Current
Lots of guests coming and going in the next few weeks. I apologize in advance if I lag in posting
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7 yrs ago
Traveling for a week, and may not keep up with RPs. Thank you for your patience.
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8 yrs ago
Been busy and scatterbrained this week, and behind on RPs. Please excuse my delay in posting.
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9 yrs ago
Got back from a two-week vacation overseas. Give me some time to catch up with RPs. Thank you for your patience!
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9 yrs ago
I'll be going on a two week vacation starting tomorrow and don't know how often I'll have Internet access. Thank you for your patience. I'll try to be more regular when I get back.
I have an NPC character in mind. A 'divine judgment' -type angel who believes in order above all else and thus manifests as an avatar of machinery. Basically, a lawful good, gravity magic-wielding Paladin mecha angel.
CS pending:
Yggdrasil Username:
Name: Lexus Dominiel
Race: Heteromorphic
Gender: N/A
Character Level: 77
Alignment: Lawful Good
Guild/Party Affiliation: De Ordine Imperii
Appearance:
Lexus Dominiel looks like the above image but without the beam rifle. Its armor is made up of many innumerable, intricate, nameless parts working together in unity and harmony, forming the greater whole, the Machine known as Law. This vessel is the only thing worthy of holding and embodying Lexus Dominiel. It is large, broad, imposing, bordering on all-encompassing.
Racial Class:
Lv. 15 Angelic Guardian Lv. 15 Divine Construct
Job Classes:
Lv. 15 Paladin Lv. 15 Armored Mage
Fighting Style:
Crowd Control. Area Control. Bruiser. Tank. Juggernaut. Channeler. Slow and ponderous, Lexus Dominiel does not chase, rather, it relies on its enemies coming to it, or it uses gravity magic to pull opponents within range. Lexus Dominiel operates much better at defending a position, acting as a literal wall, or in helping allies suppress enemies through the use of gravity spells. Lexus Dominiel's forte is thus area control, and anyone who gets close enough must deal with its oppressive, crushing power. Lexus Dominiel is also quite capable at casting high-level spells which require long cast-times, but thanks to its impervious nature, Lexus Dominiel can maintain the channeling uninterrupted. Lexus Dominiel is also no slouch when it comes to melee combat, relying on its massive hammer and tower shield to pummel and repel enemies.
Strengths:
Lexus Dominiel is a divine construct, so its physical form is held in place with magic, making it incredibly resistant to physical and magical damage, with a few exceptions. Lexus Dominiel is highly skilled with casting Gravity Magic, and is capable of performing magical rituals. In combat, Lexus Dominiel usually keeps several auras active simultaneously, whether they be supportive or offensive. Lexus Dominiel also weighs a tremendous amount and cannot be moved against its will.
Weaknesses:
Lexus Dominiel is slow and its movements are simple. As a construct, Lexus Dominiel is susceptible to lightning damage, which it refers to as the 'Irresistible Judgment of God', to which Lexus Dominiel must succumb. As a practitioner of Gravity Magic, a subset of Dark Magic, Lexus Dominiel is also weak to Light or Holy Magic, which it refers to as the 'Compassion of God', and since Lexus Dominiel sees itself as an aspect of the Wrath of God, and God's Compassion is greater than His Wrath, therefore, Lexus Dominiel must also succumb to Light. It uses these names to explain that its weaknesses have some divine reason, rather than 'game mechanics'.
Items:
Name of Item: Punish the Guilty
Rank of Item: Appearance: Description of Item:
Lexus Dominiel's warhammer, indestructible, warps gravity so that it can be swung like a feather and hit like a colliding planet.
Class/Racial Restrictions: Downsides of Item:
Name of Item: Protect the Innocent
Rank of Item: Appearance: Description of Item:
Lexus Dominiel's shield, indestructible, has the uncanny ability to draw ranged attacks toward it and away from allies.
Class/Racial Restrictions: Downsides of Item:
Skills:
Name of Skill: Universal Law
Job Class Specialization: Effects of Skill: Side Effects of Skill: Description of Skill:
Lexus Dominiel is represented by the Scale of Justice, constantly measuring weights. It is thus no surprise that it has a special affinity for the Law of Universal Gravitation, and is therefore extremely skilled with Gravity Magic.
Name of Skill: Impartiality
Job Class Specialization: Effects of Skill: Side Effects of Skill: Description of Skill:
As the embodiment of Law, Lexus Dominiel is immune to direct psychic/mental attacks and mind-control; its thinking can only be swayed if it accepts your logic and reasoning.
Name of Skill: Arbiter's Vow
Job Class Specialization: Effects of Skill: Side Effects of Skill: Description of Skill:
Lexus Dominiel plants its feet firmly and with the force of gravity, becomes the proverbial immovable object.
Name of Skill: Mass Incarceration
Job Class Specialization: Effects of Skill: Side Effects of Skill: Description of Skill:
This ability casts an area of effect, doubling the effect of gravity in that area.
Name of Skill: Kneel
Job Class Specialization: Effects of Skill: Side Effects of Skill: Description of Skill:
Curses an individual's gravity to slowly increase until they are forced to bow on their hands and knees and their forehead touches the ground.
Name of Skill: Amnesty
Job Class Specialization: Effects of Skill: Side Effects of Skill: Description of Skill:
Grants a number of allies (including Lexus Dominiel itself) temporary freedom from the shackles of gravity, allowing flight and immunity from Lexus Dominiel's otherwise indiscriminate area spells.
"I didn't mean as a punishment," Neeza clarified, "But as the body needs food, water, and exercise, the mind needs education and regular discipline. It's not about being penalized, it's about experiencing pain for pain's sake. How else can we prepare ourselves for entry into the Abyss? How can the Abyss accept us when all we've known is ignorance and comfort?"
When Leader made the spanking motion, Neeza's normally stoic face faltered for a moment as a light blush started to develop. Back at the monastery, she had been subjected to various forms of physical stress and torment, but the monks always seemed to have avoided the act of spanking. Perhaps they considered it too 'sexual' in nature and so refrained from it as it went against their asceticism and celibacy. Neeza was surprised that this was Leader's go-to when it came to physical punishment. Still, she acquiesced, "I-I wouldn't mind being s-spanked if it prepared me for the rigors of the Abyss..."
When he asked her about sleep, she was relieved to change the subject, "How can I sleep knowing that the greatest unknown lies at my feet? How can I sleep, knowing that I dawdle up here, while my mission is down there? I am...impatient to be tested by the Abyss, to have it push me to my limits, or else break me. To have it teach me in its mysterious and subtle ways. To be changed, to be elevated. When I first heard of the Abyss, across the great sea, my mind's eye saw whispers of divinity, but here, right next to it, I hear nothing, yet it calls to me. But perhaps this too is a lesson in patience, in endurance. I am being tested by comfort. I will overcome this test, I will not allow this comfort to make me soft. I will wait until the Abyss has signaled to me when I am allowed to enter." Neeza reached for the offered cup of tea, hoping to taste acrid bitterness, but finding it mild, and lightly sweetened, to her dismay. Still, she allowed herself to enjoy it, at least a little bit, to take in the mixture of tastes and fragrances, to let the warmth rush through her body and calm her nerves.
I tend to just try to pretend that characters of dropped players never existed, kind of like ret-conning, which is why Dieselpunk has made no mention of Karuma. Saves on needing to do any clean-up.
"We'll cover you big girl! You go, and retreat through the back we'll make sure no big heroes get through to you. Once the money is clear we'll break and head for our escape routes!" the soldier with diselpunk stated. They had followed her out the window using make shift hero gear to lighten their own falls by softening the blow. "The getaway car is down a block, or two in a street corner near a ramen shop go-" commented the soldier before suddenly he was stuck with some sort of web like substance as a small boy stood there in front of them. He had brown hair, and a few freckles but he as clearly very young. "I'm the super great hero King Spider! I'll stop you!" the boy said hesitantly as he raised his arms to fire more silk like webbing at Diselpunk.
Meanwhile the spider kid was knocked unconscious by a random soldier as he was too focused on Disel to actually pay attention to her men. They themselves threw some smoke grenades and went to their destination some distance away with Disel in to in order to drop off the money at the cash van. It was a rather big hassle, and it would seem that Captain East had the harder job as most of the news copters were at his battle location some distance away. The citizens still around the area were in a panic, and could pose no real threats to the villains as they ran away. As the crew got to the zone they had Disel deposit the money away inside of the car, and decided it was time to get the fuck out. They left Disel the option to go with them or not but one way or another the van sped away with their lot.
"King Spider?" Dieselpunk taunted, her voice underscored by the thrumming of her engine, Isn't the flower guy out front King Sakura, or something? Can't you heroes come up with better names that don't have 'King' in it?" From the look of him, he was a fast and flitty hero, not someone that Dieselpunk had the best time going up against as he could probably run circles around her as she slowly tried to maneuver her heavy mass around and try to hit or catch him with her metallic appendages. She needed to know exactly how strong his web was and if she was strong enough to just snap the line. She remembered a classic movie in which these large, metallic, four-legged machines were defeated by having their legs tied up by small, faster craft with grappling lines, and she didn't want this match-up to turn out like that. Slamming her metallic knuckles together twice with loud clanging sounds and releasing a roar, Dieselpunk prepared to duke it out with the young hero, but it was not meant to be; the greenhorn was a damn rookie, and one of the thugs sneaked up behind him and knocked him out. What a let down. Still, the mission was more important. "...thanks..." Dieselpunk said to the thug, though her disappointment was clearly audible in her voice. But before she left, she remembered, they were were here to send a message. Gently picking up the unconscious King Spider, she dropped his sorry ass into the pile of refuse that she had deposited when she had absorbed the garbage truck. Then she lifted a nearby dumpster and upended it on top of the hero. To keep him there, she picked up a nearby car and placed it on top of the turned-over dumpster. "Hey, hey dudes," Dieselpunk chuckled, "someone take a picture, and send it to the local news station or something. Tell them where they can find their garbage hero." With that she headed off with the money team to deposit their ill-gotten gains. Turning on the radio that came installed in the garbage truck to check the time, one of her favorite songs started to play, and she blasted it to give her posse a bit of a motivational boost as a form of congratulations for a job well done. But what she was really doing was checking the time. It was almost fifteen minutes and she would have to abandon her machinery soon, so there was no opportunity to go back and help the ones at the front. All she could do was trust in their ability to take care of themselves. "Hey," Dieselpunk called out to one of the more edgelordy thugs, Toss me your trenchcoat." The thug, surprisingly, obliged, and as he threw it at her, Dieselpunk unfused with the truck and the vault door and whatever else she had picked up at the bank. Emerging nude from the crumbling pile of slag, she grabbed the trenchcoat midair, covered herself, and got in the getaway car with the others.
Sorry for being AWOL. I'll get a post up soon. Also, I posthumously give my approval for having my character controlled because we're trying to wrap up so new players can get introduced.
Neeza finished dinner and looked around at the tables. Most of the children were able to distract themselves from their hunger through fun and horseplay, whereas others were visibly still unsatisfied. Some of them still mourned and worried for the two who had gone down into the Abyss, but for Neeza, it was a thing to celebrate. Perhaps the Abyss will accept them and transform them, elevate them above mortality. Looking around again, Neeza wondered if the same blessed fate awaited all these children. Of course, the divinity of the Abyss was not a sure thing for Neeza, it wasn't that she was trying to spread an existing religion to these orphans here in Orth, she was actually trying to found her own religion. Inspired by the faiths of her homeland, when she heard about the Abyss for the first time, she was struck with an epiphany, and she had to see the deepest darkness for herself. It had been a long and arduous journey getting to Orth, but her mind and body were disciplined for the simple rigors of travel. Upon arrival, she heard about an orphanage that trained delvers; fitting that she had been an orphan once; apt that those that the world abandoned were being trained to enter the emptiness. Donating the remainder of her travel funds to the orphanage, she asked to be enrolled, and volunteered to serve in whatever capacity was required. Tomorrow, they would re-enter the Abyss and seek the two lost children, but for Neeza, it was just another opportunity to experience the Abyss for herself in her path to find the Truth.
Come nightfall, Neeza found herself laying sleepless in her meager bed. She had only recently earned her red whistle, so it was truly a privilege to be allowed on these recent rescue dives. But she yearned to go deeper, she was so close to hearing the Voice of the Void, to establish her Doctrine of the Depths, but she was held back by rules that had been put in place for her 'well-being' and the well-being of the other young delvers. But perhaps this safe, sterile approach blinded them to the truth of the abyss. After all, If the Abyss required them to discard their weak, mortal, earthly selves, then clinging to life was counter-intuitive. Still, it wasn't like she could convince Leader to let her go deeper, others have tried and he had remained adamant. And she didn't feel that it was right to just go off on her own in secret during the next delve. It wouldn't feel sincere, and was perhaps a little arrogant to believe that the Abyss could accept her the way she was. No, perhaps this ritual was part of the revelation, perhaps the first lesson was one of humility and patience.
Still, unable to sleep, Neeza got up and headed to Leader's office, noticing that he was not yet asleep either. She also noticed Rags heading off somewhere, but it wasn't her business to know what the other orphans got up to in the dark of the night. Approaching the worrying Chris, Neeza declared, "Leader, I would like to suggest that the orphans, myself included, be flogged regularly." In response to the surprise and questioning alarm that he would undoubtedly express, Neeza explained, "No, they've done nothing wrong. Pain is not merely a means of punishment, but you recognize it's ability to teach. It can be used to teach us, to remind us of our weakness, as a motivator to improve. Pain can also be cathartic, in moments of extreme pain, the inner eye is opened." She was of course, referring to moments when one experiences so much pain that they attain a form of mental clarity, sometimes known as 'ones life flashing before ones eyes'. She looked inquisitively at Leader, unblinkingly, wondering if he would accept her suggestion and implement the first step of her desired regime of physical discipline.
"Keep it together Tess!" The Blood Knight roared, "You break and your little boyfriend's getting swarmed!"
"You think we can carve a path toward the front exit?! Put our backs to open air and just worry about letting them funnel in from one direction?! Hell, we might even be able to force the door closed behind us!" It wasn't a great plan, but he didn't hear anyone else coming up with anything.
Ailanthus_Altissima
• The Dungeon •
At Grave's quip, Tessa stopped muttering to herself, and tried to remain focused. With her mana draining, she had to consider the option of being more conservative, or just keep downing potions, but how long would that last? Which spells could she do without? Looking out she'd seen some of the slimes jumping around; so she couldn't drop her gravity field, since the slimes could be surprisingly agile at times. She had to keep her chains pushing them out of her circle or else they'd inch close enough to the core of the party. She could drop her electric field if she could trust those around her to kill the slimes quickly enough. Before she could make a decision, she heard Grave's suggestion to move to an exit. Looking to where he was indicating, Tessa saw Landon, with Redsky's help, blast an open path to the door. Eager to get out, Tessa automatically took a few stuttering steps, without warning, towards the door, causing her entire area of control to shift with her the same distance she had traveled. What this meant for the party was that the battlefield had moved slightly; those that were within her protection, but just on the edge in the opposite direction of the door, were now exposed. Realizing her lack of communicating her movement, she called out, "K-keep up, you lot! We're leaving!" Tessa quickly downed a mana potion, surprisingly optimistic that they were going to get out of here before she ran out of the blue stuff.
My first question is: will the other characters be returning to the surface? If so, I won't be in too much of a hurry to have Neeza get down into the abyss. Otherwise, I'm going to have to get her down there.
Secondly: Just to minimize the need for too many introductions, I'd like at least the orphanage people to be familiar with Neeza. Though about the same age as most of them, she acts like a staff member, and helps out with some chores that the children are not expected to do. While her actions are caring in nature, her personality is otherwise. For example, whenever the orphanage doesn't have enough food, she tends to want to ration and reminds the other children that hunger is a weakness. During practice delves, she encourages others to push beyond their limits, but in an almost draconian way, belittling their 'weak flesh' and telling them that they must make their bodies succumb to their wills. While this has helped some, it has been off-putting to most. She would value Rags' intelligence and ability despite her bestial ways. Overall, she has been helpful in a practical sense, but has been extremely awkward. Most fellow orphans have no idea what goes on in her head and may have taken a liking to her, while those that think they have her figured out probably think it's best to avoid her and her ideology.
Something to that effect. But don't let my summary force your character's opinion of Neeza in any way.