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<Snipped quote by Webmaster>

Look, I just want to let ya know that not everyone may be alive. And I don’t want it to be a surprise to you. So if you do see someone dead...let me know. I’ll take care of it. Okay?


*Stops*
...I will... I will.
*Continues walking*
<Snipped quote by Webmaster>

*follows you*
Hey...


Is everything okay?
<Snipped quote by Webmaster>

*sighs in relief*
Good. Let’s keep going.


*Moves up to the next floor*
<Snipped quote by Webmaster>

How is it going?
*looks around the room and moves some rubble around*


Fine so far. Nobody in critical condition.
<Snipped quote by Webmaster>

*nods and I move some rubble and open the doors, the people behind are huddled together and I help them out, sending the on their way*


*Heads to the left and begins taking care of survivors in the room*
<Snipped quote by Webmaster>

Yes. Though, we have to find them when we confront that problem.
*we see multiple blips in different rooms*


I go left and you go right?
<Snipped quote by Webmaster>

Yes, We have to. We can’t leave these people, especially of they are alive. We will have to make the area into an optimal integrity.


Are there weak points we might be able to tear down without reducing the integrity?
<Snipped quote by Webmaster>

*As we go up, the building’s structure integrity begins to slowly drop*
You pinging often? The hand thing? It won’t get that far distance wise, but...
*goes up the third floor*
You can do it often.


Got it. If it gets to really low integrity, will we still be able to help them?
<Snipped quote by Webmaster>

I got stuff for that, don’t you worry!
*smiles warmly*
C’mon. No time to waste.
*jogs up the next floor*


*Goes up next to you*
@Webmaster
This building?
*looks up*
Maybe like six floors before it begins to get unstable...it seems.


What if there are people on unstable floors?
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