Hidden 7 yrs ago 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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Tin Dragon Detective Agency is accepting applications! Renowned for cracking the great Juniper Seed murder case, exposing the Order of the Laughing Sparrow for human trafficking, and for establishing trade relations with the United Treaties of Sharkwater, Tin Dragon pride ourselves on integrity, courage, wit, and curiosity. Applicants should be intelligent, headstrong, and willing to do what it takes to complete an assignment. Training will be provided; no experience necessary.


Tin Dragon

Tin Dragon, in the old days, was an alchemists' guild known for its adventurous members and historic discoveries of new plants, minerals, and mythical creatures. Eventually they expanded their specialization into trailblazing and field research, until the archaic pursuit of alchemy was all but forgotten. Members today wear a tin badge etched with an ouroboros to honor the agency's origin.

Concept

Character sheets will be filled out as applications for a position among the famous Tin Dragon Detectives, considered publicly to be the best in the field of crime-solving and trailblazing. The latest news, however, is a cryptic report of the deaths of several Tin Dragon agents, after which the help-wanted ad was published. Upon acceptance of their applications, characters will earn a percentage of client fees per completed assignment, which could range from finding missing fairies to catching serial-killers to discovering the lairs of dangerous monsters.

World




Comet-by-the-Sea: Home of most mechanical and architectural advancements, known for its astronomers, researchers, novelists, and its prosperous population of cats.

Woondaly: Named for the sound the local shorebirds make, a trading hub known for its bright colors, stage plays, experimental music and spicy cuisine.

Four Stones: Named for the four ancient boulders balanced impossibly at the town center, known for its fish, oysters, shipbuilders and weaponsmiths.

Timber Moren: A hunting and logging town known for its beer, wine, generous hospitality, silly holidays and bloody history.

The Howl: A high-security prison and asylum, rumored to be violently haunted.

The Repository: The Tin Dragon Detective Agency headquarters, which location is secret to all but its agents, built under an equally secret drop-gate in the northern hills. The ouroboros badges are the only gate keys.


Most of this continent is forested, rife with all manner of beasts and settlements and intelligent creatures. The wilderness harbors everything from sky-jellyfish to mountain-colossi, and is littered with the relics and ruins of a forgotten time.

Within the towns and cities there's a level of technology that resembles the real-world Renaissance: gears, clocks, architecture, etc. Each major location has been built around a drop-gate (noted on the map as a star-circle): ancient stone circles of unknown origin that will teleport someone to any other drop-gate when the corresponding key is inserted.

Other than the drop-gates and some unusual properties of plants and wildlife, magic is not usually readily available for human use. Some mechanical advancements have been able to incorporate certain rare stones as a power source, and certain plants are cultivated by healers and assassins for their remarkable effects, but there is no such thing as casting a spell or enchanting an object.

Character Applications

Characters may be human or any species of your choosing. Please keep the following stipulations in mind:

  • No magic except as a power source or as an herbal supplement, no matter your species.
  • I will ask you to tone down your species advantages if they could disrupt the balance of gameplay or if they don't fit in with what is possible in the world.
  • Characters with no advantages at all are awesome, too!
  • Keep in mind that absolutely everything except the character itself will be forfeit to the GM. Any species histories or hometown descriptions or family members or mentors are not your own. My suggestion is to keep these things vague, if they must be mentioned at all.
  • Under no circumstances should any secrets be kept from the GM at any time, for any reason. This includes mysterious things about your character that you haven't decided yet.


Please fill out the below application form in-character. Your character's job application is also your character sheet. If your character feels a desperate need to divulge more information than is asked for, they are free to attach a cover letter. Post completed applications in the OOC. Upon approval, you may copy/paste into the Characters tab.





Rules

Aside from the above character rules:

  • Control nothing but your character and your character alone. NPCs, environments, and especially plot are off-limits. Make no assumptions. Of course there are exceptions where it's a matter of common sense, but always ask in the OOC before posting.
  • Read everyone's posts, or at least skim them.
  • Remain courteous, kind, and family-friendly in the OOC at all times.
  • Any grievances or problems with me or with other players should be sent to my PM box to be handled privately -- and I do make every effort to help and change things where needed. Hostile comments in the OOC, against other players or against the GM, are not tolerated.
  • I reserve the right to kick any disruptive player according to my judgment. It happens rarely, but it happens.
  • If, during the application process or during gameplay, it's clear you're expecting a different sort of RP than the one I'm planning, I will let you know. I can't cater to everyone's preferences, and I don't want to waste your time.
  • During gameplay it may become necessary to rearrange the timelines of some posts, or ignore small parts of posts entirely, in order to ensure everything flows and makes sense in the grander scene. The chain of events will be outlined in the GM post -- it's very rare you will be asked to edit your posts for the sake of the timeline.


About the GM

Hi, I'm Mok, I'm a slow poster and I don't like sharing power. (MUAHAHAHA *cough*) When a new RP starts out, posts roll fast and hard and I'll tend to respond to groups of people at a time. As things slow down and the characters start developing, my mod posts will start to focus on each individual character. A posting speed goal might be once a week or after two people have posted, whichever comes later.

I am a reactionary poster: I require some action, some decision, some prompt from your character from which to launch my post. I will take what you do and run with it. Characters who simply react to what I type and add nothing are very difficult for me to moderate. Every little thing in every mod post -- especially in this RP about investigation -- is something that your character could focus on and move forward with. If at any time you feel I haven't given you enough to act on, let me know in the OOC. I'll work with you to add to the post. My job as GM is to give you a writing prompt. If you're not inspired to write, let me know what sort of thing inspires you.
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Hidden 7 yrs ago Post by DepressedSoviet
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DepressedSoviet A Sad Communist

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@MokleyI actually have a great character for this: A Van Helsing-esque character that holds knowledge on more monstrous or supernatural creatures(to use what he was originally built for, D&D, this would range from things like Kobolds and Orcs, to Mind Flayers, Vampires, and Beholders). To offset his encyclopedic knowledge, I usually have him as an older man, to make his actual combat abilities weaker. So, whaddaya think?
Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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@DepressedSoviet Hey hi sure! Every group could use an older guy who knows what he's doing, haha. Maybe he was famous in his prime? He and the agency would have that in common!
Hidden 7 yrs ago Post by DepressedSoviet
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DepressedSoviet A Sad Communist

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@MokleyThat's exactly what I was thinking. A Famous monster/creature hunter who's nearing field duty retirement age, but still wants to help others, so he signs up with Tin Dragon so that he can still do some good, without always having to get mixed up in combat.
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Hidden 7 yrs ago Post by Lord Wyron
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Lord Wyron Reclusive Giant Lord

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This definitely seems like an interesting story! I'll be keeping my eye on this and brainstorming a potential character!
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Hidden 7 yrs ago Post by Greenie
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Greenie

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This looks interesting. Fantasy/Adventure type rp is something I'm searching for, and the posting time (once a week) suits me. ^_^
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Hidden 7 yrs ago 7 yrs ago Post by Ruthenselle
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Ruthenselle (: ruthless-rueful :)

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I'm fairly new to the Guild, but I'm definitely interested in an investigation fantasy roleplay thing. I'll hang around, too.
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Hidden 7 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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I will keep my eye on this. So far, I'm interested.
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Hidden 7 yrs ago Post by FantasyChic
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FantasyChic Poptarts and Glitter

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This sounds interesting. I'm into it
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Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Feels like an interesting proposal. I'll wait to see more about it in the future.
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Hidden 7 yrs ago Post by TheWendil
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Feels like an interesting proposal. I'll wait to see more about it in the future.


ಠ_ಠ
Hidden 7 yrs ago Post by Cojemo
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I agree with @KoL. I'm definitely interested in the idea, so I'll be waiting for more details to see how it pans out.
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Hidden 7 yrs ago Post by Slamurai
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Slamurai

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This sounds pretty neat! It's been too long since I last took part in a fantastical adventure. Not too sure about a character yet. A preliminary idea is a noblewoman from an impoverished household escaping the courtly life.
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Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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Wow, thanks for the encouragement you guys! You all rock! :D

I've added a map and some world info to help with your character brainstorming -- will continue working on character sheets and especially planning that first adventure.
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Hidden 7 yrs ago Post by Greenie
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Love the map :D
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Hidden 7 yrs ago Post by Sen
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Definitely interested.

Though, if you don't mind my asking, do you have a hard limit on player count?
Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Sen awesome! I feel like a player limit is an impossible decision, haha. On one hand, too many people posting gets overwhelming for everyone involved -- but I'm also afraid of locking out players who might go on to carry the plot.

From past experience, no player cap has worked out in the long run, especially to guarantee there will usually always be someone posting after things slow down.

So to be long winded, there is no player cap. The thread may feel hectic starting out, but it will calm down to a manageable pace before long. :D
Hidden 7 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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So long as speed posting is not going to be an issue here, I'm fine with this.
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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So long as speed posting is not going to be an issue here, I'm fine with this.


^
In a mystery story, the last thing I want is to be unable to follow the plot. I'll still keep a look at this, but now I grew slightly more skeptical.
Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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@KoL that is another concern, definitely. Depending on just how many people get approved, we may split up the group, probably to pursue different leads on the same mystery.

There will be times when two or more player posts will conflict with each other as far as what happens in what order. It's my job to make an executive decision on how the timeline actually plays out, and dictate that in the mod post. I'll also be quoting significant parts of player posts. I might add something to this effect in the description someplace.

It's not perfect, but has worked to keep the plot linear and clean in previous rps. :D
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