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Hidden 7 yrs ago Post by TheWendil
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Are you talking about the barrage of attacks that happens upon activation? It's more like...instantaneous? Basically what happens after someone gets Za Warudo'd.

Which character is it? Main idea for mine was just an ability that gave me more Actions, so if I can get away with adding on even more extra Actions, I'm down for that. :3


I mean the 12 stacks=12 hits.

Mine. It's a secret.
Hidden 7 yrs ago Post by ERode
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@TheWindel
It's more of an equalization thing? Don't really understand what you're getting at, but essentially...

It requires 12 successful hits in order to attain Stasis debuff, so that Good Night can be activated. Thus, it made sense in my head that Good Night would be doing at least the damage of 12 hits in a single instant, because, well, those 12 hits didn't do any damage before, so it'll do it now.
Hidden 7 yrs ago Post by TheWendil
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It requires 12 successful hits in order to attain Stasis debuff, so that Good Night can be activated. Thus, it made sense in my head that Good Night would be doing at least the damage of 12 hits in a single instant, because, well, those 12 hits didn't do any damage before, so it'll do it now.


This is all I need to know.
Hidden 7 yrs ago 7 yrs ago Post by ERode
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Oh man, feels bad when all Lvl 3 Feats are basically useless.

Also, question about this.
Adaptive Ability: Allows you to take any Feat level 7 or lower you do not have.

Does that mean any Lvl 7 Feat, regardless of class restrictions?

Feats can't be custom made, right?
Hidden 7 yrs ago Post by Flamelord
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Does that mean any Lvl 7 Feat, regardless of class restrictions?


Yup, basically
Hidden 7 yrs ago Post by KoL
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@ERode

Dissolutions can be auto kills.
Hidden 7 yrs ago Post by ERode
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Name: Moe Yumekawa
Age: 14
History: The Yumekawa family had always been about competition. Her father was merely a middling academic with an above average score in Deep Ground Online, but through vicious backdoor agreements and cutthroat business deals, Yumekawa Fitness is now one of the largest health and fitness corporations worldwide, filled with sweaty macho men getting swole and 40 year old housewives trying to burn off body fat. On the other side of the spectrum, Moe’s mother was a competitive kickboxer, only recently retiring due to injuries. With such strong-willed parents on both sides, Moe’s childhood was filled with both loud, violent arguments as well as loud, violent love-making scenes.

It became obvious to her at an early age that love was a war she didn’t want to get into, and though she did want to become a princess as a young girl, what she wanted more was to become a princess that could snatch away the prince from some random tramp on the streets.

As she got older, that interest in being a princess faded, but working out and practicing martial arts never did, and Moe went into Deep Ground Online as a small demon child, quickly joining up with the Scarlet Harleys because beating the shit out of real players was way more satisfying than exploding Dissolutions.

Sure, rising to the top was fun, but so was kicking others down.

Personality: Cheeky and aggressive, Moe’s primary personality point is her absolute lack of empathy and her love for simple answers. A friend has crippling depression due to bullying in school? Either suck it up or break a bat over those bullies’ heads. Her cousin wants relationship advice about a messy relationship? Stop dawdling about and fuck the dude already. She’s foul-mouthed and direct, never bothering to hide her intentions or hesitate when it comes to getting what she wants. After all, there’s just so many things to enjoy and so many things to work for. Lazing about is for losers and backpedallers.

A meathead brute in the form of a 14 year old girl, Moe has yet to fully deal with the suffering that is puberty and adolescence.


Avatar Class: Rogue - Ranger
Avatar Title: Mauve Night
Avatar Level: 3
Avatar Guild: Scarlet Harleys


Other: Currently uses a level appropriate hand gun, enchanted to increase accuracy.
Hidden 7 yrs ago Post by Lucius Cypher
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Fairly short history. But maybe I'm just a stickler for detail. That being said this would make our fifth rich kid character, probs wouldn't be too adversely affected by DGO scores. Kinda removes the tension of DGO's importance when you could probably continue to live a cushy life with your parent's money. But hey, for some of us that's just our reality.

As for Avatar abilities, I'm going to guess that she'll be doing a mix up between melee and range since she has vicious strikes, which only affects melee attacks, while it seems like a core of her abilities rely on ranged attacks. Additionally by the combat rules KoL has, reach "round" has at a max a sort of movement action and an attack action, which is generally just one attack. Perhaps two if you're the duel-wielding type of a guy with multiple arms.

So under the circumstances of duel-wielding, it'll take you about six rounds for a full Stasis proc, though Thirteenth hour does allow it to happen in one if all hits lands. Which brings me to another question: though your passive ability says it doesn't do any damage, does it still proc from simply hitting, even if it would normally be blocked or deflected? Super speedy characters seem to be the current meta right now, so traditional tanks or pretty much obsolete. And what about AoE Ranged attacks like explosive weapons? Would that proc on all opponents hit or does it need to be direct hits?

@ERode
Hidden 7 yrs ago Post by Scarifar
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Hmmmmm... perhaps I should make a list in my cs for what type of equipment my character has. Gotta come up with some bland commons and rares.
Hidden 7 yrs ago Post by ERode
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Fairly short history. But maybe I'm just a stickler for detail. That being said this would make our fifth rich kid character, probs wouldn't be too adversely affected by DGO scores. Kinda removes the tension of DGO's importance when you could probably continue to live a cushy life with your parent's money. But hey, for some of us that's just our reality.

Not all parents are interested in putting up with a failure and a disgrace. But yeah, didn't find much point in waxing poetic about the life of a simple minded 14 year old. And also not a super big fan of waving around all the hidden secret tragedies of people's lives in a biography.

As for Avatar abilities, I'm going to guess that she'll be doing a mix up between melee and range since she has vicious strikes, which only affects melee attacks, while it seems like a core of her abilities rely on ranged attacks. Additionally by the combat rules KoL has, reach "round" has at a max a sort of movement action and an attack action, which is generally just one attack. Perhaps two if you're the duel-wielding type of a guy with multiple arms.

It's more of a case where Vicious Strikes was taken because there's literally no value in any other feat. 10% armor piercing for ranged attacks, when her ranged attacks specifically do no damage? Double damage from sneak attacks when her skills are optimized towards longer, drawn out battles? And yeah, I read the whole round thing. Think it's weird that each round takes up an entire minute for a maximum of two attacks, but eh, whatever.

So under the circumstances of duel-wielding, it'll take you about six rounds for a full Stasis proc, though Thirteenth hour does allow it to happen in one if all hits lands. Which brings me to another question: though your passive ability says it doesn't do any damage, does it still proc from simply hitting, even if it would normally be blocked or deflected? Super speedy characters seem to be the current meta right now, so traditional tanks or pretty much obsolete. And what about AoE Ranged attacks like explosive weapons? Would that proc on all opponents hit or does it need to be direct hits?

Six rounds under the assumption that she hits all those shots and doesn't get the Slow debuff cleansed, yeah. It procs from simply hitting. One of those cases where blocking and deflecting is a bad idea, which doesn't seem to matter too much in your speedster meta (though dat all-encompassing stackable slow will~). AOE ranged attacks from explosive weapons will not have AOE. THe missile would fly through the air, hit someone, and that'll be it. A flamethrower will spew out a stream of fuel, and that'll be it.

Also a question. How does attack speed factor in to stuff? So far, stats just seem to be a rather nebulous thing, cause there's no point system or anything here, but the ability to hit multiple times per single action is a keystone to my character's ability to fuck shit up, so yeah...attack speed, how's that work?
Hidden 7 yrs ago Post by Mega Birb
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@Scarifar
Please remove the cheese from your profile picture.
Hidden 7 yrs ago Post by Lucius Cypher
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Also a question. How does attack speed factor in to stuff? So far, stats just seem to be a rather nebulous thing, cause there's no point system or anything here, but the ability to hit multiple times per single action is a keystone to my character's ability to fuck shit up, so yeah...attack speed, how's that work?


To be frank it's pretty vague since the feats and such are more like justification for certain things like why one character who is of equal level of another is slightly faster/stronger/durable. As for attack speed and it's usefulness in the grander scheme of things, for me is a running tally of how much I can let certain characters get away with combo attacks and such. I can see a character who has a bit of a speed boost get an extra hit or two in every few rounds as oppose to the other character who specializes in single-hit nukes, and depending on the build and abilities I can accept if they do more attacks than usual.

The original idea of the DGO combat system is mainly based off D&D, since the usual rounds thing is basically a standard and a move action. They only last a minute per round for the sake of simplicity instead of the actual six-second rounds, because not everyone is fighting at the same time. So if we have two people fighting here but another taking a ten minute road trip to get to them, presumably the ones fighting would be done before they arrive. However it's harder to translate that in a play-by-post when a fight scene could take two people ten or so back-to-back posts, and a guy driving without anything bothering him about one or two. So minutes-per-rounds makes it slightly easier to explain how people who are minutes away arrive to the scene of a battle.

Anyways back to the speedy thing. As I said, for me mentioning that your character is the type who tries to do a lot of attacks at once instead of one big one just means I'll allow you a bit more leeway to get an extra hit or two in. Dual-wielders might try for an extra stab, a guy with two pairs of arms might try to punch a guy with all four of his fists, someone who uses an automatic weapon will be firing more than one bullet, etc. This is where the game mechanics break away and the narrative takes over.

Six rounds under the assumption that she hits all those shots and doesn't get the Slow debuff cleansed, yeah. It procs from simply hitting. One of those cases where blocking and deflecting is a bad idea, which doesn't seem to matter too much in your speedster meta (though dat all-encompassing stackable slow will~). AOE ranged attacks from explosive weapons will not have AOE. THe missile would fly through the air, hit someone, and that'll be it. A flamethrower will spew out a stream of fuel, and that'll be it.


Thank you for the explanation, though I'm a bit on the fence seeing how this ability works. It's not as if you have an aim bot or anything, but only needing to hit a touch AC does make it hard for most avatars to deal with since not everyone is built for the speed meta. I say this because honestly, Moe doesn't really seem the type who wouldn't go out of her way to engage in actual PvP with other players, so I need to anticipate how this may later affect others who get into fights with her. Or I could just not care about PvP balance and let KoL and Windel decide. That's my thoughts on the matter.
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<Snipped quote>
It's more of a case where Vicious Strikes was taken because there's literally no value in any other feat. 10% armor piercing for ranged attacks, when her ranged attacks specifically do no damage? Double damage from sneak attacks when her skills are optimized towards longer, drawn out battles? And yeah, I read the whole round thing. Think it's weird that each round takes up an entire minute for a maximum of two attacks, but eh, whatever.


It was in fact one of my ideas to correct this time discrepancy and make it kinda like how it's on D&D, for example. A round lasting only a few seconds, instead of a full minute, but it wouldn't really matter in the gran scheme of things, thus I never touched this issue. Just try to handwave the duration mentally, after a bit you get used to it.

<Snipped quote>
Also a question. How does attack speed factor in to stuff? So far, stats just seem to be a rather nebulous thing, cause there's no point system or anything here, but the ability to hit multiple times per single action is a keystone to my character's ability to fuck shit up, so yeah...attack speed, how's that work?


Hmm, this is another question that's really a matter of abstraction, just as you say. I never thought that an Attack Action should be just one hit, for most avatars, it really but also it must be something that is kept within reason. I know that it's a bit to nebulous to work by these standards, but give that we don't have any hard rules on this RP, that's how it should go. A character like yours certain would be able to attack 3~4 times in Round, at least I think so.
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Thank you for the explanation, though I'm a bit on the fence seeing how this ability works. It's not as if you have an aim bot or anything, but only needing to hit a touch AC does make it hard for most avatars to deal with since not everyone is built for the speed meta. I say this because honestly, Moe doesn't really seem the type who wouldn't go out of her way to engage in actual PvP with other players, so I need to anticipate how this may later affect others who get into fights with her. Or I could just not care about PvP balance and let KoL and Windel decide. That's my thoughts on the matter.


I mean, I'd assume that by default anyone in Scarlet Harleys would be eager to go to blows with other people. And main concept for those no damage bullets are the lead bullets from World Trigger, where getting hit by them in any way is pretty bad. Perhaps I can set it so that if it's blocked or deflected, the Slow will only effect the weapon? Like, flavor-wise, it'd be as if the object became heavier and heavier, and, upon deflecting/blocking twelve shots, it becomes pretty much locked in space, instead of having the player be locked in space?

And then Good Night will do massive amounts of damage solely to the object, if there's such thing as object durability.
Hidden 7 yrs ago Post by Gemini Token
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<.< Oh hey, another newcomer into the red guild. Lucius said I needed my char to act 'moe', is this what he meant? xD Anywho, welcome friend in arms. May we rule the galaxy yet.
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Ok, now that Alex replied, I can go ahead and do my own post, moving things forward. Expect the time skip to come yet today.
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Hidden 7 yrs ago Post by ERode
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@Gemini Tokenyeah dude. Gotta get swole as fuck now and head butt your way through life's problems.
Hidden 7 yrs ago Post by Flamelord
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Me and @Mega Birb gonna be working on a collab (in case anyone was actually planning to visit the nurse for some weird reason). It's time for Masae to actually take part in the main gimmick of this RP :V
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@Flamelord

I was actually going to send someone to bother Masae.
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I was actually going to send someone to bother Masae.


Ah. Well fortunately we haven't actually started anything yet, so I have no problem with this.
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