Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

The Vale
Unknown,
Currently


After having had the luxury of a much deserved rest, the heroes as they were - not that anyone would dare challenge such a title - found themselves back again on their trek and adventure. For the next few hours they continued across the great vale before them, left to wonder just what at all had happened; their bountiful and numerous theories hovering about them like low flying clouds to provide much needed shade. Not because the sun above was hot, as it was always rather temperate, but because the implications of all what they were saying were so tremendous and profound. Were it not just a few days prior, such thoughts would have been relegated to the fringe of credibility, left beside other crazed notions like that a pantheon of every form and kind existed, or that every stone, stick, rock or animal had some sort of patron spirit.

It was very clear there was a Kingdom of Light and a Kingdom of Darkness, both forces so well opposed and ancient that their existence created everything, apparently this place as well. That seemed to fit the experience no less, as the birds themselves proved that they were just birds, even with these odd, potentially supernatural gems made of "soul". Again, it did not fit what cosmology they knew, but who was to say anything of that at all? This, this great land before them certainly wasn't mentioned anywhere and that they all knew, yet here it was, vast and rolling before them.

With the notion of rolling, as they crested one of those hills, they witnessed before them something... rather unexpected at this rate. A town, not just any town, but a town that had ramparts made of thick logs twice as tall as a man yet just as broad, longhouses that churned with early evening smoke, cobbled low walls and a few farms scattered about in the greater distance. It took them a few moments to quite realize what they were looking at, but after a day of wandering the wilderness, the sun starting its seeming descent behind them after far too many hours of being up, they discovered that other people actually lived here, let alone created a civilization. No less, the deeper they peered into the town, the more dense it visibly became.

It had a hall.

A hall, a place of stone and wood, was where heroes went to feast and drink on their nights before they again picked up their arms and explored out into the dangerous world beyond. From what they all remembered in fact, such places were now considered sacred in many cases - after all, the dangers of the world up until the shadows had all but vanished. Yet this? This hall had actual livelihood to it, in that as with many of the dwellings, candle and firelight could be seen from within their thick stained glass. It was no mere shell of itself from a past age of glory and righteous conquest!


@Big Dread, @Cu Chulainn, @Gordian Nought, @Hekazu, @JBRam2002, @Zverda
This Question Has Already Been Answered Here:
Character Creation Guide
- @The Harbinger of Ferocity

@Lmpkio
For those of you who play tabletop games, this might be better understood and more relevant.

When you roll initiative and the Dungeon Master says something to the effect of, "These guys look like they're ready to kill you if you get in their way." and you are in their way, while the new person attempting to join your party is fleeing them, it is pretty obvious this is a combat. This is not the time to go, "But my character has morals about killing or hurting people! I want to talk to them!" Are you being serious? These are the same people who blatantly ignored a non-lethal means of deterrent and then attempted to openly murder the person, that being the new player's character who is attempting to join the party, right in front of you... and you want to talk to them?

Are you sure you know how Dungeons and Dragons works? I am pretty sure you are not familiar with how this works.
"And just who are you to say this was a murder on her behalf?"

Arthera stood to her full height, unintimidated by the man and his accompaniment of guards, her hands tightening into fists. She was tired of hearing that word uttered by people who had no grasp of it. Regular mortals were more ignorant and ill informed than she remembered; perhaps being awoken to the realities of life and the world were as much a burden as they were a boon, at least in this damned quarter. The very same people she shed blood for, at least half this lot, were moping about as if they had committed some atrocity, rather than being thankful the rest of them had been willing to stand and wager their own lives, how distastefully typical and mundane. If anything it only fueled her coming rebuke.

"These men," The primalist pointed directly to the goliath's bloody heap, motioning specifically toward his javelins, then to the ground where his attempted kill of the bard was made and had so fortunately failed, "Attempted to kill this woman."

Her attention shifted and direction to the newcomer, but not before she continued whilst lowering her arm and letting her robe return to rest, "But not before we attempted to dissuade them with the very ice your men have introduced themselves to."

"So who is to say this is not an attempted murder and that the 'guilty' are not the victims?"

The woman had clearly had enough of this nonsense and was unhinged in perhaps the most logical and direct ways possible. There was no end to interruptions. How difficult was it to get from one side of town to the other unaccosted? This cesspool of civilization was perhaps more trouble than it was worth. Why again were they so adamantly fighting to preserve it? Granted the corruption of the outside world beyond it was inexcusable, but this? This is what they were trying to protect? One moment they are doing as asked, then the next - some great, grand catastrophe, only to be harassed by glorified servants in fancy armor.

@Overlord Thraka
Please convert your character sheet to a link as with the others in the character section.

@Crawkid
Please do so as well, but use this, with the blank after the equals sign being the URL:

[url= ]Ryshock[/url]
If they sent anyone of value out by themselves with two low level guards to snoop the riverbed, they deserve to have that person executed. I have no doubt in my mind in and out of character that she's little more than a pawn to the Cult of the Dragon. There's nothing to indicate she is of value. I say we see what Governor Nighthill wants with her, but I will certainly be advocating her execution. Recurring enemies do not bode well for us as players, even if for the moment she's none too powerful.

Say she escapes Greenest, very likely given how damaged it is and how limited their milita and guardsmen are. She's bound to spread word of us and or recognize us if we ever go after the cult. The latter is less important because I imagine they are aware we are coming after tonight given those men escaped at the mill; they at least know there's mercenaries in Greenest, or what seem to be all of a sudden. The dragon isn't likely to forget either.

But we do not need more loose ends.
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