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This is the place where WIP posts go so I can work on them on any Internet-connected computer the fates will grant me.
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Akamagaseki → Shimonoseki (1902)
Asahi → Owariasahi (1970)
Edo → Tokyo (1868)
Fuchū → Shizuoka (1869)
Fukase → Matsumoto (1582)
Goka → Hiroshima (1591)
Heian-kyo → Kyoto (1899)
Hiroshima → Kitahiroshima (1996)
Hizaori → Asaka (1932)
Imahama → Nagahama (1575)
Inokuchi → Gifu (1568)
Kameyama → Kameoka (1869)
Kōriyama → Yamatokōriyama (1954)
Koromo → Toyota (1959)
Kozukata → Morioka (Keichō era)
Kurokawa → Wakamatsu → Aizuwakamatsu (1955)
Kurume → Higashikurume (1970)
Murayama → Musashimurayama (1970)
Nagaoka → Nagaokakyō (1972)
Naniwa → Ōsaka
Ōminatotanabu → Mutsu (1960)
Ōmiya → Hitachiōmiya (2004)
Oshi → Gyōda (1949)
Ōta → Hitachiōta (1954)
Ōtsu → Kotsu (672) → Ōtsu (794)
Ōtsu → Izumiōtsu (1942)
Sano → Izumisano (1948)
Sayama → Ōsakasayama (1987)
Shinobu → Fukushima (1592)
Takada → Bungotakada (1954)
Takada → Yamatotakada (1948)
Takada → Jōetsu (1971)
Takaoka → Hirosaki (1628)
Tambaichi → Tenri (1954)
Tanabe → Kyōtanabe (1997)
Tsudanuma → Narashino (1954)
Yamato → Higashiyamato (1970)
Yabo → Kunitachi (1926)

---



---

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"I'm told your son has gained victories against my Varjans... with the help of yokai."

"I'm sure there's more to it than that."

"Hehehe... Ohh, you pretend we are different. But we fight for the same thing: To have a homeland free of the yokai."

"I've done exactly that with duty and honor. Kept order to my home, and justice to my people. You are nothing like me."

"And neither is your son... but his name is bound to your legacy."

"A legacy is more than a name."

"Ah, true."

"Your family has ruled this land since the beginning, yes? Your ancestral castle was your domain... until now. I look forward to making it my own, while I leave you here to starve to death. Alone, and pathetic. Let that be your legacy."






Komatsu Bay




The taskforce elected to all head back to Terauchi Temple posthaste. A decision that worried Ayu a bit, but ultimately respected. "Very well. Take care on the trip back to the temple. I'll be right back there too as soon as I can."

"And I'll be... somewhere. After this little stunt, I doubt I can do business with the Varjans anymore." The merchant Shizuka complained.

Before they left, however, Liliana cast a powerful healing spell that covered the vicinity. The crowd of battered and beaten villagers present watched with awe as small motes of green light fell from the sky. They recoiled when the motes approached and entered them, but relaxed when these small wisps did nothing but heal wounds and relieve pain.

With their health reinvigorated, the survivors of Komatsu Bay bid their taskforce saviors a more hearty farewell. Hopefully, this attitude will still be there when the Lady Kyouko's forces make landfall.



Shizuyama Wilderness


~ @Restalaan (GRI) ~


The mercenary bent backwards to avoid Gringor's horizontal swing, and continued deftly evading the attacks sent his way. All the while keeping his swords on their scabbards, making no move to retaliate. "If this is the joke, it isn't very funny or impressive." He taunted Gringor. His hands, however, were still on the hilts of his sheathed swords, ready to unleash them at a moment's notice. Possibly when Gringor finally has him cornered.



Terauchi Temple


~ @Enkryption (ALI & CRL), @The Irish Tree (EUL), @Rezod92 ~


Takeshi bore witness to the... strange fusion of Alice and Carroll that unleashed a powerful aura, and the subsequent splitting of them by literally being pulled apart by Eula and Kerry. The young lord mostly had no idea what exactly was going on, but it seemed the monsters did. He did know one thing, though: They were close to each other. So close, in fact, that his presence there was unneeded.

When Eula and Carroll left to be alone with each other and to leave Alice and Kerry alone as well, Takeshi also left as well. The young lord spared one last glance at Alice's unconscious form before finally leaving.

-

The peace did not last long, however, when the powerful aura from before was unleashed again and something blasted off into the forest outside Terauchi Temple. It was no secret to Takeshi on who that was, especially when Eula and Kerry followed not long after.

"Just what is going on here?!" A provoked Revuel approached Takeshi after speaking with the Hangai sisters. "There was not one, but two, waves of powerful energies washing over the temple! So powerful that even the lay people that are the refugees here are unnerved!" He then looked to the forest where the monster couples went to. "I saw the Madams Kerry and Eula leave. Should we follow them?"

Takeshi smiled softly. "No need. I believe they can handle... whatever this is. Besides, I'm pretty sure it's something very private between them."

Indeed, Kerry and Eula soon returned with Carroll and Alice.

---

~ @AzureKnight (HIN, ATS & SHI), @Enkryption (ALI & CRL), @The Irish Tree (EUL & LIL), @Rezod92, @Crowvette, @Restalaan (SKA) ~


A couple of hours later, the taskforce members who liberated Komatsu Bay have returned to Terauchi Temple. Takeshi's eyes widened when he saw them arrive, and quickly moved to greet them. "You've returned from Komatsu Bay!" He said as he approached. "And without Ayu. I assume you've actually kicked all the Varjans out of there and Ayu stayed behind to handle repairs?"

"That is probably the case, milord." Revuel joined the conversation. "Lady Kyouko has just informed me that she has engaged the Varjan blockade. Particularly, the section near Komatsu Bay. She would not do so if the port town is still under Varjan control."

"Then... then that means--" Takeshi could barely contain his excitement. "We're ready. We're finally ready to find my father and rescue him!" The young lord's eyes shone with hope. "I will gather the others and tell them of this news. Then we can... we can--

"Milord, please calm down." Revuel interrupted the almost-jittering Takeshi. "Let the taskforce have some rest first. Look, the Fairy is fast asleep and the Lich looks to be paler than normal."

"Y-You're right." Takeshi replied. "I'm sorry..."








~~ TAKESHI'S JOURNEY ~~




~~ TAKAMORI TALES ~~




~~ SORAE TALES ~~




~~ SHIZUKA (MERCHANT) TALES ~~




~~ TALES OF SHIZUYAMA ~~










~~ LEGENDARY TALES ~~


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Arcknights



















------

Pic sources
shingoku no valhalla gate
valkyrie crusade
shadowverse
brave girl ravens
gemini seed
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Welcome to the Paul of Recaps. This is Razelia: The Kingdom of Magic Season 1.

The kingdom of Razelia is the most magic-centric nation in all the land. Its capital, Zauberheim, is home to the most prestigious magic school in the country, Seraph Academy. Every year, a tournament is held as celebration for the graduating students. This tournament regularly invites outsider fighters so the students can fight someone 'outside-of-the-box'.

One of the student competitors is Seleth Thenri, a Dark Elf who's staying in the Radiant Cathedral. She's a bit arrogant and rough but she's a good person. She's also friends with Alicia de Florencia who is, a a bit of a dumb jock, but also a good person.

Also a student competitor is the Princess of Razelia herself, Lisianthus von Zauberheim. She's pretty much The Ace in Seraph Academy. However, also an Ace and also a competitor is Varjan Caldeyron. He's lauded as a child prodigy and a potential rival to Lisia but he's kind of aloof and does little to stand out so they've barely met each other.

Arriving in Zauberheim is Hisana. She plans to participate in the tournament for the lols. She is also a criminal when she steals this guard's pocket money. At the registration tents, she meets Keith North, apparently a better criminal by stealing the money that Hisana stole. However, he gets caught for the crime that Hisana committed so maybe not. He was also a would-be competitor, but then he changed his mind and now wants to leave Razelia. Ominous.

Following Hisana is bounty hunter Enishi. He is also here for the tournament but he gets caught for being in close proximity to Hisana's crime so he doesn't get to participate in the tourney.

The Grand Academy Tournament begins. Seleth fights this fat knight and wins pretty easily. However, one of the knight's friends approaches her. This guy has a sleeping cap for a helmet but then he tells Seleth about dreams involving a burning city and monsters attacking it. Ominous.

She gets back to the Radiant Cathedral to find Varjan Caldeyron hanging out here. Like always, Varjan is quiet and reserved but then he has a breakdown, asking Seleth to kill him. Seleth's like 'No! You're crazy!'. A woman then bursts forth into the cathedral. This is Varjan's mom, Iona Caldeyron, and she begins ripping into Varjan right in front of Seleth. Iona goes 180 on Seleth though so yeah, she's pretty plastic.

Meanwhile, Princess Lisia fights this purple-robed martial arts guy who can shapeshift into her so that's cool.

Back to Enishi, the confusion was cleared but he's still bummed out that he couldn't join the tournament. He's instead recruited for a secret investigation headed by Athos, ripped straight outta Fire Emblem down to the name. Athos is the Court Mage of the royal family and explained that the investigation is about a crime ring that's suspected to be selling drugs and enhancers to participants of the Grand Academy Tournament.

They need hard evidence to get a manhunt launched though so Enishi and a bunch of other agents sneak into a suspicious warehouse where they see drugs being manufactured and Keith North?! How'd he get out of jail? The sneaking fails though and a fight breaks out. One of the agents is about to get thwacked when a Beastkin girl comes to the rescue.

She is Lumina Lusteria, a new arrival at Zauberheim but she's not here for the tournament. She comes from a faraway land across the ocean. The seers of her land told of a great catastrophe that will befall a magical kingdom. So, Razelia. Lumina volunteered to go and find out what it is and stop it if she can.

Back at the warehouse, Keith declares 'Code Orange' and the warehouse is set on fire to destroy the evidence. Fortunately, our heroes' combined efforts drive off Keith and snag some hard evidence.

It's the second day of the tournament. Seleth is fighting this funny leopard Beastkin and wins albeit with some awkwardness. She meets with Alicia and Mira Yasunori, a girl from the Eastern Isles. After some Ship Teasing, the conversation turns to Varjan and Seleth discovers that Alicia, Mira and a dude named Ecthel are friends with the aloof, friendless Varjan because they were planted there. Mira says they're genuinely friends but Seleth rightly calls them out on this deception.

Meanwhile, Lisia defeats her Beastkin opponent and encounters a heavily despondent Varjan with a maid girl. The maid's name is Anesh who gets all b****y at the Princess, pretty gutsy. Varjan dismisses her before things escalate and Lisia asks what's wrong and Varjan goes all edgelord on her and leaves.

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~WORLD LORE~


The Twin Goddesses






Minor Gods




RACES








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A world in which humanity has met its end.
A world in which everyone has died.
A world in which nothing more can die.
In which naught stirs but walking corpses.




The protagonists of Nechronica are the girls of this world unfortunate enough to possess hearts - the Dolls.
To put it simply, it is a game in which the players become zombie girls and fight against other zombies.

The one who caused the dead to wake - the ruler of this shattered world - is the Necromancer.
The Necromancer serves as both the master of the game and the archenemy.
For it could be none other than the Necromancer who gave hearts to the Dolls.
For in a world filled with mindless puppets, the Dolls - they alone whom possess wills of their own - are no more than toys.
For the tragic comedy wrought by the foes sent against them is a delightful spectacle.

Since Dolls are already dead, they will find no rest when they are broken.
The peace of death came to an end long ago, just as did the world itself.





As we have a cup of tea, beneath these skies as gray as lead-
let us tell the tale of this long, long epilogue.


Hello everyone! Your failure of a GM over here, here with his first attempt at a Tabletop Roleplay starring with a somewhat obscure Japanese tabletop RPG. Said RPG is...

Nechronica ~The Long, Long Sequel~

The Rulebook (and other stuff) has been translated over here.

This is the PDF of the translated Rulebook.

BEAR IN MIND:
This RPG is built for Live sessions and not Play-By-Post sessions. Thus, I will be modifying and/or structuring the RPG for a Play-By-Post session and will be posting the new-and-improved Rulebook in the OOC once it comes up. I'm working on it right now but I want to know who's interested in playing as an anime zombie girl. (And if you are interested, I recommend reading over the Rulebook and planning your character 'cause this RPG's meaty)

If you have any questions (especially about the RPG's mechanics and how I will be handling it), ask away~!








MODIFIED RULEBOOK


~THE WORLD~






You can read more about the setting over at the website located above.

~THE MECHANICS~


Here will be described the various mechanics that are featured in Nechronica.








~THE DOLLS~








~OTHERS~


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DEAD FACTORY BATTLE PHASE

Battle Map


Tartarus

Goliath A

Hades

Soldier (x5)

Limbo

Hound A
Hound B
Zombie (x10)

Yuno

Elysium

Rosemary

Eden

Greene


----------


Enemy Data


GOLIATH A (Max AP = 10)


HOUND A (Max AP = 9)


HOUND B (Max AP = 9)


ZOMBIES (Max AP = 8)


SOLDIERS (Max AP = 8)

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Falkran




Iskah was getting quite uncomfortable from her passenger teasing her during the ride. She would have protested, but Vanessa was her only aid in her problem so she couldn't just mouth off. The Dark Mage's antics had her flustered, but the Lizardman only had eyes for the celibate Aun.

"Don't worry about me, I'm good to keep moving for another few hours, and the same goes for our friend. After all, as long as I still have magic energy, he won't get be tiring anytime soon."
Vanessa


"Alright. We'll be moving on then." Iskah replied, sounding disappointed. She had no problem living in the wilds, but she preferred the comforts of civilization. She also did not fear the humans of Ortus, despite the distrust. Her worst antics only lead to her being escorted out of the capital, after all.

On the other hand, it was also good that they try to reach the capital as soon as possible. The horse picked up speed again after leaving Sinjid and once again, the duo was in the wilderness with only the vast expanse of green before them. The sun was setting
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FE: RAZELIA NOTES

- No weapon durability
- Yes weapon skill
- Class Skills and Personal Skills
- Separation of 3 magics

- Sacred Stones class system
- addition of Dark Fliers, Kinshi Knights, Malig Knights
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Hey guys, this is my first time managing a CYOA quest thingy. I hope you guys can guide me in this endeavor and I hope this will all be fun.

This CYOA will be about Girls' Frontline, a Chinese mobile game that features characters that are the (metaphorical) manifestations of real life guns. The game features cyberpunk, post-apocalypse, alien viruses and lots of government conspiracies. The player character is a T-Doll Commander in Griffin & Kryuger

The story will mainly be a retelling of the game's events with small yet significant changes to it. Especially regarding the nature of the Commander as well as the gameplay mechanics.

There will be mechanics in this CYOA but they will be, obviously, quite different from that of the game. These will be explained below.

THE MAP
Maps will be provided by me and each node will have a designation on them to make things easier for all of us. However, I am no wizard so there will be times when the situation will be confusing. I'll try my best to keep track of it all so just ask if there is confusion.

ENEMIES
Unlike in the game, enemies in this CYOA will behave intelligently. While they cannot take the Command Post, they will do their best to hamper and hinder the operation as well as score as many kills on T-Dolls as they can. They cannot be underestimated, though even they cannot know what the Commander has up their sleeve.

T-DOLLS
T-Dolls are the backbone of G&K's forces. They may be numerous but they are not exactly replaceable. They come in six classes: Handguns (HG), Submachine Guns (SMG), Assault Rifles (AR), Rifles (RF), Machine Guns (MG) and Shotguns (SG).

T-DOLLS & ECHELONS
T-Dolls are put in five-man squads known as Echelons. In the game, each T-Doll gives buffs to their echelon mates which makes echelon composition and placement very important.

This CYOA, however, will focus more on the narrative rather than any hard numbers. Generally, HG-RF echelons will beat enemy RF teams, MG teams and armored teams but are vulnerable to mobs and AR-SMG teams. AR-SMG echelons will beat fellow AR-SMG teams and mobs but vulnerable to RF teams, MG teams and armored enemies. MG-SG echelons will beat enemy MG teams, AR-SMG teams, armored enemies and mobs but are vulnerable to RF teams and special enemies.

I will be the sole arbitrator of what the outcome of the battle will be. I can only give you my word that I will be fair in this as possible.

T-DOLL ACQUISITION AND LOSS
In this CYOA, new T-Dolls are acquired after each mission. They are randomly chosen and they cannot be acquired again until they are lost. For example, if IDW is acquired then she is removed from the pool of possible acquisitions until she is lost.

A T-Doll is potentially lost when an Echelon loses a battle or sustains too much damage, usually in a disadvantaged fight. Some T-Dolls, however, cannot be lost as they are essential to the story. Lost T-Dolls can be re-acquired but her relationship to the Commander will be reset.

THE COMMANDER
G&K's newest commander has a past, one that he or she can call upon in times of ordeal. But be wary, these gifts have a price. Both in the short-term, and the long-term.

1) The Astral - Separate the flesh from the spirit. Allow the soul to escape its mortal coil and seek out another vessel to contain it. But no matter how mighty the ethereal is, it still needs a house. A spirit without a home is like a ship without an anchor. It will drift and float away until the boundless ocean puts it out of its misery.
2) The Beast - A primal, brutish force lies shackled within. It is powerful, unbreakable and relentless. Break the chains to unleash it at the foe. Watch it rend and rip. Watch as the enemy crumble before it.
3) The Chosen
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REVERSE ISEKAI

---

The world of Lamalla is in peril! ...Or rather, was in peril.

Years ago, a Light Elf King named Feazon earned recognition in the world with his outstanding talents and tremendous skills in practically all walks of life. His prowess in combat was allowed to slay the great beasts in the wild, his proficiency in magic allowed him to master many arts in spellcraft and his charisma made him a peerless leader. All across Lamalla, he was respected and praised.

However, his fiery personality came with an arrogant pride and great vanity. It reached its peak when he demanded the power to create life from his patron goddess Amalya after years upon years of tribute and worship. The Goddess Of Light refused, saying that his deeds, though awesome, did not make him worthy of that power and that he already could create life same as everyone did. Angered by the deity's insolence, Feazon forsook Amalya and insulted Aylama before attempting to take his people from the lands of the Elves to a remote part of the world and away from the godesses.

However, most of his people were still Light Elves and refused to go with him. In an act that shocked Lamalla, an angered Feazon started killing those who would not follow him resulting in a bloody battle between Light Elves. This act was so grievous and unprecedented that Amalya was said to have wept for a year. Feazon emerged victorious and he sailed to an unclaimed land to build a Rogue Elf kingdom called Feazar, named after himself.

In his newly-built kingdom, Feazon attempted to wield the power to create life by himself. He found that he could not, but he did discover that he could twist healing magic in order to restore flesh and life to corpses. However, the revived dead were soulless husks and had no drive to do anything. The Elf king then experimented with illusion magic to make the resurrected think they were alive and were sworn to him. To this end, Feazon discreetly convinced some mighty but unscrupulous Dark Elves to help refine this twisting of the undead mind through magic. And it worked! The undead believed whatever their masters wanted them to believe.

Seeing how far he and his people have fallen, Amalya and Aylama sent prophets to Feazon to tell him to stop this corruption of magic and that should he apologize, he would be welcomed back. Still resentful of the goddesses, Feazon captured the prophets and held them hostage with the demand that the goddesses apologize to him. A stealthy squad of Wood Elves took the initiative to rescue the prophets but Feazon took this as an act of war.

Feazon and his fellow necromancers sent forth their undead legions against Elvenkind. Aylama called upon her children, the Beastkin, to aid the Elves while Amalya requested help from humanity of whom many kingdoms answering the call. This gigantic conflict would soon be known as the War Of Feazon or The Dead War.

The war against the undead went well for a while until Feazon took the field. The Rogue Elf King was still a mighty warrior with a plethora of spells and a thousand strategies inside his mind. He won battle after battle, scattering the alliance of Elves, Beastkin and Humans. A stalemate then occurred, one that favored Feazon since every enemy he has slain was another recruit for his armies.

Desperate, Amalya and Aylama summoned a hero from another world, named Rex. Though this hero started out unremarkable, he quickly grew into a mighty individual with talents and skills to rival the Rogue Elf King. When he took the field, he turned the tide of the war. But despite rallying the alliance, Rex knew that talent and skill alone will not break Feazon's forces. And so, he traveled Lamalla to gather all sorts of allies to aid him in defeating the Rogue Elf King once and for all.

Soon, the time came. Armies from the alliance assembled to siege Feazar and end the Mad Elf's reign once and for all. Rex and his band of allies infiltrated the main keep and there they battled Feazon in his throne room and after a grueling fight, Rex was triumphant. Feazon's undead legions dissipated with his power and he was captured to answer for his crimes.

Feazon was judged by the goddesses themselves and he was sentenced with banishment from Lamalla, to an unknown world from where he could not return.

The world celebrated Rex's victory for a week, but the hero asked of his greatest reward: To return home. At the final day, with all his friends and allies present, Rex bid farewell to Lamalla and everything went back to normal.
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