Hidden 7 yrs ago Post by Norschtalen
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Norschtalen

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@TheDarkTemplar

I have some questions about the Qari race. I was hoping to make a spy for the Qari, is there any organization that she would be part of? Also what do Qari generally look like? From the description they remind me of hornless Quanari from dragon age. Lastly one of the gadgets I wanted my spy to have is a device that allows her to disguise herself as objects. This isn't just visual, but also affects other senses, so that animals can't simply smell her out and that while disguised she'd make "natural" noises, sound as leaves blowing in the wind. She's a very stealth oriented character.
Hidden 7 yrs ago Post by TheDarkTemplar
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@NorschtalenIf you look at my character in the character tabs you'll get an idea of what they look like. Other than that I can say they are tall (9ft average), slim body types, pale skin, white hair, and yellow or orange eyes. There is an Imperial Intelligence Agency that specialises in espionage, sabotage, and assassination. As for your gadget you would have to explain it's limitations as something like this can be used to evade almost every threat to cross her path. Things like the max size of an object she can mimic, how realistic does the hologram(I'm assuming it's a hologram, correct me if I'm wrong) look, is there a cool down timer, etc.
Hidden 7 yrs ago 7 yrs ago Post by Norschtalen
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Alright, with that in mind I finished my CS. I hope it's okay with you. Also I'd like to apologize in advance of my image seems too "Fantasy", I just felt it fitted Navera after reading what Qari looks like.

Hidden 7 yrs ago Post by TheDarkTemplar
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@Norschtalen
Most of it is fine except the end of the bio. Everyone was on Faren V for one reason or another, but we were all on the same ship which is why we all ended up in pods in the same solar system. If you were to put that she hopped on a ship to Faren V but was followed after arrival and from there her memory cuts out then I'll accept it.
Hidden 7 yrs ago 7 yrs ago Post by Kalleth
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Kalleth Let me tell you / a story friend...

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Hidden 7 yrs ago Post by Vulkan
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Vulkan

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Hi hi! May i join?
Hidden 7 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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Yes, we are still accepting.
Hidden 7 yrs ago Post by Ryonara
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Ryonara

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Hidden 7 yrs ago Post by Norschtalen
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Norschtalen

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@TheDarkTemplar

I edited my Bio to mention that she was on a ship heading to Faren V, followed by some nondescript chaos, and the urge to escape it. I hope that's general enough to work.
Hidden 7 yrs ago Post by TheDarkTemplar
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@NorschtalenAccepted
Hidden 7 yrs ago Post by Norschtalen
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Norschtalen

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Thank you, I can't wait to start.
Hidden 7 yrs ago 7 yrs ago Post by Spriggs27
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Spriggs27 Most likely a Synth

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I hope these guys aren't too oped.

Halions




Homeworld:Hale





Appearance


Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet.

Physiology


Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin.

But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them.

While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies.

History



Religion





Culture


Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor.

On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced.

Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find.

Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands.

On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy.

Government


Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance.
Hidden 7 yrs ago 7 yrs ago Post by Spriggs27
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Spriggs27 Most likely a Synth

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Name

Quiinn "Quinn" Alta Mazz









Age

19


Species

Halion


Profession

Security/Zerker


Personality


Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it.

Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her.

Biography


Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies.

When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him.

Equipment






Relationships

Mentor teacher-Roza Hji

Other


-While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants
-She thinks Qari is tasty when cooked and prepared correctly
-She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her.
-Quinn knows how to upgrade and how to add components to her power armor
Hidden 7 yrs ago 7 yrs ago Post by SilverPaw
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I have to add in some pictures and relationships but otherwise this is it for my CS. I have a question about the memory loss: Do the characters only not remember the events surrounding how they've found themselves on an escape pod or is the memory loss more extensive?

Hidden 7 yrs ago Post by ManoftheNorth
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Syv is accepted, I am very happy that you were able to keep your character in line with a very complex, and heavily thought out race such as the Azaali. Syv will be interesting to see in progress, and please don't take this the wrong way, but as the Azaali are my love child and pride and joy, in the future I may happen to message you or speak with you on how the Azaali work or act.

Outside of that, before you ever decide something that isn't already mentioned about them, before sure to pm me about it and ask.
Hidden 7 yrs ago Post by TheDarkTemplar
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@Ryonara accepted
Hidden 7 yrs ago Post by SilverPaw
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@ManoftheNorth Alright. I'm just glad you feel my character is in line with what you've written about the Azaali (and I really like them conceptually too). Sorry if I took too many liberties with the Cat Caste thing but I thought you'd probably tell me if I were out of line. And I think whatever you message me will be helpful.
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Hidden 7 yrs ago Post by ManoftheNorth
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No, as it goes you were coincidentally on the mark with them. Though some of the other castes(which are primarily unnoted for now) are very distinct in certain ways. The Cats were going to be obvious, like the other samples present, and you managed to get them more or less on the nose.
Hidden 7 yrs ago Post by Ryonara
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Ryonara

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@TheDarkTemplar

Thanks, should I post my race sheet with my character sheet?

Also feel free to make Kasi characters yourself. They're still individualistic and wayfaring enough that you could meet more who aren't like Remu, even antagonistic ones.
Hidden 7 yrs ago Post by TheDarkTemplar
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@Ryonarayep just drop it in the char tab
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