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Hidden 9 yrs ago 7 yrs ago Post by TheWendil
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Deep Ground Online



GM: TheWindel

Co-GM: Lucius Cypher, KoL




The Story So Far...

It is said that the past repeats itself throughout the course of history. An ancient legend from a time too far for our own understanding speaks of such a repeated process. According to the texts of old, five wise kings once ruled the land in separate territories, and peace was installed in the plane we know as the world. Each designated ruler was a mighty warrior in their own right, and each represented a color of the spectrum to reflect their inner strength and will: Red, Blue, Green, White, and Black.


For a time, the constant era of war and strife was ended upon by a peace treaty which, although not fully uniting the different kingdoms as one, did maintain a common truce among the five rulers. Five kings to rule the land…until one day in time. One single moment in fate.


The wisest and most powerful of the rulers, the Black King, was struck down by a treacherous blade. His brother in arm, the White King, with all of his cunning and skill, persuaded the remaining three rulers to rebel against what they saw as prideful tyranny. In doing so, each of them betrayed their beloved comrade with a cruel execution. Soon after, the rulers and their legions of armies continued the cycle of violence and war anew, each seeking out greater power and glory than ever before.


The world grew divided once again.


Fast forward into the future, nearly several thousand years since that dark time. It is the year 2048. The world has become connected once more though a global phenomenon known as the World Interface. It is through this tool in which all conflicts are resolved without the usage of such barbaric means. All people can connect their minds to the World Interface at any given time, via a mass satellite orbiting around the planet that transmits and broadcasts brainwaves to chips implanted into all human beings and kept under regulation.


Enter Deep Ground Online.


The Deep Ground Program, or D.G.P. to most, is a universal method of education and teaching to all youth. To an external viewer, it is nothing more than a highly competitive action game, and some have even labeled the software affectionately as Deep Ground Online. That title is not too far from the truth, as players compete with one another on a global scale through various battles and missions with the world of Deep Ground Online deeply engrossed in the lore of the five colored kings of old.


The game itself is quite simple, and the goal is linear. Be the first to eliminate your opponent and win. However, like all things in this world, there are twists of fate. Deep Ground is only available to those ranging between ages 13 and 18. It is not uncommon then for many to grant their child the D.G.P. for their thirteenth birthday.


The software itself affects reality as well. Players begin their harsh journey at age 13. Once reaching age 19, the program automatically uninstalls itself from within the player’s memory bank stored within their brain. The overall objective is really quite simple.


The program determines one’s social status in the real world. The better the player, the better they shall succeed in real life. A player who has a significant winning streak may then be rewarded to live the rest of their lives in relative comfort with perhaps a high waging job. Likewise, a player who has failed to meet any substantial achievements is forever condemned to a life of meager living. Your status in-game affects your future. There is no fighting against it; that is how it has always been. That is how it will always be.


There are a total five domains located within the world of Deep Ground, each ruled by a colored king to fit the legend. All colored rulers are at least level 9 players, with the highest cap peaking at level 9 fittingly. Red, Green, Blue, White….each have created guilds in which to further expand their power and glory in the real world.

The Black King rules a guild that is notified for the fact that it contains no players, only the Black King itself. Long ago, the former Black King was caught publicly partaking in a widespread illegal internet activity. As a result, the Black King was forcibly removed from Deep Ground forever; the Guild was informally disbanded as a whole when scrutiny built up around the players within it. However, times are changing, for better or worse. One fateful day, much like the day of legend long past, the current Black King made a public announcement throughout the servers of the World Interface and all throughout Deep Ground.


“Attention all players. I, the Black King, ruler of the Ebony Strykers, am allowing any and all to join my guild. This will be the first time I have done so in the entirety of Deep Ground’s launch. Please, choose your allies wisely.”


Around the same time, a player known only as the Corpse Collector successfully stole several key items from each of the other colored Guilds. With the recent renewal of the infamous Black Guild along with a highly wanted thief, tensions began to rise among the world of Deep Ground Online. And where do you fit into this? You are a player yourself, trying to survive and succeed until your 18th birthday. Will you join a guild or will you dare to fight alone?


The choice lies entirely in your own actions. Happy gaming.



Information

Deep Ground Online is, in its most basic form and components, an indirect fighting game. The environment of Deep Ground Online is a massive city with spanning levels and wide open complexes for players to utilize. Labeled as “Faded City”, there are five main districts each respectively reserved for each faction. Guilds may conquer other districts to further grow in power and strength. Furthermore, one round (Post) of a combat is one minute total. This round doesn't end until all the combatants go, so the actions of two, three, or even ten fighters will all happen in one-minute, after each of them post. Collab battles if you can, but keep in mind the one-round/one-minute rule.





















CS Template


Regulations

Hidden 9 yrs ago Post by TheWendil
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Right then. Apologies everyone for the long reading in the opening post. Hopefully me and Cypher will be able to answer any questions you throw our way.
Hidden 9 yrs ago Post by Lucius Cypher
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Co-Gm Reserved Post!
1x Laugh Laugh
Hidden 9 yrs ago Post by Unlucky0013
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*raises hand* doesn't rule 8 clash with rule 3 regarding the chars' level?
Hidden 9 yrs ago Post by Ashifili
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Copy and paste too real. XD
Hidden 9 yrs ago 9 yrs ago Post by TheWendil
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*raises hand* doesn't rule 8 clash with rule 3 regarding the chars' level?


Oops. Thank you for pointing that out. Disregard Rule 8 and please follow Rule 3.
Hidden 9 yrs ago Post by Lucius Cypher
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Quick Windel! Change it before people start talking!
Hidden 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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*raises hand* doesn't rule 8 clash with rule 3 regarding the chars' level?


That may have been a copy-paste error from the previous rp. Don't worry about it, is what I'd say.

EDIT: See, told ya so.
Hidden 9 yrs ago 9 yrs ago Post by RoflsMazoy
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Awesome! It's up! Character coming soon!
Hidden 9 yrs ago 9 yrs ago Post by McFazzer
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Sweet. Quick question: would it be okay to update my Noisy Assassin, or would you prefer something new?

EDIT: Also I noticed the Black King has the Hitman spec. Is that a result of copy/paste or is that unique to Black King?
Hidden 9 yrs ago Post by Ashifili
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A question: While I understand that higher levels = moar abilities/feats, does that increase your base stats at all? Or are your base stats solely dependent on your equipment?
Hidden 9 yrs ago 9 yrs ago Post by TheWendil
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Quick question: would it be okay to update my Noisy Assassin, or would you prefer something new?


I don't see why not. Do you mean update in terms of character and Avatar?

A question: While I understand that higher levels = moar abilities/feats, does that increase your base stats at all? Or are your base stats solely dependent on your equipment?


For concern of answering wrongly and confusing you even more, I'll let Cypher answer that.

EDIT: Also I noticed the Black King has the Hitman spec. Is that a result of copy/paste or is that unique to Black King?


That's a result of a W.I.P. disclaimer being next to it :p
Hidden 9 yrs ago 9 yrs ago Post by McFazzer
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<Snipped quote by McFazzer>

I don't see why not. Do you mean update in terms of character and Avatar?


More to slightly accelerate growth since Avatar Abilities are no longer every level
Hidden 9 yrs ago 9 yrs ago Post by Lucius Cypher
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Largely based on equipment, and unique equipment is mostly used for additional abilities rather then improved stats. For example heavy armor gives you a good 10% Damage Resistance, and a heavy shield adds another 5%. That being said, you can still circumvent those bonuses if you fight smart. For example, stab a dood in the eyes where he don't have armor and you can negate some of his DR from his armor. Also some general make-sense stuff; fighter types could get away with surviving getting impaled a few times, but a wizard better have a damn good reason if he can do the same.

There isn't any hard stats per say, but at the same time there's a general guideline for the power and strength of characters based on their class, feats, abilities, equipment, etc.
Hidden 9 yrs ago Post by Ashifili
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Oh, so is it possible to 'debuff' people without actually having a debuff ability? Such as stab them in the eyes and blind them, or strike them in the chin and disorientate them?

While I'm at it...Seeing how this is pretty much a game, would an Avatar with abilities centered around being an underdog (does more damage against opponents higher level than them) be allowed? Or would it sorta break the whole point of levelling up?
Hidden 9 yrs ago Post by Lord Santa
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Reeeeeaaaaaal tempting to rejoin, but don't know if I should or if I want to... Kinda weird. I might, I might not, basically.
Hidden 9 yrs ago Post by Lucius Cypher
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I wouldn't quite say debuff, it's not as though you're weakening them. Think of it more like a critical hit. Do it well and you can get some helpful bonuses (Such as bypassing some DR or causing a stun) but if it doesn't work you just strike them and hope for the best.

You'd have to go into more detail with those abilities. On one hand it could work, on the other hand it would also make you very weak at higher levels unless your purposely stay at a low level by repeating dying, which will do nothing to help your KDR or overall fighting ability.
Hidden 9 yrs ago Post by Ashifili
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I'm operating under the assumption that, technically, you don't need to put EXP into levels at all, and that Outlaws would probably be dying often anyways, due to their Outlaw-y nature. Still thinking about it though.

Can't you make up for your lack of abilities and feats with good equipment and skills? Sorta like Char with a Zaku? So all things considered, your overall fighting ability wouldn't be THAT hampered. You'd be super effective against high level players, while with low level players you would overpower simply with the quality of your equipment.
Hidden 9 yrs ago Post by TheWendil
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More to slightly accelerate growth since Avatar Abilities are no longer every level.


Do you mean that he gets an ability that will make him take in a little more EXP than usual?
Hidden 9 yrs ago Post by Lucius Cypher
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Some equipment will be level locked, and as you can imagine, level 1 equipment ain't exactly great. While skill and preparation can help you defeat far stronger opponents, there isn't any items that can make up for those levels.

And understand that most weapons aren't going to be magical or even uniquely masterwork. Think of it somewhat like Dark Souls weapons: The powerful ones you get from bosses and even those require some level investment. Beyond that everyone is using fairly mundane weapons such as Longswords, Falchions, Spears, etc. Some may be enchanted by Artificers (And those are temporary enchantments) or uniquely designed, but otherwise provide no statistical advantages.
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