Avatar of Shiva

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3 yrs ago
Oh don't get me started on the whole Chris Pratt as Mario thing. I love him, but this is a blatant middle finger to the voice over community and it's definitely being felt. All my buddies are livid.
5 likes
3 yrs ago
I finally made a new thread for my art stuff. I can't stand to look at the old one anymore lol roleplayerguild.com/topics/…
4 likes
3 yrs ago
She was lookin kinda dumb
3 likes
3 yrs ago
Roll a constitution save. On a fail you take 150....... Bludgeoning damage? Piercing damage?
1 like
3 yrs ago
As a GM I love when people get excited and do that (as long as they're not doing anything game breaking). Getting excited and passionate for characters and the story is what it's all about! I love it.
15 likes

Bio

Ew I need to revamp this

Most Recent Posts

Super interested! Gotta run in a bit but I'll probably return with a pitch (and possibly a few questions) :>

Actually a few questions already so I know what to pitch later:

- it says fantasy pirates, and I see various races that are associated with magic. However, because it wasn't directly referenced or limited: Are we free to suggest magical things/powers/trinkets/processes for you to review? Is it fantasy due to races and, well, a fantastical continent but no magic per-se?

- may we suggest roles that fit on a ship (such as, for example, a musician?) or do you require the roles to remain as are? I ask mostly because I don't want to be rude when presenting any ideas C:

- do we have a concrete, pre-given reason as to why WE specifically banded together or can we make up why or how we came to be on the Maiden?


#1. They are magical creatures and they can use magic! Think like a dnd type world except instead of using the tabletop system, we're doing play by post instead.

#2. Yes you may! I'd replace one of the powder monkeys with whatever position you would want. Just be sure to clear whatever it is with me first, and be sure they'd have an actual purpose on the ship.

#3. And no, there's not a concrete reason. Just as long as you guys keep the reason realistic, I thought I'd leave it up to you guys why your individual characters joined the crew.
<Snipped quote by Shiva>

Fair enough. Just seems weird that the Pirates made a Peace Treaty while they were in a position of power, especially one that they straight up plan on breaking.


Well they can't exactly take on multiple nations that decide to attack them should they go to war. And even if they could, Deadwater's whole motivation was to decrease the bloodshed, not add to it.

This also isn't meant to necessarily be a traditional "stab everything we meet" pirate story. This is the idea that in a more civilized society, pirates have adapted to being sneakier and more cunning, and less blatantly criminal. And if they are blatantly criminal, they make sure they have enough up their sleeve that they can't get arrested. Think Mafia.

There are pirates who blatantly go and murder and raid. There are also those who don't. It depends on the pirate ship, what their alignments are, and how closely they adhere to The Consortium's rules.
@Sanity43217 They're pirates. You think they really listen to what people tell them to do? XD

Officially, they do not raid merchant ships as part of the treaty they signed. They simply go in search of treasure and artifacts so they can get rich.

Unofficially, they're pirates, and they do what they want as long as they don't get caught.

Edit because I remembered a thing: More than that, this rule only applies to pirates who join The Consortium. There are still pirates who don't affiliate themselves with that organization.








Long ago, when the Alonora ocean was still uncharted, and the continents waged unprecedented wars with each other, pirates roamed the high seas. They were violent and cruel people who plundered all in their path, rarely sparing any even among the ships of fellow pirates. They were racketeers, murderers, and thieves. There was no sense of order to them, except for whatever hierarchy they had on their vessels. They were the bane of the oceans and any who traveled them. Many times the leaders of different lands would band together to try and do away with these criminals, but the pervasive nature of the pirates meant they would always return. They hid and waited, and when the world thought it was safe, they would return.

This continued for centuries, until the fateful day when one pirate decided he was done.
He'd had enough of the needless killing. Enough of his shipmates being hung or tortured for their crimes, and he'd grown weary of the ocean being filled with fear.
It was past time for this bloody war to end.

This pirate's name was Aaron Deadwater. He was nothing terribly special, just your average pirate captain searching for treasure and trying desperately to get rich while keeping out of the law's hands. However he had enough of a mind to know things couldn't continue on as they were. After many years of planning, compromising, convincing, and pleading, Deadwater and his allies sieged a trading port called Epinau and took the city by force. With their little bit of leverage (meaning the billions of coin worth of goods in their hold), Deadwater was able to gain enough of an upper hand to bargain with some of the neighboring countries' leaders. In the end, it was decided that the pirates would be allowed to keep Epinau as long as they did not harm the goods or the merchants who sold them.

Eventually the pirate ships that banded together started calling themselves The Consortium. As more pirates learned of this new arrangement, more flocked to Epinau to join it. Soon many of the once-wayward pirates had come under the guidance of The Consortium, causing Epinau to become overrun. If the kings of the lands had planned to take it back by force, this was no longer possible. Millions of pirates were now swarming the continent of Mirturm, and the trade routes were now permeated by groups of pirates all united under one symbol: A three eyed skull with eight stars surrounding it.

Over time The Consortium took over the trade routes completely, and merchants began paying them for safe passage. Before the leaders of the world could react, Deadwater and his allies had control of the import of food, water, medical supplies, potions, and various other necessities. Should the pirates have been threatened they were in a position to make billions suffer for it. Eventually a deal was struck with Deadwater that pirates could roam the ocean free, so long as they didn't harm any ships they should encounter unless fired upon first. Pirates were free to roam the seas once more, searching out the hidden treasures of the world and looking for riches. While the nations of the world were not pleased with having a peace treaty with pirates of all things, they abided by it as it kept any pirate under the flag of The Consortium from attacking their vessels.

Thus The Consortium has served as a safe haven for pirates over the decades. Deadwater passed many years ago, but his son followed in Aaron's footsteps. Soon Raoul Deadwater became the proclaimed "pirate king" of Mirturm. He moved their base of operations to Beris, a well protected city that has taken over as the trading central of the world.

Our story begins on a ship called The Wayward Maiden, a new vessel that flies the flag of The Consortium. With a crew that has only recently banded together, you were all summoned to the Pirate King's mansion in Beris for a special mission that Raoul Deadwater personally picked you for. All you were told is that it involves dealing with the particularly dangerous waters of Dholgrin, a powerful nation that has loudly opposed The Consortium. Now you and your new crewmates have gathered in Beris, awaiting for the man himself to arrive and tell you what precisely this mission will entail.






Aasimar
Arakocra
Centaur
Changeling
Dragonborn
Drow
Dryad
Dwarf
Elf
Genasi
Gnome
Goliath
Half-Elf
Half-Orc
Halfling
Human
Kalashtar
Kenku
Kobold
Lizardfolk
Loxodon
Minotaur
Orc
Shifter
Simic Hybrid
Tabaxi
Tiefling
Treant
Triton
Vedalken
Warforged
Yuan-Ti






  • Captain (Shiva)
  • Quartermaster
  • Bosun
  • Navigator
  • Cook
  • Master Gunner
  • Surgeon (puddingpunter)
  • Powder monkey
  • Powder monkey
  • Powder monkey





Listen to the GM
This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.

Don't try to run the rp.
If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.

No overly disagreeable/evil characters.
We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.

No NSFW content.
If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.

Be aware that the GM has a very low tolerance for nonsense.
I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.

Posting requirements
Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.

*I reserve the right to ban and brutally kill off characters if you break these rules.






@Jasper19 Awesome, thank you!!

*cracks knuckles* Time to make a tiefling.
I like this concept a lot!

Quick question. I think I know the answer, but I just want to be sure. Do you want us to stick to the four main races, or is it alright if we go off script a bit (genasi, drow, tieflings and the like)?
At first Delilah had held herself together well. At first she'd just internally repeated the pledge of allegiance while getting the shit beaten out of her, occasionally throwing a few quips at her captors. Then her sarcastic remarks stopped, and she just didn't talk at all. Then she started begging them to stop, screaming until her voice was so hoarse she could no longer make a sound. They had continued the torture of shooting her, pretending they were going to, and alternated a bit by beating her senseless. She flinched at every bullet fired, resisting the desire to whimper and squirm away like a beaten dog, but still kept her integrity. There was no way in hell she was giving these assholes what they wanted.

They extracted some of the bullets from her (which was completely unnecessary given that they were nowhere near any of her vital organs) in a rather brutal method and patched her up, letting her sit for a while in complete silence. One might think that was nice, but under the circumstances, she would have given an arm to have something to distract her from her wounds, even a leaky faucet. But there was nothing. Nothing but the sound of her heartbeat and breathing, and the screaming of her own mind. At some point she started singing to herself. Nothing terribly complicated, just a few lullabies she knew; something she hoped would calm her heart and distract her from her wounds. Her voice was not beautiful. It cracked every few seconds, hoarse from the hours of torture she'd endured, and the soft tune was almost painful to sing, but it was a distraction. It was something to get her mind off the aching in her legs, or the taste of blood in her mouth. It was something.

It could have been an hour, it could have been fifteen minutes, but before long her captors had returned, and this time they had a few new people with them. This was going to be lovely. They started by stripping her of any clothing she had been wearing, no doubt another form of psychological torture, and then they forced her onto the ground and bent her over backwards, binding her wrists and ankles to each other in an unnatural position. For the first couple of minutes it wasn't too bad, but then her muscles and joints started to ache with the tension of being forced into turning directions they had not been created to. Her back especially was loudly protesting. After it was clear that this position was beginning to bother her, they began questioning her again. "Who do you work for?" "What country are you from?" "What were you looking for?" "Tell us what the CIA is planning." "We know you work for them." All of them took turns questioning her, yanking her hair and continuing the earlier process of punching the shit out of her. Well, they were nothing if not predictable.

This continued for another several hours. At some point they had blindfolded her, perhaps thinking depriving her of sight would make the torture worse. It did. With sight she had at least been able to prepare herself for their never-ending blows, but now she had no idea who was dealing what, what direction they were coming from, when they would strike, or anything of the sort. It was a small, but agonizing detail, just like everything else.

After a certain amount of time, Delilah stopped registering what was going on around her. She was still awake, but she'd stopped screaming, or fighting, or really doing anything. She just lay there and took it. In her mind she had gone somewhere else, somewhere far away from anything that was going on. She went back to the coffee shop where she'd first met the man who was probably somewhere in this building, and thought over how much she'd liked that little coffee shop in Paris. It was small, but it had smelled so heavenly of coffee and baked goods, and it had been so very warm. The people were friendly, save for the occasional mean-spirited person who came through, but even those people were short lived. It had been one of the nicest ops she'd ever been on. She remembered thinking she could spend her life as a barista in Paris, and looking back now she wondered why she'd ever joined the agency. She could have been serving old people their coffees for the rest of her life. Ah, what a quieter, simpler life that would have been.

They unbound her at some point, and somehow it hurt worse than being bound. It was enough to bring her out of her mental safe place, anyway. Her back refused to bend forward, and it felt like the breath was being knocked out of her any time she tried. And her legs... Oh her legs felt like they'd been broken in five different places. Her knees especially ached and screamed for some sort of respite, but it would not come.

After they had untied her, they picked her up and shoved her into a box of some kind. It was narrow and tall, perhaps two feet wide. She felt them close the door, hearing it shut mere inches from her face and she leaned forward a little- and her head touched something smooth. She couldn't tell if it was glass, steel, aluminum, or whatever other substance, but it was very cold, and it was just enough for her to fit in. Not enough for her to sit, lay down, or do anything else, so she was forced to just stand there on her aching legs. She wanted to lay down and curl into a ball, but that was physically impossible. She couldn't sleep, and though she was trying desperately to get back to her mental safe haven, it was not coming, and she started sobbing. Delilah hated crying, but it was the only form of relief her body could produce at the moment, and it was better to do it now than in front of her captors. Although for all she knew this was a glass box and they were watching her. The very thought made her squirm, and her arms bumped into the walls of the box she was in. It was so, so very small. A little voice started to whisper she was never going to get out. She was going to be stuck in this box forever and it was going to crush her. The hood on her head didn't help, as she could feel the warm air when she exhaled, and it just made the space feel that much smaller. Shestarted to feel like the air itself was suffocating her.

"God dammit get a hold of yourself," She whispered, fidgeting and fighting back the feeling of panic that was building in her stomach, threatening to take away her ability to breathe.

There was a noise from outside the box that distracted her. It sounded like... Crashing. Screaming. Fighting. Someone was fighting. It could have been her counterpart, or it could have been another prisoner that was kept in the wretched dungeon. Or maybe it was just someone getting the mess beaten out of them. The more she listened, the more she thought the latter wasn't true. It was definitely two people fighting, but there was no way to tell who was the prisoner and who was the captor. All she heard was grunts and yells of pain, then one more scream, and silence.
If you're still accepting, I'd be down!
Okay so I change my mind. I did think of a specific plot I want to do, or rather a vague idea. Pirates. I definitely want pirates. Preferably in a fantasy D&D-ish setting, but that's negotiable.


Some revised character art for ya.
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