Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
Personality: Ambiguously ?????????????????.
Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
My Homestuck class: Bard of Void
Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
Enter the dungeon is literally just that, an open dungeon adventure. It won't work on normal write off arena rules because it will pretty reduce any encounter with any enemy into a much longer experience than it needs to be. All characters will be stated and work on basic general RPG. A map is provided, along with very basic guide lines. Don't worry about having to read DnD manuals and shit, this will only function on the most BASIC of mechanics...of which, everyone will know from their application in most RP games anyway. If you don't, I'll explain it.
Each time a dungeon is open, it will state it's intended tier level-This will be working on Expanding Horizions Tier system- with tier 1 being a normal person and teir 5 or above be stuff of the level of arch demons and so on. This is open to ALL characters, but some dungeons may be period limitations such as modern and up or fantasy/medieval only.
A limited number of spots will be open before it starts. After a time limit is reached or all spots are filled the dungeon becomes closed. These are designed to be fast acting and you will be expected to post multiple times a day. A dungeon should not take longer than a week to complete- and preferably should be shorter than that-
I have a tale, a tale of a man who's heart knew a thirst that almost rivaled his mind. The tale of the man onced hailed as Edron Reev. Many of the things we enjoy today are of his work; the dismissal of misama theory and preventing the epidemic of a new plague. The discovery of why creatures have blood and beating hearts. He was a man, whom, seem to be in tune with life without effort or strain. Life, however, was never in tune with him.
Since his youth Edron fell deeply in love for a girl whom felt no persuasion to him. His fame as an adventuring hero nor his scientific achievements could woo her. His gold showered her like rain but she stayed mute to his propositiion. Years continued with this until she finally eloped into the night with her secret lover. She knew that while under Edron's gaze she could never be loved without ire.
Edron fell into a deep depression that neither his old friends, wealth or even the comradery of the king himself could lift. He rejected their advancements and despite their attempts to find him new love with many types of women, Edron grew cold and cruel. One by one, he drove all away in tears. Sadness turned to bitterness...and bitterness turned to anger. He studied until his eyes bled and his tower was so unclean flies could be seen haunting it at all times. He studied until he unerstood life and created Orlocob...the orb of life.
Minions, monsters of fraility and madness swarmed in great number from his tower, stealing everything and killing those that fought back. The guards, despite their valor and training were drowned in a sea of pus, puke and putrid minions. Every strap of gold that could be found was harvested. The town survivors fled and Edron was left, finally, pushing everyne as far away as he could. He still sit on that throne...acompanied by only what he controls. Unaging thanks to his knowledge and unloved. By anyone.
You will need to stat stat your characters standard attributes: strength, intelligence, endurance ectr. For the purpose of events where rolls will be needed
This will be tier 1 to 3.
This will be for fantasy and medieval.
Expect for your characters to possibly be balanced a little for this dungeon crawl only.
Shimmering gold coins peer out of his murky head. His body shifts from a mess of confused lines and details to a vague, broken up bipedal, gangly form. The ghostly aura that makes up his body is pink and shifts to a bright crimson under direct light. A being that looks like it was meant to be human once but whatever rules determined the physics of his body have burst, leaking the him out as smudged ink. A vague shadow can be seen embedded an undeterminable distance in the mists.
Slave shifting nature takes on more permanent features depending on the values of his master. If they value power then Slave may roughly grow an imitation of muscles and claws. If they value wealth he may change to an opulant display of illusionary jewels and golden teeth. Lust, he may take on a more refined male model shape. Ultimately, no matter what the master wants, Slave body will still be clearly made of smoke and his nature won't be hidden.
Slave, ironically enough, is a manifestation of freedom. While he cannot be free he values it deeply and will normally strive to allure his masters and allies alike to a totally free life. He becomes vicously paranoid and angry at any talk of obligations. He shivers away from abstract binding terms(such as marriage) with confusion and disgusts. He believes in brotherhood while it is useful, family while it is fortunate and greed until it becomes a unncessary weight. Despite his cold and treacherous nature he can be convinced to tolerate or even try to appreciate these things to those he comes to respect. His master earns his loyalty while summoned, he accepts what he is- a minion- and he is bound to forever have some form of master.
Slave has, in the past, come to love the things his nature is meant to hate but the tragedy of his existence assures that he will be reset to his "factory defualt" when summoned again. As a result, he jealously guard anything with sentimental value and is very receptive to affection and the concept of legacy. He loves taking pictures, gifts, souviners and will use his "devil may care" nature to do random and unsolicated things for his master and allies. Such as setting up a date or preparing a party...when he is capable and as long as he isn't EXPECTED to do it...otherwise his old nature shines through.
Slave is a contractual minion and can only be summoned with a specific goal in mind. Once that goal is reached he immediately is dismissed. The goal can be anything mundane-such as guard this box- to something large and immense; such as killing a powerful political figure or helping a theif break into a bank. He is dismissed when his master dies or he fails his goal.
When Slave actually suceeds in a summon of greater goals-meaning, something fantastical or least impressive: EG: slaying a demon/breaking someone out of jail/ saving the world- he gets a point to his second tier of strength.
0/5 points
Upon reaching his max points he will evolve into a greater minion in which a new sheet will be submitted for his change in powers.
Proxy Protection
Slave can only be mind dominated, invaded or mind controlled via first dominating his masters own mind. Until then he is immune.
Passive Traits Immune to bleeding or broken bones. Immune to diseases, poisons and viruses. Weak to all forms of magic. Weak to all forms of enchaments. Weak to Explosions or great blasts of any sort. Any training he has in weapons/magics/guns/armor ectr is reset to 0 upon his dismissal. Cannot summon himself.
Cannot be enchanted or empowered himself by any magical effects
Eternal Servitude
If Slave dies, he can be summoned by his master near him with a 30 second chant of "Free me, please" while holding his jar. Any memories Slave had with this master will remain intact.
A glass jar filled with aqua blue sand that occasionally has shifting winds within it. Small whirlwinds and dust clouds spiral about within it along with miniscule foot steps appearing and disappearing. This jar acts as trigger for Slave's summoning. The words: "Those who ask to be free, shall be assisted" are written on the side.
the jar magically appears in the inventory of anyone who may need it within a 40 meter radius.
If the jar is destroyed, slave can't be summoned until a new one is constructs itself in the desert over a period of 3 months.
History:
Slave has no history of his own. He was born to do this and the nature of his birth is but a mystery to him. In time, he may find the answers to the riddle of his contradictory existence or maybe he will make history that can finally recall.
Here,s my motherfucking, mammal to join this channel. Just going to put this portrait of my metal stake here, in case it gives anyone else spectrum spectables or they want to dance with this designer.
Name: Fred Feild
Nickname/Title/Alias(Optional):
Gender: Male
Age: 30
Appearance:
Freddy is the kind of the person that despite standing at 6 foot always looks like he is shrinking down. Bravery slides off his slouched posture and pale face. A vague hint of masculine is implied in the genetics of his bonestructure, but dosen't carry over his bright green and wide eyes, on the verge of flinching. His left eye is hidden in a black clam of a bruise and several smaller purple and blue spots litter his head, neck and chest. His lip has been busted and his nose is bandaged. His oiled brown hair refuses to stay tidy despite all clear efforts. A vague speckl of a beard litters his face.
Home Country: America
Personality:
"That's one hell of a mid life crisis..."
Risky, impulsive, emotional and doubtful. Fred is willing to take it all and risk it all when pushed against the wall, but aware enough to know that he is acting like a suicidal madman. A coin flip of confidence Fred find it hard to truly dedicate to anything that isn't an impulse decision. Driven by what he dosen't want than what he does, he is wishy washy about the true ends of his mean other than to make some sort of great spiritual escape. Despite all this, his shifts between sanity cause him to have clusters of abstract ideas about life. To the unempathetic it can be easy to confuse his emotional anxiety with a nervous thinker.
History:
Grew up in nowhere important, did nothing really interesting in his youth, not even attend parties or get trouble. Spent the next years following a very tame career in a IT tech support where he worked for the next 10 years. He got married at 22 and divorced at 28 when he came home to find his wife with another man. On his 30th birthday at the office where no one was really listening to him talk at the office "party"-aka, they had party hats and a cake- years of repression came in and he smashed the cake with his fist and broke the plate under and left.
Saving up a 10% of his earnings every month, he used that and a generous loan from a shark with deadly friends to buy a mech when hearing of the tournament. Later on, as the date approached the money was called in early and the sharks managed to dismantle some of his mech-and trash his house, taking all his valuable- while beating him up for non-payment. Fred managed to escape narrow by getting in his still functional mech and moved until the tournament started. His training consist almost entirely of virtual simulations.
Theme Song:
Name: Escape Plan
Appearance:
A bipedal machine that is made up of more rust than metal. The X-2023: Mass produced for the purpose of potential war decades ago before being simply out done by the latest tech, most of these were bought up from poorer countries...most. Some, make it to junkers.
Escape Plan is missing most of its outer armor which, if were still attached would make it a large mech by most modern, sleeker models standards. Without it though, it appears like a skeletial frame wearing a strapped on chest guard that ridges out like an index finger with twin tubes leading out of it. The back has 4 fat, cylinder thrusters that spin rapidly by defualt until mech shut down. It's arm brace form a pair of boxes smitten by old war wounds and rust. It's cynlinder head has the left side of it patched over with hasty armor to conceal the missing eye and several important functions. It's remaining eye is behind a cage system. A small antenna pekes out the top of the head.
It's left arm is gone, completely gone. It's simply been dismantled by his debt seekers. Two small thrusters peak out of the hips on each side. It feat are just a big pair of flat squares. A humm of energy can be seen with twisting bits and pieces behind the frame at his sides and under its arm pits. The armor for its joints at its eblows, knees and ankle is missing.
Height: 200m
Weight: Middle/heavy
Weapons:
Pheonix 1010
A large single handed gun designed for the purpose of taking down super large aircrafts. It values immense destructive power, distance, accrucacy and projectile speed over alls. Despite its age the Phoenix 1010 is seen as a classical mech gun that still has trouble meeting real competition even by brand new weaponry. Its flaws is that it sacrefices weight, reload speed and laughably slow round per second rate.
It's also ugly. A one handed bazooker that someone slapped a drum revolver at the back and a long, noodle thin nose at the front. It launches special, high speed, explosives shells with a naplam mix designed to overheat its target if it can't destroy it. The fires are legendary hard to put out without water and survive in EXTREME winds and high speed conditions.
Breaker:
A blade that is equiped as a back up weapon on his hip. Held like a knuckle duster it smashes forth a painful up close laster blast used to shred tanks apart and for military construction. It has pathetic damage at anything beyond insane close range though.
Additional Equipment:
Cycler: Effectively a special piece of hardware that helps boosts the thruster potential of his outdated mech. It makes his movements hard to keep a track off, able to cross distances that should normally be impossible for his mech. The downside is that it is capable of making his thrusters shut down by a fail safe trigger or jam.
Basically this a fast-for a forum at least- paced casual game where you will run about in an extra dimensional dungeon that appeared in your basement. You will meet other players at the start once you descend. Injury, death, acts of heroism or dickishness are all possible and probably likely. You will gain loot, meet odd creatures and combat the unconventional for your survivial or...for you know...valuable items that you think look extra shiny.
I would prefer that we have at least 4 accepted characters before we start, but, considering that I only got 0 right now. I might have to be less picky.
Life is a straight line, from cradle to grave you put yourselve into certain routines. It's hard to tell sometimes where foregone logic that you didn't even compute was your leash or your life guard and should you act against the shiver of social anxiety seeps into your head like dripping honey. It was an existential night, that was for sure, and you can't remember if you like the rain or not. You're sure you said you loved it at some point but you haven't left the house since it started.
Tonight the darkness beyond the street lights were more interesting than TV. Out there was something you couldn't see and for a brief moment you had a fantasy that it was something new and unexpected. When the rain cleared; there would be your salvation. You closed your eyes and thought about it hard, picturing it like a lovers face and when you opened them.....darkness. The power had gone out.
The basement was gone and the breakers had vanished, instead despite how many times you closed and opened the door the stairs to your shoddy underground abode were now replaced with an endless descent into some discarded reality that somehow had loaded into itself in.
You descend
Down into the Dungeons
OOC
Overview:
This is a dungeon game, you will descend into an otherwordly dungeon to explore. Meet crazy monsters, expeirence odd events, loot and maybe...die...or become a god?
This is more focused on the game than it is on writing, so this is taking the title of CASUAL rp literally. The game comes first above the prettyness or tidyness of your writing, but I will still expect good content and a certain quality of grammar and spelling. You'll meet genies, you'll hit gremlins, you'll wonder why you left your comfy modern home to get pissed on by angry gnomes in the dark only to find you can't go back up the stairs without hitting an infinite loop.
Rules:
1: post at least two paragraphs standard and below 7 peferably.
2: you are expected to post at least TWICE a day. If you don't have an excuse to post, you get time wounds which are lower your max HP permanently. You will eventually die. You recover from time wounds weekly if your posting keeps up with standard.
3: you are not expected to put out great material, your posts can be just "ok" this is part game, not a novel....BUT...if you do post consistently well, expect rewards for good RP'ing. Keep in mind, the content of your posts will always supercede form. (plot/character development over fashion)
4: this is a game, expect to die or prospers by your own decisions or...by the decisions of others.
5: typical rules, don't metagame, power game, god mode ectr.
6: when you post: include a summary of your game actions in a hider "I hit the monster with my crowbar" and include a mention of any players-including me- you've interacted or talked of.
How it functions:
All characters have 5 points to spend on main attriubes(below) with a base being 1 for all starting off. 2 points to spend on skills-further down-
Strength: Determines how hard you hit, what you can lift, swimming, climbing and general physical work.
Dexterity: Determines how fast you move, how accuracte you are in throwing stuff, jumping, rolling, percision tools like scapels, lockpicks, quills ectr.
Endurance: Determines how healthy and sturdy you are physically. taking hits, resisting stuns, coping with bad smells or conditions in general. Endurance allows you to use things you can't normally use for a short period if higher than 3-1 point for each post- such as armor that's too heavy or shooting with a broken hand.
Intelligence: how well you compute stuff, dosen't determine what you know. Being intelligent gives you hints-or sometimes outright answers- to certain puzzles or scenarios. You may deduce things that fly over other people heads such asn artifact having egyptian symbols on it and not just "funny old pictures"
Will: determines your resistence to sanity effects, mind control, fear effects and so on. Will also, gives you(when higher than 3) an extra point in endurance/strength when you are in a life threatening scenario and about to die eg: you get stabbed. You gain a final chance to roll endurance against bleeding to death.
Skills:
one point equals 1 specific area: EG: french history, classical physics, mechanics, marksmanship (guns), nutrition.
To be a qualified proffesional level in a feild you must have 3 skill points in it. Exotic info: like french history, only requires 1 point and you are considered learned...well..learned enough on it.
Inventory: your characters get 2 inventory items of a mundane nature: can be found in a normal person house such as a flash light. A desk lamp. A chocolat bar, ectr.
you get to take one useful item with you: a handgun and 1 clip of ammo for example, or a first aid kit or a backpack.
Without any sort of backpack your inventory space is 3 items-depending on size-
MOVING
Moving can be odd in forum games, and, not wanting use DnD rules that many of us may find over bearing who haven't read it before. Basically, you say something with intent "we walk to the end of the hall" then you can talk or do whatever you're are doing in the post as you.
If I interrupt you, then you didn't make it because something blocked you a monster attacked ectr. If I don't, I will simply update you that you are now at the end of the hall.
[bcode]
(name here, use a color if you like)
Age:
Sex: male or female.
Appearence: (a picture is fine, drawn or real)
Personality:
Attributes
Strength:
Dexterity:
Endurance:
Intelligence:
Will:
Skills:
Powers (you may gain these later)
CLASS: you may gain this later)
item 1
item 2
item 3
ectr
[equipment]
note: you don't have to change this for every time you pick up something or put something on. If you pick up a stick to hit a monster on your head, then drop it on the same post, you don't have to say that in your equipment.
Shit, man. I guess I could motherfucking, strapp myself in pillows and belts and just smack 'em with a lamp or something. I mean, wouldn't be any different than when my mother in law comes to visit.
Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
[b]Fandoms:[/b] Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
[b]
Personality:[/b] Ambiguously ?????????????????.
[b]
Favorite Homestuck characters:[/b] In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
[b]My Homestuck class:[/b] Bard of Void
[b]Likes:[/b] Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
[b]Dislike:[/b] Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
[i]Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
[/i]
[url=http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467] my 1 x 1 IC [/url]
<div style="white-space:pre-wrap;"><br>Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.<br><br><span class="bb-b">Fandoms:</span> Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.<br><br><span class="bb-b">Personality:</span> Ambiguously ?????????????????.<br><br><span class="bb-b">Favorite Homestuck characters:</span> In order: Eridan, Karkat, gamzee, John.<br><br>Hate kanaya and Jade.<br><br><span class="bb-b">My Homestuck class:</span> Bard of Void<br><br><span class="bb-b">Likes:</span> Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.<br><br><span class="bb-b">Dislike:</span> Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit. <br><br><span class="bb-i">Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.</span><br><br><a href="http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467">my 1 x 1 IC</a><br></div>