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<Snipped quote by Sho Minazuki>

I for one really like that idea, it seems like it'd add a new dimension of interaction between characters, where some would share more of their own lien than others and coming from a rich or poor family would mean something more than how they were raised.


Yes precisely. Although I will for the sake of equality, push that only lien earned in missions can be spent on equipment. Your character can still live lavishly if they are from that kind of background, but for fairness, only lien earned in missions.

EDIT: Also to answer, I am indeed willing to make the shop, but I'd need Lugio's permission, and that there be some regulation as to what players wish to have added to the shop.

I'll also need a little time to study the mission income and see what prices would be reasonable. Too expensive no wants to use it, and too cheap it will have no meaning when bought.

Assuming it's to make a profit, more expensive items that have better or more permanence need to be considered, so that people not only have something to spend their lien on, but also something to SAVE their lien for.
Then why don't you help make the system, if you are so demanding for it? It's likely that there hasn't really been an idea of how to tangibly use Lien, mostly because we trust that you aren't going to abuse the power of money for selfish gain. Plus as you said before, it would also make those who have a background that would provide the characters a source of income have an advantage of those who don't; now if you have the Lien, you can buy as more tools and gadgets then those who aren't fortunate enough to have been born in say, a rich human family. Either that or you really have to resort to a life of crime to keep up the economic arms race.

If you really want to do something about it, why don't you try to lay the ground work and work with the GM's instead of insulting them for not doing what you want them to?


"mostly because we trust that you aren't going to abuse the power of money for selfish gain"

That's redundant, because without a system to abuse, they can't. There was no way for them to even tangibly use lien in the first place. We had the Credits system to stop people from freely making upgrades for weapons and armor and semblance, and that's what everyone has been abiding by in the first place.
<Snipped quote by Sho Minazuki>

If you want to make a shop then you can, cause that's what I intend to do. If you want everyone to lay the groundwork for you instead of thinking up for something yourself, don't go calling all of us lazy. Just because you don't know what to do with your money doesn't mean we have to tell you.


No, because that's empty.

We could make a shop to have consumeable equipment like grenades to be used in missions or health kits, little armor upgrades that can make some missions more forgiving if you mess up like a one-time activating shield on a fatal hit, afford companions or pets, or even upgrades for them. There are loads of things you can do.

And best part? Everyone can buy them. Everyone. We can look at a mission, and think about if we need any of the consumeable equipment, and buy it if we have enough money.

I can go into more depth, but basically this will add more meaning to getting lien back from missions.

EDIT: Hell since everyone can buy them, everyone can pitch in to make items to be bought in the store if they have an idea.
@Sho Minazuki Credits are only one facade of our material gain system. And might I remind everyone that credits play not active role IC. They are an OOC method of deciding what we have the license to upgrade or increase. They tell us when we are physically allowed to have an upgrade. Lien controls when we can afford an upgrade. Credits are not an in game currency. Just saying cause I've seen the term pop up a number of times in the IC.


"Lien controls when we can afford an upgrade"

Okay, this would be reasonable, except there is no system for this whatsoever within the google doc.

Why can't you guys just admit you didn't at all think this through?
I suppose there should be some kind of shop you can visit, where you can buy new clothing/armor/dust?


Precisely what I am saying.

I think you're all just too lazy to make a shop where we can spend lien earned in missions.
If Gren wants anything more than hollow point or armour piercing rounds, why not buy it off an in-RP shop? Why not be able to tangibly resupply? You say a 'good explanation' of how he got all those toys, but that doesn't matter, only the Credits should explain that. We have CREDITS for that part.

So therefore, why do we even get lien as a mission reward? Spending habits? Please, every student's spending habits depend on their familial backgrounds too. For instance Weiss is a rich girl and spends as much as she wants, though rarely in RWBY are characters seen going shopping like that.

Basically, we have no tangible use for lien, and therefore it is pointless at the moment.
Yes but what is there to buy?

I'm just saying unless we can actually use it towards our characters meaningfully, it's pointless to even have it as mission rewards as we can simply pretend we have enough for whatever.
Jack Orpheus | Vale - Armour Store


"Ahhh, I was just helping little Cian here get some new battle gear", he responded. Luke mentioned a new bike, he peeked out the side and behind Luke and did indeed see a bike. It looked pretty nice.

"Oh I didn't know you rode a bike, personally I never really needed anything like that, my semblance is usually all I need", he commented. Knowing first hand, he probably really didn't need a vehicle to get by to most places... In any case, he seemed pretty impressed with the bike.

"By the way, has anyone seen Mokuren? It's a day off and she's the only one of us that I haven't seen today", he mentioned.
By the way, are we going to make an official use for Lien?
Deadline change matters none to me. I'm like at 2.2k words already.
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