Anyone else looking forward to the weekend? First week back from vaction hasn't been fun. Been waking up at least 3-4 times every single night for four days straight now. Gonna be nice to get some actual rest after tomorrow. x_x
Will you as the GM be creating a GMPC of your own to play as and use to interact with the rest of the cast? Or will you go the whole "disembodied narrative voice"-route and only play as NPCs/enemies/the enviroment? :o
Ooh, snazzy. I'm interested if there's still room for more self-important lower-upper management monstrums.
EDIT:
I'm assuming that we won't have to worry about PvP being enable in this RP then? After all, if the Dungeon master who summoned our characters got themself vaporized by doing so, and the Dungeon Core then went: Well, guess you guys're in charge now! is there anything but said Dungeon Core that's keeping these freshly summoned selfish monsters from trying to rip each others' arms and legs off? Or eat each other. Not necessarily out of spite or a desire for power, but just outta, y'know, wanting a snack?
Being born makes you hungry. Ask any baby.
Given the (seemingly?) more light-hearted nature of the RP's tone and theme, I thus find that actual, serious player versus player conflict wouldn't be in line with your vision? Which, I'm all for, by the way. Just don't wanna sign up for something that could turn into a free-for-all off-board arena thread because Erode got the Shiny Golden Spatula Goblin and Zeroth only got the Grubby Goblin Grunt-pull.
No, I'm not singling you two out for any particular reason. Don't be silly.
Can you do the same thing twice in a turn if you have enough AP?
With the exception of certain abilities or traits, that specifically say you can only use them once per turn, then yes. You can take the same action multiple times in a row, so long as you have AP.
Well, it is done. I've added (and edited) some extra traits/abilities to the list, and I've also finished up all of the mechanics and rules-sections. At this point, the only thing left to do is add the itnro from above and write a little summary-something, and the OOC is ready for launch.
Sadly, we're still missing one interested person it seems... While I could certainyl start things anyway, I do really want to have at least four players who're potentially interested in this before I dedicate any more time and resources to it.
I'm currently trying to finish up the Abilities and Traits-list. Feel free to take a look at the current available options, and let me know if you feel like there's something missing, if there's too much of something, if there're too many overlaps or if there's something you, personally, would want to have added or see more of.
Advice: As a Free Action, you offer an Ally, within line of sight, some advice. This awards that character with a free 'Aim' or 'Dodge' token - your choice - which will last until used. You can only offer advice once per turn. You cannot offer advice to yourself.
Aim: At the start of your turn, spend 1 AP to gain an 'Aim token'. This token can be spent to re-roll a miss on either a Shooting or Fighting attack. The token is lost if not used in the same turn that 'Aim' was activated.
Charge: If your character is currently wielding a Melee weapon, and are within 1 AP movement range of an enemy who is either in no, or just LIght Cover, you can perform a charge. Charge let's you move to the desired valid target and perform 1 AP worth of attacks with the equipped melee weapon, all at the cost of 1 AP. You can only charge once per turn. Clarification, you Move to and Attack an enemy for just 1 AP.
Cleave: If your character is engaged with multiple individual targets, or more than two groups of enemies, in melee at once, you can opt to Cleave for 1 AP, provided you're using a two-handed Fighting weapon. Cleave lets you make as many attacks as you would normally, against all enemies and groups within your melee range, at a -1 to your Fighting skill rolls. So, if you normally have 3 attacks, and you're fighting a group of enemy and two individual targets at once, you would make 3 attacks against each threat.
Counter #: When attacked, the character can return fire/strike back on the enemy turn, if the attacker misses. The number of misses that can be countered is determined by # in this skill's name. If an you have Counter 3 and enemy misses you twice, you an choose to attack back up to 2 times. Note, you can only perform as many counters as your #. If you spend all counters against one enemy's attacks, you cannot counter any more until you've finished a new turn of your own.
Demolitionist: Whenever you use an explosive type weapon, you always deal an extra +1 damage on each Blast.
First Aid: You can spend 1 AP to recover 1 HP on yourself and or an ally, or revive a fallen ally, if you make a successful 'Tech' roll. You can only a single person per turn and you can only heal a person up to half their max HP. So, if a character has 4 HP and has only taken 1 damage, you cannot heal them.
Gladiator: Whenever you use a Fighting weapon for melee combat, you gain +1 extra attack die.
Gunslinger: WHenever you use a Shooting weapon for ranged combat, you gain +1 extra attack die.
Guardian: If your character is adjacent to an ally, you can perform a Free Action to step infront of an enemy attack and take the blow instead, using your own defenses for saving rolls. Note, if the enemy hits dand damages, you're the one who feels the pain. You can only Guardian against a single enemy attack inbetween your own turn.
Impact #: You deal additional damage equal to the # of this skill. Note that impact damage is applied only if you actually deal damage, meaning that if you for example have Impact 2, and an enemy has Armor 2, you would still need to get 3 attacks through to apply the actual impact damage.
Lethality: Whenever you score a crit while attacking, the target will suffer double damage if they fail their save. So if you normally do 1 damage, you'd now do 2 instead.
Leadership: If your character pairs up with at least one other ally, or joins a friendly NPC squad, your character provides their team with a free 'Aim' and 'Dodge' token. These tokens remain until used. Note, only the allies gain these tokens, your own character does not.
Nimble: At the start of your turn, you gain a free 'Dodge token' which can be spent at will. If the token is not used, it will remain until spent. You can stock 2 tokens from this skill at the same time at most. That is to say, even if you go 3 turns without spending any of them, you won't get any more/new tokens from this skull until you do use one.
Overcharge #: If your character is using an Energy or Ion weapon, you can spend 1 AP to overcharge it. This will cause the weapon to deal additional damage equal to # of this trait. However, after attacking you must roll a Hazard die and on a result of 1, your own character takes as much damage as one attack from that weapon would now do. So, if you have Overcharge 3 and you roll a 1, you would take 4 damage yourself.
Precision: When shooting or fighting a group of opponents, you can elect to target and direct your attacks against any special character in that squad. Normally, you will always hit and take down the 'grunts' first, before reaching any special NPCs.
Sharpshooter: You can target the pilot or driver of a vehicle - so long as the cockpit or driver's seat is facing you or has a line of fire to it - and opt to try and shoot them, at a -2 to your Shooting skill roll.
Steal: With this trait, you can attempt to steal an item from an enemy in melee range for 1 AP. Success determined by your MEch skill. You can only steal once per turn.
Suppress: You target an enemy or group of enmies in a location and lay down suppressing fire upon them, for 1 AP. Make your regular Shooting attack rolls. If any enemies remain, they are 'suppressed', causing them to lose 1 AP on their turn and having a -1 to their Shooting skill. If they try to leave the suppression Area of Effect, they must make a successful Acro skill roll, or take as much damage as one of your attacks deal. Suppression lasts until your character's turn comes back around, or all targets in the area are gone. Note, you cannot use Counter or Guardian if you're using suppress.
Vantage: Whenever your character is on higher elevation than their targets, they gain bonuses. Enemies in Light Cover are treated as being in no cover and Heavy Cover is treated as Light Cover (But Full Cover isn't affected). Enemies who're not in any cover, you gain a +1 to your Shooting roll results against. (So a 3 becomes a 4, etc)
@Herald Yes, Option 2 happens to be my personal preference as well. But let's see what the others think.
In other news though.
Progress on the OOC is still advancing. There aren't too many things left to fill out and write down. So, hopefully, it should be able to go live this very weekend. ... Provided we get at least one more interested person to chime in.
[list][*]I don't use social media, discord or google docs.
[*]I suffer from [b]Retinitis Pigmentosa[/b] and use a text-reading software to get through other peoples' posts.
[*]I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend, annoy and/or infuriate you.
[*]I make dumb jokes, have dark humor and enjoy beating the dead horse with a stick.
[*]I'm a hopeless, unabashed and unapologetic perv. I like my lewd.
[*]I consider roleplaying a hobby and a pass-time, not art.
[*]I do anime-roleplay and [b]only[/b] anime-roleplay.
[*]If you've never roleplayed with me earlier or never spoken to me through a topic before, please don't send me PMs.
[/list]
<div style="white-space:pre-wrap;"><ul class="bb-list" style="white-space: normal;"><li>I don't use social media, discord or google docs.</li><li>I suffer from <span class="bb-b">Retinitis Pigmentosa</span> and use a text-reading software to get through other peoples' posts.</li><li>I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend, annoy and/or infuriate you.</li><li>I make dumb jokes, have dark humor and enjoy beating the dead horse with a stick.</li><li>I'm a hopeless, unabashed and unapologetic perv. I like my lewd.</li><li>I consider roleplaying a hobby and a pass-time, not art.</li><li>I do anime-roleplay and <span class="bb-b">only</span> anime-roleplay.</li><li>If you've never roleplayed with me earlier or never spoken to me through a topic before, please don't send me PMs.</li></ul></div>