Hidden 8 yrs ago Post by Eklispe
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Yeahp, that whats I figured, just had too many ideas. Brutally honest is fine with me especially since you aren't even that brutal so far. One thing I found useful probably both to GM and myself was copy pasting the character sheet and making notes on it in red.
Hidden 8 yrs ago 8 yrs ago Post by Stella
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@Turboshitter

Just wanted to give you a heads about my character (Mercuria), I've planning on adding some "anti-magic" abilities to her spell list as well as shift around stat points towards spellcasting. Hopefully this won't cause too much problems. I'll post again when the changes have been made.

Edit: Changes have been made to Mercuria's Stats, Spells and Equipment to reflect her mage-assassin role. Please let me know if anything needs to be changed around. Thanks. :3 Link: roleplayerguild.com/posts/3152540
Hidden 8 yrs ago 8 yrs ago Post by Owlriel
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@Stella not to sound whiney but, I don't like how you can potentially control another persons character. Isn't it a little too tempting having that skill to use it? I don't know what type of person you are personally. So I'll hold onto faith you wont use it to godmodd.
Hidden 8 yrs ago Post by Dead Cruiser
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@Eklispe Alright, so, after deliberating, the conclusion that @Turboshitter And I have reached is that your characters don't match the style of other characters in the RP, nor that of characters in the anime. Jörmungandr is far more egregious in this department, but neither character seems to possess the "specialization" that is inherent in RPG characters. They seem built to be "awesome at everything" rather than "awesome at something specific." There are other, lesser gripes (such as Jor's stats being nonsensical and an NPC having access to Over-Rank magic), but these can be addressed later.

Our recommendation is to refine the concepts of your characters and tailor them to be better in line with the other characters in the RP. If I can prescribe some advice, do some quick google searches for Pathfinder classes, feats and spells, and use these as inspiration for your characters' classes, skills and spells.
Hidden 8 yrs ago Post by Eklispe
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Acknowledged.
Hidden 8 yrs ago Post by Eklispe
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@Dead Cruiser@Turboshitter
Sorry about the messup on class and racial job level, fixed those to be correct. Removed a good deal of Jor's shaman skills putting him more in line with the tanky trucker that can 1v1 anything and gets stronger the longer he fights. nerfed some of his items. Not sure what you meant by wonky stats other than his class/race levels which I fixed. Perhaps you meant the special stat, the reason I have it so high is to account for his super strong racial things like tail powers and scale powers and regen powers which I thought that stat accounted for. Ditched my NPCs over-rank for now just for simplicity's sake. As far as I can see that was the only gripe with her. Figured you might have had a problem with the summon number of her so I limited each summon spell to only having 100 out at a time. Anything else? I think I got it pretty good. As always, since we're on the internet I have skin made of stone so don't worry about offending me.



Hidden 8 yrs ago Post by Lord Zee
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Blue text if human, yellow for demihuman, red if heteromorphic.


Quick question, my guy is a human but I was told to change the text to yellow, when it says humans are blue? Sorta confused, am I like a different human from the new worlds humans or something else? Am I missing something?
Hidden 8 yrs ago Post by Dead Cruiser
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Alright, so, @Eklispe, you apparently didn't understand what we said. Our main issue isn't with how powerful Jor is (though it is an issue), it's that he lacks cohesion as a character. He basically resembles the prototypical munchkin/minmaxer character, only completely lacking in self-awareness. You yourself have created a ridiculously-designed character built to exploit a particular concept to the maximum extent possible, but seem completely unaware of it. If your intention was to create "a tongue-in-cheek reference to absurdly optimized RPG builds," we could accept that, but as it stands your character is only "the ultimate dude that is awesome and unbeatable."

Take note of how many skills and abilities you've written that say things like "total immunity," or "perfect defense," or "100% resistance" or even "removed everything but..." (I'm paraphrasing), and then compare that quantity to each other character. See a staggering difference? I sure do. Not to mention his absurd stat total of over 800, including his special stat which still shouldn't be over 100.

What also bugs me is the lack of thought put into the backstory. There was a perfect opportunity to work the guild deeply into Jor's backstory, but instead it was tacked on as an afterthought.

Iladar is not quite as bad but still has some glaring issues. First of all, her summoing spells need to be reduced by a few orders of magnitude. Ainz in the anime had levels as a dedicated summoner class, but never had more than two or three minions. You should probably be topping out around ten or twenty for your top-level skills. Also, it doesn't stand to reason that Jor would create an NPC to "help with girls," as YGGDRASIL did not afford actual sapience to NPCs during its activity, and any personality they may have possessed would be limited to a text box describing them.

Basically an itinerary that will help immensely: watch the anime (you'll get an idea of what player characters should actually be like quite quickly), look over the other (accepted) characters, and conceptualize your character as a character, not a list of powers and skills.

<Snipped quote>

Quick question, my guy is a human but I was told to change the text to yellow, when it says humans are blue? Sorta confused, am I like a different human from the new worlds humans or something else? Am I missing something?


Honestly, I'm as confused as you are. Good question for Turbo tomorrow afternoon.
Hidden 8 yrs ago Post by Eklispe
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Dang math is hard, I feel like an idiot. Sorru. Admittedly the throw in to the guild at the end was slightly pathetic, I was simply reluctant to do too much with the guild for fear of ruining things. Though I'm nearly wounded at your appraisal of my character. I thought I made a decently interesting guy who sucked at stuff and decided to pour his heart and soul into making a good character, not just a bundle of numbers and letters. As to the logic of his NPCs creation no one ever said he was smart and all his actions had to be clearly logical. A poor substitute is better than none, talking to a girl that doesn't respond is still talking to a girl, albeit more creepy. I guess it seems like a bad gimmick to make him more unique but I didn't intend it that way even if I seemed to have wrote it that way. Sorry if that last revision seemed rushed, as you said I didn't fully understand it. Mostly I overestimated our godlike-ness in general in terms of abilities and got slightlyvery carried away with theory crafting a cool character rather than an interesting one. My next revision will have some more thought I promise.
Hidden 8 yrs ago Post by Dead Cruiser
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Alright, glad I'm getting my point across. I apologize if I seemed harsh, but I needed to make sure that you saw the weaknesses of your character as clearly as we the GMs do.

Good luck with your next revision.
1x Thank Thank
Hidden 8 yrs ago Post by Stella
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@Dead Cruiser@Turboshitter

Sorry to bring this up again - my character, Mercuria, was already approved and I've added some spells as per Turbo's suggestion (Link to sheet: roleplayerguild.com/posts/3152540). Would like some confirmation that the CS remains approved after these changes, I don't want to just go ahead and post it in the CS tab and unintentionally cause problems. Thanks very much.
Hidden 8 yrs ago Post by Dead Cruiser
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@StellaThe one thing that I recommend cutting is Globe of Invulnerability. As magic is her primary weakness (and the only way she can be harmed), I can allow active effects for her to counteract it, but passive magic resistances go too far in mitigating her weaknesses.
Hidden 8 yrs ago 8 yrs ago Post by Stella
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@StellaThe one thing that I recommend cutting is Globe of Invulnerability. As magic is her primary weakness (and the only way she can be harmed), I can allow active effects for her to counteract it, but passive magic resistances go too far in mitigating her weaknesses.


No problem, will remove it right away. With that changed, should everything with the CS be acceptable?

Personally I think Mercuria's character Bio could use some more background history about her creator. I may make improvements to it when I have the opportunity and time.
Hidden 8 yrs ago Post by urukhai
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@Dead Cruiser@Turboshitter

I should probably run some spells by you guys as well, especially since their over-rank. They are attached to my char sheet on the char tab, but are also in a post on the previous page (mainly for the description of the changes to the last spell)
Hidden 8 yrs ago Post by Turboshitter
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Hey guys! Sorry for the radio silence the last few days, I just started at my new job!

Okay, so. Approval is pending on urukhai and Stella's new content. Who is still in the process of drafting a character sheet and who still hasn't given me their skype?
Hidden 8 yrs ago Post by Dead Cruiser
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Alright, @Stella and @urukhai, you guys are clear for your new stuff.

I'm still working on my second NPC... Racial abilities for a Werewolf are far less straightforward than those for Vampires or Zombies...
Hidden 8 yrs ago Post by RedDusk
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@Turboshitter Gratz on the new job man. I wish I had one myself. (Well, I kinda do but it sucks, despite the free booze.) Anyway, how many have we got so far?
Hidden 8 yrs ago Post by Aka
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Should i just repost my template XD or just outright change my character picture? XD
Hidden 8 yrs ago Post by Eklispe
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@Turboshitter Still working on my revisions, skype name is Michael Bratton, same prof pic.
Hidden 8 yrs ago Post by Stella
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Just posted up my character sheet in the CS tab. Also just finished setting up (again) my Skype: Stella Yella with a red-haired cartoonish character profile pic.
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