Avatar of Willy Vereb

Status

Recent Statuses

10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

Bio

User has no bio, yet

Most Recent Posts

@BrithwyrLooking fine. Although I'd prefer if you'd move this sheet to the recently made OOC thread:
roleplayerguild.com/topics/174221-end…
@ArawakSame for you, preferably an updated version you might have written since.

BTW, as I said, you don't need to fill out every sub category. If some of those are irrelevant to your factions (and or included in the description of other subcategory) or you just don't feel like adding things to that it's fine. The primary aim is to let other players know the essentials of your faction.
@ProductSeems okay, although I'd skip the color tags and the use of code format because it feels a bit jarring. Colors were always optional (but I always used them) and most people learned to quote posts to get the bbcode of the CS scheme so the code tags are unnecessary.

BTW, given your example does it mean we can invent new tribes that don't have anything sourcing back to the lore? I mean we'd still use the same species and such but seems we can do fundamental changes so long it doesn't severely impact the overall story? I have no opposition to either approach, just asking for confirmation.

Another note, for a while now it is preferred that nationgames (and probably most roleplays) have a Discord chat server to facilitate more interaction. This isn't neccessary and there is a minority of people who think Discord servers distract people from the roleplay but just something I forgot to mention.
For ease of finding it I repost the sheet creation guide.
Use it as you want.
I might also make this a faction index in the future for quick access.
@Slagar@eemmtt@Arawak@Legion-114@Star Lord@Sierra
Thank you for your patience everyone, the OOC thread is finally up!
roleplayerguild.com/topics/174221-end…


ENDLESS HORIZON




"Space is for everybody. It's not just for a few people or a select group of astronauts. That's our new frontier out there, and it's everybody's business to know about space."

Welcome to Endless Horizon, the newest iteration of Guild's known brand of space nationgames. Create your civilization, explore space, meet others and strive for superiority. This simple concept what defines these games to which Endless Horizon is no exception. You start as a civilization relatively fresh to the stars wishing to expand to the other corners of the galaxy. To achieve this you'll need to develop your FTL infrastructure and to do so you'd require the unique material Eltreum. As a rare resource sought by everyone this quest could easily turn into conflict and this is before all the other aims and ideological differences. Wars are on the horizon before we could achieve true galactic peace.

Discord Channel: discord.gg/VfnhJPM


Game Primer



Endless Horizon is a freeform and primarily narrative based nationgame. It emphatizes player interaction and pure roleplaying elements while eschews game mechanics. To join technically all you need just to post a nation sheet (see bellow) and have it approved by me or any of my co-GMs. In effect this means trying to insert a faction into this world that fits and potentially leads to interesting plotlines. Forum roleplaying is basically writing a collaborative story and there is a sorts of "honor system" in place of hard rules to keep this enjoyable for all parties involved. The end goal is to write a mutually engaging story rather than competing with each other for the first place.

As for the setting itself, in Endless Horizon you are supposed to be rising space nation still in process of exploring the Milky Way. Unlike most space opera worlds FTL travel is limited to between hypergates and the region covered by hyperfields. You have means of expanding the reach of your hyperfields but only through spending Eltreum which inspire you to further explorations. As outlined in the intro your civilization is supposed to be relatively "new" to interstellar travel. Galactic community has yet to be established and most players are going to be initially strangers to each other. First contact encounters will be fairly common. That doesn't mean you are forbidden to have relations with other players, just to a limited extent. Endless Horizon is a nationgame inspired by classic sci-fi shows and space opera. Rigid adherence to science is thrown out in favor of more exciting storytelling. That being said in a sense this game's take on sci-fi can be considered "low end". Firepower is more restricted (with planet razing and planetary destruction both being rare occurrences if any), more overpowered technologies are banned to prevent cheap abuses, space empires rarely exceed 10 systems in size and so forth. This is done in an effort to give more gravitas to your actions and overall enhance the feeling of the game while closing off a few classical plot holes. That being said the setting overall has a few unique quirks, starting from the FTL. Because of this maps are not neccessary and probably for the better as the Milky Way is too gigantic to accurately portray our tiny holdings. As for what else you should know I complied a list of lore posts you could read below (grabbed off Discord).


Alright, so you are intrigued by this game. What to do? Well, two things. First, join our Discord chat (link) to better interact with players there. Second, your application is done through making a sheet for your dear faction.

You don't necessarily have to follow this. There are many styles to write a sheet like this and everyone has their favorites. I just find this form aesthetically pleasing. On the other hand your sheet need to describe the four key topics in a somewhat satisfying manner: general info, society overview (including race), tech overview and some information on your military. With this both me and other players can properly envision your faction which is important for roleplays. Once sufficient number of civilization/faction sheets are approved we can start the IC. I'll probably make the opening post there.
<Snipped quote by NecroKnight>

Good question. I thought this RP was dead in the water, so I haven't been putting much thought into it. I've never done a nation RP before, so I need to work out what sort of mechanics there will be. Does everyone want stats?

I should also do a role call to see who's all still interested. Haha.
<Snipped quote by Willy Vereb>

I was going for a mid TfT start. After Arthas' exodus to Northrand, right before the Dreadlords ask Sylvanas to join them and Garithos is enslaved by Detheroc.
So it's roughly post Reign of Chaos. Given that alternate universe stuff and custom nations could be a thing I believe anything more specific is unnecessary for now.

As for what makes a nationgame here? You can have multiple kinds of approach but the most popular is the narrative based one with custom nations and nothing much else. So you have a map, rough setting outlines and then people liven it up with their own nation sheets. History and culture is generated through subtle cooperation between the players to establish the lore. GM needs very little to do in order to keep the game rolling. Overall such a game is quite freeform.

Of course this narrative based freeform style is far from your only approach but for now I only discuss this. Warcraft of course already has a fairly comprehensive lore which is both good and bad. Your setting is more solid but others might not like the restrictions. Another problem with canon Warcraft is the lack of stable nations that can be actually played as so custom factions should solve this.

As for what you might need for that? Not too much. Most people who participate have experience on how these games are typically run so most often you only need an OOC thread with the setting (latter is already done, post-RoC Warcraft), a map for people to mark their territory, time to write our sheets and then an opening post in the IC to kick things up. The rest in case of freeform NRPs is up on the players.

@Bright_OpsOh, forgot this is post Third War. Albeit this raises the question of exactly when. Frozzen Throne era? Because technically the Third War concludes in Archimonde's death. Basically at this stage the fighting is far from over and the Scourge dominates most of Lordaeon. I feel that scenario wouldn't make a good nation game environment, either.

But again, @Product said we have AU setting with relatively custom nations. So whatever chaotic times we'd canonically be in, it can be sorted out.
I mean with custom nations you are free to invent any other AU stuff. Amani that remained united after the Second War, Ogre Kingdom in Arathi, Horde not losing completely but rather holing up and preparing for the next war, etc. Personally I'll go with the "boring" route, though. Quel'Thalas, probably reimagined by all the stuff introduced in the expanded universe and some of my own writing filling up the holes.
@ProductOn the second thought if you allow custom factions you can fix almost every problem you have with Warcraft. In lore let's just say national borders are insane as you can have dozens of troll tribes roaming free within human kingdoms without the two ever properly interacting. Or how typical NRP activity can be done for factions that technically have no territory. If you make this into a heavy alternate universe version of Warcraft then all these issues could be reliably solved. Amani and Gurubashi have their own proper nations. Dwarfven realms that can exist without strong dependence on Ironforge. Gnoll/Murlock nations. Corrupted lands already in control of the Scourge. Etcetera, etcetera...

If we dramatically alter the plot of Warcraft and only use the lore at its core I can see this working out. And yes, Lordaeron is big enough already to host a great variety of nations.
@SierraOh, I am just a bit occupied to make the final touches before posting the OOC.
Aside from that the Discord is reasonably active and unlike most users my invite link didn't expire within a day so feel free to click on it and join the discussion.
Actually, I recommend you to join. There are some setting pieces I only shared on the Discord server so far. Although I do plan including them in the OOC.
© 2007-2026
BBCode Cheatsheet