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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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  • Name: Aoyama Makiko
  • Age: 16
  • Gender: Female
  • Race: Human
  • Appearance: "There's no way you'll get away with this."(She wears a red scarf, as well).
  • Personality: A girl who takes herself seriously. Makiko founded the Miura Youth Organization because she truly believes that it's something that the children of the Imaginary District, human or otherwise, can do to help keep this peaceful. She is dedicated and serious about this purpose, but is not constantly stonefaced. She can, at times, loosen up. She's not unfriendly, but when she's trying to deal with something she can come off that way. For all her seriousness and attempts to keep herself focused, Makiko has a remarkably sharp temper that can come out in a fight. Hurting someone she cares about can make her fly into a murderous rage, even though she tries to restrain herself from killing unless it's absolutely necessary. Hurting innocent people will also deeply anger her. In the end, Makiko is simply very protective of the Imaginary District.
  • Abilities: Makiko is, technically, an onmyouji. However, her family does not focus on spellwork, instead incorporating the use of spells into swordplay. Makiko's affinity is for fire, and therefore she applies fire in a fight. Utilizing ofuda(including several built into her katana) she can produce different fiery effects, one an enormous serpentine coil cast up through an object, such as a sword, known as the Fire Dragon. Indeed, many of Makiko's spells take on a rather draconic theme. She has ofuda that buff her physically pinned on the inside of her clothing, including her school uniform. This allows her to run faster, use more strength, and take more dangerous hits.
  • Skills: Makiko is remarkably skilled in swordplay for someone of her age, due to her family's focus on the subject. She is a toxically bad cook, however. She's mildly athletic, but more agile then strong without the aid of her ofuda.
  • Equipment: Makiko wields Enryu, a sword of her family with ofuda used in its construction, placed inside the hilt. This hilt "bleeds" mana when active, typically colored red. The blade trails flames and can project fire and even expand itself with fire. At its highest output level, Enryu trails butterflies made of fire. This is a state she has not yet accessed. Makiko carries paper slips on her to make ofuda, and pins several inside her clothing to buff herself.
  • Brief Backstory: Makiko was born into an onmyouji family that has been dwelling in the Imaginary District ever since its inception. As a child, she was swiftly trained in both onmyodo and in swordplay, to hone her abilities as a child of the Aoyama family. Through it all, while her training was harsh, her family treated her warmly. At only eight years old, however, she watched her father die at the hands of a long-possessed man, inhabited by a formless youkai without thought or intent, simply with mindless violence and endless power. The possessed man was destroyed in the process, and in the years after recovering from the death of her father, Makiko chose to take a stance. She did not wish for the Imaginary District to suffer something like that again. She didn't want anyone else to lose their parents. Working with the police department, given that she was a member of a well-respected onmyouji family, she devised the Miura Youth Organization only a year ago, a place for those her age to meet one another, socialize, and help keep the Imaginary District safe.
Pretty much, yes.
Anyone with magic would have an affinity, it's not possible not to have one. So if he has a Magic Trait, he has an affinity.

I think it wouldn't be hard to work learning stuff in though.
@chukklehed: Okay, glad to here it and hope things go well for you.
Affinity dictates what you're best at. Magic Trait is a special ability related to your bloodline.

"Creation" as listed sounds more like a Magic Trait then an affinity.
  • Name: Amaryllis
  • Age: Physically-speaking, Amaryllis resembles a fourteen-year-old in appearance. However, she has only existed for about one and a half years.
  • Appearance: Amaryllis is extremely pale, with light brown hair, pink eyes, and a red-and-white outfit with white leggings. While most of her body is soft and fleshy, lifelike on the outside, she has exposed joints in her limbs, waist, hips, and hands. Slaughter Edge, her pair of shears, is silver with gold trim. She is somewhat short, at around 5'1.
  • World of Origin: Original Fantasy Setting
  • Powers/Equipment: Amaryllis is a living doll, an animated inanimate object powered by an infusion of mana into her frame. She is exceptionally durable and extremely fast, able to react very quickly to attacks. If she is damaged, she can be repaired, though she cannot repair herself and requires assistance from someone who knows you to fix dolls.
    • Slaughter Edge: Amaryllis's huge pair of shears are no simple gardening tool. Slaughter Edge is a conceptual weapon created in order to attack life specifically(thus the name). It is capable of ignoring inanimate objects, passing through them as if they did not exist, and cutting only living things. The shears cannot interact with nonliving objects, and therefore they cannot be used to block. Sufficiently magical or otherwise supernatural objects can interact with it, though enough blows will eventually allow Slaughter Edge to pass through them.
  • Brief Backstory: Amaryllis is the fourth doll built by the mage Mirafey Ayame. Born from a Japanese-French mage family based in Kyoto, Ayame was filled with the knowledge of dollcrafting, a signature skill of her family. However, she was, and still is, sickly and frail, largely unable to care for herself or her own home. And so she devoted her abilities to making Dolls who could do these things for her. The first doll she made was a maid, whom she called Lavandula. Lavandula, while advanced in construction, was simple in that she lacked an ability to learn outside of her specifications and was highly unexpressive. The second Doll aimed to remedy the lack of expressiveness and was more versatile. Goldibanne, an administrative doll, was built to run Ayame's mansion and perform a wider variety of actions, though her learning capacity was still limited. She is much more expressive as well, but possesses a wide sadistic streak in spite of her sweet-seeming attitude. The next doll was Silvabelle, who was designed purely for combat. Silvabelle is excellent in combat but fails to address anything else and even needs assistance dressing. Finally, deciding she required a guard for outside as well as a gardener, Ayame created Amaryllis. She gave Amaryllis a relic of the Mirafey family, a pair of shears designed to only cut life, and set her to work.
  • Personality: Amaryllis is normally somewhat quiet and reserved, focused on her duties and job. She is deeply loyal to Ayame(she was designed that way, after all), and considers paying attention to her duties and remaining focused to be paramount. She is, as a result, somewhat socially awkward and easily flustered, embarrassing situations swiftly getting to her. She is also somewhat of a straight man, so to speak, often questioning outlandish situations and becoming mildly exasperated at them. In combat, Amaryllis is relentless and fast, clearing her mind to focus on doing her duty for Ayame(or whatever else is required of her). She tries to keep a control of her temper, but threats to friends and allies, especially Ayame, quickly enrage her. Amaryllis is fairly confident in her abilities, but at times lacks confidence in her appearance. Sometimes she is mistaken for a somewhat girly boy, which she does not like at all. However, girlish clothing also embarrasses her.
  • Other: Amaryllis is an excellent gardener, the fastest of the four dolls, and the second best fighter. But don't ask her to cook. Ever.
Speaking of co-GMs, I am one of them. Hi there!
Speaking of which, I'd like to wait for people, but at this rate I might skip through the bath scene.
  • Name: Aoyama Makiko
  • Age: 16
  • Gender: Female
  • Race: Human
  • Appearance: "There's no way you'll get away with this."(She wears a red scarf, as well).
  • Personality: A girl who takes herself seriously. Makiko founded the Miura Youth Organization because she truly believes that it's something that the children of the Imaginary District, human or otherwise, can do to help keep this peaceful. She is dedicated and serious about this purpose, but is not constantly stonefaced. She can, at times, loosen up. She's not unfriendly, but when she's trying to deal with something she can come off that way. For all her seriousness and attempts to keep herself focused, Makiko has a remarkably sharp temper that can come out in a fight. Hurting someone she cares about can make her fly into a murderous rage, even though she tries to restrain herself from killing unless it's absolutely necessary. Hurting innocent people will also deeply anger her. In the end, Makiko is simply very protective of the Imaginary District.
  • Abilities: Makiko is, technically, an onmyouji. However, her family does not focus on spellwork, instead incorporating the use of spells into swordplay. Makiko's affinity is for fire, and therefore she applies fire in a fight. Utilizing ofuda(including several built into her katana) she can produce different fiery effects, one an enormous serpentine coil cast up through an object, such as a sword, known as the Fire Dragon. Indeed, many of Makiko's spells take on a rather draconic theme. She has ofuda that buff her physically pinned on the inside of her clothing, including her school uniform. This allows her to run faster, use more strength, and take more dangerous hits.
  • Skills: Makiko is remarkably skilled in swordplay for someone of her age, due to her family's focus on the subject. She is a toxically bad cook, however. She's mildly athletic, but more agile then strong without the aid of her ofuda.
  • Equipment: Makiko wields Enryu, a sword of her family with ofuda used in its construction, placed inside the hilt. This hilt "bleeds" mana when active, typically colored red. The blade trails flames and can project fire and even expand itself with fire. At its highest output level, Enryu trails butterflies made of fire. This is a state she has not yet accessed. Makiko carries paper slips on her to make ofuda, and pins several inside her clothing to buff herself.
  • Brief Backstory: Makiko was born into an onmyouji family that has been dwelling in the Imaginary District ever since its inception. As a child, she was swiftly trained in both onmyodo and in swordplay, to hone her abilities as a child of the Aoyama family. Through it all, while her training was harsh, her family treated her warmly. At only eight years old, however, she watched her father die at the hands of a long-possessed man, inhabited by a formless youkai without thought or intent, simply with mindless violence and endless power. The possessed man was destroyed in the process, and in the years after recovering from the death of her father, Makiko chose to take a stance. She did not wish for the Imaginary District to suffer something like that again. She didn't want anyone else to lose their parents. Working with the police department, given that she was a member of a well-respected onmyouji family, she devised the Miura Youth Organization only a year ago, a place for those her age to meet one another, socialize, and help keep the Imaginary District safe.


@Natsu: Affinity and magic trait are two different things. ^^;

@KoL: She does fit well with the setting lore, but I'm a little worried about the boundary stuff.
Hmm. Variety would probably be better.
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