Personally, I'm down for the crew to start things off in the thick of things. I love starting things off more dynamic. Also, here's a CS.
Name: Kato Seiji
Age: 20
Gender:
Male
Appearance:
Kato Seiji is somewhat large for someone living in the Collar, standing near 6 ft. and of a much larger build. He's more muscular from his time working in the scrapyards and performing a lot of physical labor before and after joining the Bulwark Breakers. His red hair is a spiky mess held together with a lot of engine grease and a set of goggles that usually rest on his forehead. His arms are usually bandaged up to cover the burn marks along his arms from a few too many incidents with welding equipment, while a criminal mark underneath his left eye marks a run in with the law a few years ago. Kato is usually scene wearing a red tank top covered in grease stains, and a pair of tan workman's pants with steel-toed boots. His knees are covered with kneepads, and holding his pants up is a utility belt that typically holds both a few tools and two holsters: one for his normal deck, and one for his turbo deck.
Personality:
The primary means of describing Kato is "laser-focused." When Kato has a goal, he can focus on little else. Unfortunately, this means that everything else falls by the wayside. He can be a bit messy, but it's usually not from laziness: he just forgets to clean up after himself. Whether he's building more duel disks to give out to kids in the area or tuning up a duel runner, you would be hard pressed to find a dull minute in Kato's day. At the end of the day, though, Kato is a rather kind soul. He donated a duel runner he fixed up after he was freed for the gang's general use, and often offers any technical support he can with duel disks or any other gadgets lying around.
Following his time incarcerated, Kato has built up a significant distrust of District Security. What he once saw as a necessary balance has appeared more recently as an extension of the power and corruption that lead to his father's exile. District Security wasn't able to stop the Doomraisers, and they definitely won't be able to stop Kato Seiji from getting into the Core. He is also incredibly slow in trusting others, another unfortunate byproduct of Kato's time behind bars. He is a little paranoid around newer members of the Bulwark Breakers, with only the original members of the gang having as close to his complete trust as they can get.
In terms of dueling style, Kato is less of a confident duelist and more of an arrogant one. His laser focused mentality is heavily geared towards hurting an opponent's life points as much as possible... which doesn't exactly anticipate strategy a lot of the time. Kato has even walked into obvious traps or failed to recognize plays he could have made. He's learning to be more strategic in his dueling, but it's hard to teach a junkyard dog new tricks.
History:
Kato's father, Sho, never thought he would end up in the Collar. In fact, up until the year before his son was born, Kato Sho was a well respected engineer inside the Core. The problem was, when you have a shining reputation, that just means it's easier to topple it over. Kato Seiji's father never explained how exactly he managed to fall from grace and end up working as a supervisor within The Valve, nor why someone would do such a thing. No matter how much prodding and poking Seiji has done, his father refuses to budge any further on the matter. Especially not on what happened to his mother.
Kato was practically born and raised with his father's inquisitive mind and talent with machines. After his father's long days at work, a young Kato would receive instruction from his father that was geared towards studying mathematics and the fundamentals of science. As Kato grew up, he would sleep through the early day so that he could wake up in the afternoon to make his way to Clockwork to go scrapping. His nights were dedicating to studying up until he was a teenager, when the boy was itching for more practical learning. The father and son managed to build a duel runner together over the course of four years with supplies that Seiji had scrapped together. An illegal one that got Seiji locked up for taking it for a test drive against his father's wishes.
His own father fell deep into his work during Kato's time in prison. Kato then learned the hard way of the bitter nature of The Collar: his future had been ruined. He found himself illegible to work in The Collar, instead forced to live his life scrapping. Not wanting to be a burden on his father, whose life had already fallen apart, the boy made himself a small hideout in Clockwork where he could create a small workshop for putting together Scrap into something useful. Kato had actually managed to create quite a racket by fixing scrapped duel disks he found in the scrap yards and selling them off for meal rations and Duel Monster cards. Of course, the noise only attracted the Doomraisers, who began extorting Kato for duel disks and a cut of his profits. It was only natural that when Takuma started fighting back against the Doomraisers that Kato was one of the first in line to fall in line to win back Clockwork.
<Snipped quote by webboysurf> I just hate every YGO dub because they're actually terrible compared to the original.
Cut scenes, awful performances, headache-inducing script changes, a vastly inferior soundtrack and all around just incredibly dumbed down...
how about the guy Ryo(Zane) fought in the underground duel ring? They made this absolutely shredded hulk of a man sound like a literal child and it just seeps away all the threat from him.
I'm glad you enjoy the originals. Thing is, I never watched the originals because I was a child when I first watched the show. You know, the 4Kids stuff on Saturday mornings. I've not really gone back to watching the shows as an adult, but have found time every now and then to watch episodes I enjoy. In the age of the internet, I even went to watch some Subs (especially to watch some GX that never made it to the states). This is going to be crazy to hear, but...
The show itself has nonsensical scenes, similarly awful performances (like the blatantly offensive and dated "haha, Cyrus is so non-manly we'll get a girl to voice him"), a script that is held together with the thinnest of thread that has highly contextual nuance that only people who care to learn about Japanese culture would be familiar with (or, you know, Japanese children) that could frustrate and confuse American children, a not at all superior soundtrack, and is just overall a show that's "dumb."
As for that fight... I hated the voice too. Willing to admit that any day of the week. But I also have an idea of why they did it. Mad Dog sounds a bit like they're pointing to a cultural icon Mike Tyson.
At the end of the day, there's always going to be problems with Dubs. Just like there are problems with the original show. Some of just move past the problems and enjoy the show anyways.
Names. Do we go with the "Everyone is Japanese" thing or what? I genuinely kinda hate how the dubs change sick-ass names like Takeru Homura to fuckin' Theodore Hamilton and thus have kind of a natural predisposition against anything that doesn't sound Japanese. That being said, I'm not exactly gonna force anyone to adopt that philosophy themselves; I'm mostly just worried about the narrative dissonance of having names like "Umiko Hanetsugu" in the same five meters of "Anthony Dwight"
I'm down to do Weeb names since that seems to be the majority opinion, but I personally prefer the English because I'm most used to the Dubs (Which had good names for the main casts and villains) and I'm a fake weeb who prefers dubs in general because voice actors need work.
What age range are we looking at for our characters? I was thinking of making someone a little younger than everyone else, probably an orphan, someone who makes a living scavenging for valuable stuff and spare parts to sell on to mechanics and so on. He would be one of the people who showed up after the previous gang had been dealt with.
A Scrap deck probably fits better for a character idea like this, but aside from the three variants of Scrap Dragon I don't see much growth for the archetype.
Yeah, I noticed some similar problems when looking at building a potential scrap deck. You've got four scrap Synchros: 3 are scrap dragons, and one is a scrap archfiend. Not a whole lot of Scrap Syncho options outside of archetypes.
EDIT: There is also always the possibility of having a, quite literally, scrappier deck to start out with. Weird assortment of machine type cards. There could also be the possibility of relying on equip spells, or even transitioning over towards something more like Morphotronics or just pretty much anything that's focused on synergy and has more options for you down the line.
Haven't settled on anything definitive for my leader, but I was personally thinking something in the direction of a cool, collected type. Hasn't gone to jail yet, is able to use Duel Runners. Not stoic like Yusei is, though, just relaxed.
I'll let other people share their ideas on their own time.
I'm not entirely sure on archetype yet. I've got a few ideas that I've been loosely stringing together. I think the most clear character idea I'm going with is he's a mechanic with the sort of "Son of an exile" archetype. His father used to live in the core, but for some reason I haven't worked out yet he was sent out and forced to work in The Collar. The father works a low-tier field engineering job fixing equipment in The Collar for the company he used to work for just to survive and still, to some degree, do what he loved.
My character, then, is rather intensely focused on trying to get into The Core himself. With his skills as a mechanic, he's hoping he can find some way to get a good job there and get his father out of The Collar. In terms of personality, I was sort of leaning towards having an arc of the character being more stubborn and brash ( which leads to him missing out on clear combo/chain opportunities here and there in favor of doing damage when dueling), but ultimately developing into a confident (yet still a little loud and stubborn) duelist.