Gender: F Age: 19 Height/Weight: 167 cm/52 kg Alignment: Chaotic Neutral Master of: Rider (if permitted)
A sharp and highly focused young woman, who never seems to miss even the smallest detail about the world around her. Gives off a scholarly impression, and a sense of knowing more about everyone and everything than a person of her standing should. Despite this, however, her interactions with others have all the finesse of a sledgehammer: she cannot or will not tell a lie and will speak her mind freely, even if doing so means spouting something downright rude or improper.
She is not an empathetic person by nature, or at least not one who cares to understand other humans. Rather, she has an eye for ‘elegance’ and ‘unsightliness,’ not in the aesthetic sense but in terms of mathematics. Something that is sound in terms of principles, structure, and purpose will be seen as good, whereas things that are uncertain or fundamentally flawed will be seen as bad. For this reason, she prefers homunculi to humans, though it’s more of an appreciation for how beautifully they fulfill their purpose rather than any strong desire to influence them.
From Nuari’s perspective, her body is mainly a vessel for keeping her mind alive and at full operating capacity. She maintains it in excellent shape, as one would an essential machine, but prefers mental activities to physical ones in most respects. The exception would be cases where a technique can be finely honed through careful analysis, though really she’s more interested in puzzling out the right movements that need to be performed to carry out a certain action, and actually carrying them out becomes nearly an afterthought. Often, she’ll learn a technique or a form of magic without her body actually possessing the ability to ever make use of it.
It is said that nothing created in the Atlas Institute should ever leave the Atlas Institute. Or at least, this was the rule. For thousands of years, the alchemists fervently obeyed it, keeping the wonders and horrors they had created locked away forever from the outside world. However, over such a long period of time, it is impossible to avoid exceptions to such a strict doctrine. Within the Institute, rumors abound of separatist factions plotting to break away and take their secrets elsewhere, though few can say how many of these whispers contain a hint of truth. On the rare occasion that an Atlas alchemist does attempt to break their cardinal rule, they will almost certainly be killed, or at the very least have their freedom completely restrained. Even if one were to get away from the Institute itself, they would swiftly be hunted down by the Holy Church.
Occasionally, however, an alchemist will just disappear entirely.
Sometimes this is from natural causes, when a half-finished weapon malfunctions and wipes its creator from existence. Other times, such as when a visitor is accepted into Atlas or when the Institute itself is forced to send out some of its alchemists to resolve a major crisis or contractual obligation, they are lost to external forces. The ancestor of what would later become the Maaike family was one such mysterious disappearance, whom all evidence showed to be dead and gone.
In truth, it was a perfect crime. This individual’s field of study- specifically the intersection between Void Space and reality -required them to inspect certain points in the world beyond Atlas in order to continue it. Though they were aware of the Institute’s rule, their obsession with Imaginary Numbers won out in the end, and thus they carefully arranged for their own presumed loss, escaping in such a way that the other alchemists were never even aware of it.
‘Maaike’ is a false name, a minor mage family thought up as a cover for a certain rogue branch of alchemists whose magecraft was originally from Atlas itself. They generally stayed out of the affairs of the Mage Association unless absolutely necessary, preferring to seclude themselves and keep their activities entirely secret while they continued their generations-long work. No matter how stealthy they were, however, eventually suspicions began to rise. A cold case was re-opened, and agents of the Church and the Association suddenly began showing a new interest in this supposedly dull magus family based in the Middle East. The Maaike knew that if things continued, their connection with Atlas would be exposed, and the Institute’s allies would move swiftly to contain and eliminate that which had escaped long ago.
What they needed was protection, an ally who could shield them from the hounds sniffing at their heels and keep the truth from coming out, at least for long enough that they could complete their work. Yggdmillennia represented a power they could align themselves and use as a shield, a power unlikely to pry too deeply into their secrets so long as they remained useful.
Nuari is the latest heir and representative of the Maaike, though she views herself as no more than a cog in the machine that is their project. The Grail is a potentially useful opportunity, both politically and in terms of the power it offers, but to her it is no more than that.
Maaike family: “A device for the realization of a dream, of which I am one component.” Atlas: “A threat to our dream. Avoid where possible.” Mage Association: “Useful resource, but also an inconvenience and source of threat. Keep contact to a minimum.” Darnic Prestone Yggdmillennia: “Our shield. Do not trust him beyond his utility in this respect.” Alethia Mathers: “A mage. Some similarities in family history, may be a possible tool.” Slaine Druiminn: “A good boy, but his magecraft is unsightly.”
Origin: Observation Element: Imaginary Numbers School of Magecraft: Alchemy
Memory Partition: an ability used by the superior alchemists of Atlas. It represents the ability to partition thoughts to form multiple independent thought processes. While normal people can only focus on one thought at a time, users of this ability can partition their mind into multiple ‘rooms’ to attack a problem from several angles at once. Advanced users (of which Nuari is one) can perform further titration of their thought processes within these rooms, allowing them to maintain hundreds of separate thoughts at once and perform complex calculations even when occupied with physical tasks.
Thought Acceleration: the main magecraft of Atlas alchemists. Allows for inhumanly rapid thinking, and is a prerequisite for Memory Partition. Used in combination, they vastly increase effective computing power.
Zero Dipping: temporary means of accessing pockets of Void Space and hiding oneself or small objects within them. While in this space, one is effectively outside of reality, and cannot be accessed or harmed from the real world without the use of corresponding magecraft… However, it’s inefficient as a storage method. Its only real use is as an emergency hiding space for Nuari herself or something that she absolutely needs to protect.
Fragrance Annulus: small ring implanted in Nuari’s nose. Vastly enhances her sense of smell, and connects it with the ability to sense magical energy. Her abilities are on par with a bloodhound, or perhaps one of the Hounds of Tindalos; she can detect the nature and origin of a spell even hours after it was cast.
Azure Distiller: an artificial right eye implanted in her skull. Not a true Mystic Eye, but its abilities are on par with them. Not only does it allow for improved sight, it can also configure itself to receive different ‘wavelengths’ and see things that could normally not be seen, from infrared radiation to magically concealed objects to things no human mind would even be able to comprehend.
Q.E.D.: her robes, which act as a strong ‘proof of existence’ of the one wearing them. Can temporarily maintain the user’s existence while in Void Space, and also protects them against conceptual attacks that would erase or distort their nature.
Void Bolt: one of two Maaike weapons in her possession. This one resembles a long brass rifle; when fired it triggers a localized collapse of reality into Void space, about 5 cm wide, that propagates outwards in a straight line for up to 500 meters. The destructive power of this collapse is absolute: anything caught within its narrow path is simply removed from reality as humans know it. However, it propagates at sub-sonic speeds, moving more akin to an arrow than a bullet, so even a human may be able to avoid it if they are fast enough.
Daydream Sketchbook – Void-Reality Observation/Verification Apparatus: a Supreme Mystic Code created by the Maaike. An absolute heresy on par with some of the weapons created within Atlas itself. The form wielded by Nuari resembles a tiny slip of paper no larger than a bookmark, but this is in fact merely a terminal connecting to the true device, which weighs over a dozen tons and is located entirely within Void Space. Activation of the device severs the proofs of existence in an area up to fifty meters around the terminal and allows the temporary superposition of ‘alternate realities’ in a temporary fashion until existence fully reasserts itself. Effectively, the terrain is rewritten to suit the user’s desires: a forest floor can become a field of molten magma, a castle wall can become nothing but air. Individuals and objects can be entirely erased from existence, or left to contend with their new circumstances. However, this effect lasts no longer than two minutes, and once existence reasserts itself anything directly changed or erased by the Sketchbook is reverted to its original state (though secondary effects occurring naturally during the re-write’s duration do not revert, ex: get burned by the floor that is now lava and you will still be burned afterwards). Once used, the Daydream Sketchbook must reconfigure itself before its powers can be accessed again. The time required for this depends on the scale of the re-write performed: affecting an area five meters in radius will put it cooldown for an hour, whereas using it to its full extent will mean it cannot be used again until ten hours later.
Circuit Quality: D Circuit Quantity: E
Other: For some strange reason she is mildly allergic to cats.
Okay, so I’m going to be honest, I have a couple of issues with this one.
Five Mystic Codes is a lot for any magus, let alone a Yggdmillennia clan member. Regardless of the actual power of half the Codes, it’s still quite a sum that’d take a lot of money and skill to make. Most mages we see in canon don’t have that many, or at least we don’t see them use them. To me that implies that either most mages don’t have this many Mystic Codes, or Grail War-worthy Mystic Codes represent a fairly substantial investment not all families are capable of putting together.
Nuari’s Void Space magecraft feels a little over the top. Now in all fairness, El-Melloi II Case Files did establish that “normal mages” (a.k.a. people like Trisha Fellows who are still Clocktower elite but don’t have any super-special OP bullshit magecraft) are capable of making small pocket dimensions or other feats of spacial manipulation, but I feel like being able to do so on this scale is a bit beyond the level of skill/experience most Yggdmillennia mages would possess. Space-erasing projectiles, person-sized pocket dimensions, and a Mystic Code that can temporarily swap/overwrite chunks of reality with whatever terrain or objects the user desires is not only a power that’s a bit too rife for abuse (for a Master at least). To me, that feels like a Noble Phantasm or the kind of Bounded Field it’d take a lot of time and resources to make, rather than something that can be deployed on the fly.
The background presented here seems a bit implausible. Mostly in the way this family managed to not only escape Atlas but remain unnoticed and undetected for years. People like that seem like they’d be capable, resourceful, and reclusive enough that joining an organization like Yggdmillennia would be unnecessary. The other thing about it is... it just doesn’t really fit the aesthetics of this group. Underdogs, outcasts, misfits pining for revenge or their time to shine. That’s what Yggdmillennia is. Mages who were rejected, abandoned, or made outcasts by the Association and mage society writ large. The Maaikes, to me at least, come across more like they’re playing both Atlas and the Association for fools.
@Turboshitter The boring kind, as in, like Tokiomi's relationship with Gilgamesh levels of boring.
Also, I've also been thinking about a hazard to add besides a time limit one and I'm torn between the limitation being the degradation of her Magic Circuits (which fits into the Mather's family magecraft being a hazardous thrown together thing created after Gregor and Crowley fucked up everything) or degradation of her mental faculties (the allowing a spiritual being noted to be beyond human understanding to enter one's body shouldn't be healthy to one's mind) the more time she spends channeling an Archangel.
In your opinion which is better?
I like the degradation of her Circuits because it implies that hosting these things is literally burning her out slowly from the inside.
@SSW I'll stick with her yes, while I like the chimera crafter a little more personally his personality doesn't mesh well with any of the current Servants except perhaps Cadmus bust even that is a big stretch so I feel Aletheia is a much better alternative.
@Turboshitter I've edited my sheet to make Aletheia more utility heavy through the use of her familiars and angelic invocations rather than combat focused. Do you think there are any other areas I could change things up on?
What sort of personality issues do you foresee? Some conflict between Masters and Servants can be fun, after all.
Also, does doing this hurt her body at all? Like does it have a time limit? I don’t know what the exact rules would be for lesser spiritual beings but a human allowing themselves to be possessed by a Servant will explode in like half a second under normal circumstances. Perhaps an interesting limitation on her combat abilities could be that they are effective but short-lived?
@Heavy Snark If it makes the decision any easier, a menagerie of chimeras to ride into battle or use as familiars for scouting could do well in making up for the absence of Roche and Avicebron’s golems.
Show of hands, who here would like a Discord and who doesn’t care? I’m more than up for making one if you think it’ll help facilitate long term interest and investment in the RP but I will say that odds are I won’t be participating in many voice calls. I tend to either be at work or tied up with other social obligations most of the week, so calls are a little out of the question for me unless it’s something important (I would be more than happy to chat via text though)
If anyone would like to be Cadmus's Master, I can only ask that you talk about his sister enough times for him to be influences to make a mecha. That is all.
That said, I would also make a Master, but all my previous ideas are too Eastern and seeing as we have so many interests, I don't want to be greedy and take up two slots since I don't have much ideas anyway.
If nobody else offers to make a Master, there is Darnic. However I’ve decided that his knowledge of the Grail’s guts is important enough that he doesn’t need to participate directly in combat if there’s a universal demand for all seven Master slots to be given to players. Probably not an IC decision for Darnic in canon, but it makes things more fun.
@Turboshitter About going less "fighty fight" I'll attempt to do something about it, though if I start having problems on that end I might just switch to another character I've got made already, a Chimera maker ala Shou Tucker. Also about asking for permission I didn't notice someone already had made the Caster due to her/him/them(?) not being in the character tab when I started making this sheet. Well better late than never.
@SSW Would you be alright with Aletheia being Tiresias Master? If not then I'll ask someone else.
If you can’t make Aletheia less fighty-fighty, then a chimera master sounds excellent as well! They both sound like great characters, I’m just looking to enforce a certain theme/aesthetic of Yggdmillennia being the “quantity” to the Mage’s Association’s “quality”.
Your characters can be badasses but ultimately you’re still the scrappy underdogs in this scenario, so it’s to your benefit not to funnel too many resources into direct combat when you have Servants to cover that angle anyway. As the 0th post hinted, I’m going to be fleshing out the Red Faction Masters that never got to show up in Apocrypha and they are monsters.
Okay, got a lot to get to today but I’ll start with what I can before I go to work.
@Cu Chulainn Cadmus is accepted. Darnic welcomes this punished king to Yggdmillennia’s ranks as commander.
@Duoya I might have a few things to ask you about in PMs, but for all intents and purposes, Sláine is accepted. I really enjoyed reading his bio and it’s clear a lot of thought went into it. I’m already positive he’ll be a better homunculus Master than Sieg ever was lol
@Heavy Snark I’ll get to Ms. Matters later (though just to be clear, you did ask SSW about partnering up first, right?). I’ll need to do some minor research on Hermeticism, but right now the only thing that sticks out to me is that we now have two Masters who rely on offense-oriented elemental magic. This isn’t necessarily a bad thing on the surface, however I feel like some variety wouldn’t be amiss either. Another thing to consider is that Yggdmillennia makes up for a lack of quality with quantity. Even the clan scions chosen to participate in the Grail War aren’t universally strong enough to be well-suited to combat (like Caules), often contributing in other ways (like Roche with his golems and, presumably, Celenike with her curses).
This isn’t to say I find the idea of Hermetic magecraft based around bodily possession intriguing, just that we could maybe workshop it a bit.