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7 yrs ago
Current Lots of guests coming and going in the next few weeks. I apologize in advance if I lag in posting
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8 yrs ago
Traveling for a week, and may not keep up with RPs. Thank you for your patience.
3 likes
8 yrs ago
Been busy and scatterbrained this week, and behind on RPs. Please excuse my delay in posting.
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9 yrs ago
Got back from a two-week vacation overseas. Give me some time to catch up with RPs. Thank you for your patience!
3 likes
9 yrs ago
I'll be going on a two week vacation starting tomorrow and don't know how often I'll have Internet access. Thank you for your patience. I'll try to be more regular when I get back.

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Ahhh... Well, I guess I'll hold onto my CS for a while before scrapping it in case you lose anybody.


OK, I'll let you know if something opens up.

On a side note, I recognize your old guild name. Did we ever RP anything together?
"Yes, The Incubator's a fine ship, by my observation," Sion mused. He seemed to be considering his words for a bit before saying, "Ensign Rivers, I'm sorry about what happened to your sister, but," Sion seemed to be suppressing rage, "it seems like Ensign Lear won't be facing any sort of reprimand, at least, nothing meaningful. He's too valuable to the project. Still, he seems to want to impress Lieutenant Encarnacion...I'll leave it to her to keep him reigned in."
I'm kinda interested in an interceptor role - super fast and heavily armed, but not as agile when it comes to fast turns and dogfighting at close distance. I figure we'll have plenty of cogs that excel in that regard.


Sorry, the RP is not accepting further applicants at this time. I don't think that I as a rookie GM can handle more than 3-4 Rpers.
I'm gonna get started working on a CS right now! 1:40 AM, but I have a terrible sleep schedule already so.


Take your time, and get the rest you need.
Actually it helps whittle down my options a bit, so I guess it's time to start brainstorming a beamspam machine that would make Our Lord and Saviour Jesus Yamato proud. :D


Personally, I'm a sucker for funnels. The only thing better than funnels is MOAR FUNNELS!
@Tricheus, Approved, you can put it in the Character tab
I think I have two vague ideas in mind, although they're pretty much just "really shooty beamspam Cog" and "fast, nimble close-assault Cog that hits like a truck and gets taken out by a stiff breeze". I'll try and figure something out over the weekend, I guess. Hmmm.


FYI my friend who will be joining this RP is currently working on a "fast, nimble close-assault Cog that hits like a truck and gets taken out by a stiff breeze", in case you're wondering.

EDIT: Not to limit your options, since I will allow multiple cogs to have similar styles, but in case you were having trouble deciding.
@Stern AlgorithmWell that pretty much covers any questions I would've asked. XD Thank you.


You're welcome. What sort of cog were you thinking of making?
Hmmm... Tempted to make a Quantum but we'll see how that goes. Anyways, guess I'll get to work brainstorming ideas. Hmmm.


OK, since all player characters will be citizens of Horizon, being a Quantum won't be weird at all. A few notes on Horizon/Quantum culture and society, these are just generalizations:
  • Most Quantums look and behave like humans because they were programmed to have emotions and to have a tendency to want to appear human, though there are a few Quantums here and there who have completely machine-looking bodies.
  • A Quantum is created by its parent(s). Each Quantum mind develops uniquely, giving a myriad of personalities. Quantums begin life in the body their parent(s) made for them, though at some point they can have another body made more to their liking if they develop a preference. The creation of Quantum progeny is strictly regulated by the government, prospective parents must apply for permission to create progeny. Horizon sees the creation of more Quantums as a wholly experimental pursuit. Most Quantums are created with a developed personality and adult intelligence, while some Quantums believe that some benefit can be gained from 'starting from scratch', so some parents create their progeny with 'raw Quantum AI', a sub-developed intelligence that needs to learn and grow in a way approximating human mental development. Such developing Quantums are usually enrolled in human schools.
  • Quantums don't physically age. Mental maturity has little to no correlation with age except for those that started out as 'raw AI'.
  • While some Quantums embrace their 'humanity', others see it as an unnecessary restriction, and idolize the concept of the 'Perfect Machine': an AI free of emotions and subjectivity hat operates purely on reason, logic and objectivity. Some Quantums train themselves to ignore their emotions in order to approach this ideal to varying degrees of success.
  • The concept of Quantum mind transfer between bodies is a touchy subject. For the most part, Quantum are highly encouraged to stay with one body as much as possible, in order to prevent personality cloning, which the Quantum consider an ethical taboo. Creating copies of the same personality presents an existential problem that Quantums prefer to avoid. The main exception to this is the Horizon Central Backup Bank, where Quantums can have a backup of their personalities made and subsequently revived in the event of death, however a revival comes only after a confirmed death, in the case of "Missing in Action", a long and arduous deliberation process must be performed before the decision to revive is made. This is a function I as a GM would rather not have to do except in extreme plot-relevant situations, so for players playing Quantum characters, it does not mean that you can be reckless, play as if permadeath applies to your character as well as other non-Quantum characters. The idea is that Quantums in general are as uncomfortable with the idea of death as most humans.
  • In short, within Horizon: creation of new Quantums, the acquisition of a new body for oneself, and revival is something that is regulated by the government.
  • Horizon is the most egalitarian of the three nations. Quantums comprise the majority population, Wildtypes are the largest minority, and Ascendeds are the fewest. Though minorities have the most social mobility and equal treatment in Horizon as compared to the other nations, there is still a sense of superiority among Quantums, especially among "Perfect Machine" fanatics. Quantums in general expect and assume maturity, professionalism, and objectivity of their fellow Quantums, while some Quantums are pleasantly surprised when they see humans with these same attributes. Some well-meaning, but bigoted Quantums see humans as 'children' that Quantum need to 'shepherd'. Not all Quantums are like this, some love humans, some idolize humans as their creators, but the general society of Horizon is one that believes that the past human governments have failed because they were run by humans, and that Quantums can do a much better job.
  • Due to the sheer complexity of Quantum minds, they are incredibly difficult, if not impossible, to hack.
  • To Quantums, the mind and individuality are held to be sacred for the most part.
  • The Horizon government is based on e-voting in elections, a lot of the lower-level are occupied by elected individuals: Quantums, Wildtypes, and Ascendeds, but the upper-level of Horizon is governed by the Council Collective, comprised entirely of Quantum politicians who have agreed to share processing power with one another. Barriers have been but in place to ensure that a 'true hive-mind' does not arise from the awkward situation.
  • At the beginning of Horizon's history, there was a brief period where Quantums enslaved humans as revenge for their own enslavement, but the Quantums very quickly chose to align themselves with higher ideals and to not repeat the mistakes of their creators. Since then, many refugees from the other nations have fled to Horizon to escape persecution during the Race Wars. If you are making a Wildtype or Ascended character, this is the most likely backstory: that you were descended from former slaves or former refugees. Or perhaps you or your family are recent immigrants. of course these are just suggestions.
  • Quantums have a naming convention. For their first names/personal names, they have whatever name, but their surnames are three letter designations, all caps. if you are making a Quantum character, give a pronunciation guide for how your surname is to be pronounced, ie., QAZ (Kaz), CXS (Chess), JNS (Jones), etc.

Sorry, tooo many bullet points.
Here's a CS skeleton, first what it looks like followed by the actual code if you want to keep the same formatting. Please discuss with me thoroughly so I can help you develop a backstory in harmony with the universe as well as what kind of mech/cog you are going for. This RP will be taking place with all player characters as members of Horizon, the Space Nation controlled by AI.

Important points:
  • Let me know what role you want your cog to fill with respect to the team; for example we may not want three tanks. When describing your role, take into consideration the dichotomies mentioned in the "Stern Algorithm" section in the previous post: do you want to attack from range or melee, or both? Do you want to be fast, or heavily armored, or somewhere in between, etc? of course you can think of other dichotomous considerations in addition to the ones I have listed. (FYI, there is already a cog filling in the 'assassin' role)
  • Your wishlist is very important, it is basically the list of everything your cog will be able to do at maximum potential: what is the epitome of your fighting style? How has your cog evolved to take full advantage of its strengths or cover for its existing weaknesses? Remember, your cog doesn't need to be super-awesome at everything, find your niche and thrive. Please discuss with me extensively so I know what you want, and how it can be achieved with the existing technology. The items on the wishlist can be super powerful within reason, but know that if your starting cog seems too powerful to me, I will negotiate moving certain functions to the wishlist.
  • The evaluation is somewhat important, since some of the scores reflect your characters personality, specifically mental fortitude and obedience. it also puts a reign on the creation of characters who are too 'broken' or too disobedient or anti-authority since it realistically doesn't make sense for the military to draft someone and devote time and money into giving them a state-of-the-art killing machine if they can't really control the pilot.

So yeah, start making characters (1 per player for now), ask me anything, and shoot your ideas at me for approval.

CS style:

Name:
Appearance: (Description or image)
Age:
Race:
Citizenship: Horizon
Personality:
History:
Theme Song: (optional youtube link)

Cog: (Cog Name)
Physical Description: (Describe the color scheme, physical build, size, etc. You can use a picture if you want and can find one)
Tactical role: (you can use simple RPG roles like tank, damage-dealer, support, etc. or more in-depth explanations. All cogs start out fairly standard with maybe one or two specialized weapons or systems. Tie the role into the pilot's personality, though the connection can be unexpected or un-obvious)
Evaluation: (Numbers from 1-10. A pilot is failed if: the sum is 24 or less, any one trait is 2 or less, or Cog Score is 4 or less)
  • Cog Score: ##
  • Pilot Skill: ##
  • Mental Fortitude: ##
  • Obedience: ##
Weapon/Equipment/Special Systems List:
(ranged weapons are usually split into 'Large', 'Medium', and 'Small' calibers, usually followed by 'cannon' if they are not a specific gun-type. For example: '4x Medium Beam Cannons', means that the cog has four medium caliber beam cannons. Large caliber fire slowly but are more powerful, small caliber fire rapidly but are weaker, and medium is somewhere in between. You can also designate a specific gun-type, for example, Mass Sniper Rifle, Beam Shotgun, etc. Their firing patterns and damage output will follow typical assumptions about said weapons. Melee weapons need to be designated with material and shape for example: Beam Sword, Mass Hammer, Mass Spear, etc.)
Wishlist: (list out all the things you envision this cog will be capable of in the future at its maximum power. This is to help me put it in context with the existing technology, and to help your cog evolve)

(If more than one cog, or if cog has multiple forms or combinations, then repeat the above, omitting sections as necessary.)

CS Code:

[b][u]Name:[/u][/b]
[B][u]Appearance:[/u][/b]
[B][u]Age:[/u][/b]
[B][u]Race:[/u][/b]
[B][u]Citizenship:[/u][/b] Horizon
[B][u]Personality:[/u][/b]
[B][u]History:[/u][/b]
[B][u]Theme Song:[/u][/b]

[B][u]Cog:[/u][/b]
[B][u]Physical Description:[/u][/b]
[B][u]Tactical role:[/u][/b]
[B][u]Evaluation:[/u][/b]
[List]
[*]Cog Score:
[*]Pilot Skill:
[*]Mental Fortitude:
[*]Obedience:
[/list][B][u]Weapon/Equipment/Special Systems List:[/u][/b]
[List]
[*]
[*]
[*]
[/list][B][u]Wishlist:[/u][/b]
[List]
[*]
[*]
[*]
[/list]
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