AMBROSIA
Also known as "Godsmeat", Ambrosia is the most recognized product the Engineers bring up from the Undercity and out of Old Voldoa, taking the form of a variety of meats. It is the primary food source for most Voldoans, despite the fact that its origins and method of production are shrouded in mystery.
ENGINEERS
The Engineers are an organization of men, women, and children who have devoted their lives to the safety and wellbeing of Voldoa and its residents. They dress themselves in garbs hewn from a strange, fleshy material, similar to what the legendary Maker is depicted in. How they came to be or why they do what they do are both largely unknown, as they are the sort to keep many secrets safe. Even from the Voldoans.
FIFTY-EIGHTERS
Led by a quiet old widow and her weighty cohort, the Fifty-Eighters are a collective of peasants, farmhands, and other such rabble who lead constant hunts for monsters both at home and in the wild. What they lack in skill and equipment, they make up for in numbers and tenacity.
FLESH GOLEMS
Creations of the Engineers, the Flesh Golems are both servants and guardians of Voldoa. Made from a strange, fleshy material overlapping a metal skeleton, and outfitted with various machinery, they tower over the people of the city and keep a watchful eye over all.
HANDS
The Hands are Voldoans who, through numerous feats and favors, have proven themselves more than mere citizens, and have offered their lifelong assistance to the Engineers. They mostly work alongside the Tier IIs as fellow peacekeepers and assistants, though a scant few of them reside on an elevated status.
ICHOR
Hand in hand with Ambrosia, Ichor has often been nicknamed "Godsblood". A delicacy for many Voldoans who partake of the sanguine substance, its history and manufacture are just as much secrets as those of its meaty counterpart.
LESSER FLESH GOLEMS
Normal Flesh Golems stand stories tall, which can be a disadvantage in a variety of situations. Lesser Flesh Golems stand only heads above the Engineers, but they are faster and more maneuverable, able to carry out a variety of tasks, and even serve as armed soldiers should the need arise.
MAKER
An icon to some. A blasphemy to others. And a myth to the rest. The Maker is the supposed creator of all non-humankind, and tales of his existence have been present throughout history since as long as anyone can remember. He is depicted as a normal human being wearing a robe of flesh, very much similar to those that the Engineers wear. Such is to honor his memory, many would say.
ORDER OF SAINT DERRING
A waning but still technically active group, the Order of Saint Derring is comprised of priests, clerics, and other men of the cloth. They employ traditional, and often quite painful methods, taken from the history books to hunt down nonhumans with righteous vigor and prejudice.
SILVER BATTALION
Former troops, conscripts, and deserters make up this relatively small but powerful faction. The Silver Battalion believes in overwhelming force and firepower, employing such tactics to reign fiery destruction upon any nonhuman being or creature they find.
UNDERCITY
Beneath Voldoa, built within the mountain range, there lies the Tier III Engineers' homes and most secretive of factories, where they produce the raw materials that make up Ambrosia, Ichor, Flesh Golems, Yellow Gas, and many other such things, to be delivered to Old Voldoa and properly assembled. Most Voldoans are not permitted to enter the confines of the Undercity, save for Hands of the highest status. As to why, they have never been told.
TIER I ENGINEERS
The first Tier of the Engineers are the most outgoing, and at the same time, the most distant. Tasked with traveling outside Voldoa to procure supplies and find surviving nonhumans, Tier I Engineers are often seen as saviors to many, though few of them would agree.
TIER II ENGINEERS
The most well-known of the Engineers, the Tier IIs reside mostly on the surface of Voldoa, acting as peacekeepers among the citizens and maintenance workers for the Flesh Golems. They are quite friendly with the Voldoans, and spend a great deal of time with and among them every day.
TIER III ENGINEERS
By far the most mysterious of the Engineers, the Tier IIIs reside beneath Voldoa, in the confines of the Undercity. All that is known of them is that they are responsible for sending up the materials required to make all of Voldoa's products, from Ambrosia and Ichor to the Flesh Golems and Yellow Gas, to much, much more.
VOLDOA
Constructed atop a snowy mountain range sometime during the War of Supremacy, Voldoa is the only truly safe haven for all nonhuman beings and creatures of the world. Here, any who are brought in are given shelter and sustenance, for nothing in return but a promise of compliance.
VOLDOANS
A term coined by the Engineers for the nonhuman citizens of Voldoa. Originating from all over the spectrum of mythology and superstition, the Voldoans have been saved from extinction by the Engineers and kept safe and sustained within the walls of the city for over seven years now.
YELLOW GAS
A product of the Engineers' toiling with strange chemicals brought up from the Undercity, and produced in the Yellow Labs in Old Voldoa, the appropriately named Yellow Gas is used to suppress any violent and unruly Voldoans so that they may be pacified and rehabilitated in the Peace House. Tier II Engineers carry spraying canisters filled with the stuff on them at all times.
WAR OF SUPREMACY
Not so much a war as it was a hunt, this decades-long conflict began in the early 1800s when mankind progressed to the point of heavy industrialization and the mass production of armaments and artillery. At that point, they turned and fought back against the beings and creatures that had reigned over them for centuries prior, nearly to the point of extinction.