Dusk, Freeway 86, 10 miles west of Ominar, 1 mile from the larger town of Eichan. Scatterings of buildings, businesses such as gas stations, and restaurants abound, parks are present here and there.
Madison is driving her young, 7 year old niece Avery home after a weekend visiting in Ominar.
Sunset was quiet, with only the hum of the car's engine, the sound of air whistling in through the barely open windows, and the faint relaxing music of the radio stirring the pair from their reverie. While Freeway 86 was used often on the weekends, it was less frequented around sunset during weekdays when less people had time to leave the city in lieu of school, work, and responsibilities. Madison and her niece were not held back by such things though and as Madie worked as a freelance novelist she didn't have as much of a schedule as some. Of course, it helped that Avery was home-schooled too.
“Are you excited to see mom again?” Madison asked, glancing at the mirror to see her niece nod quietly before her eyes returned to the road, hands planted firmly on the steering wheel. “I know you missed her, but at least we had plenty of fun, right?”
Avery smiled at the mirror, “Mmhmm. This week was great Lily!”
Madison smiled at the happiness in the young girl's voice, glancing at her smile in the mirror, before looking back again. After a few minutes of silence, Avery piped up, her voice toned with an innocent question, “Lily...what's that sound?”
Madison tilted her head slightly, “Hmm, you mean the music hon?” She glanced at the mirror just as Avery shook her head from side to side.
“It's kinda like a hum. I dunno,” the girl replied, a frown knitting itself on her face as she failed to find the proper words. Madison restrained a chuckle at the cute expression, though she wondered what Avery was talking about.
“Well, I'm sure it's nothing,” she said. Avery's expression softened some, but the frown remained as she tried to figure out the sound.
Madison turned her attention away, glancing down at her phone to check their route, before she turned off into a small outpost-like rest stop. The place was even outfitted with some fast food places and restaurants, as well as a small park—though there wasn't a jungle-gym or the like, just trees and shade from the sun. “Do you need to go to the bathroom?” Madison said, turning in her seat after they'd parked. Avery nodded vigorously and Madison smiled a little, “Alright, unbuckle, let's go.”
After a brief wrestle with her seatbelt, Avery exited the car, where Madison already stood, hand outstretched.
Hand in hand the two walked to the main building of the rest-stop and Madison led her niece to the bathroom before letting go so she could take care of her business. While she waited outside, she lightly ran her fingers through her hair, ideas for her current novel running through her head as she did so. In fact, she became so preoccupied that she didn't notice when a strange man walked past her on his way to the men's room, a shadowy trail shifting behind him almost imperceptibly.
It was only when she heard Avery's voice call out from the bathroom that she was pulled from her reverie “Ima be a lil while auntie!” The girl called, seemingly unaware of what people might think.
Madison chuckled to herself and called back, “Alright hon, take your time.” Just about to turn her mind back to its former aim, Madison was prevented from doing so when the same man walked past her a second time, when he had never left the bathroom the first time.
“I'm sorry if I'm bothering you,” he said as he looked down at the shorter Madison, “...but I couldn't help but notice you over here brightening this place.” The man's eyes stayed on hers as he spoke, a small smile on his lips. The attention caused her to lightly pull at her hair where it trailed over her shoulder, a slight blush coming over her cheeks.
The man's confidence swelled at her reaction and he continued on, leaning in just a bit. “So what brings you here? Other than travel of course.”
“U-um, you know, just taking a break from the road. My niece was visiting so I'm taking her back now,” Madison replied, swallowing a bit and brushing some of her hair behind her ear as she met his hazel eyes again. She had to admit he wasn't a bad looking guy, if a little imposing, she considered as she glanced down before meeting his eyes again.
He seemed to notice, “Oh? I bet she's cute, being related to you and all,” he said, backing off a bit and smiling genially at her.
She laughed a little, “Yeah, though she can be a real hand full at times.”
“Aren't all kids?” He asked, half joking. Madison's expression shifted, becoming thoughtful, “Well, some more than others,” she said absently. “I mean, Avery's mostly just a bit difficult to communicate with sometimes. She's shy.”
The man nodded and rubbed the back of his neck, “Well, I suppose I oughta leave you alone haha. I'm probably just being a bother and I'm sure you're in a hurry.”
Madison, not minding the company while she waited, shook her head, “No you're fine, I just...eheh, share some traits with my niece,” she looked away a bit, pushing her hair back despite it already being behind her ear, causing her to fumble slightly and resort to twirling a lock of hair around her finger. “Sorry, I'm just a bit awkward with strangers.”
The man's eyes widened and he opened his mouth, “I...oh I'm sorry. Wow, that's insensitive of me, I haven't even introduced myself. My name's Aean. Just call me Ean, I'm sure it's easier to say.” He paused for a long moment, as he held his hand out for her to shake. She took it and smiled at him, some of her nervousness dissipating.
“I'm Madison,” she said in a friendly tone as she met his eyes. He was kind of nice, she mused as her eyes strayed briefly from his face before she consciously brought them back. He really was rather attractive....
The two continued talking for a time, but as time went on she realized that Avery was still in the bathroom. Glancing at Ean, she smiled a bit awkwardly and held up her hand, “Um, sorry. I'm going to check on my niece, it's been awhile.” He nodded and she entered the girl's bathroom and called for her niece, but gained no reply.
A frown tugged at her lips and her eyebrows knit with worry. “Avery,” she called out questioningly, trying to figure out which stall the young girl was in. After a few moments she realized that there were no feet under any of the stalls and it was at this point that she began to panic—if only a little. Where was she?
"If...if you don't mind, maybe I can help?" Theme I ♦ Theme II ♦ Theme III
M A D I S O N L I L Y H A R P E R Twenty-Two.♦ Female. ♦ Human. ♦ Caucasian.
[ ⊰⊱ ] Ⱥppearance
While she doesn't have an athletic build, Madison is very much in shape and well nourished, and it shows in her hourglass figure and good genetics. She has startling ice blue eyes and naturally purple hair—despite what anyone else says. She's 5'4 and is at a healthy weight for her age and height. She prefers to wear clothes that, while flattering, give her essentially full coverage as she's not the sort to show off, though she does care very much about her appearance. She's the type of girl who, despite her insecurities, doesn't need much make-up to look good. Perhaps one day she'll believe it.
[ ⊰⊱ ] ℬ io
Madison is a compassionate, if somewhat shy, woman with a love for people and a naturally optimistic disposition towards life. She believes in seeing the best in people, or at least not letting their faults overshadow all else. She is a responsible young woman with a strong sense of morals, though not black and white at all in her outlook on life. Still, despite the passion in her heart, her strong sense of responsibility, and her loyal nature, Madison does not do well under pressure from people—though she does fine if that pressure is largely self-imposed. She has a fear of deep water and has a measure of insecurity, and thus vulnerability, about her. While she's the sort to come off as innocent and pure, one shouldn't let that fool them for Madison is as human as anyone else. After all she may be studious and loyal, but she can be irrational and moody; self deprecating or fake; and whiel she is often a role model she is still a full grown woman who has not so appropriate thoughts about passing strangers. At least not all the time.
In short, Madison was born a rather sickly infant to a Mary Harper-Galagher and James Galagher. Soon after, her grandmother Lily Harper died at the ripe old age of 140, giving over her own jewelry, the family heirlooms, to Madison. Following this Madison's health improved greatly, as did her responsiveness and from then on she was a healthy little girl.
Madison's formative years taught her plenty, as she was bullied to a degree, particularly during the summer when she went to camp. From these experiences she learned a great deal of compassion for others and she grew strong too...though she also gained herself a strong fear of deep water, something which she cannot remember why. As she moved on into highschool she had her first several boyfriends, but only one of them lasted, and his name was Finnic. The two of them were together for almost a whole year, before they split because of a rather violent argument, which landed Finnic in the hospital and Madison a little traumatized. She later found that she couldn't remember exactly what had happened, but she figured she'd rather forget that terrible affair anyways.
She grew and grew, taking a passing interest in magic as she grew older and pursued higher education, enrolling in Ominar's local, and most prestigious Institute. While she mostly took normal classes, pursuing a degree in Creative Writing as well as secondary focuses on Editorial work. She studied magic on the side, learning its history and even taking a class on its mechanics, mostly for fun and on a whim than for any other reason—lucky for her that her grandmother had left behind quite a bit in her will. Today Madison still lives in Ominar, taking classes and living life while sometimes taking her young cousin for the weekend. She's generally happy, but little does she know...that things are about to become...well, complicated.
Charles & Dranai are both teachers of hers at the Institute.
[ ⊰⊱ ] ℰ quipment &ℬ elongings
Heirlooms: As seen in the 'Heirlooms,' link, these paired earrings, bracelets, a pendant and a single ring are part of a set of family heirlooms that date back so far that they ought to have fallen apart. Yet, through some miracle, they have not aged in the slightest and continue to resist any and all attempts to destroy them. Always on her person, though the ring she never wears, this set of jewelry was, upon its creation, imparted with powerful enchantments, which have only been bolstered with their passing between descendants. Their purpose is simple, keeping the vast amount of vis within women of the family from destroying them...or at least, that would appear to be their function. Oddly, the ring appears to do nothing at all, at least for Madison, so she has foregone wearing it, especially since her mother told her that she had no need to.
As to how these heirlooms work, they act to cycle only some of the vast stores of vis throughout their wearer's body, as well as to amplify the strength of their Ostium so that even the incredibly dense vis of the Harper line will not harm the wearer as it would most people. While Madison is unaware of this, the jewelry has one other long term effect, it gradually strengthens the wearer's Ostium, otherwise known as their vis pathways, with the intent to eventually make their body naturally strong enough to hold the energy they were born with. As for the ring...well, that will just have to remain a mystery for now.
Cellphone: An entirely mundane every day item, Madison has a cellphone for contacting her various friends and family, as well as other less integral people in her life. It is of course a smart phone so it does have other uses.
Purse: Wherein lie her wallet, hygiene products, some make-up, moisturizer, pepper spray and some other miscellaneous items.
[ ⊰⊱ ] ℭ apabilities
Enhanced Processing: Madison is a relatively intelligent woman, but even more pronounced is her skill with organization and the processing of different sorts of information. While she takes it largely for granted, while also thinking her abilities far more humble than they truly are, Madison in truth has a powerful mind, even if not in the magical sense. This trait is a result both of her latent magic and of her mysterious guardian—with the former being more responsible than the latter.
Normal Resistance: For a human, Madison has decidedly average psychic resistance, being capable of fending off minor threats with great effort, but failing to subdue or repel anything greater despite the latent energy she could one day bring to bear, for now she is vulnerable.
Human Physiology: Madison is clumsy when she's not paying attention and has average physiology by human standards, though she is in relatively good shape and keeps it that way. Nonetheless she does not have incredible durability, strength, or speed, though she has found that the further she pushes herself, the more stamina she seems to discover. Beyond this she has noticed a very slight regeneration factor, but it is not anything to write home about, allowing her to recover from minor injuries quickly, while anything major takes a maximum of one week less time to heal from with the average being about three days less time. While she's had no experience with such, this regen factor scales with the lethality of an injury, meaning she is more likely to survive/pull through if an injury is closer to being fatal. It also keeps her from having long lasting disabilities and keeps her more healthy than is normal. This trait relates to her latent magic.
Kinesthetic Sense: Plain and simple, Madison's latent magic and the way her Grandmother's heirlooms operate have resulted in her having, when she focuses or is physically active, an enhanced awareness and ability to utilize her physical body. This includes balance, the status of her body—hungry, thirsty, tired, healthy etc etc—as well as to her ability to move about with accuracy. This is something she can train, but for the moment it is only an advantage when she is focused as at any other time she tends to be rather clumsy.
Guardian's Bond: Due to her bond with a Prae she's never met, Madison is protected by a mixture of abilities that, until recently, she was essentially unaware of. First among these protective measures is a danger sense which increases in intensity the nearer danger looms and also helps her ascertain the source of said danger via what she thinks about. When this danger sense meets a peak and is accompanied by a fear or thought of harm to her person, the secondary protection shifts into place, forming shields of vis around her person. The nature of these shields is dependent on the threat and will be more suited to said threat depending on if she figures out what it is or even the vague direction or nature of said threat. Should she not know a threat's nature, but her danger sense reaches a certain level of danger, it will utilize her vis, along with that of her unseen guardian, to manifest a powerful set of barriers with full coverage. This however, for the moment, only lasts for a brief time, and takes a fair amount of Madison's own vis to work. Should she already be tired, or having used too much vis already, the shield will manifest, but weaker than it otherwise would. Beyond this, her bond allows her a sort of communication with her ethereal guardian, making it possible for her to share impressions with one another, making it more in line with empathic communication than telepathic. At current time, Madison, when “communicating,” thinks she is merely talking to herself. While the bond might afford her other abilities, it does not at current time.
Latent Magic & Ancestral Inheritance: While Madison has no notable skill in the realms of magic, she has what any magus or scholar with even rudimentary knowledge of magic, anima, and vis would call 'latent potential,' and a huge degree of it at that. In essence, Madison's anima is both dense and vast, her soul packed with a tremendous amount of life force that, in fact, is actually troubling. While normally this would not be a problem, as most powerful magus attain such, it is worrisome in Maddie's case due to the fact that her Ostium is decidedly underdeveloped and thus not suited to transporting and maintaining such enormous amounts of vis. This would normally lead a human to die young, typically of heart failure, as the energy would cause undue strain to their system. However, Madison's case is unique due in part to her unseen guardian and in part to her grandmother's dying gifts. Yet, this is not the truly incredible thing about Madison's anima, no, that is revealed when one looks through her family tree and finds that every other generation or two...a powerful female magus is born. This is even more intriguing when one considers that not once has a man of the same caliber been born to the women of her family, which can trace its lineage back to at least the tenth century after which point reliable records become scarce, if not non-existent. Why this is exactly is anyone's guess, but it is said that somewhere the knowledge is written, if only one could figure out where.
ℳ a i r y e ll Ҝ a s i o. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .s ᴀ ɴ ɢ ᴜ ι ɴ ᴇ
"I'll let you off easy this time, but don't be surprised if next time things don't end so cleanly." Theme I ♦ Theme II ♦ Theme III
M A I R Y E L L K A S I O (Mare-yell Kos-eo) Two-hundred-twenty-four.♦ Male. ♦ Licenti-human hybrid. ♦ Greater Vampire.
[ ⊰⊱ ] Ⱥppearance
Standing at 5'11 and weighing in at roughly 190 lbs, Mairyell has a solid, but lean msuculature with typically purple eyes that emit a subtle glow. His fairly handsome features typically overcast by relatively short brown hair, while the rest of his form is typically garbed in his hunter attire. At his hip he carries one of his three weapons, whilst the others remain hidden within his duster he exudes an air of relaxed confidence, with just the slightest trace of a predatory nature. While not typically out unless required, Mairyell does possess two dark red bat-like wings, composed primarily of blood, with a smattering of grown muscle and bone on rare occasion. When spread, these wings have a rather vast wingspan of roughly twelve or so feet from wing tip to wing tip. Beyond this, the only other notable feature of his body are his teeth, which can mimic those of a normal human, or become reminiscent of canines so as to allow the vampire to feed--not to mention his eyes, which glow more red when his blood manipulation is in use, and more blue when Brisn is in use.
[ ⊰⊱ ] ℬ io
A rash and easily angered boy in his youth, Mairyell has matured greatly since those far off times, having become much calmer and analytical than he once was. Having learn to harness his emotions where he cannot keep them in check, the hunter has made a point of making sure that his fits of rage never return to plague him and his loved ones again—let alone the world.
Having long grown used to his rather unique situation, Mairyell has embraced his Licenti side allowing him to be more true to himself than ever before. As a result, the infamous hunter is well known both for his passionate and fiery determination and his calm and almost detached attitude towards most things. He's the sort of person who can't stand being looked down on, and who won't stand by while the innocent are unnecessarily brought into the crossfire. This, and his fiercer side often seems out of place when put alongside his relatively relaxed state of mind as, on most days, he'd much rather spend time with his friends and loved ones than fight the world's battles for it.
Nonetheless, in part due to his fierce loyalty for those who earn it, and in part due to his inability to stand idly by while others are hurt, Mairyell tends to find himself on the battlefield defending others—more often with his fists than with his words. Strangely, despite his tendency to fight for what he believes in, he has been known to occasionally take on jobs that are contrary to his morals. More often than not this is because the job has to be done by someone, and doing it serves a purpose which he's willing to, for a time, sacrifice his personal comfort for the better of the many.
Moral dilemmas aside, Mairyell is a man with an eccentric, and not infrequently dark, sense of humor—which is largely due to the similarly dark experiences in his past, not to mention his own abilities. In direct contrast with his humor is his anger which, while not seen so often as it was in his youth, is something not to be trifled with. A fiery thing, Mairyell when driven into a rage is a force to be reckoned with, who is often willing to go to the extent of hurting himself to make sure that whomever provoked him either learns never to do so again, or never lives to get the chance. Just hope that you never have to be on the receiving end of such rage.
Basic summary:
>Prior to birth, his mother, Layna Kasio was infected by the influence of a Nightwalker. >Born in 1829, his biology altered from the Licentian influence within his mother during her pregnancy. >Layna remarries, having been courted by a man by the name of Maurice. >At the age of 5, Mairyell gains a younger sibling, Aeris, and their mother--having caught the scarlett fever, but also still resisting the influence of the Licentian vis within her, gradually declines in health. >At the age of 7, Mairyell and Aeris lose their mother to the fever. >In grief, their father lashes out at Mairyell, attempting to harshly groom him to succeed his company. >Finding his hybrid physiology disgusting and alien, the man attempts to find "cures." >After continued abuse, Mairyell is eventually sedated and locked in the family basement, where his father attempts to ignore the young hybrid. >Around Aeris' 19th birthday (a year later) she is kidnapped. >Neglecting to give his son the sedation treatment, the boy fully wakes, regaining his strength before promptly destroying his restraints and eroding the metal bars of his cage. He escapes. >Mairyell, certain that his sister is in danger, tracks her down with his prolific sense of smell. >Mairyell finds her just before the Licentia succeeds in devouring her, killing the creature and devouring its Anima to sate his long ignored hunger. >Mairyell and Aeris return home to an angry father, Aeris only wakes to see Mairyell and his father arguing, the man threatening to put him down again. >Aeris puts an end to it by snatching the syringe and breaking it against a wall. >The two attempt to leave home, but are stopped in their tracks by the appearance of a particular Licentia by the name of Szayeis. >Aeris is taken from both brother and father once more, trapped within the Nightwalker's body before being whisked away. >Unsure and distraught, Mairyell goes out into the world, running from his father, and trying to carve a place for himself. >Constantly trying to find leads to locate his sister, Mairyell grows in strength and experience, taking on the job of a hunter due to the connections it affords him. >Over the course of the next 150, or so, years, Mairyell gains an international reputation as the hunter "Sanguine." >Eventually finds himself in Ominar and eventually settles in a small apartment with his human girlfriend, Claire. >The two are close, but there are some difficulties surrounding his past and occupation. >Then, in 2043 Aeris, out of the blue, shows up. >Relieved, happy, but also confused by her return into his life, Mairyell is sent into a storm of confused feelings. >His relationship with Claire becomes more strained over time until the two have a rather bad argument before Claire heads off to work. >The woman dies in a car accident on her way there. >Distraught and feeling guilty, Mairyell finds his sister's shoulder to grieve on and the two grow closer--their past bond rekindled. >From that day onwards they become closer till their relationship goes beyond family and becomes romantic. >The two move in together. >News regarding Szayeis reaches Mairyell, setting him on edge. >The Prae begin their gradual take over of Ominar. >Take over is officialized and Mairyell grows more suspicious, noticing the disappearance, but not taking much mind to them. He's seen too much to be too spooked by it all. >Present day.
Aeris: His younger sister, Mairyell and Aeris are not just abnormally close for siblings, but are actually romantically involved due to the circumstances of their past and their general inability--as a result of such--to connect properly with others on as deep a level. As a result the two are happily together in a relatively stable relationship with all that entails.
ℬ ree: Having dealt with the man in the past, Mairyell is tentative friends with the Broker, and the two are on good terms even if those terms are shaken up from time to time by the Broker's chimeric personality.
S zayeis: To be added.
[ ⊰⊱ ] ℰ quipment &ℬ elongings
ℭ ellphone: A rather advanced piece of machinery, Mairyell's cellphone, while appearing fairly normal for the age, is actually significantly more advanced than average. This is a result of his requiring it to be hyper durable--entirely because of his line of work. As a result the phone is fire proof, water proof, and could be rolled over by a fully laden semi without being crushed. Rather than be charged by normal means, the phone absorbs ambient vis, making, which also facilitates its ability to gain Vis readings. The device is exceptionally expensive and thus not something most people would own. Luckily for Mairyell his job rakes in pretty large sums of cash.
ℋ unting Log: While not something he stores on his person, but rather keeps hidden in a secret compartment at home, Mairyell's Hunting log is just that, a book that keeps track of various goals of his in addition to targets he might consider hunting for their bounties or those who want them dead or alive. The log is, contrary to what one might believe upon looking at the seemingly mundane object, capable of transmitting its information to Mairyell's phone wirelessly. Nonetheless, the log cannot be altered unless Mairyell is physically writing on it or dictating to it.
523 Ѵitaro "ℛend": A523 Ѵitaro "ℛend": A dangerous item that he picked up one-hundred or so years back, the 523 Vitaro, or Rend as he calls it, is a weapon containing only empty bullet casings marked with sigils. These empty bullets are supplied with vis from the user or atmosphere and are designed to penetrate. However, upon piercing a target, the sigils on the casing react and small holes open. This allows the energy within to violently release in spiral patterns through these holes as the bullet spins, typically continuing through its target. This has the effect of leaving lacerating patterns of vis within the target that rend flesh and then remain in place, disallowing normal healing until excised by magical means. The casings, following their exit of a body should they successfully pass all the way through them, return via teleportation to the ammo cartridge resulting in effectively infinite shots. Nonetheless, it only has a 6 round clip and the gun overheats relatively easily, meaning that every twelve shots it must not be fired for a full thirty seconds. Mairyell typically only uses Rend against targets with high regen rates or to cause massive trauma.
ℳay and Able: A pair of twin pistols holding a twenty round magazine with bullet caliber ranging from 25 to 50 depending on the occassion, May and Able are the Hunter's weapons of choice should his prolific abilities not be necessary or should he deem the weapons more useful in a given circumstance.
Ammo: Fairly straightforwards, Mairyell tends to bring along a fair deal of ammo should he be going on an assignment. However, in normal circumstances he carries one clip of 50 cal ammo for May and Able as well as two clips of 30 cal. just in case he needs to fire for an extended period. These amounts do not include the twenty, 30 cal. bullets already housed within each pistol.
[ ⊰⊱ ] ℭ apabilities
Given his physiology, Mairyell's mind is capable of faster processing speed than a normal human in addition to allowing him to learn things faster than average. His mind is trained against some psychic intrusion due to his run ins with Szayeis, but he is by no means immune to it, and should someone pierce his defenses he is hard pressed to push them out. Still, he is largely resistant to psychic and emotional manipulation, even if he is vulnerable to psychic intrusion.
ℋ ybrid ℘ hysiology: A form suffused with the vis of a Licentia while in utero, Mairyell's genetic make-up, and thus physiology, have been altered greatly by this non-human influence. intriguingly some portions of his anatomy are more human than others, while some are just outright alien in nature--though a Licentia would likely consider them normal. Notable is his fluid nervous system--including his brain--as well as his exceptionally durable muscles, but only slightly stronger bones--which must be constantly regenerated and enhanced via his vis--and Brisn--so as not to break under the pressure of his powerful muscles. Within his heart rests a crystalline soul core, which acts as the sole part of his body that will surely kill him should it receive significant damage. This core stores a great amount of vis, which is constantly metabolized by his body, resulting in it being suffused with microscopic fragments of his Anima. As a result of this, Mairyell must feed more often than a normal Licentia, though he can slow and control this hunger by using Brisn to heal his Anima--thus reducing the amount that it is being metabolized.
Due to the dispersed particles of his Anima and the strength of his muscles, Mairyell is capable of lifting a small car(2,979 lbs/1.4 tons) with minor difficulty, and a mid-sized car(3,497 lbs/1.7 tons) with great difficulty--though he has been seen to leverage larger or heavier objects or knock them over. In terms of the force behind his strikes, he has been noted to be capable of easily denting metal no thicker than four inches, though he can only tear through it provided it is less than this. In terms of speed he has been seen to reach around 80 mph on foot, while well exceeding that in flight. His nervous system supplements this speed due to its conductivity allowing for faster reaction time and information processing--not to mention making him less vulnerable to electrical assaults--though something like lightning would still be quite damaging to his person.
As alluded to, Mairyell's most striking physical attribute, aside from his enhanced senses, would likely be his regeneration and durability in general. On one hand, Mairyell's muscles are capable of absorbing a larger amount of force than your average human making him easily capable of surviving a car striking him at roughly 60 mph with only minor scratches and small bruises. To supplement what damage he does take is his regeneration which is a result caused in part by his Brisn, metabolism, and inherent Licenti magics. The final product allows him to heal fractures and breaks in bone in seconds, for muscles to swiftly grow in the space of minutes, and for even complex organs like his eyes, liver, kidneys, and stomach to heal themselves in the space of 10 or so minutes. More impressively, this regeneration makes Mairyell exceptionally difficult to kill unless one strikes his soul core, which is his only true vital area. While the destruction or damaging of other organs will temporarily hinder him, it will not stop him in his tracks. Should one cut off his head they will find that his body goes limp and becomes incapable of movement, but that he will not die. nonetheless, due to the complexities of his neural systems--despite their fluid nature--it will take a week or so before he regenerates something as essential to his head thus making it remain as a weakness.
>All of Mairyell's teeth are capable of injecting or extracting blood and whilst doing so, they become sharp.
ℰ nhanced S enses: An extension of his enhanced physiology, Mairyell possesses excessively enhanced senses, specifically his sense of smell, which is so powerful that he can track a single individual across a country so long as they have not sufficiently disguised their scent or vis. His smell is strong enough to allow him to smell blood through a person's skin as well as pick up on the distinctive smell of their vis. Mairyell also has perfect night vision, which is a sort of inherent magic, meaning that he can see even if there are no light sources. His sense of touch can be dialed up or down to allow him a greater sensitivity to various textures as well as allowing him a better awareness of his surroundings by way of airflow. His hearing is enhanced by way of a passive inherent magic which adjusts it, thus allowing Mairyell to pick out specific voices or sounds in a room at will, but not to be easily overwhelmed by louder noises. However, this does come with an inherent weakness, as Mairyell's hearing will dial down if a sound is dangerously loud, meaning that he can effectively deafen himself temporarily if a loud enough sound is made.
ℒ icenti ℬ lood: His blood, as mentioned, is suffused with particles of his Anima, making it an incredible conductor of vis. This blood is the primary reason for his prolific regenerative abilities, which are in part due to the inherent magic of his Anima and partially due to the strangely prolific amount of stem cells found in his blood--which do in fact reproduce. As a result, Mairyell's body is capable of rapidly reforming lost structures by stimulating the production of his stem cells and the specialization of them into the cells necessary to repair, or reform, that which has been damaged. Still, with this comes some weaknesses, as should Mairyell's body be affected by disruptive magics his healing will be stunted or outright stopped. In his cases, disruptive magics include those with the traits of purity, or with the element/aspects of light or sound. Additionally, while electrical assaults do not cause lasting damage, they can still slow or offset his regeneration for a short time, or indefinitely should an electrical current be run through his body constantly.
Moving onto the nature of his blood, which has taken on acidic properties due to his Licenti-nature. His body, having adapted to these qualities, is largely immune to acids, thus allowing him to be submerged in his own blood without harm. Nonetheless, this blood is capable of searing through flesh with ease in a similar manner to chemical burns, and can even damage and erode metals and stone--though not crystal or silver.
ℬ lackℬ lood: The designation Mairyell has given to refer to his blood at its highest acidity levels, wherein it is capable of dissolving most materials at a steady rate. The existence of this blood also reveals that Mairyell can control the acidity of his blood to a degree.
ℬ lueℬ lood: On the opposite end of the scale from his Black Blood, Blue Blood is the designation used to describe Mairyell's blood when it has been infused with Brisn, giving it a blue sheen and slight glow. This blood is capable of propagating gradually as well as absorbing greater amounts of damage and healing himself--though not much faster than he already can.
ℭ ombat Ҏ roficiency: Having been in the Hunting business for barely less than two-hundred years, Mairyell has picked up an exceptional amount of martial skill. His movements are energy efficient and precise, allowing him to fight hand-to-hand at an adept level. While he has not mastered any particular form of martial arts, he is still well versed in the art of melee combat and understands how to position himself in a variety of combat situations. He is agile, fast, and flexible. Last, but not least, he does possess some arms training, allowing him a fair deal of precision with his two weapons should he deign their use necessary. His enhanced senses and reflexes additionally expand the range and accuracy of his shots making him dangerous both up close and at a range--though more the former than the latter.
ℬ lood ℳanipulation: Mairyell's chosen magic, this ability allows the vampire to manipulate both his own blood and that of others, provided it is not within a living being. He is capable of manipulating it with great efficiency within a range of 12 meters(40 feet). So long as the blood remains within his control he is capable of crystallizing it, or simply giving it solid traits, as well as dispersing it into a vapor--though not into an outright gas. It should be noted that Mairyell's blood manipulation allows him to telekinetically move it so it is capable of levitating and movement even without physical contact with a surface or his own person.
ℬ risn: A non-elemental energy that's been passed down on their mother's side of the family for generations, Brisn, takes the form of a bright blue vis, which in Mairyell's case flows something like water, though it can defy gravity like most vis. This energy possesses within it the ability to absorb the properties of things which it comes into contact with, though to a somewhat limited degree. Though, unlike some energies of this nature, Brisn can only affect living beings and elemental energies. However, it effects elements and beings very differently, with the former being absorbed, and the latter having their wounds and pain pulled into the energy, before being dispersed—this due to Brisn's ability to transfer the user's vis into the vis of the receiver passively. Brisn has also been seen to be capable of fending off the influence of intruding influences, such as the parasitic children of the Licentia, or to weaken or break a Licenti's hold on a possessed individual. While his sister, Aeris, is exceedingly capable with the magic, Mairyell is considerably less so, using it only to heal himself, alter the effects of his blood, and occasionally to heal or defend others. When utilized, the energy causes Mairyell's typically indigo eyes to turn a bright blue reminiscent of Brisn's own color. Mairyell's most common use of this energy is to diminish the intensity of his hunger.
Alright so abilities and whatnot are good and I think the character is well made, good job. Also nice to see some individuals of a different ethnic background (woot Jamaicans [*Has a half-Jamaican sister* :P])!
Anywho, one thing I'd like to mention. Since Xavian should be capable of fear, just perhaps he has not experienced it yet due to his lifestyle and perhaps him feeling like he's already dying slowly (due to Rose Mist).
So yeah, things like fearing the loss of friends (should he make some that aren't just acquaintances) and perhaps fear of pain/death and some other stuff may exist. It'd be something worth exploring I think. Hopefully I'm not intruding on your writing style and intentions by saying this, but I felt I should note that while he is not afraid of most things, that he may find himself fearing things in the future due to his limited experiences (Jamaica is a relatively small island in terms of the scope of the world and I don't think it's widely populated by Licentia or Prae so he would not have much exposure to them).
Anywho. Aside from that, he's totally accepted! :)