Hidden 7 yrs ago Post by FallenTrinity
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Okay so @VitaVitaAR I was thinking this. How about I come up with the outline to a Witcher character I have in mind and we can go over it to see whether it will work or not. ( I'm usually better at showing then explaining if that's alright?)

I also greatly appreciate that you have patience towards me as I do truly wish to be apart of this ^^`
Hidden 7 yrs ago Post by VitaVitaAR
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@FallenTrinity: Send it to me, then.
Hidden 7 yrs ago Post by FallenTrinity
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@VitaVitaAR

Alright then. I'll set one up tonight after work and pm it to you. The more I think about it the it may come across as a kitsune with mage abilities but we'll see.

I'm excited for this ^^
Hidden 7 yrs ago Post by VitaVitaAR
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Alright then.
Hidden 7 yrs ago Post by shagranoz
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I've been having a little trouble with my character. Any room for more Western-style creatures like mermaids? Her fins can transform into legs, in case that would be an issue.
Hidden 7 yrs ago Post by VitaVitaAR
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There are, as long as you can think of a reason for them being here.
Hidden 7 yrs ago Post by shagranoz
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Okay, I'll see if I can get her done before work. If not, she'll definitely be up tomorrow.
Hidden 7 yrs ago Post by shagranoz
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Name: Katarina Dobresov

Age: 15

Gender: Female

Race: Mermaid

Appearance:
tse1.mm.bing.net/th?&id=OIP.w-6jA-GTyT..

Personality: Katarina tries to live with a light heart, despite her tough upbringing. She doesn't trust supernatural humans easily, and nonsupernaturals not at all. Despite this, she is active in the Imaginary District community, particularly the Youth Organization.

Abilities: Katarina has several magical abilities. The most notable of these is hydrokinesis; she can manipulate a full bathtub's worth water with no problem, and with extreme concentration and psychic stress can manipulate a small pond.

She can transform her fins into legs at will, though she can do nothing about her gills. Therefore, when she travels outside the Imaginary District, she wears shirts with high collars.

She can transmute her own flesh into living water, in whole or in part. Not the most useful of abilities, but great at getting attention.

She also speaks fluent Fishese, but according to her finned friends, she has a thick tuna accent.

Skills: Apart from being a pretty decent cook, Katarina has no real mundane skills to speak of.

Equipment: None

Bio: In case one couldn't tell from the name, Katarina grew up in Russia- Vladivostok, to be precise. Her first 14 years of life were pretty normal for merfolk trying to integrate themselves into human society. Unfortunately, someone found out their secret and set fire to their house. She made it out, but her parents did not.

With nowhere to go, Katarina dove into the sea, eager to just get away from humans. After several months, her wanderings led her to the Imaginary District's harbor. A place where supernaturals were protected? It sounded like heaven to her. She now lives in the harbor, but she spends a good portion of her time on dry land, particularly for Youth Organization meetings.
Hidden 7 yrs ago Post by VitaVitaAR
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The picture is really tiny and ... honestly the bio's sort of unfitting. ^^;

Also the Imaginary District doesn't have a harbor, it's landlocked.
Hidden 7 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Mori Hoshiko
  • Age: 13
  • Gender: Female
  • Race: Human
  • Personality: If you wanted to pick the most glaringly obvious facet of Hoshiko, it's that she's incredibly shy and still has to occasionally be all but dragged to show up to meetings of the Youth Organisation. She's pretty quiet even with people she knows, though more than happy to talk about video games. The other glaringly obvious thing about her is that she finds her own ability terrifying and tries to avoid using it if that can possibly be avoided, let alone being made to talk about it or accidentally using it.
  • Abilities: Hoshiko has a powerful version of her family's magical trait, which, when explained in general terms to most other people, is generally interpreted as 'ESP eyes'. She actually has two of the possible effects: the ability to telekinetically affect anything that she can see and a clairvoyance that pretty much replaces regular eyesight. Unfortunately, she's one of those people whose magical traits are always active... and because of how the clairvoyance works, Hoshiko can't even blindfold herself and expect them to go away.
    The clairvoyance, for instance, allows her to see through things with concentration and potentially take in more visual information than the human eye can normally process. Mostly, it just gives her exceedingly good vision and a tendency to see people coming from behind (or actually work out what the odd shape in their pocket is). Because it's always active, it compensates for the near-blindness that she's actually unaware she has.
    The other effect, telekinesis, she actively tries to refrain from using, which is harder than it might seem when thinking about moving something in her field of view can do it, or a panicked reflex might cause more damage than she intended. Because of how much the white-haired girl tries to avoid using it, she has no idea what the limit is or if it's stronger than when she was younger. At the least, it can break a non-magical child's arms and legs when Hoshiko's trying to defend herself.
    Hailing from a mage family, she should really know how to do something magical, but she's refused to learn. Her affinity is for Motion, like a minority of her family, though given she's also got pretty good clairvoyance, the gap between that and her actual ability with any spells affected by a Perception affinity is small.
  • Skills: She's about as good at playing video games and a guitar as you might expect a somewhat shy girl to be. She can also do a little basic cooking. Oh, and she knows how to open any mechanical lock that happens to exist, not that she's the type to be a thief.
  • Equipment: Nothing much.
  • Brief Backstory: Hoshiko was actually born outside the Imaginary District, as her family has extensive dealings on both sides of the border and across the world in general. It was noted almost immediately after her birth that her variation on the family's magical trait combined a number of desirable and undesirable attributes: it wasn't going to be a late-blooming power, she was able to keep it on at all times, and she had more than one of its possible manifestations. The downside was having to suppress it until Hoshiko grew enough to control it and the evident danger posed if she turned out to be particularly strong.
    So, of course, the first time her unusual appearance attracted trouble in school, Hoshiko reacted instinctively. Completely mundane children against telekinesis of any potency had a horrifyingly one-sided and sickening outcome that raised a lot of questions about how so many limbs could break in a school of all places.
    This ended up making Hoshiko afraid of using her own abilities and reluctant about spending time with normal people and she ended up moving to the Imaginary District, where the chance of doing any damage like that was vastly lower, staying with an older cousin that works with the police and isn't around much. This has also left said cousin with little time to spend on pushing Hoshiko to attend school... or learn magic like the rest of her family. Or even go out.
    Until Makiko literally dragged her outside.
Hidden 7 yrs ago Post by VitaVitaAR
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Accepted.
Hidden 7 yrs ago Post by Tachi
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Name: Tamiko Kagawa
Age: 18
Gender: Female
Race: Tanuki
Appearance: She's about 5'2"...well, most of the time at least.
Personality: Tamiko is a generally pleasant and cheerful individual. It's hard to get her mad in most circumstances, but she hates seeing others in danger and won't hesitate to rush in if there's trouble. She has a fondness for tokusatsu-style heroes, having grown up watching such shows and wanting to become a hero when she grew up...although this energy was mostly put towards acting, since until recently, she didn't really know of any opportunities for teenagers with attitude and unique abilities to protect the innocent in real life.
Abilities: As a tanuki, Tamiko is able to shapeshift herself, so long as it stays within a general "human" size range, allowing her to disguise herself, boost her strength or get children's prices at the cinema. Her shapeshifting also extends to inanimate objects, allowing her to turn basically anything (of a reasonable size) into a weapon. However, it's hard to transform something large, turn something into into something complex or something moving and it's basically impossible for her to transform a magic item. Transformed items return to normal after a day.
Skills: Tamiko has put a lot of time into her acting skills, which can make seeing through her disguises pretty difficult. Through helping out in the restaurant's kitchen, Tamiko has picked up a few of her parents' recipes and is a capable cook. While she's not properly trained, Tamiko knows some very basic swordsmanship skills.
Equipment: Nothing particularly noteworthy.
Brief Backstory: Tamiko's family have lived in the Imaginary District for generations. Her parents run a small restaurant, which Tamiko helps out with from time to time. Her life has, for the most part, been fairly uneventful, she's a fairly average student who hasn't really travelled much. She used to be part of her school's drama club, where her shapeshifting abilities helped a lot with casting certain roles, as well as saving time and money when it came to props. She joined up with the Youth Organisation because it was practically a dream come true for the hero fangirl, a chance to be part of team of teenagers using unique abilities to defend the peace and protect the innocent.
Hidden 7 yrs ago Post by VitaVitaAR
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Accepted.
Hidden 7 yrs ago Post by FallenTrinity
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@VitaVitaAR

I should have a CS up tomorrow ^^` sorry for the delay -_- work has been a killer but I should be fine now for a while
Hidden 7 yrs ago Post by VitaVitaAR
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Alright.
Hidden 7 yrs ago 7 yrs ago Post by AtomicNut
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  • Name: Shinosaki Shiki AKA Shishi
  • Age:17
  • Gender:Male
  • Race:Human(Onmyoji)
  • Appearance:Not the most handsome lad. His voice matches his appearance, being soft and raspy.
  • Personality: Shiki is a rather soft-spoken, introverted lad. He is not the most emotive nor socially skilled kind of guy, and more than often fails to notice his gaze is perhaps a little too penetrating. Intellectual and mature, Shiki rarely speaks without thinking things three times in his head, and he tends to enjoy investigation and discovery, even though he can be unaware of bounds sometimes. For those who get past his usual unsettling demeanor, Shishi lives up to his namesake, being fiercely protective of his friends and acquaintances, and he doesn't make a distinction between humans and youkai.
  • Abilities: Shiki comes from a family of onmyouji, and as such he's versed in the art of using Ofuda for various purposes, such as exorcising, healing, summoning and barriers. He also uses the Ofuda to augment his physique when fighting. Shiki's affinity is Yin, which theoretically makes him more effective at causing negative effects than positive ones, but he loathes to admit it. This is what makes him to be able to use Youkai as Shikigami summons aswell. Currently, he has managed to successfully contract a couple of youkai under his orders. These are Yamabaka, a dimwitted but eager oni and Aohime, a very haughty Yuki-onna who styles herself as a princess (and she has the power to match) that nevertheless has a soft spot for Shiki (not that she'll ever admit it!).
  • Skills: Shiki is a dilligent student and he excells in most academic subjects. He's also rather fit and athletic, practicing swordplay regularly. While not a sword-freak, he can actually hold his own in a fight. He is also a great listener, and he can do his house chores acceptably (he excels at sewing and cleaning)...except cooking. His cooking is his strongest debuff.
  • Equipment: Shiki carries a set of tags to make his ofuda,and his clothes are also lined in several of them aswell as well as special tags for summoning on his person. The katana he carries is actually imbued in one of his strongest curses, which he calls Stigma. This curse essentially creates a spiritual, as well as a physical wound on a target. It affects incorporeal beings, and one must lift the curse before allowing the wound to heal. Fortunately, the curse can only be effective within a limited timeframe, namely minutes, because it has an absurd mana consumption, although wounds caused by the curse will persist afterwards, until each wound is purified individually.
    He also carries a pink cellphone (it was a gift from the Yukionna). Really.
  • Brief Backstory:Shiki was born as the middle child on a semi successful family of Onmyoji. Ever since he was a kid, the lad had an air of creepiness around him. Nevertheless given that his family found out his affinity early enough, this wasn't much of a difficulty during his upbringing. Except the fact he could never get to befriend anyone. Guys either tried to bully him or shied away from him. Girls just found him gross. So he found solace in the family job of punishing evil spirits. And he was a good shot at it.

    But he still had no friends. Shiki just resigned to his fate, and spent his last summer vacation travelling alone, roaming. Turns out that humans did rebuke him, but youkai did not. He was not creepy for them. And so that's how he managed to create lasting bonds, which culminated in recruiting a couple of them as shikigami after several misadventures. It was then when he heard about the Miura district, and how the Miura Youth Organization was recruiting. Perhaps there was a place in the world for the likes of him after all. And he could probably make more friends.
Hidden 7 yrs ago Post by TheFake
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Took me long enough.
Hidden 7 yrs ago Post by VitaVitaAR
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Accepted.
Hidden 7 yrs ago 7 yrs ago Post by The White Devil
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I think I'm interested in joining, maybe.
@VitaVitaAR
Hidden 7 yrs ago Post by Queen Tomato
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  • Name: Gutso Savage
  • Age: 34
  • Gender: Male
  • Race: Skeleton Youkai
  • Appearance: Gutso is quite lanky for a skeleton, standing at approximately six foot eleven at full height, but he typically slouches to the point of appearing much closer to six feet tall. He wears clothes aimed towards helping him blend in with the hip crowd, hoodies and black jeans with plenty of chains and jewelry indicating status. His sunglasses are perpetually on his forehead rather than being worn properly, and it's said that he only brings his sunglasses down when he's truly serious. No hair or eyes to speak of, being a skeleton.
  • Personality: This pile of bones possesses firstmost the most prevalent traits belonging to all skeletons, his sense of humour (which is in this case quite sarcastic and mellow, as opposed to many of his more eccentric brethren). He could best be described as a hard guy with a soft heart. Protecting the weak comes almost as second nature to him, even if it means putting himself at risk. He doesn't believe there's a challenge in this world he can't overcome, as long as he holds his family in his heart and continues to look forwards. The true hero.
  • Abilities: Mister Savage's capabilities can be separated into two distinctive categories. One is what we could call his "Street Tech", skills developed by a skeleton living with nothing to rely on except his own guts (ironically). The other are what belongs to him naturally as a member of the skeleton race, innate traits honed by his training and skills to aid him as a little youkai in a big youkai's world.
  • Skills: Life on the streets have toughened Gutso beyond what even his skeletal powers allow. His will is as hard as bone, allowing him to overcome injuries and non-magical mental interference just by trying hard enough. With his fists, Gutso is no stranger, delivering punches relentlessly on anybody who stands in his sights. In particular, the skeleton is known for handing out ruthless sucker punches on unwary foes. Few fighters are as cunning and underhanded as him, but surprisingly, there is a side to him that brings people together around him and strengthens their resolve with his own. He calls it "Charisma of the Weak", and it is a well named skill indeed, affecting mostly those too weak to care for themselves. He can cook, count change and do his taxes, like a mature adult, and his fondness for children gives him all the knowledge needed to raise and nurture a little girl, if the situation calls for it.
  • Equipment: A pair of Brass Knuckles made of the super-hardened knucklebones of his own father, formed into the words "BONE" and "HEAD".
  • Brief Backstory: Gutso is a Youkai who lived the hard life right from the start. His father always had high expectations of him, and when Gutso couldn't live up to those expectations, his father beat him savagely. Strangely, Gutso never knew his mother and whenever the topic was mentioned, his pa would sink into solemn silence. Gutso grew up hating his father with every bone in his body, and it wasn't until one fateful day that Gutso finally came to appreciate the man for who he was. When their home was broken into by members of a Youkai gang, and Gutso's dad fought the thugs down to the last bone, Gutso learned what true strength was. Sure, his father was not a strong man all the time. He had his vices, and his temper, and he never could live up to the expectations he had for himself. But when the time came to shine, nothing shined brighter than that old dome of his.

    His enemies were too much, but instilled with his father's will and fighting spirit, Gutso dedicated his life to finding the Youkai who defeated his father and taking them down himself. He left his home that night a changed skeleton, and made the rest of his living on the streets, getting by on nothing but his smarts and the strength of his bones.

    When he found a little girl, lost and abandoned, he took her in as his little sister and installed her in his dad's old place. Now that he has something to fight for, hes decided he's tired of the street life and has taken it up with the right crowd, trying to go clean after all these years. Maybe this way, he thinks, he'll finally be able to find the monsters who did in his old man. And maybe, he would be able to carve out a place in this bone cold world for his little sister to live peacefully.


And it's finally finished! What do you think of this, squish?
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