imagination, Her guild mark is located on her left breast, visible through the armor. Around her neck she wears a crystallized Lacrima in the shape of a necklace - the last thing she has of her parents.
Basic Info
Name:: Elizabeth Kuznetsov Nickname/Alias:: 'Mage Slayer' 'Liza' Gender:: Female Age and date of birth:: 21, February 13th.
Guild:: Golems Hand
Rank:: A
Personal Information
Personality:: Rough, crude, and tends to shoot first and ask questions later. She is highly intelligent, especially when it comes to stuff regarding Lacrima, Magic items, engineering, and a plethora of other similar subjects. She drinks like no tomorrow, likes rough housing and generally just having a good time. She adores learning academics and can often either be found in a library, exercising, and drawing up plans for new magic items.
She absolutely loves the things - magic items, that is. Originally being from Edolas she has a fair affinity for them, even if she doesn't even remember she's not from Earthland. She absolutely loves working with them, tinkering with them, and making them better and she prides herself on being the best creator and user of magic items in existence. While some may argue magic items will never match a mage completely...well, she intends to change that perception completely.
After spending some time with her, under that rough exterior one would notice a very 'older sister' type of person under all that snark and sarcasm. She takes care of her friends and her guild mates and those she cares about, especially the newbies and even if sh likes putting them through their paces she'll always have their back.
History:: Liza's history is fuzzy, even to her. She remembers at one time she lived in a large lab of some sort, along with her parents. They lived there simply because their parents had to be close to their work. She had no idea what they were working on, but it was important. At least, to them at any rate. Some sort of large magical structure or something. She hadn't a clue - she was too young to understand at the time. What she does remember, though...
was that it went horribly, horribly, wrong.
Explosions. Screams. Blaring warning sirens. A shard of Lacrima nearly costing her an eye, the feeling of weightlessness, her reaching out to her parents as she was launched into the sky.
Then tumbling down the side of a mountain somewhere. The young Liza of course, was absolutely terrified. A young child hardly had any ability to cope with something like this, but she did her best. Her parents taught her well and what to do in this situation. Told her to stay put, and that someone would eventually come and find her.
A day or so passed, but no one came.
Disheartened, she started walking. As luck would have it, she eventually wondered into a fairly well-traveled road, and as she collapsed from exhaustion it just so happened a family returning from vacation passed through the area at the same time. Seeing the battered, half-starved child on the road...well, they couldn't just leave her there. They immediately brought her to the nearest city, which thankfully was their home. After nursing her back to health and while she was initially suspicious of them, they eventually took her in as their own after no leads could be found to her actual parents, and she had no memories regarding how she even got there. Most people didn't take her seriously when she told them, after all. Passed it off as a child creating a fanciful notion of terrible events.
Even now, she struggles to believe herself at times, but she tries not to think about it.
As she grew older it became increasingly clear that Liza was just incapable of casting magic through any means normally through her body. The doctors passed it off as a rare medical condition, a false diagnosis of sorts but even so the 'condition' colored the entire rest of her life. She loved magic. Every bit of it, but she couldn't use it.
So what'd she do? She devoted her entire life to studying the under-appreciated field of magic items. Something that most found, she quite excelled at. Magic items hadn't been fairly developed due to most people being able to channel magic through their bodies, so most found it inconvenient to use such things save for perhaps, a few other skilled individuals or other such people. So for years she worked to improve her magic-item crafting and ultimately complete her goal of bringing Magic Items up to par with actual magic.
She still has a long way to go, however. It takes more than one visionary working to change the views of an entire world.
To help further her own goals and spread the word of her inventions, she has taken to join a guild. Golems hand, in order to fund her projects as well as have a base to work from. Her entire home is basically one giant magic engineering lab. Without a way to naturally use magic at all...well, seemed like Golem's hand was just the place for her.
Magic
Magic Name:: Magecrafing
Description:: Liza doesn't actually use magic. In fact, she uses a plethora of magical items at her disposal. She knows how to make magic items, and is constantly working on making more and improving existing ones. Most of hers are one of a kind items, crafted solely by - and used solely by her. Most of her creations seem to work similarly to requip magic in some manner, at least her battle gear does and most are designed to offer ways and defense against magic either by nullifying it or rendering it useless through strong defensive means.
Known Spells:: N/A
Possessions::
Three Stance Sword: The sword, is her pride and joy and the weapon she is most often seen using. The sword can change between three different 'forms' if you will, and she is still trying to shove more into the design of it. Or failing that...design another sword altogether. It has three forms. Retaliation, designed for an even mix of Offense and Defense. Buttress for Defense. Onslaught for pure attack power.
It can switch between the forms with barely a second of time needed.
'Retaliation' In its resting state - the one she makes use of most often the blade takes the form of a shimmering, blue, ethereal blade. It is the sword designed with equal use of power and defensive ability, the ethereal magic formed blade able to cut through most forms of non-magic armor and items. By far its most impressive ability though, is to absorb magic form it...and launch it back at the attacker in various forms of pure magical energy with varying strength, depending on the amount and type absorbed. Works best with Elemental attacks.
'Buttress' The third form, made for defense. After activation the sword's blade shimmers slightly before taking the form of an exceedingly large blade. Its as large and tall as a person and extremely heavy and indeed, one might mistake it for a metal wall of sorts. The blade has a handle on the flat side, and is effectively able to be used as a fairly effective shield and swing it fairly easily thanks to the grip. It can shrug off most magic and non-magic attacks and halt them in their tracks. Its unique ability however, is its power to be able to nullify weaker forms of magic. This nullification field can be overpowered with a little creativity, since it doesn't extinguish existing magic - only prevents it's activation within a small radius around it.
'Onslaught' The third, final form of the sword meant solely for attack, and arguably the swords most powerful form offensively speaking. Once activated, the blade takes the form of a one handed sword that is incredibly light. The weapon increases the wielders natural speed, dexterity, and agility, allowing them to be able to perform feats of impressive acrobatics, and likewise utilize the element of wind for offensive attacks. It's able to create powerful, razor sharp slices of wind that can even cut metal. It's most powerful attack is its ability to focus the attack into a penetrating wind able to puncture most forms of defense - and most forms of magic - and deal some fairly massive damage to any target.
Knights Two-fold Magic Guard: Her armor, which she always wears no matter what since it is both fairly comfortable and well, she likes the way it looks. Like the sword, thanks to its properties it is able to change into different forms on a dime, barely even a second. Combine this with the properties of her blades and you could get some very nifty and dangerous combos. Its her third item she's created, and out of all is still a work in progress.
'Velocity Aegis' The armor she can most often be seen wearing. The armor itself naturally increases the wearers speed, dexterity, agility and other related areas and even allows for limited flight capabilities. One way to defeat magic is to simply be faster than it, no? Other than this it has no special properties, for now, but she is always keen on improving the design, and has some ideas as to how she could improve it. She just needs to get the output and power consumption right...
Combined with 'Onslaught' and she almost becomes as the wind herself.
'Knights Bastille' The defensive armor. As it is her most recent creation, its the one lacking the most...finesse. It is made of a magic resistant material, and naturally increases the wearers physical strength but for the most part has no other fancy attributes for now.
Magic-Bane Gauntlet: Her first creation. A gauntlet to be worn on ones hand. It's her most refined design as well as one of her most versatile tools yet, able to do a number of different things to aid in combat, as well as a number of different utility functions. All of her different armors integrate this gauntlet in some way.
Combat wise, it acts as a powerful weapon able to blast concentrated waves of condensed mana at targets ranging from 'tickling' to 'leveling a whole building' though the latter would probably break the gauntlet. Additionally, it is capable of forming a shield of the same condensed mana that can block most forms of damage well enough, though it wouldn't stop anything greatly damaging or powerful. Its most devastating feature by far though, is its ability to drain a living target of mana and fuel its own batter with it. Of course, one has to touch the actual target and stay connected. It's a bit difficult to use fully since the foe is also not restrained and if had any degree of skill could easily break free from it.
Utility wise, it carries several compact long-distance communication lacrima, surveillance Lacrima, and other miscellaneous items in it. She is still trying to modify and upgrade it, but its getting difficult to stuff so many features into a single small item such as this.
Unnamed magic armor suit: A large, bulky, suit of armor that she has recently started working on. Currently it can't really do anything, but she has big plans for this hunk of junk, but she needs more money, skill, and perhaps a larger work space to bring her vision to life.
Other
-Is left handed -Skilled in a number of sword fighting styles, as well as hand-to-to hand combat styles. Often blends the two fairly effectively in combat if using 'Retaliator' or 'Onslaught'
Relatives:: - Foster mother, father, and brother. She keeps in contact with them and writes constantly.
It was good that Eith was struggling less, at least. With a sigh, Miren sat up and turned her head over towards Selvina.
"Selvnia...go get some water! Ice cold." She wasn't sure if it'd help Eith since she wasn't entirely certain on her physiology, not completely at least...but she had to do something. Also there was a good chance Eith would want something to eat once she woke up. "And go get something to eat!" She wasn't leaving Eith's side though, not until the hound woke or she stopped struggling entirely. She nuzzled the hounds cheek with her own affectionately, hoping that whatever this was was just a momentary fainting spell.
@Vongola_Hasayo Alright, here's a new CS for ya. Someone I haven't got a chance to use yet...hopefully ya don't have a problem with third-gens~
If I need to change anything, will do~
"Hmm...fetch me some tea, would you? Don't give me that look...you weren't doing anything better with your time. Nothing is more important than my desires, after all."
Standing at five foot seven, Eira has a dainty and somewhat princess like build. She has long snow-white hair that hangs just to her neck. She has a pale complexion, with bright amber eyes and can typically be seen wearing a rather expensive looking long sleeve dress most of the time. The dress is white and blue and falls to just above her knees. The back of the dress is open, revealing most of her backside. On her feet she wears comfortable looking shoes that signify some luxury, and black stockings on her legs.
Her guild mark, is on her back, on her left shoulder - visible for all to see. It's snow white in color.
Basic Info
Name:: Eira Whitehawk Nickname/Alias:: Gender:: Female Age and date of birth:: 17
Guild:: Harpy's wing.
Rank:: B
Personal Information
Personality:: Eira is a rather...sheltered, and somewhat entitled person if one would take her at face value. Lets face it, she is definitely not the most friendliest sort in existence. She has spent most of her life being waited on hand and foot, after all and still has trouble coping with the fact that not everyone will bend to her every whim or acquiesce to her demands. Her scheming parents didn't entirely help, either.
That said, she's not completely irredeemable. She tries to be friendly, and she actively knows she's not entirely the nicest person out there. She's been told as much many times by multiple people, and she's far from stupid or so self-absorbed she doesn't realize when she's wrong. She might whine and have trouble admitting it, but she does know. She tends to be incredibly passionate about her interests, and actively seeks new enjoyment in life and new experiences. Those that can put up with her for awhile, will find her to both be incredibly protective of her likely few friends as well as probably surprised at just how curious and willing to learn she can possibly be.
She is hardly ever upset or down, and can be rather calm in most situations, even in more strenuous circumstances she finds herself in. Confidence in herself and those she deems her friends is something she has in droves, and can always be counted on to help cheer up a friend when needed. Failure tends to eat away at her rather hard, however...and one should note any glowering or other sulking she does because she might not get her way, is by no means her being angry. Her anger, if someone as successfully done that, is akin to a cold fury. Merciless and relentless. She can and will hold grudges for anyone who has greatly slighted her or those she considers friends.
History:: Eir, is a third generation dragon slayer. That is, a dragon slayer that has had a dragon slayer Lacrima implanted into her body and was taught traditionally by dragons. She wasn't raised by one though, no, but her family was wealthy after all, and wanted to make sure their daughter had the best education and the best possible chances in a world filled with magic after all...and they had methods of doing that.
So they had agents track down a peaceful seeming dragon, and put their plan into motion. They abandoned Eira near the dragon. For the first few years of her life, the dragon took mercy on the human and raised it as its own, not only teaching it dragon slayer magic but raising it as its own. At least, for a few years of her life at any rate until the dragon seemingly vanished.
Her family had been keeping tabs on both her and the dragon, and once they discovered the dragon had vanished they had come back for their daughter, and the first thing they did? Implanted a Slayer Lacrima inside of her, ensuring she'd become the best Slayer money could possibly buy, sparing no expense on having her train with her abilities as well as understand magic in general. The best tutors, the best food, the best...everything. If she wanted it, she got it. This, was her life for many years of her life.
Cooped up in a massive estate, with nothing to do but read, practice...and pretend to be a perfect little angel.
Well, it was utterly boring and the fact she wasn't able to experience the world beyond the estates walls annoyed her to no end. After spending so much time outdoors in the snowy mountains, this was utterly boring. Besides, her parents raised her to be able to get whatever she wanted, so why couldn't she go outside? So she decided to do something about it. In a rather impressive display of her education and abilities, it is said she froze the entire entrance hall of the manor after finally throwing a proper rage-filled tantrum and telling her parents she was done with it.
So she left, taking quite a bit of money with her in the process.
Hearing tales of Luna Crescente and its guilds, she decided to join.
Magic
Magic Name:: Description:: As a dragon slayer, Eira has access to rather large repertoire of abilities as well as fairly powerful magical abilities. Like most dragon slayers, any ice-based magic will find themselves falling short against her, since she can just eat the element and regain magic. Of course, some could argue any water could be used for this but she has tried and water must be in it's frozen state. Ice she makes, is also not something she is able to consume.
By far her most frightening ability is to flash-freeze foes in an instant with her most powerful spell. However, fire magic tends to be rather detrimental to her...
Known Spells::
Frost Dragons Roar: Standard Slayer magic. Spews a stream of extremely cold ice at a target. It explodes upon impact, threatening to freeze anything it hits.
Frost Dragon's Claws: Another basic slayer spell. Punches or kicks the foe with ice-imbued attacks that threaten to freeze the impacted area.
Frost Dragon's Earth Piercing Javelin: A somewhat more advanced spell, that takes the form of a large spear of ice-shaped magic. Gathering magic into either of the slayers hands, they are able to create a javelin made of ice. If tossed at a foe and hits, it will explode into various icy shards upon impact. The spell freeze the entire area around where it hits, coating it in a thin layer of ice.
Frost Dragon's Earth Shattering Hail: A more advanced spell, that launches several spheres of magic into the air. At first, it seems like it doesn't do much. However, after roughly five seconds pass a number of large chunks of ice fall from the sky and impact the ground around Eira, shattering the earth and freezing it upon impact.
Frost Dragons Domain: Absolute Zero The most powerful spell currently in her Arsenal. Expending all magic power she has left, Eir focuses all of the magic in an attack designed to finish off most opponents - or at least take them down with her. That's the idea, anyways. Gathering what remains of her magic into both hands Eira causes a freezing explosion centered on her. The explosion has a radius of at least fifty yards - twenty five in every direction using her as the center. The spell freezes anything unprotected within its radius. At the moment, the attack will consume all of her magic, and is best used sparingly or when no other option is left.
Dragon Force: Ice Dragon As all third gen slayers, she has free access to Dragon Force.
Unfortunately, her skills with it is rather lacking, unfortunately. At the moment while she can enter it, the most she can do with it is a very temporary boost to skills. It's currently fairly taxing to use in any effective capacity for long, though, likely not enough to win a battle, but it could give her a momentary edge.
more to be added later, as the RP progresses
Other
Extra Information: - Fairly skilled at Ice Skating. Often in the course of fighting, the area becomes quite...frozen. While not an exactly very effective method at fighting, it can make movement difficult if one isn't careful. Difficult enough that it could give Eira an opening.
-Is unaffected by cold.
Relatives:: Parents, but she doesn't socialize with them.
[center][img]https://i.imgur.com/jjKSxTj.png[/img][/center]
Hello! Welcome to my little bio.
Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).
Have some dancing medjed.
[img]https://i.redd.it/q95hk1tobbv11.gif[/img]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/jjKSxTj.png" /></div><br><br>Hello! Welcome to my little bio.<br><br>Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).<br><br>Have some dancing medjed.<br><br><img src="https://i.redd.it/q95hk1tobbv11.gif" /></div>