Avatar of The Grey Dust

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5 days ago
Current A scantron exam, but the answer is always C. Just C. Always C. Not a single A, B, D, or E. All answers are C. The statistical improbability is diabolical!
3 likes
7 days ago
By default the Jimmy Buffet Bard is on a quest for a Salt Shaker after losing it after a black-out night of booze, sponge cake, carousing, and women with his only hint tattooed on his chest...
4 likes
8 days ago
I'm not a doctor but I do play one in RP. Got an itch to scratch? Try Hyrdocortisone 1% with aloe, vitamin E, and medicated Zinc oxide plus calamine cream..
6 likes
15 days ago
Where else would you keep a diamond-powered tactical ASSAULT super suit?
4 likes
15 days ago
Arnold Schwarzenegger stores his Mr. Freeze power suit in a salt mine so youll never catch him asking: "Honey, where is my super suit?"
2 likes

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Most Recent Posts

I have a feeling that if everyone had a billy deck, the world would be a better place.


I want to make Shapesnatch support cards X3
Last time I checked, I think Wall got banned for some convoluted reason that I can't be bothered to research.

Edit: never mind, Wall is limited now.


Wall is currently limited due to some issues with the ability to pay a decent chunk of life points for certain card requirements to be effective.

@Xeiyenreisha

I assume you mean level B. I was insulted because I assumed you knew how Limiter Remover is used in the damage step, and thus offering cards which cannot be activated during damage step to stop it (while knowing they actually cannot) is akin to calling me stupid.

And yes while I have stated card such as Magic Jammer will work, the issue is Magic Jammer negates the entire effect, meaning they will not be destroyed at EP, hence leaving you with a big beatstick still.

<Snipped quote by The Grey Dust>

I do not run Machine decks without Power Bond or Limiter Removal, but I understand what you are saying. All other cards I can part with but those two are the forefront and foundations of my Machine based decks.

Besides there are turn the table Trap Cards like Magic Cylinders that can be used to defeat over aggressive people with. I see no particular problem with Limiter Removal. You also have Gravity Bind and Level Limit Area A which can also screw you since you have to destroy all Machine-Type monsters effected by it at the end of your turn. Personally, I do not have a particular problem with the card since there are ways to safeguard yourself against it.


Magic Cylinder? Since when can you activate Magic Cylinder during Damage step? Or Gravity Bind? or Level Limit Area A (which does nothing). I assume two things of course: 1) You meant level Limit Area B which restricts Levels 4+ to defence mode., but is a continuous spell card and ergo cannot be activated as a "gotcha" on the opponent's turn. Although neither cards are effective against XYZ Monsters as they have ranks not levels. 2) The player using Limiter Removal is using it smartly as a quick-play which can be played during damage step, that is, not activating it when Gravity bind is face up on the field, nor when Level Limit Area B is on the field, and is activating it NOT during the attack declaration of the battle phase, but rather the Damage Step at which the opponent cannot negate the attack or prevent it from happening, and must use cards like Forbidden Lance or counter traps to negate the spell itself, at which, negates the destruction effect at EP, leaving you with a still decent beatstick on the field.

Hence your 3 given solutions have just fallen out of the equation due to game mechanics. Unless you were unfamiliar with how the BP works, specifically regarding the Damage Step and its Damage Calc substep, I almost feel insulted that you offered these 3 solutions when you claim you ALWAYS play with Limiter Removal in machine decks :I
@Xeiyenreisha

I understand the stapleness of limiter remover in a machine deck, however I have expressed my concern regarding the Otk ability of the card especially in these 4k lp duels. Making it far too easy to drop one from the hand during damage step for a win from anything with 2k attack in a direct attack. Similarly as how Ring of Destruction is broken due to the reason of popping your opponent's only defending monster, burning both and leaving the field empty for a direct attack.

Just because something is 'staple' in the deck doesn't quite mean they should be automatically allowed in. Take a look at the Noble knight deck which doesn't run RotA which is a staple warrior searcher. Or chaos emissaries without BLS(EB). No Zenmaines in Wind-UPS or D.A.D in BW/RR which work well with them. Even the Vanilla 6Sams deck didn't have a LSS Shi en. Thus While I see your reasoning, it seems a bit much given your deck can dish out probably the most attack points with some semblance of consistency.
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@Xeiyenreisha
I have a question of why your structure deck is so competitively viable straight away. It bothers me


1x Dark Hole
1x Limiter Remover
1X Exchange of the Spirit
1X Card Crush Virus
1X Torrential Tribute
1X Ring of Destruction
1X Compulsory Evacuation Device

maybe because for some reason this SD comes with 7 limited cards including limiter remover which is OPAF in a 4k duel given one cyber dragon direct attack, drop limiter at damage step.
<Snipped quote by 1Charak2>

Kinda have the whole teacher thing planned out already, and wouldn't it kind of miss the point if the student is being taught by someone who is playing both characters? Kind of seems like asking for trouble. (Yes, I know, I'm going to automatically do it because of GM status. I have no choice. I also don't plan on making my characters know everything and the main ones.)


Well as along as you have it covered then that's great.
@Ammokkx

Do we make dueling professors as well?
<Snipped quote by Ammokkx>

Yea It struck me as odd considering it worked exactly like the piloted shredder (what next 6 star summoning a 4 star?)



your link broken is.
jesus christ I wanted detail but that was insane

*cough* Anyway. Card looks good now, A lot more balanced compared to before. I'm going to get a Melchior GM post up within the next three hours once I wake up a bit more, not quite feelin' up to it right now.


:P
Upon chatting with Charak, I've realized I've made a slight error in balancing as it is a GK monster hence it would have 500 attack.

Name: Rare Hunter Ghoul
Level/rank: 2
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". During the next standby phase of the turn you used this effect: shuffle this card into the deck.
ATK/DEF 0/0

Edited the effects a bit.
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