Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
Personality: Ambiguously ?????????????????.
Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
My Homestuck class: Bard of Void
Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
Shit, since we got some, motherfucking, mammals monitoring this already I'll add some Host Perks examples
OverWhelming Strength: Furniture and debris no longer bother you. You move these and continue to move at half your normal speed in one post.
Teritorial Team Work: Req: Overwhelming Strength
Whenever you catch a MP within 30 feet of a finisher enviromental in the area you can drag them over said finisher and KILL THEM despite any HP they have at the time. This finisher always takes two post and like Hard Candy if interuppted they are considered dropped and only lose 1 HP.
Brutal Execution: When a MP person is killed by your hand you must make a post that kills them in a horrific and ectruciating manner. Any other MP within visual range-despite blindness or closed eyes- is so horrified by this act that they all scream out in fear, notifying you of their location.
This is My World: While in your home domain you don't exist in a normal manner. Your form is mallable and fluid. Whenever you take damage you are stunned until you make a post detailing how you healed from this attack.
EG: you can literally tear off an injured arm and instantly grow a new one or
EG 2: if set on fire you can make a post detailing how you dramatically act like your melting then reform from the puddle, untouched and no longer aflame.
Spree Killer: Whenever you are within visual range of a MP you can sprint forward THREE times your standard movement speed towards them for the next two posts but your ability to turn corners takes double the usual time.
Hunger: Whenever a MP is within 60 feet of your radius you get a PM alert that they are in this radius and which MP it is. You are not alerted if the MP leaves this radius.
Unstoppable: You are not stunned by physical attacks of any form despite their velocity or ferocity. Does not trump My Worlds stun period.
I'm going to put up a lot more details in this, motherfucking, merriment of murder if I get at least 5/6 interest in it. Right now it's all embryo's in the embers.
For any onlookers wondering the ratio. We'll be looking at a min of needed 4 MP to even consider starting a fun game. If need be we may have MP double up as both. Switching out characters for each domain so people won't have to face themselves.
It was a cold january day when we left home. There were no tearful goodbyes, no onward future to march into the sunset to, no friends or family who had last words to utter to us. There was nothing, nothing at all to warn us that today would be our last among the world we knew. When we first came here, some sort of wonder permitted me joy but now all there is are tears. Tears in knowing that the world I knew, the people I loved, the dreams I had have been consumed by this place. Once upon a time I had a home. Now...
Horror is our Home
Date: January the 29th
Missing people reported: 8
Wanted: Alive and at Home
In the last 2 years a spree of disappearences have wrecked little America, taking many people without incident, notification or even clear pattern to them. At this moment in time our sources at the Daily Drama news network could not aquire the total counted for missing people report from the authorities but from peicing together what we can the estimated missing people is now at 35. This number, we suspect, is lower than the true count due to being files being classified and the police department uncooperative history on this topic.
In our researched cases none of these people have been found. Alive or dead. What happened to them? Where could they have gone? Is this the work of a new spree killer or something much more insidous?
What we do know is that both police and locals have been searching around the clock for many of these missing people and we all want to let them know, if they are reading this, we miss you and want to know you're ok!" - Author: Jarled Shermon, father of the still missing Debby Shermon.
[color=moccasin] [u][b]Missing Person Report[/b][/u]
[u][b]Missing Person's Name:[/b][/u]
[u][b]Age:[/b][/u] 16 to 55
[u][b]Gender:[/b][/u] Male of female
[u][b]Birth Place:[/b][/u]
[u][b]Ethnicity:[/b][/u]
[u][b]Appearence:[/b][/u] Photo AND description. A photo can be a rough example and a description more exact if you like.
[u][b]Career:[/b] [/u]
[u][b]Health Issues:[/b][/u]
[u][b]Any Prior Incidents:[/b][/u] History with crime, if any. This can include invovlement or relation to crime-such as having a brother who sell drug or even being the victim of a crime in a past-
[u][b]Notable Traits:[/b][/u] Perks go here
[u][b]Quotes from Relations:[/b][/u] Write underneath things your family and friends say about you that help establish character. You may take qoutes from other characters you established a relationship with pre-game oocly. [/color]
"TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH TOUCH" - Recording found the still active phone of the youtube ammature voice actress that went missing last year.
NOTE: NEVER POST A KILLER SHEET, ACCEPTED OR NOT, INTO THE THREAD. ALWAYS PM IT. I WILL NOTIFY YOU IF A KILLER(HOST) IS ACCEPTED. KILLERS WILL ONLY BE POSTED IN THREADS ON CERTAIN TRIGGERS.
[b]Host Name:[/b]
[b]Nick Name:[/b]
[b]Poster:[/b] Poster are pictures displayed to repesent your host level not your killer. EG: think of as an image to help people get into the mood for the start of your session.
[b]Appearence: [/b]
[b]Weapon:[/b] Can be anything besides a gun.
[b]Place:[/b] Pick from location.
[b]Arch Type:[/b] Your killer has to be associated with their chosen location in some way eg: farm feilds equal scare crow arch type.
[b]Traits:[/b]
Every missing person who ends up here would call it hell. I guess that a fitting name as any. I don't think it's true though, I think it's worse than hell. Hell is a place where bad people go to be punished, these fuckers...they're not being punished. They're being rewarded! They didn't find themselves here, they made here. It's their home. It's their home, their domain, their dimension for being exactly what they are!
You and several others find yourself at the wrong end of the road. For one reason or another one day you left home and you walked into some place that was just a bit off. Maybe it was abandoned, maybe it was just strangely shadowed. Maybe it was just an empty slot in an active city. Either way you went to check it out and when you entered you were someplace else entirely. The first hint was the sun didn't shine more than dimly stared, the shadows almost reached out across surreal distances and the air was chilling to the touch even if by all looks it was a sunny day.
You're phone can't make contact and when it does it seems to find sites and numbers you've never seen before. Wherever you are, no matter what road you take they all lead to one pivotal structure or place in this location.
ROLES:
Missing Persons:
The role of the missing person is to escape the domain without being killed and harmed as little as possible. A warmer breeze hits you occasionaly to tell the vague direction of your escape, getting hotter as you progress through the domains. Each domain is different and may hold different challenges but your goal stays the same.
Hosts:
Hosts are the tormentors and main big bad guys of each domain. They are all supernaturally powerful in some manner and their domain while not especially created by them is made to be on their side in someway. Hosts have to kill as many missing people as possible and get POINTS for doing so.
Locations
EXAMPLE DOMAIN
THE WHORE HOUSE
A place of healing turned rotten. No one suspected that such a place could make such a dramatic conversion. Hinsten Women's Rehabilitation Centre was donated to aid the combat against drug addiction somewhat 60 years ago but as the time ticked on after the donaters death the exploitation and manipulation of the women within grew worse. Addiction could be helped but was more effective as a means of control.
The nurses/aids were the obedient and the disobedient forgotton in padded cells or strapped. Doctors of male and female alike profiteered as they monitored and abused as needed. Through paperwork, cunning, and outside criminal support this place flourished. No one could no know the evil that truly lied within, however.
Description: As a map the centre is filled with many, many dead ends, enclosed spaces, and bells at certain doors still active to alert the residents within nearby of those in its halls. Many of the walls and windows are bared, stopping escape and the cells have an unnvering habit of closing themselves without warning.
Host Arch Types Suggested: The Nurse, The Seductress, The Pimp, The Doctor, The Pervert, The Insane, The Addicted.
Domain Threats: Flesh Market: Many items and other oddities are sitting here but everything has its costs. A vast number of the corpses are reduced to manniquins and dolls, flesh held by joints and severed. Many of them miss a part. Those who can find or even...give what has been lost can pass by these victims without issue and even be rewarded. But those who do not will find they are more lively than they look.
Domains will all include maps with square grids. You can move multiple squares each post-you'll be informed how many you can move under what conditions-
In casual you can move many, many squares at a time.
However in INTENSE scenarios in the RP world only 10 to 30 seconds is passing each post so you're movement will be more limited to reflect this although PERKS may increase how fast you move in INTENSE moments.
Posting Times:
There are TWO posting times.
Casual: A casual posting time is within 2 days. A casual scene is pretty any time you're talking, chilling, standing about, or moving through a safe area or at least, an area with no immediate danger.
Intense: When a scene turns from casual to intense then INTENSE will be included by the poster who turned it so at the top of the page in h2 bold, red font. When a scenario is intense you have a day to reply-the same day it was posted or 24 hours since it was posted- or your character is considered to have been taken by surprised, frozen with fear, confused ectr.
Intense moments are: the host is within visual, audible or some sort of "feeling" range in someway. You are in combat in some way, fleeing or hiding.
Posting Standard: You are expected to post a standard of 2 paragraphs and a maximum of 6 paragraphs. This is ironclad, you will always be given leeway but you if you consistently break the min or max then you will be warned.
[MP perks examples]
Hard Candy: When you are caught on your last HP, it takes two posts to kill you instead of one. If the host is interrupted somehow before the second post then you are considered "dropped" and still have your last hit.
Athelete: When in Intense moments you can utilize ONE sprint action to move double your normal movement speed in a straight line in any direction. You can't use this again until you had one post in casual.
Phone Reception: Your phone works and offers you new sites and numbers to call wtih both negatives and benefits to each one in each domain. Be careful though, you phone battery is still limited.
Domain Linked: You share a primal, personal link with a domain of your choosing. This grants you special powers and threats when in this domain but in other ones.
Endsvill is a strange and isolated place. They say that once upon a time this place was a holy site for Pagan gods to be visited by roaming Vikings who broke off to form their own offshoot religion. Others say that an expideition end up eating each other on this very spot after roaming blindly in the Terrain and going mad in the 1700's. Some say that wtches even had a academy here for dark arts long ago durring the age of the witch hunt. It seems Endsvill has so many stories but you never suspect any of them to be true, yet alone all of them.
As the night strolled on and the ritualistic howling wind persisted as it did for the last week, you waited eagerly for Christmas day. Presents you sure you paid for or were bought would be put under the tree and good times were to come. You didn't expect to run downstairs to empty homes, a dark house and the distinct shouting of resistances as a fat, red clothe man was dragged into the woods with bag in hand by an large, enigmatic clawed entity. Now you got to go after them. Save christmas...your friends...your family...and probably some other stuff!
Population: 1200
The Town of Endsvill is a notoriously isolated village widely regarded to be at the End of Civilization and ,probably, the world. The artic may be the tip of the planet but Endsvill, Endsvill is the ridge of it. Not because it's exceptionally high nor awe inspiringly far but because between the barrage of snow, high hills, endless fences of mountains and turbulant weather sorrounding it it is legendarily hard to get to.
Settled by a mixture of American and European seeking to build a new community over a hundred years ago they found the perfect spot to be alone. The hand print of big coorperations, big goverment or even big industry is lost here. None of them making it through the filter of its sorrounding Terrain.
As such Endsvill is small goverment, small stores and small community. Hell, the internet barely works here at half the speed anyone could rightly expect anywhere else.The only big thing here is the endless forests and hills that create a shadowy abyss behind the foredrop of blizzarding snow.
As our heroes interact with more magic the world will become more abstract, strange and even artistic. It won't drift from standard reality in simple physics but also in presentation entirely. Snow flakes will become articulate lines of white. Trees branches will change color and spread apart. The stars will shine like lamps within the night sky despite the presence of lights and clouds. Even the very constellations themselves will dance like animations.
The deeper into the Land of Old within the roads of the forsts you go the more powerful the imaginative become but all power comes with a price....
Our heroes....
Each of the main cast will consist of people 16 to 30 years old. Some adults are exempt from the disappearnce streak if they are
A: unemployed
B: consistently immature
C: have no children
D: Unable to support themselves.
All of our heroes have 3 powers with 4 points to allocate according to their backstories:
Mundane
Mundane is the power of normal world logic and skills. Knowing karate, survivial skills, electronics ectr.
Generally none of the heroes will be top military men or brain surgeons but a point in something makes them competent enough in it to be useful within the throes of, or after danger.
Mundane you can pick a skill/talen for each point spent. Eg: 3 points = karate, wild life knowledge, First Aid
Imagination
Imagination is your capacity to manipulate magic to your natural power. Your imagination level only affects your soul power which is something innate to your personality, likes and flaws. EG: someone who is very shy and avoidant imagination power might make them snuff out all sound they produce for example.
For your imagination power you can describe it but how powerfully it actually is will be decided by me with how many points you put in it. EG: power of super strength. I put in 2 points. Ok, you can lift up 90 kilograms without strain and 500 if you really, really try.
Gifts
Santa gave out gifts to the good girls and boys in order to aid them in their fight to restore christmas. Due to being trapped within the clutches of this enigmatic enemy he can only give out so much christmas spirit powered help..
Gifts are magical christmas spirit powered item awarded to GOOD boys and girls. You get more GIFTS based on how much good deeds you do regularly and your capacity for christmas spirit. Both generally. Gifts generally are toys or christmas items magically enchanced: EG such as a toy lazer gun that actually shoot lazers.
Gifts are random and generated by me. Each point could give you a new gift or go towards a stronger, bigger one.
Threats
THE WILD
Stranges anaimals appear with an almost sentient focus on not only bringing our heroes down but almost guarding and attacking key points in Endsvill. It seems if something deemed important they start to arrive.
Polar bears, Wolfs, Mooses, Reindeers and even small rodents like squirrels and rats.
Witches
Magical spell casters rumored to once have lived here. In theory you could face theses....IF the legends are true...but surely witches from hundreds of years ago can't bother you now...right?
Enviroment Hazards
Who the fuck left this lego out here!?
How did that shelf get knocked down....how the heck did that car breaks come undone and it roll down the hill to block old Billy's house!?
The Lost
Sometimes you see them. Long, gangly stalking creatures that easily stand a tower over you. They almost blend in with the trees with how branch like and long their arms are. You saw a branche once...long and crooked, open like claws...hanging over a deer...then...the deer was gone and blood was all that's left.
Come on...it must just be your imagination...right?
And more.
Would be a shame to not at least try and make something christmas based so near the holiday.
OOC
1: This RP will be taking place up to a week after christmas. Then you've either won or failed.
2: Because the nature of the RP is time based players who lag behind too much will be given leeway with a LOST status. This means you've become bewitched or confused by the dark powers. You can join up with the group later but if you get LOST twice, you are captured by the antagonist forces.
3: Two paragraphs standard.
4: Try to keep your writing generally short. If you're not doing anything, I will let it slide. I don't expect players to foam it in for the standard paragraph rule. It's ok to say you're doing little if you're character stuck doing little.
5: Characters can die in this and will.
6: Villains. Once we have at least 6 players I will be allowing sheets for COMMANDERS. Basically guys who have a party of threats to mess with the players.
shit, high blood troll from the home alone series, kindred. I get the gift of being non-Terran twisted but remain, motherfucking, mostly the same but with some calcium sticks spewing from the brain.
For all of us halloween has passed and it's time to start to the slow, anxiety ascent into the joyful day of christmas. Bland doors switch out rotting pumpkins for blooming green wreaths and even the unseasonal neighbores who only decoration were scolding signs to trick or treaters now find it in themselves put up a light or two. Its hard to think that in the midst of the merry, annual lamppost fleshing lights that it was a time of playful horror not long ago. Sadly, it seems in the town of ChesireHill that horror has decided to follow us into the holidays this year...
The high school christmas prom is coming up and everyone is making a big deal out of it. The apathetic and depressed wallow about its superficiality, brought along by peer pressure while the average students considers the implications of who and if they get a date this year to it will mean. It seems in the world of angst every positive to the adults has a negative to the teens themselves yet the stampede for the event has been unrelenting as the weeks follow up. For whatever reason you and a few others are the few without dates to it two weeks to the prom.
Clocks ticking...
School Schedule
The start period is counted with everyone choosing what teens they are going to be. You are allowed to make a threat and teen character although ultimately threats spots will be limited. All TEENS must pick 1 positive trait and 1 negative trait for their character. This is for the prom section. The relationship period will last 2 week real time. Players will using a layout to properly allow players to post freely without disrupting posting order.
Durring the first two weeks of the RP it will play out as a standard slice of life. Your goal durring this time is to develope relationships, accrue drama, fall in love, make enemies, make friends and generally life your live. Your prime goal is to get a prom date. The more relationships and drama you do, the more points you accrue..
The PROM: At the prom the threat will appear and it will become a fight for your life. The threat can anything, although there are likely to be multiple threats played by MULTIPLE players. Some threats may even be your friends...or your partner...The threat gets stronger and stronger based on their achievements while hunting you down. Killing you gets them points, but scaring you and playing with you effectively gets them way more points.
The clocks ticking and you must ALL make it out of each area or be DOOMED. This is counted in REAL time once the prom section activates. You must all make it out within the number of days stated, characters who don't make it out are considered DEAD by the threat of that area. You must all get to the final area with christmas eve being your last playable day. Failing this means all teens die and the game is over.
Traits for Teens:
Atheletic
You always count as ahead of the group when running. Atheletics count as equally ahead unless logic dictates otherwise when in a group with another atheletic player.
Hard Candy
Something about you is alluring. Maybe your hot, maybe you have an outward personality. Maybe it's just a sixth sense sort of thing. Any sense based traits a threat might have will ONLY reveal you.
Smartass
You are really, really annoying. Maybe it's an acts or you're just that way. Whenever you taunt a threat it becomes enraged and will come after you as long as it's not already killing/hurting someone.
Braniac
You are or at least, borderline, intelligent enough to be considered a nerd. You know about one feild enough to do mundane everyday action in it: EG: electrician can repair lights. Engineers can repair hardware tools ectr.
Jock
You work hard to keep a fit body, or maybe, you're just a genetic lottery winner. When you hit something it hurts, threats hit with a blunt melee objt/unarmed are stumbled.
Brave
Hearts of steel, even when its bleeding. You don't panic or scream under normal circumstances, even when injured.
Heart Burn
When you are being killed you put up such a fight that the threat has to take an extra post to finish you off.
Sweet Tooth
You have a inoccent aura around you that especially excites threats who enjoy toying and hurting. A threat cannot kill you until it has either A: made you suffer physically or emotionally or B: all others are dead.
If more than one sweet tooths the threat chooses who benefits from this trait.
Survivor
You're determined to ge through this no matter what! When a threat kills you, it cannot deal true fatal damage. You will revive in an extremely bloody, crippled state 3 posts later. You must heal yourself quickly or die from bleeding. This only works ONCE.
Asthma
Whenever you run you are forced to a stop 4 rooms away. Your breath is significantly louder durring this period.
Out of Shape
Your general lack of health significantly decreases your speed. Making you behind all other healthy players in a run.
Inoccent
You are very easily brought to emotional stress, issues and crying. Even getting hit can force you into tears.
Bully
You take out your issues on other people. Under stress or fear you are COMPELLED to pick on the weakest person in the group, exceptions to your partner.
Early Bloomer
You developed attractive traits before your other classmates. This naturally causes drama from the opposite sex. Despite your sexuality the opposite sex players who didn't get picked by you for prom have all their relationship turn to antagonists and cold. Good luck sorting this drama out.
Notorious
Pick something bad that you are known for: theft? Sexual harrasment? assualt? You become destiny bound to do this to another player the next time you see them after the PROM segments becomes active.
Finger Food
You make an excellent scream of pain, your eyes, your voice. The threat takes an especially gruesome strike at you when he hits. You always count as critically bleeding and mangled.
Razors Edge
You have a bad habit of cutting yourself when depressed or distressed. When a friendly teen dies or you are distressed in the prom section you are compelled to cut yourself.
Weakling
Without help you can't climb over things, lift heavy objects nor escape even loose grips from any threats.
Ghost
You hardly ever turn up at school. Because of this your character has no concept of its layout and can't read the map layout.
THREATS
Threats can take any form, supernatural or totally normal. They can have purely conventional motivations that range from greed to even petty revenge or some strange, mystical populsion to take live of the young. But all threats fall into these types:
Hidden
The hidden threat is a teen in the group that dosen't reveal itself until the PROM stage. Up until that segment they act as a standard teen, collecting points like them. For the hidden collecting points in the first stage is ESSENTIAL because unlike other threats the hidden gets NO points from killing and only gets HALF from scaring and tormenting his fellows. In all senses a Hidden is purely human and so has no innate special power besides from an iron will to KILL.
Hidden can turn into their teen and into the killer on the fly as long as they aren't seen. If someone finds out their identity they recieve one PM telling them when and how it happpened but not who.
Feral
A monster, a man? Hardly any differences at this point. The feral revels in killing in and of itself, becoming the very embodiment of ferocity. They lunge to attack and feel nothing more than innate, primitive, primal rage that destroys any sense of self preservation or personality. If there were anything of the man left inside, it is co-opted and controlled by this unsettling rage. Feral gain double points from kills but are unable to control themselves at the sight nor smell of blood or tears making them more predictable than most threats.
The feral has a lunge that allows them to almost fly over chest high objects and climb obstacles up to 8 feet with insane vigor. Ferals simply can act as if ONE obstacles or object simply isn't there, bypassing it in their post. This dosen't apply to barricaded doors or high/sealed walls.
Strange
Strange threats are entirely superntural and this is blatant to anyone that even gets a glimpse of their presence. No one can say if the strange are alive or dead. Even the blatantly human that fall under this catagorey have an odd, mystical air around them that would fit a fog than a man. They can take an unearthly amount of punishment and pain, by simply phasing through or absorbing it as if it were nothing.
Strange threats cannot be killed nor stunned by physical harm. Instead the only thing that can ward them is salt circles and religious relics but these only last an hour against them.
Expirement
A killing abomination made by some unknown means. They could be a simple druggie who had lost all sense of reason while in a state of pain nullified high or they could be a top secrect creation that got out into this tiny town. Whatever the case the expirement is byproduct of technology, even fantastical tech. Despite any outward appearence or personality they have an internal methodology to their manslaughter, calculating with a crude but sharpened cunning. Expirements are given RANDOM threat traits for free each week but earn only half of their points in all areas.
Expirements can trap or tinker with devices to set off or act at command or at a certain time. An expirement always knows if a device has been tampered in anyway, despite if all evidence was removed.
TO COME
Threat traits to buy.
CS.
Posting layout.
Area and town maps.
------------------------------------------------- THREATS ALWAYS PM THEIR SHEETS. I will post threat posts for them, this will be to stop metagaming.
This game needs at least 8 RP'ers min to start. I'd much prefer to havee more than the min in case of drops out, however.
1: Post at least 2 paragraphs and below 6 on standard. Standard being the operative word. You can deviate from this from time to time at your judgement.
2: I am ok with allowing threats to write their own powers but be aware that my judgement on powers will be very, very strict. Generally as a rule the teens should have a decent chance to escape without careful planning on the threats part.
3: If you die as a teen or die as a threat that's it. That character is out. There's a real chance threats could become jokes if the teens organise right and the threat dosen't prepare and there's a real chance teen players can be horrifically brutalized and killed.
4:Posting frequenty is a must. This is time sensitive and I will allow posting UNDER the standard if you're really struggling, just don't make it a rule. Hell, pm me and I'll help you post if you're suffering with writers block.
5: Tags, use 'em. If you mention someone in your post. Tag 'em. People like to know when they are being thought about or shown any kind of interest in character but it also helps prompt others to react and not forget to post.
shit, my, motherfucking, sly style sluething sloth. Appreciation for the iris aggressive expansion. I'm still working on this, kindred but you're more than welcome to join my inner discipline of delight to try it out in all it's shattered smile soothing when the ink has dried.
Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
[b]Fandoms:[/b] Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
[b]
Personality:[/b] Ambiguously ?????????????????.
[b]
Favorite Homestuck characters:[/b] In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
[b]My Homestuck class:[/b] Bard of Void
[b]Likes:[/b] Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
[b]Dislike:[/b] Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
[i]Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
[/i]
[url=http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467] my 1 x 1 IC [/url]
<div style="white-space:pre-wrap;"><br>Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.<br><br><span class="bb-b">Fandoms:</span> Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.<br><br><span class="bb-b">Personality:</span> Ambiguously ?????????????????.<br><br><span class="bb-b">Favorite Homestuck characters:</span> In order: Eridan, Karkat, gamzee, John.<br><br>Hate kanaya and Jade.<br><br><span class="bb-b">My Homestuck class:</span> Bard of Void<br><br><span class="bb-b">Likes:</span> Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.<br><br><span class="bb-b">Dislike:</span> Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit. <br><br><span class="bb-i">Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.</span><br><br><a href="http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467">my 1 x 1 IC</a><br></div>