Avatar of The Red Seelie
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  • Joined: 12 yrs ago
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    1. The Red Seelie 2 yrs ago
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Recent Statuses

7 yrs ago
Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
3 likes
7 yrs ago
Draw 2 Cards
1 like
10 yrs ago
When your bored but don't really know why.
2 likes
11 yrs ago
That moment when you have a billion ideas and can't write them all down
1 like
11 yrs ago
I always win the coin flip... always...
4 likes

Bio

hi

Most Recent Posts

@1Charak2
Here's my CS.


Accepted



Customs are unfortunately denied, and also I would like decree to be put to two to reduce the likely hood of drawing it because of the lack of spell and trap removal this early on.
Gonna

I made the changes. I feel like not having a level 8 synchro neuters the deck, but that's probably what you wanted in the first place, and I can deal with that.


if you can find a level 8 water be sides whale you can run it.
I'll find a way to keep us alive no matter what!!!!


still here.
@1Charak2
This guy may be a little bad, I rushed and have had a bit of writer's block the past week. Other than that, this guy okay?


Human wave tactics to 2, Gravity Bind to 1, swords of revealing light to 1.

Other then that accepted.



Accepted.
@1Charak2
Here's my updated deck. Decided to add Kaiser Sea Horse and Double Coston for the tribute effect.





May I ask that jawbreaker has its defence reduced to 2800. Other then that. Accepted.
@1Charak2
I already have that deck in mind, but I thought you said to limit ourselves a little so our decks can improve? If that's not the case Ill happily make my deck a little more meta, but the deck I provided you is very much 2009 Meta, burn Nuke Deck.


Its less of that, and more of the fact you could easily include a few of the newer ones while still leaving improvement room.

Which reminds me, you still need to weaken the extra, and after thinking about it... Cyberdarks don't really need that custom as it is and it is also out of place with the archetypes equip based strat. Secondly, Trunade is banned and so is card destruction.

Also for now I am going to have to ask that you remove 5 headed dragon... since your running future fusion.
tfw we're already in Link format but every player you know IRL who's not a fat neckbeard is still stuck in Synchro era.

Synchros are still good by the way. Links don't actually slow the game down, they're just another mechanic to work around, especially with some of the link cards that are out. Having Scapegoat/scapeghost is pretty much instant Firewall Dragon.

Also my sheet's edited. It's not like Mastar Boy was integral to my character's design or anything.

Name: Star Girl
Attribute: WATER Aqua-type Synchro
Level: 7
Effect: 1 tuner WATER monster + 1 non-tuner monster
Water monsters on your side of the field gain 500 ATK. Fire monsters lose 400 ATK. If this Synchro Summoned card removed from the field by battle or your opponent's card effect, you can target up to 5 cards in your GY (min. 4): Shuffle those targets back into the deck, then look at the top card of your deck and add it to your hand.
ATK/DEF: 2500/2100

Name: Bass King Shark
Attribute: WATER Fish-type Synchro Tuner
Level: 5
Effect: 1 tuner monster + 1 non-tuner WATER monster
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Bass King Shark(s)" once per turn. A monster Synchro Summoned with this card as Synchro Material gains this effect: If this card is Synchro Summoned, neither can Summon monsters except WATER monsters until the End Phase of your next turn.
ATK/DEF: 2000/2000


Star girl is denied, Purely because she is unnecessary for water attribute to function while also restocking alot of fuel. Secondly, Bass Shark can exist for accel synchro's however, the secondary effect that negates Summons is a little potent, I would suggest a nerf of that card in some manner.
@1Charak2
Here's my deck.





Ignoring the decklist for now. I see a few issues with the power of some of these cards

-Lolipop fine
-Puppy Fine
-Pastierre needs a level restriction perhaps 4 or less
-Soldiers stats are too high, perhaps reduce its defence to 0 to bring it more inline with the high attack beaters at level four.
-Candy Mage is fine
-Candy Giant needs Stats
-Candy Hero is fine.
-Jawbreaker is oddly worded. It should say "your opponent cannot attack any other Candy monster except this one".
-Cerberus is fine though oddly worded. It should say "this card can only be special summoned by tributing three candy puppy".
-Candy Saint as fine as the top end card, though I suggest an ATK reduction to 2500.
-Candy Goddess is sadly too broken as is. Perhaps add a restriction where she can only be summoned by tributing three monsters similar to cerberus.
-Seeker drone is fine. However it needs to be clarified if it special summons before or after tribute and also if the tribute has to be for a monster or if it can be for any card.
-Gum is fine.
-Paradise does a bit much, If you add a hard once per turn and also give it a level restriction then it is fine. At this point you can reduce the LP cost to 500.
Candy Resurrection is fine.
-Candy Recycling machine is a little potent since all the monsters add LP when they are sent to the grave so instead. I would prefer if they only added LP when sent from the field to the graveyard. At which point this card is accepted.
-Interdimensional Cannon is fine however it should only remove your monsters from play.
-Candy Cleanup is denied simply because it completely powercreeps MST and Twin twister, While also being able to be run in any deck.
-Candy virus is unnecessary
-Candy Barrier shouldn't end the battle phase. Everything else about it is fine.
-Candy Protection is fine.

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