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I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), five six eight of which no longer exist.

I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.

If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).

My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.

I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.

I have been quadruple secret banned from the guild discord. That is not a joke.

Most Recent Posts

<Snipped quote by Cyclone> Oh gosh. I think they'd probably just trade for both and put most of it towards weapons / helmets / fancy hats. That, or I'll edit them a bit to include a bit more metal.
Isn't that a factor of our rolls? I wasn't aware we could edit those.
<Snipped quote by Cyclone> All valid points that I wholly agree with. I think I had mentioned somewhere that Arhus was importing metal, or at least I meant to, so that's perfect.
Well on that note - The Metfall Basin is right on the border of the Nati lands, and is the primary source of their rich metal and mineral resources. Assuming you didn't mind dealing with the warlord and the Free Family, you could probably set up a direct trade route with them - and the best part is, they're primitive savages. They don't even want money. You can pay them off with ping pong paddles or something.
As HeySeuss said: If you are in the bathroom, something needs to be dropped, one way or the other. @Jig @Paper Angel @Howler @Harbringer @Prince Potter @Whiskers Are we alive?
As in for the sunken city full of ghosts, are they really so dangerous and vicious as to actually pose a threat to a fleet a mile or two off the coast? Still, if the sailors were superstitious they could sail just out of sight of the coast for that particular stretch of the way.
Cyclone
It's not quite like that. There aren't actual ghosts and wraiths poking around, so much as a curse hangs over the coastline like a pall. This is a low fantasy setting, so I'm going with the [Maybe Magic Maybe Mundane] route. Perhaps the Necromancer in Iugulum Mot has some heeby jeeby curse going on, or maybe that particular stretch of coast and the peninsula just happens to be a horrible sailing deathtrap full of sharp jutting rock formations and rogue tides. Who knows? Either way, sailing too close is not recommended. And yes, I did say they could sail out of sight of the coastline - but check the map, there's a large jutting peninsula to sail around. I indicated that sailing around the super long way would be both time consuming and impractical. You can do it, but,
if nothing else, Dominion shipping heading that way will likely be issuing several formal and extended complaints.
Terminal
Also, the Iugulum Mot stretch is a barrier to Drastonian vessels trying to reach the Dominion as well. Same problems apply. We'll have to wait for Gowia's input before proceeding further on that front. If Drastonia has particularly good trade relations with the Free Family, it may be that they could have a shipping outpost located at Dakat'fium - which is located South of the Iugulum Mot stretch. Drastonia could ship goods overland across Nati territory and then sail them directly South, and the Dominion could send shipments there instead of having to sail around - which cuts time off of their trade route. The obvious problem is that a massive stretch of the trade route is being controlled by uncivilized bloodthirsty savages.
That fixed it, thanks. On an unrelated note, @gowia @Terminal Want to have a trade route between our nations? The Drastonian Empire has food and spices, while mine has more in terms of metals as well as some large cities that would have finished goods. Fulmen Nati would be conveniently placed about halfway down the trade route for ships, so it could be involved too.
The Fulmen Nati, I suspect, would not be formally recognized as a nation per se. The organization you'd be dealing with would be The Free Family (check them out in the NS), and they'd have what you want. Here's some cold hard supply and demand for all of us:
Looking at our positions on the map (which really needs to be updated, and Cyclone, your link on the forum is broken - I had to manually follow the embedded html back to your imagur library), one problem at hand is that for the Dominion's shipping to reach Drastonia, they'll need to sail around Iugulum Mot. If they sail within sight of the shoreline, this will cause problems akin to sailing too close to Old Valyria. Sailing way far off the coast is possible, but likely impractical and time consuming - if nothing else, Dominion shipping heading that way will likely be issuing several formal and extended complaints. Meanwhile, the situation with shipping to the Fulmen Nati is complicated by the fact that a Warlord controls roughly half the Southern borders of Nati land, based out of Mollis Latus. All direct land shipments will likely be raided and sacked, you'd have to take the long way around to get to Radix Arx or Respicit Fulmen. Worse, if you go too far East, you get slammed by the Satus and Baleosus warlords. Your only viable route for circumventing the Nati lands is to go through Arhus. Drastonia and the Free Family should have a considerably easier time of trading with one another. Iugulum mot isn't in the way of naval shipping, and as long as they don't mind dealing with Vathcras even land convoys shouldn't have too much trouble, and the Free Family would likely be able to arrange safe passage for caravans into Baleosus. As for raw materials - Drastonia appears to have a shortage of metals and minerals, and could probably use the dye and incense (unsure about the ivory). The Free Family would be interested in their silver and spices, moreso in the latter. They don't have much use for silver since the Nati lack any kind of official currency, so they probably only want it as a trade good they can sell to other nations - in which case they'll probably try to undercut you on silver trading, since they'll be relying on selling it back for more than they paid.
In my case - There's only one Necromancer, so having Ossuaries everywhere isn't much of an advantage, especially considering they were never intended to raise massive undead armies. And how worship of Mot is now strongly discouraged, leaving body remnants out in the open like that would be seen as bad. I'll keep the Bloodthirsty con, but I'd like to replace my pro with: Songbird Communiques: The warlords and skirmishes of the Fulmen Nati are masters of moving and communicating as widespread guerilla groups moving unseen in the underbrush. One of their more successful strategic advantages has been their successful domestication and breeding of Songbirds, used for surveillance, reconnaissance, and communication across both short and vast distances. Sometimes the only warning you have of a Nati ambush will be the low, pleasant, burbling chirps of unseen birds.
@Terminal Do we currently have an active pad I could join? I admittedly have been slacking and need to jump back in.
Not as of yet. It should be up sometime tomorrow though.
Related note: Sometime either later today or tomorrow, I will be submitting a Compendium of Monsters, Beasts, and Fiends that roam the lands of our little playground (approved by Sini, of course). I will be posting it in a syncpad with link provided, so if anybody else wants to add monsters to the list, get them approved by Sini and you can add them at your leisure via editing the pad.
Nation sheet is now completed. Sorry for the delay.
Entirely possible, but for now, baby steps. In order for anything to happen afterwards, this specific RP still needs to happen first. Hopefully this will garner more interest, in which case, no betting limit.
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