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Recent Statuses

11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

I'm going to put in for the Iron Islands.


@Hands Sorry, I genuinely did not see your post, was writing the bio as you put it up. PM me if you like we can see if we can work something out.


You can share the house, make a different Iron Islands house, or... an option I'm missing?
Seems legit.


That's because it is, son. The OOC is up already, link a few posts up.
Also, since this is my thread and all, some advertisement for a Game of Thrones roleplay.
An Age of Empires:

Fantasy Nation Roleplay




Keywords: realism, politics, trade/economics, intrigue, crime, gore, war, marriages, racism, mature themes, low magic, plot twists, ...
Influences: From Babylonia and Assyria, medieval Europe, to Mongolia and China, and in-between.



OOC information:

This will be a nation rp. I’m sure most of you have already been in one before. If you like manoeuvring your little pawns in a political game of intrigue and shadowplay, you’ve come to the right place. The setting will be low-fantasy with predominately human civilisations.

However, the concept deviates somewhat from the beaten path. Instead of working out the entire nation or country, participants would be provided with elements and prompts. These contain basic information concerning that nation, and should be taken into account. However, that doesn't mean that everything will be filled out. The information will range from an important point in a nation's history, domestic developments, demographics, landscape/geography, to economic strength, military tradtion, etc.

I realise this might sound weird to the veterans among you, and seem as if I'm taking away loads of freedom. Yet, I see this a means to deal out certain 'boons' and balance the game. Additionally it can provide certain players with the necessary structure and/or inspiration. However, I will always be open to suggestions, requests and such. First and foremost this is a game of reason. Keep in mind I will be using a random roll system (credit and kudos to Elendra and HeySeuss) and so any and all arbitrarity will be left to fate. What it basically comes down to, is that the dice will determine a large part of the makeup of your nation/civilisation. You work with what you have, not with everything you wished for. Not to say I am unreasonable and will not work things out with a player. This mechanic is simply in place to avoid unsurmountalbe "God Nations".

I want every participant to be realistic in both their nations, as well as their characters' personalities, traits (AND flaws) and ambitions as well as take external and internal developments into account. No nation will be self-sufficient or all-powerful. Interaction is encouraged. As a rule, consider tech-level to be anything prior to weaponised blasting powder.

Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other. Does that mean there will not be any competition? No, but keep it civil and reasonable. War makes for an excellent story, but let us not limit ourselves to that.

IC Information:

Tanis is a continent divided, covered in vast steppes, thick forests, lush jungle, imposing mountains and fertile flatlands - as diverse as it is brutal to the weak. Fortune is indeed a fickle mistress, as relations between nations develop against a background of famine, disease and war though trade, friendship and faith are of equal strength. Civilisations rise and fall, while people are subject to tyrants or benevolent rulers, yet others govern themselves or follow a divine will. Power, after all, is only for those who are willing to go to great lengths to seize it.

A delicate and complex political balance has held for years. Piracy, assassination, torture, raids and racial strife spread chaos as the fragile balance of peace tips toward war. Has diplomacy run its course, any and all goodwill depleted? Monsters stalk the land as portents of strife.

Dominated by humans of all shapes and sizes, the old race of elves watches with disdain from their last bastions and vestiges. What course will they take? How hard are the obstacles to overcome that stand in the way of peaceful resolution? What of the other non-humans? Orcish hordes converge, and there is no telling what these savages will settle for, while the dwarves preach gloom and doom from their mountain strongholds and condemn their kinsmen who have chosen to live in the cities of the surface-dwellers.

One thing is for certain: all races are strangers to Tanis. The indigenous civlisations having died out long ago. The dwarves and orcs have lost all memory of coming to the continent, yet after them the elves in their sleek swan-ships arrived and settled the coast. Mankind, though newest and youngest of all, now holds sway of practically all of Tanis. After a series of bloody conflicts with humans, the elvish cities were ruined, and the elves themselves forced to retreat to the defensible regions, into unapproachable mountains and lush forests and jungles, or to recognize human domination and accept their lot.
If we do start posting IC in the next day or two, I assume it would be okay for me to start IC if I still have one or two sections of my sheet a work in progress?

If not I'll stop with the one or two paragraphs per day and sit myself down for an hour or two to finish this sheet off all in one go.


Not everything has to be finished in your sheet. This is about common sense. Just don't start using stuff that you haven't 'published' in your nation info and such. Surprises are all well and good, but don't go about inventing stuff on the spot too much. It needs to be fair.

<Snipped quote by Sini>

Okay, good to know I can write from whatever perspective I like and I don't have to be the leader constantly. A question though. How do you change stuff in your nation? Do you just announce the change you want to do (e.g. building more ships, improving weaponry, etc) and then you'll give me a time estimate of how long that'll take or... Excuse me, I'm new to Nation RPs.

I'm going to wait for the first post to start things off, and then I'll start writing about The Great Nation of Oxfrieght. Always nice to get some inspiration.


Generally what happens is that you write what your country does, what are the prevailing issues, sentiments, actions etc. Do you send out emissaries, build a fleet and such. A handy thing is to include a "Too Long; Didn't Read" (TL;DR) section at the bottom of your post in which you put what your post was about in a few points. It gives a summarised outline of what you've been up to. After a period of time, which will be a sensible thing, you can start seeing the fruits of your labour. I don't want to work with an absolute equivalent (1 day of OOC = 1 week IC). That would heavily favour people with buttloads of time on their hands, whereas this is about writing, not RL time management.

@Sini Can I be the first post with the Ryukyuans or should I wait for you?


You can go ahead. I am just going to make the first IC post blank for announcements or handy stuff as an OP.

Expect a map tonight (at the earliest) though tomorrow is a safer bet. Everyone but Cold and Captain will be in the same sort of area as the last example showed, I think. Apologies if this inconveniences anyone, but I will not be around a lot today.
I'll be posting as a bunch of different losers, I know that much. I'll also be inviting a few of you to collabs where I think it's appropriate.


This is the way to go. Your nation will do things, your rulers will decide on matters. Whether you tell us via the eyes of a peasant, dung-merchant or princeling is up to you.

As far as I am concerned you can get started on your IC posts. I'm going to finalise the map tomorrow (taking Captain's request in consideration). Cold will likely be bumped north or west.
Vathcras is filled with pyramids and ziggurats. They're quite religiously tolerant, comes from being a bastard culture I guess.
@Sini Times are tough, my advisors say that hamsters are the best substitute for horse in cost-per-work load. Personally I think they just wanted an excuse to put a hamster in armor and call it Sire Squiggles


All hail King Lemmiwinks.
Heyo! Interested in playing as the Tyrells.


Cool beans. Roses?
I was just thinking- Almost everyone, from what I've seen, has largely already set up their religions, but would anyone want a moderately sized demographic of Triarchates worshiping the Ternion in their country? It'd help me by expressing the Contagious Culture thing and would also help Mr. Grand Triarchate by giving him something more to do.


The Vath worship a pantheon. Something I did deliberately since it allows for the incorporation of (foreign) deities. You can assume your god/goddess/gods are being worshipped in Vath albeit under a different shape or name.

@ClocktowerEchos
Hehe, piggy infantry.
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