2nd Generation Custom Mobile Suit
Limited Production|| Victor Galahad
Unit Appearance
Victor's personal Commander Type Tommy takes inspirations from the Knights of old, with the pith shaped head unit being replaced by one shaped like a medieval visored barbute helmet, with a single feather like plume coming out of the back for the communication suite. The armor of the Knight Errant is also slightly thicker than the standard commander type.
Technical Details
Accommodation: Pilot only, standard three-screen cockpit in torso.
Dimensions: 18 meters
Powerplant: Medium-output Wilberforce Reactor
Equipment and Design Features: •Minor Improvements The Knight Errant has all the features of the baseline Tommy, but has been modified for better performance in regards to speed and mobility. Though not suitable for widespread application to the regular Tommy units, these modifications are beneficial to a Tommy with a more specialized role like the Commander Type.
•Vanguard Detachable Armor Designed to provide the Knight Errant with improved defensive capabilities in close quarter situations and prolonged conflict, the torso, arms and legs of the unit have been equipped with additional litan armor plates at the cost of some mobility. These plates can be individually detached and ejected when too damaged to continue providing protection or when needing to reduce weight.
•Communication Plume Mounted on the head of the Knight Errant is a feather shaped module, reminiscent of a feather or a plume on a knight's helmet. This ‘plume’ is part of the additional sensor and communication systems installed into the Knight Errant’s head. These boosted sensors and communications allow those piloting it to have a better grasp of the battlefield as well as greater ease in contacting their troops, even under heavy interference from Wilberforce particles.
•Booster System An additional thruster is mounted to the Knight Errant's backpack and a system has been installed. Considered to be an ‘Emergency Booster’ the system greatly increases the output of the thrusters, essentially doubling the Knight Errant’s speed over the base model. However taxing the thrusters quickly builds up heat, limiting the usage of the system.
This system is intended to allow high-value commanders and such to escape from harm's way should their subordinates fail to protect them or simply fail in their battle outright. However more combat savvy members of the Zern military realizes the system’s potential and made adjustments to their own for more practical purposes.
Despite its intention the Booster System can be used regularly in bursts to enhance maneuvers and give sudden, almost disorienting boosts in speed during fights.
Weapons and Combat Capabilities
Handheld Armaments
•Holdovers The Knight Errant can use any of the weapons and equipment the ZIMS-02 Tommy can.
•Gatling Shield Combining both offense and defense into a single weapons system, the Gatling Shield features a 75mm 8 barreled rotary cannon- similar to the CIWS mounted on most Zern ships- mounted to a large composite litan shield. With selectable fire rates of 2000 and 4000 rounds per minute, and a hefty 2000 round magazine the Knight Errant can lay down a withering hail of fire for extended periods of time. The magazine and gun itself can also be ejected from the Gatling shield when its ammunition is depleted, or whenever its weight proves to be a hindrance to the pilot's speed and maneuverability. The shield also serves as a scabbard for the Nanocarbon blade.
•H-VIPER The “High Velocity Imperial Precision Engineered Revolver” was one of the first, compact MAG weapons ever put into mass production. It takes the form of a mobile suit sized revolver with a flip-out cylinder holding 8-rounds of solid ammunition. This antiquated design is used as traditional systems of gas based, semi-automatic firing and reloading don’t work with MAG weapons.
Though small and considered a sidearm or backup weapon on paper, the H-VIPER is strong enough to outclass most traditional powder weapons in sheer firepower. Its range is somewhat limited and its ammunition minimal, but its accuracy and penetration are superb.
Unlike the Whiskey Rifle, the H-VIPER doesn’t suffer from delayed firing due to charge up time. This is thanks to a length of capacitors installed along the bottom length of the revolver’s barrel.
By drawing power from the mobile suit’s onboard reactor, the H-VIPER can not only charge its rails for a shot but store additional power for the second shot. As long as the weapon isn’t fired in rapid succession it will always have a shot ready with no wait time. This feature however comes at the cost of the revolver’s ability to charge shots however and demands the mobile suit have a moderate-strength reactor at the least in order to use it effectively.
Soon after its production many other revolver-type weapons appeared, most illegally or custom made.
Fixed Armaments
•Flashbang Launchers Mounted in the head of the Knight Errant, in place of the machine guns of the baseline Tommy, are a pair of low-caliber automatic grenade launchers. Only instead of firing explosives they fire flashbangs, designed to temporarily blind the visual sensors of mobile suits (save for its own). These can be used for escape or combat purposes in battle.
•Liten Hook-Cable In place of the litan truncheon kept inside the Knight Errant's forearm compartment that most Tommy variants carry is instead a litan grappling hook mounted on a thin cable. Granting both utility, and limited combat effectiveness, the truncheon's electrical discharge system was added to the head of the hook, allowing the the Knight Errant to emit debilitating shocks on impact. These shocks can short out systems on enemy mobile suits and can potentially injure enemy pilots.
•Nanocarbon Saber A slightly curved saber with a handguard produced by the Sharp Workshops. Though the blade is thin it is very sturdy and has an incredibly sharp edge able to stab and cut through Liten armor with ease. Initially given to the Command Type Tommy for ornamental purposes, the saber soon gained a reputation for its effectiveness and was kept on for practical purposes.
Strengths and Weaknesses
The ZIMS-02Rc Knight Errant has greater performance, communications, and speed then the baseline Tommy model, but is less maneuverable than other Commander Types while fully armored. Careful use of the booster system ensures that it can’t be easily caught or gunned down, and its choice of weapons make it well suited and dangerous in close quarters combat. However the Commander Type's speed is tied directly to its onboard booster system which in turn becomes its biggest weakness. Overuse of the system can cause it to overheat and risks causing the engines to explode all together.
Technical History
The ZIMS-02 Tommy was designed to replace the aging Redcoat and filled the role it did very well. However not everyone was satisfied. Though a good general purpose combat mobile suit, the Tommy was lacking in other areas and failed to deliver on the needs of those operating in more specialized roles. Sharpshooters, scouts, and especially officers and in-field commanders found the Tommy wanting.
However since the Tommy was designed to be simple and easy to repair, it also meant that there was plenty of room for additions and modifications. Instead of producing an entirely new mobile suit different parts and equipment could be made for the ZIMS-02 Tommy to adapt it to a new role.
There were limitations to this however, but one of the variations produced was the ZIMS-02R “Tommy Commander Type”
Concern was raised that officers in the field weren’t as well protected as they could be...mostly by the officers themselves. Though better than a Redcoat which some older officers and troops refused to move on from, plenty felt their Tommy’s warranted being somewhat better than the standard soldier’s given their greater tactical importance on the field of battle.
So the baseline Tommy was tweaked and given enhanced communications, an emergency booster system, and overall performance improvements. The changes were a big hit with officers, though many lower ranking soldiers criticized the employment of the Commander Type as an “expensive way to run away”. However the more capable officers and commanders within the Zern Empire proved the Commander Type to be more than just for show.
The increase in performance, though not significant, proved to make a difference in close quarters combat and the emergency booster turned out to have more practical purposes than just retreating. It wasn’t long before the Commander Type became highly sought after by those in the Zern Military looking for a higher performance mobile suit.
Perhaps as a gag referencing his name, or because of his actions at Gibraltar, when Victor was awarded his Commander type, the head of the engineering team had joked about changing the head unit into a medieval helmet. Victor agreed to the idea, and the Knight Errant eventually came to be.