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One hundred years ago everything changed. The Magi decided it's time to do something that is impossible , to be Gods. 'Thus has started and ended the reign of the Magi. The other races didn't accepted their claim of Godhood and they rebelled against the Magi. Soon after the Warrior Guild was created , now called the Empire. After 70 years of fighting they won the war and enslaved the Magi , killing those of them that were too powerful to be left alive and destroying almost all the inventions made by them.
The Empire enacted the Citadel 75 years after the war. The Magi that are detected with magical talent are sent to the Citadel. An anti-magic prison of sorts. Every 6 years a few Magi ( 1/8 of the population ) are allowed to study to casts spells for the Empire when needed. If a mage gathers too much power / too much knowledge he is sent to the Death Row and killed. The Magi that are not selected are kept in magic-dampening cells.
Now 100 years later evil threatens the Empire again...
- 520 BMW ( Before Mage War ) - A group of the most talented Magi met in Boralis's Library to discuss the face of the world. After a week of talking, they decided it's time to challenge the Gods themselves and cast the most complex spell ever.
- 521 BMW - A year later diseases and monsters started to roam the lands. People gone to the Magi to help but were sent away or killed on the spot.
- 522 BMW - The attacks continued and in December The Warrior Guild was enacted. The Magi soon started to loose power to the Warrior Guild
- 523 BMW - The Human capital has been attacked by unknown monsters and everyone in the city was killed. The Magi didn't do anything to stop the attack. People started to understand who was behind the attacks.
- 525 BMW - The Warrior Guild started to gain more and more influence as the attacks became more deadly than before and entire cities were erased. The same year the Magi sent an army to kill the Warrior Guild's leader. The attack failed and at the end of the year , the Magi War started.
- 595 BMW - 70 years later the Magi lost most of their cities to the united races of the Warrior Guild. Too many casualties were taken by the Warrior Guild. Something had to be done to win the war otherwise they would soon loose even if they took most of the Magi cities.
- 596 BMW - An attack of the Magi Capital city of Boralis was deemed necessary to win the war against the Magi.
- 597 BMW - The siege of Boralis began but the Magi left in the city didn't need food nor water and their defenses could withstand years of fighting. Years the the Warrior Guild didn't have.
- 598 BMW - A plan was conceived to end the siege of Boralis. Now the biggest and bloodiest fight in the recorded history. A low ranking soldier devised a plan to destroy the Magi's biggest weapon , the Amulet of Dala'radan. The Magi's source of infinite power. An attack on the Boralis was followed by a infiltration team sent to take the destroy the Amulet. Most of the army was getting decimated as the low ranking soldier and a few suicidal soldiers infiltrated the palace and with luck from the Gods , she fought two Magi Masters and destroyed the Amulet. When the Amulet was destroyed an event called the Rapture happened. Magical energies kept in the Amulet exploded and destroyed a big part of Boralis along with the army sent to conquer it. From the ruins of Boralis a woman was seen holding a small Amulet piece. She was beyond saving but she was soon raised to the status of Saint.
- 1 AMW - The races gathered together and decided to unite against the Magi's offspring that still appeared.
- 2 AMW - The Empire was founded and all races joined it but the Kil'garen and Gob.
- 10 AMW - The Rapture apparently did more that destroy a part of Boralis. Magical Energies spread around the Magi territory killing or mutating everything in it's path. At the end of the year , the place started to be called The Wasteland and monsters appeared to kill those that approached too much.
- 15 AMW - After a few failed experiments with Magi technology , the technology was deemed " too dangerous " to be used and everything that was Magi related was destroyed. Many people were killed in the attempt to hide artifacts and such from the Empire's army.
- 20 AMW - Creatures started to attack travelers and such outside of the Wasteland. In September a large wall started to be built to completely cut off any access to the Wasteland.
- 42 AMW - After two decades the wall has finally been built. Manned by Dark Humans alone , it served as a protection against any kind of monster that would come out of the Wasteland.
- 70 AMW - A new technology based on the Magi tech was created by the Empire. A device that could be used to detect magical energies in a person as soon as they are born. Killings soon started as Magi were killed when they were babies.
- 71 AMW - After some time, it was decided that it would be better to study some Magi and use their own powers in the advancement of the Empire instead of killing Magi that was found.
- 75 AMW - The Citadel was enacted and Magi that were found were imprisoned and most killed there after they were no longer useful or too strong to be left alive.
- 80 AMW - Yet another technology was created based on Magi Tech in secret. Phylacteries that kept the blood of a Magi that could be used to track a Magi if he escaped imprisonment and would find a way to hide their magical energy.
- 94 AMW - Rumors about a Magi "Saint" started to spread as wildfire in the Empire. A Mage that resided in the Wasteland. It was soon deemed that any mention of the Magi "Saint" to be punished by death.
- 97 AMW - Even tho' the Magi "Saint" was no longer mentioned in large circles, the rumors continued and so the "The Wastelander" was born. Bards sang about his "evil" deeds against the Empire and all that is good but no one has ever seen him. He became a legend to common folk that was used to scare children that didn't obey their parents ( something like the Boogie Man ).
- 100 AMW ( Present Day ) - A thief entered the Citadel's Artifactorium and stole the piece of the Amulet that Saint Courage brought back from Boralis.
Thank you for reading the small description , first of all. Now.
The story will be about exploring a place called The Wastelands. A place that was destroyed in the Magi War.
This place is different from the other places in the kingdom. Experiments roam the land free and technology there is more advanced than the rest of the lands. Because of the magic ban , many inventions were considered "taboo" so they are not used. The action of the RP takes place 100 years after the war and many things about the war itself was forgotten or have become a myth. So there will be a lot of amazement from our characters when they see some of the inventions of the past.
About the magic. Every race available will have an a different magic type.
Only the masters of old could use any kind of magic and casts the most complex spells that would need mastery of more than one magic type.
For the spells themselves I will allow the players to choose only 1 complex spell ( only if explained how they've learned it because magic tomes and such were destroyed after the war and as I said. Magic is highly regimented by the Warrior Guild. Now called the Empire ) and 2 basic spells. More magic spells will be learned after they start the journey.
All Magi ( of any race ) live in the Citadel. So...the mage characters will know each other. They are not friends but they are acquaintances.
There will only be 2/3 Magi positions the others will be warriors. If more people want to join , I'll open up more positions for the Magi characters.
Every non-Magi character has either joined the Templar, is a mercenary at the Citadel or serving as an instructor.
- Human : The main population of Mal'Gar ( the world's name). They can be found everywhere in the world. The Humans were known to be masters of the Life Magic and are only allowed to cast Life Magic. Note : Non-Magi Characters cannot cast spells.
- Dark Humans : The Dark Humans are a tall race that appeared after the Magi War near the borders of the Wasteland , a place where death and diseases is as common as a house fly. They are big persons and have a pale skin ( the color of a dead man ) and most of them are bald ( both women and men ). The Dark Humans are the most proficient of all races in the use of Death and Black Magic and are only allowed to cast spells from one of those two magic schools. Note : Non-Magi Characters cannot cast spells.
- Kil'garen : The Kil'garen live separate from the Empire being the only race that maintained it's neutrality in the Magi War. 'Thus they are mostly hated by every race. They are humanoid in shape but have a fur all over their skin , got a tail , green eyes and cat-like ears. Even if they live outside Empire territory , they still subject themselves to the laws of the Empire due to being afraid of a invasion. They were known to be masters of Elemental Magic , they have a minor affliction towards Kinetic Magic. Note : Non-Magi Characters cannot cast spells.
- Elfan ( Elves ) : The Elfan have the second biggest population before the Humans. They were known to be masters of Nature magic and have a small affliction towards Life Magic. Note : Non-Magi Characters cannot cast spells.
- Gargantu : Gargantu is one of the races that is not considered to be fully sentient due to most of it's population to be as dumb as a rock acting only on instinct. Once a few years a smarter Gargantu is born and is immediately caught and sent to the Citadel. The Gargantu are big creatures ( 2.5 m the average height ) with gray skin and big muscles. The few that are born with magical talent were known to be masters of the Kinetic Magic. Note : Non-Magi Characters cannot cast spells.
- Gob : A small but quick race of humanoid creatures. Green skinned creatures that were enslaved by the Kil'garen, years before the Magi War. Still a slave race to this day, the Gob are mostly hated by every other race due to their "only eat meat" policy and they don't care where the meat comes from. Almost no Gob Magi exist because somehow, genetics don't work the same as with the other races but eventually one is born and is either killed on the spot by his parents because they don't understand him or killed by the Empire. Gobs can only learn Nature Magic. Note : Non-Magi Characters cannot cast spells.
- Human : No racial ability.
- Dark Human : Poison Immunity ( they are immune to most poisons in the world )
- Kil'garen : Enchanted agility, allowing them to perform tasks that need great agility.
- Elfan : Keen Senses. Every Elfan is born with the ability to see and hear better than any race, making them the almost perfect hunters.
- Gargantu : Natural Armor. Their skin is similar to rock and can withstand most damage. A steel sword swung at them will barely dent their hard-skin.
- Gob : Magical Sense. The Gob can smell magic and objects that have even the littlest of magic imbued into them.
- They are the most numerous in known-world.
- The original founders of the Warrior Guild
- The first race that declared war on the Magi.
- The Emperor is human
- The original founders of the Warrior Guild
- The first race that declared war on the Magi.
- The Emperor is human
- Dark Humans didn't existed before the war. They appeared in the lands near the Magi kingdom where the magic residue wasn't as strong in the Magi lands.
- They are sick due to their proximity to the Wasteland.
- Most dark humans die at birth because of the sickness
- The Empire views them as "sick people" and don't consider them to be part of the Empire. Even if they are subjected to the laws of the Empire.
- They are sick due to their proximity to the Wasteland.
- Most dark humans die at birth because of the sickness
- The Empire views them as "sick people" and don't consider them to be part of the Empire. Even if they are subjected to the laws of the Empire.
- Strongest ally of the Empire.
- Second race that declared war on the Magi Gods
- The advisor to the Emperor is an Elfan
- Second race that declared war on the Magi Gods
- The advisor to the Emperor is an Elfan
- The last race to declare war on the Magi
- The Kil'Garen were the most loyal servants of the Magi before the Magi Gods appeared.
- The have a monarchy but there are many Kil'Garen that still prefer to live in tribes in the forests of Medu
- Never officially joined the Warrior Guild
- Hated by the Empire because of their old alliance with the Magi.
- There is no official army in the Kil'Garen kingdom. Small bands of mercenaries but nothing more.
- Signed an accord with the Empire to answer their laws in exchange for their relative freedom.
- They are the official "owners" of the Gob race.
- The Kil'Garen were the most loyal servants of the Magi before the Magi Gods appeared.
- The have a monarchy but there are many Kil'Garen that still prefer to live in tribes in the forests of Medu
- Never officially joined the Warrior Guild
- Hated by the Empire because of their old alliance with the Magi.
- There is no official army in the Kil'Garen kingdom. Small bands of mercenaries but nothing more.
- Signed an accord with the Empire to answer their laws in exchange for their relative freedom.
- They are the official "owners" of the Gob race.
- Most members of the race are considered not sentient yet.
- Mostly animals with the intelligence of an ape.
- Some children are born "sentient" and can become very intelligent
- The only race to join the Warrior Guild as mercenaries.
- There is no clear leader of the Gargantu
- Mostly animals with the intelligence of an ape.
- Some children are born "sentient" and can become very intelligent
- The only race to join the Warrior Guild as mercenaries.
- There is no clear leader of the Gargantu
- The "slave" race
- Kept by the Kil'Garen as slaves
- They are a cunning race but ugly
- Afraid of everything that they don't know.
- Escaped Gob are considered the best thieves in the world.
- Kept by the Kil'Garen as slaves
- They are a cunning race but ugly
- Afraid of everything that they don't know.
- Escaped Gob are considered the best thieves in the world.
Every spell costs MANA to be cast.
- Life Magic : Life magic spells are used to heal any wound and condition that someone may had. Complex spells allow the control of unintelligent beings.
- Death Magic : Death magic spells are used to wage war against everything that is alive. The spells most commonly known are Death Touch , Necromancy ( complex spell ) and Domination ( a spell that allows the user to completely destroy a creature's mind ).
- Black Magic : Black Magic is known to be used to create diseases and the corruption of one's soul.
- Nature Magic : Spells of the Nature Magic school are used to influence the nature. Raise trees out of the ground or kill someone using a poisoned vine are spells that are common between the Nature Magic users.
- Elemental Magic : Spells of this school are used to influence the elements. Be it a fireball or a sudden hurricane a Elemental Mage is known to be a force to be reckoned with.
- Kinetic Magic : Similar to the Jedi ( this is just for reference ) powers ( Force Push , Force Pull ). Magi that master this Magic school are known to be able level entire buildings with a mere move of their hands.
- Enchantment Magic : A form of magic that is only usable on objects. Any Mage can learn this magic school but in order to master it they would still need to study another Magic school.
This is a table for backgrounds for our characters. Each background, will influence the character in one way of the other. It will limit some abilities the character has, while making other abilities stronger. Each character will have only one background.
If these background do not interest you or you don't like them...feel free to PM me with a new idea for a background which will be put here.
Backgrounds = What the parents of the character were and what has the character done until the age of 18 when he could continue whatever the family did or make a future for themselves.
The Templar
*character name* was born into a family of Templars. His family's ancestors fought against the Magi even before the Magi War. He/she was trained ever since he/she was old enough to hold a sword to fight against the Magi and their dark powers.
*Character name* developed major fighting capabilities because of the hard training he/she had to endure and an increased willpower but also this made him/her be mistrustful of others, knowing that everyone is susceptible to the dark magic of the Magi.
Available to : Non-Magi characters of the following race : Human
The Farmer
*character name* was born to a family of farmers. Every day since he was a child, he was trained to work the land, care for the animals and defend himself/herself from bandits or other animals that would attack the farm. Being born to a family of farmers, *character name* became stronger and learned the way of the land but because of the lack of knowledge made him/her a little "dumb" when it comes to stuff that require too much thought.
Available to : Non-Magi characters of the following races : Human , Dark Human , Elfan , Kil'garen
The Merchant
*character name* was born to a family of merchants. He/she lived of life of wealth, not as much as a noble but better than of most commoners. *character name* was raised to become a merchant himself and 'thus was taught ever since he was a child how to negotiate prices and do the books. A son/daughter of a merchant will know how to solve mathematical problems ( as well as problems where math is needed ) and will be more persuasive than other characters but because of this, he/she will not be a great fighter as they always relied on bodyguards and money to solve problems.
Available to : Non-Magi characters of the following races : Human , Dark Human , Elfan , Kil'garen
The Noble
*character name* was born into a life of wealth and opulence. His/Her family were minor nobles that gained their lands after their ancestors fought in the Magi War and still retain their glory. *character name* was spoiled since he/she was born, he/she learned to fight with a sword, shoot with a bow and ride a horse but these things also made him/her susceptible to kidnapping, as most nobles are kidnapped for a ransom also his spoiled life, made him/her to be able to eat only cooked food and such.
Available to : Non-Magi characters of the following races : Human , Elfan , Kil'garen
The Thief
*character name* was born into a family of thieves. He/she learned to pick pockets and open locks ever since he/she could barely walk. Always on the run, always changing homes defined the life of the thief. *character name* is skilled in most agility based skills but because of his/her life, he/she isn't skilled in fighting with most weapons besides the dagger.
Available to : Non-Magi characters of the following races : Kil'garen , Gob and Dark Human
The Mercenary
*character name* was born into a family of mercenaries. His/her mother was killed soon after his/her birth and only the father cared for them. The local lord took a liking for his/her father and hired him. *character name*'s life was trained to fight with a sword better than most warriors and it is said that *character name* even defeated a Grand Templar in single combat. 'Thus he/she has great fighting abilities with the sword but because of that, he/she doesn't have any other skills with other weapons.
Available to : Non-Magi characters of the following race : Gargantu, Gob
The Slave
*character name* comes from a long line of slaves. Soon after his/her birth, he/she was taught to serve and be useful in a household. He/she learned that disobeying a command meant a beating from the master of the house and 'thus became more resilent to damage but it also meant that no he/she has a few broken bones in his/her body that never healed properly and can cause a few impediments on the road.
Available to : Non-Magi characters of the following race : Gob
The Warlord
*character name* was the child of a famous Gargantu Warlord. Even before the Magi War, his/her father fought against everyone and anyone, always looking for a way to gather more power. *character name* had a harsh life because his/her father didn't cared about him/her and was beaten to a pulp either by him or his men every time, they got drunk. He/she learned a lot about combat tactics from his/her father and how to break a man into telling you every secret he had but living a life on the road meant that *character name* wasn't educated and can appear as impolite in most places. Also his/her life was dominated by constant battles and many scars cover his/her body.
Available to : Non-Magi characters of the following race : Gargantu
The Blade Dancer
*character name* came from a long line of the legendary Elfan Blade Dancers. Warriors that were fighting with two swords while also having a bow and a quiver with them. He/she had learned how to dual wield swords and is a better fighter than most other warriors, his/her training also allowed him/her to develop an almost inhuman agility but living with Elfan every day of his/her life, *character name* was taught that Elfan are superior than the other races. Also his training was focused on speed rather than strength and 'thus he/she is slightly weaker than other races.
Available to : Non-Magi characters of the following race : Elfan
The Doctor
*character name*'s father and mother were doctors. He/she was taught how to mend bones and treat illnesses since he was still a child. His/her parents tried to teach him/her everything they knew and 'thus *character name* didn't have time to do anything else but learn how to treat the body and the mind. Potions and herbs were a common sight in his/her life.
*character name* learned to treat most illnesses known in his/her part of the world but without almost to none training in combat he/she would be useless in combat.
Available to : Non-Magi characters of the following race : Dark Human
The Assassin
*character name* was born into a family of assassins, people who live by the sword and die by the sword. He/She was taught the ways of the killer at a young age, again and again exposed to rigorous training that both exhausted both mind and body. Solitariness was also instilled in *character name* and was never really exposed to affection children commonly get from their parents (with some rare exceptions). As a result, *character name* has never had any close friends or any interest in forming relationships. *character name* is efficient in fighting with short blades, ranged weapons or projectiles. Stealth and speed is a natural talent, however he/she doesn't have a high defense rating.
Available to Non-Magi characters of the following races : Human , Elfan and Gob
Idea by : @Kyrisse
The Guardian
*character name* comes from a long line of ancient warriors known as Guardians who pledged their lives and allegiance to the magi. He/She was brought up with the very same beliefs as his/her ancestors had: Magi are the rightful rulers of the world and the Guardians stand by their side to protect them. Being a Guardian, he/she bears a mark on his/her body (exposed area) placed at birth signifying his/her lineage. Because of the widespread fear and hatred for the magi, he/she is an outcast, hated for their loyalty to the magic users but at the same time, the few remaining magi find a natural bond with him/her. *character name* is by an essence, a tank - a protective shield meant to withstand a great deal of damage. But with this high defense, his/her attack prowess suffers.
Note: Guardians may be tanks but they need to wear armor as compared to Gargantus who are naturally armored. In addition to this, Guardians have more mobility than Gargantus.
Available to Non-Magi characters of the following race : Kil'garen
Idea by : @Kyrisse
The Hunter
*character name* was born into the world from a wife of a poacher, he/she had a rough start to life. It was not for lack of love or care from his/her parents. But he/she learned to conserve food and drink from his/her mother, was trained to walk silently on dry leaves by his/her father, even taught him/her/self how to climb trees to avoid dangerous animals of the forest. But most of all, *character name* was a prodigy with a bow and arrow. This life of *character name* taught him how to be stealthy, how to shoot with a bow and survive in the wild but because of his/her sole training in hunting, it left *character name* without skills in fighting with other kind of melee weapons (besides a small knife that he/she uses to skin animals), how to behave into a society and most importantly, his/her constitution is lacking at best and can only wear light armor.
Available to Non-Magi characters of the following races : Human, Kil'garen, Elfan
Idea by : @Esailia
The Magi
*character name* was born as one of the Magi and was cursed to live in fear of itself and others. Soon after he/she was born, *character name* was captured by the Templar and sent to live at the Citadel, where he/she still remains. Whatever his/her parents were didn't mattered but living in a prison cell, in absolute darkness and without much food can make wonders on the body. *character name* has gained the skill to see in darkness better than normal people and have the ability to go without food or water much more time than normal, also another skill they've gained is that they are able to eat spoiled food without being afraid of getting sick. Alas' this upbringing also cause some problem to *character name*, his lack of knowledge to anything not magical will be a serious handicap in the future.
Only available to Magi characters of any race and the only background available to them.
If these background do not interest you or you don't like them...feel free to PM me with a new idea for a background which will be put here.
Backgrounds = What the parents of the character were and what has the character done until the age of 18 when he could continue whatever the family did or make a future for themselves.
The Templar
*character name* was born into a family of Templars. His family's ancestors fought against the Magi even before the Magi War. He/she was trained ever since he/she was old enough to hold a sword to fight against the Magi and their dark powers.
*Character name* developed major fighting capabilities because of the hard training he/she had to endure and an increased willpower but also this made him/her be mistrustful of others, knowing that everyone is susceptible to the dark magic of the Magi.
Available to : Non-Magi characters of the following race : Human
The Farmer
*character name* was born to a family of farmers. Every day since he was a child, he was trained to work the land, care for the animals and defend himself/herself from bandits or other animals that would attack the farm. Being born to a family of farmers, *character name* became stronger and learned the way of the land but because of the lack of knowledge made him/her a little "dumb" when it comes to stuff that require too much thought.
Available to : Non-Magi characters of the following races : Human , Dark Human , Elfan , Kil'garen
The Merchant
*character name* was born to a family of merchants. He/she lived of life of wealth, not as much as a noble but better than of most commoners. *character name* was raised to become a merchant himself and 'thus was taught ever since he was a child how to negotiate prices and do the books. A son/daughter of a merchant will know how to solve mathematical problems ( as well as problems where math is needed ) and will be more persuasive than other characters but because of this, he/she will not be a great fighter as they always relied on bodyguards and money to solve problems.
Available to : Non-Magi characters of the following races : Human , Dark Human , Elfan , Kil'garen
The Noble
*character name* was born into a life of wealth and opulence. His/Her family were minor nobles that gained their lands after their ancestors fought in the Magi War and still retain their glory. *character name* was spoiled since he/she was born, he/she learned to fight with a sword, shoot with a bow and ride a horse but these things also made him/her susceptible to kidnapping, as most nobles are kidnapped for a ransom also his spoiled life, made him/her to be able to eat only cooked food and such.
Available to : Non-Magi characters of the following races : Human , Elfan , Kil'garen
The Thief
*character name* was born into a family of thieves. He/she learned to pick pockets and open locks ever since he/she could barely walk. Always on the run, always changing homes defined the life of the thief. *character name* is skilled in most agility based skills but because of his/her life, he/she isn't skilled in fighting with most weapons besides the dagger.
Available to : Non-Magi characters of the following races : Kil'garen , Gob and Dark Human
The Mercenary
*character name* was born into a family of mercenaries. His/her mother was killed soon after his/her birth and only the father cared for them. The local lord took a liking for his/her father and hired him. *character name*'s life was trained to fight with a sword better than most warriors and it is said that *character name* even defeated a Grand Templar in single combat. 'Thus he/she has great fighting abilities with the sword but because of that, he/she doesn't have any other skills with other weapons.
Available to : Non-Magi characters of the following race : Gargantu, Gob
The Slave
*character name* comes from a long line of slaves. Soon after his/her birth, he/she was taught to serve and be useful in a household. He/she learned that disobeying a command meant a beating from the master of the house and 'thus became more resilent to damage but it also meant that no he/she has a few broken bones in his/her body that never healed properly and can cause a few impediments on the road.
Available to : Non-Magi characters of the following race : Gob
The Warlord
*character name* was the child of a famous Gargantu Warlord. Even before the Magi War, his/her father fought against everyone and anyone, always looking for a way to gather more power. *character name* had a harsh life because his/her father didn't cared about him/her and was beaten to a pulp either by him or his men every time, they got drunk. He/she learned a lot about combat tactics from his/her father and how to break a man into telling you every secret he had but living a life on the road meant that *character name* wasn't educated and can appear as impolite in most places. Also his/her life was dominated by constant battles and many scars cover his/her body.
Available to : Non-Magi characters of the following race : Gargantu
The Blade Dancer
*character name* came from a long line of the legendary Elfan Blade Dancers. Warriors that were fighting with two swords while also having a bow and a quiver with them. He/she had learned how to dual wield swords and is a better fighter than most other warriors, his/her training also allowed him/her to develop an almost inhuman agility but living with Elfan every day of his/her life, *character name* was taught that Elfan are superior than the other races. Also his training was focused on speed rather than strength and 'thus he/she is slightly weaker than other races.
Available to : Non-Magi characters of the following race : Elfan
The Doctor
*character name*'s father and mother were doctors. He/she was taught how to mend bones and treat illnesses since he was still a child. His/her parents tried to teach him/her everything they knew and 'thus *character name* didn't have time to do anything else but learn how to treat the body and the mind. Potions and herbs were a common sight in his/her life.
*character name* learned to treat most illnesses known in his/her part of the world but without almost to none training in combat he/she would be useless in combat.
Available to : Non-Magi characters of the following race : Dark Human
The Assassin
*character name* was born into a family of assassins, people who live by the sword and die by the sword. He/She was taught the ways of the killer at a young age, again and again exposed to rigorous training that both exhausted both mind and body. Solitariness was also instilled in *character name* and was never really exposed to affection children commonly get from their parents (with some rare exceptions). As a result, *character name* has never had any close friends or any interest in forming relationships. *character name* is efficient in fighting with short blades, ranged weapons or projectiles. Stealth and speed is a natural talent, however he/she doesn't have a high defense rating.
Available to Non-Magi characters of the following races : Human , Elfan and Gob
Idea by : @Kyrisse
The Guardian
*character name* comes from a long line of ancient warriors known as Guardians who pledged their lives and allegiance to the magi. He/She was brought up with the very same beliefs as his/her ancestors had: Magi are the rightful rulers of the world and the Guardians stand by their side to protect them. Being a Guardian, he/she bears a mark on his/her body (exposed area) placed at birth signifying his/her lineage. Because of the widespread fear and hatred for the magi, he/she is an outcast, hated for their loyalty to the magic users but at the same time, the few remaining magi find a natural bond with him/her. *character name* is by an essence, a tank - a protective shield meant to withstand a great deal of damage. But with this high defense, his/her attack prowess suffers.
Note: Guardians may be tanks but they need to wear armor as compared to Gargantus who are naturally armored. In addition to this, Guardians have more mobility than Gargantus.
Available to Non-Magi characters of the following race : Kil'garen
Idea by : @Kyrisse
The Hunter
*character name* was born into the world from a wife of a poacher, he/she had a rough start to life. It was not for lack of love or care from his/her parents. But he/she learned to conserve food and drink from his/her mother, was trained to walk silently on dry leaves by his/her father, even taught him/her/self how to climb trees to avoid dangerous animals of the forest. But most of all, *character name* was a prodigy with a bow and arrow. This life of *character name* taught him how to be stealthy, how to shoot with a bow and survive in the wild but because of his/her sole training in hunting, it left *character name* without skills in fighting with other kind of melee weapons (besides a small knife that he/she uses to skin animals), how to behave into a society and most importantly, his/her constitution is lacking at best and can only wear light armor.
Available to Non-Magi characters of the following races : Human, Kil'garen, Elfan
Idea by : @Esailia
The Magi
*character name* was born as one of the Magi and was cursed to live in fear of itself and others. Soon after he/she was born, *character name* was captured by the Templar and sent to live at the Citadel, where he/she still remains. Whatever his/her parents were didn't mattered but living in a prison cell, in absolute darkness and without much food can make wonders on the body. *character name* has gained the skill to see in darkness better than normal people and have the ability to go without food or water much more time than normal, also another skill they've gained is that they are able to eat spoiled food without being afraid of getting sick. Alas' this upbringing also cause some problem to *character name*, his lack of knowledge to anything not magical will be a serious handicap in the future.
Only available to Magi characters of any race and the only background available to them.
Name :
Race :
Gender :
Background :
Mana ( everyone starts with 100 mana and it regenerates by 5 each post ) :
Age ( 18 - 24 )
Appearance ( picture / description if no picture is found ) :
Fur Color ( only if Kil'garen ) :
Eye color :
Height :
Predisposition to Non-Magi :
Spells ( be creative here and remember that a race may only learn magic from only one Magic school ) ( 2 simple spells and 1 complex ( you need to have a good reason to know this spell and not be sent to the Death Row ) ) ( ALSO: Remember to write a mana cost for each spell ) :
History ( all the Magi are sent to the Citadel since they are born so here you should write stuff like...how he/she likes the place ( even if it's a prison ) or things like this ) :
Personality :
Notes ( things purely for story ) :
Race :
Gender :
Background :
Mana ( everyone starts with 100 mana and it regenerates by 5 each post ) :
Age ( 18 - 24 )
Appearance ( picture / description if no picture is found ) :
Fur Color ( only if Kil'garen ) :
Eye color :
Height :
Predisposition to Non-Magi :
Spells ( be creative here and remember that a race may only learn magic from only one Magic school ) ( 2 simple spells and 1 complex ( you need to have a good reason to know this spell and not be sent to the Death Row ) ) ( ALSO: Remember to write a mana cost for each spell ) :
History ( all the Magi are sent to the Citadel since they are born so here you should write stuff like...how he/she likes the place ( even if it's a prison ) or things like this ) :
Personality :
Notes ( things purely for story ) :
NOTE : They cannot cast spells.
Name :
Race :
Gender :
Background :
Age ( 18 - 30 )
Appearance ( picture / description if no picture is found ) :
Fur Color ( only if Kil'garen ) :
Eye color :
Height :
Skills ( Sword fighting , archery , cooking etc ) ( maximum 3 ( life skills ( cooking etc ) ) and maximum 2 weapon skills )
History ( you have to write a reason why he/she is serving at the Citadel ( not everyone is allowed to serve at the Citadel, only those that are trusted soldiers of the Empire ) : Also. Remember to write how did your character got to the Citadel based on the background you chose.
Predisposition to the Magi ( he/she may hate the Magi with all his/hers being or he may take a pity on them and be friendly ) :
Personality :
Notes ( things purely for story ) :
Name :
Race :
Gender :
Background :
Age ( 18 - 30 )
Appearance ( picture / description if no picture is found ) :
Fur Color ( only if Kil'garen ) :
Eye color :
Height :
Skills ( Sword fighting , archery , cooking etc ) ( maximum 3 ( life skills ( cooking etc ) ) and maximum 2 weapon skills )
History ( you have to write a reason why he/she is serving at the Citadel ( not everyone is allowed to serve at the Citadel, only those that are trusted soldiers of the Empire ) : Also. Remember to write how did your character got to the Citadel based on the background you chose.
Predisposition to the Magi ( he/she may hate the Magi with all his/hers being or he may take a pity on them and be friendly ) :
Personality :
Notes ( things purely for story ) :
The Map of this part of the world
Map Legend : Blue Terrain = Magic ooze and such. Wasteland territory.
Red Terrain = Red Sand.
Purple Terrain = Dead land. Death feels at home here.
Notes about the map and it's places.
Boralis was the Magi's capital for as long as history remembered. It was there that the final battle of the Magi War took place. A big stronghold with automated defenses that could kill a man from 500 hundred meters away. The Magi fought to their last man but were finally defeated by Gregory's great , great grandmother by infiltrating the city. She used the army as a distraction , a distraction that killed more than 500000 soldiers in the first hour but one that worked. She used the underwater sewers and got inside Boralis and destroyed the Magi's source of power.
It's big towers can still be seen from the entrance of the Wasteland as if a reminder that the Wasteland belonged to the Magi.
It's big towers can still be seen from the entrance of the Wasteland as if a reminder that the Wasteland belonged to the Magi.
Once a city that housed men and women of all races , now long destroyed by the magical energies that creep out of the Wasteland. Before the war it was the a Bazzar-Village for all that wanted to trade in Artifacs , now it is only a shadow of what it was. Many of its buildings were destroyed in the Magi War and haven't been repaired ever since. When the Rapture , also known as the day when the Magi were defeated , happened and the Wasteland was created The Field was affected by a diseases caused by the magical energies that erupted. From a population of 100000 it has now a population of 50000. The Dark Humans as they are called now are known to be immune to this diseases due to being born there but anyone else has a chance of getting infected by one of it's mortal diseases. So , it is avoided by any non-Dark Humans.
???. No one knows of it's existence.
- When Magi are born they start to release some magical energy. The Empire tracks that energy and finds the mage wherever he/she is.
- Parents of a mage are killed as soon as the mage is found. Parents from influential families abandon the child as soon as he is detected having magic to avoid defamation , those that don't suffer a harsh blow to their reputation.
- 95% of Magi children are killed as soon as they are found. The other 5% are sent to the Citadel , a stronghold prison where they are raised and then confined to magic dampening cells.
- Most Magi kill themselves in their cells because they cannot handle the isolation.
- The Magi cells are like this : Everything is black inside their cell. The only light that comes in the cell is once per day when food is given to the Magi. The cell itself is empty with no bed and wet floor. There is only one hole in the ground that serves as a toilet that opens up once per day at night.
- The only time Magi interact with each other is only when they are chosen to study magic at the library. Only 1% of the Magi are selected to do so every 6 years. The Magi that were selected before are killed and they switch places with the new Magi.
- Magi that don't follow orders or become too powerful are killed. They are sent to the Death Row or killed on the spot.
- If any new questions appear , I'll answer them and add them here.
Rules
- 1. No godmodding. Everyone can die.
- 2. Normal guild rules apply.
- 3. If you want to romance and do stuff. It's PG-13 , everything is ok 'till cloths go off then fade to black. Swearing is allowed in IC but keep it civil in OCC.
- 4. My word is law. So goes for my Co-GM's.
- 5. Mention people in posts !
- 6. Magi players are required to add " Mana : " at the end of all posts, so that people know how much they still have.
- 7. CSs are to be sent to me and the other CO-GMs ( when they will appear ) by PM,before posted anywhere.
- 8. More rules will appear if needed.
Questions about the plot or setting are welcomed !